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Was the ending a hallucination? - Indoctrination Theory


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#46876
balance5050

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Fingertrip wrote...

balance5050 wrote...

Fingertrip wrote...

The whole "infinite" ammo and "cant shoot keeper or anderson" is really ridicilous, THAT is indeed grasping at straws, and I think it's safe to assume that the developers didn't expect people to so blatantly stupid to even try such a thing as firing at the keeper and anderson, or just in the air for no good reason.


You don't play many games do you?


I do, do you? What kind of response are you expecting out of this? What was your end-game goal with that assumption? Could you be more precise or elaborate on the matter?

If you believe any interaction with an NPC (Who's also crucial to story element) and having an enviroment that is effected by your fire, and expect consquences out of it, you're really really desperate for details.

In conclusive, there's no Friendly Fire in Mass Effect. No need to speculate about this, it's really grasping at straws, it really really is.


You said it was stupid to even try friendly fire, most people try friendly fire because most people like to expiriment and screw around with the mechanics of the game. Sorry if you only like to play "on rails" games that don't allow for any deviation. If all your going to do talk down about evidence without contributing any, you should just make your own thread for that, hopefully it will be as successful as this thread ;).

#46877
Ch1m3Ra

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Fingertrip wrote...

balance5050 wrote...

Fingertrip wrote...

The whole "infinite" ammo and "cant shoot keeper or anderson" is really ridicilous, THAT is indeed grasping at straws, and I think it's safe to assume that the developers didn't expect people to so blatantly stupid to even try such a thing as firing at the keeper and anderson, or just in the air for no good reason.


You don't play many games do you?


I do, do you? What kind of response are you expecting out of this? What was your end-game goal with that assumption? Could you be more precise or elaborate on the matter?

If you believe any interaction with an NPC (Who's also crucial to story element) and having an enviroment that is effected by your fire, and expect consquences out of it, you're really really desperate for details.

In conclusive, there's no Friendly Fire in Mass Effect. No need to speculate about this, it's really grasping at straws, it really really is.


Point of friendly fire is quite a stretch. Yes. But infinite ammo is not. It can not be explained.

Would you like to do so?

#46878
Baldsake

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balance5050 wrote...

Baldsake wrote...

Rifneno wrote...

Baldsake wrote...

It also adds nothing to the discussion, just makes you look like a douche... Grasping at straws is a meme? What? I don't think that the Anderson and the unlimited clip thing can be considered ''evidence'', so I call that grasping at straws. It's whatever.


Point missed.  Oh well.

I've followed this thread for some time now and nearly everytime you post something you sound like a know-it-all douchebag. 


Why are you getting so defensive? Sorry but your suggestion to NOT analyze evidence doesn't fly around here. Please don't be a downer and try to keep people from speculating. Thank you.

I'm not getting defensive at all, and when did I suggest not to analyze things? Don't put words in my mouth. You said it yourself, we're speculating, this means some will agree and some will disagree. I agree on many things people have pointed out and that's all fine, but the minute you disagree on something you'll have people like Rifneno treating you like you're a troll or whatever. I've seen it happen to a lot of people here that were civilized and calm yet people jumped on them because they disagreed on certain things. If you can't discuss things normally then don't bother posting ''Hur cool story bro dur'', it doesn't add anything to the discussion, you know what I'm saying?

Modifié par Baldsake, 29 avril 2012 - 04:18 .


#46879
DJBare

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The infinite ammo is ridiculous, Shepard is wounded and bleeding out, ammo runs out, a few moments later "Critical mission failure"; I mean they did it when the three options became available, if you wait too long, "Crucible destroyed"
There would be no question of infinite ammo then.

Modifié par DJBare, 29 avril 2012 - 04:20 .


#46880
Fingertrip

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balance5050 wrote...

Fingertrip wrote...

balance5050 wrote...

Fingertrip wrote...

The whole "infinite" ammo and "cant shoot keeper or anderson" is really ridicilous, THAT is indeed grasping at straws, and I think it's safe to assume that the developers didn't expect people to so blatantly stupid to even try such a thing as firing at the keeper and anderson, or just in the air for no good reason.


You don't play many games do you?


I do, do you? What kind of response are you expecting out of this? What was your end-game goal with that assumption? Could you be more precise or elaborate on the matter?

If you believe any interaction with an NPC (Who's also crucial to story element) and having an enviroment that is effected by your fire, and expect consquences out of it, you're really really desperate for details.

In conclusive, there's no Friendly Fire in Mass Effect. No need to speculate about this, it's really grasping at straws, it really really is.


You said it was stupid to even try friendly fire, most people try friendly fire because most people like to expiriment and screw around with the mechanics of the game. Sorry if you only like to play "on rails" games that don't allow for any deviation. If all your going to do talk down about evidence without contributing any, you should just make your own thread for that, hopefully it will be as successful as this thread ;).


Wait, so you're saying "checking for friendly fire" is an evidence to back up the IT? Holy mother of jesus christ. Checking for friendly fire is valid, but saying "OH IT DOESNT WORK, THEREFOR IT IS NOT REAL- DERP!" can be applied in so many situations through-out in Mass Effect, or well- any game in particular. There's so much a game can provide when it comes to details.

You again, continue on with the assumptionous of "Sorry if you only like to play "on rail", whaaaaat? How is that even relevant to start off with? I play a multiple amount of games and genres, you're just trying to make a subtle insult, because you feel provoked by my respons.

Trust me, I'm a big "fan" // supporter of the IT, but the "Infinite ammo and keeper/anderson isnt injured by bullets" as an "evidence" for the IT, is seriously grasping at straws. For all what's worth, that barrel back in ME2 didn't blow up when you fired a bloody Cain at, therefor it is not real can be applied just as much as the idea of "FF must be applied" in the final bits of the game.

:huh:

#46881
Xavendithas

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DJBare wrote...

The infinite ammo is ridiculous, Shepard is wounded and bleeding out, ammo runs out, a few moments later "Critical mission failure"; I mean they did it when the three options became available, if you wait too long, "Crucible destroyed"
There would be no question of infinite ammo then.


I think it's even more ridiculous that he is bleeding so profusely until the elevator takes him up to the SC and then he is no longer covered in blood.

#46882
Rifneno

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balance5050 wrote...

Why are you getting so defensive? Sorry but your suggestion to NOT analyze evidence doesn't fly around here. Please don't be a downer and try to keep people from speculating. Thank you.


And that was pretty much my point. Don't agree something is significant? That's fine. "Grasping at straws" is just condescending rhetoric though, and it discourages people from actually putting effort into trying to find something new.

Fingertrip wrote...

I do, do you? What kind of response are you expecting out of this? What was your end-game goal with that assumption? Could you be more precise or elaborate on the matter?

If you believe any interaction with an NPC (Who's also crucial to story element) and having an enviroment that is effected by your fire, and expect consquences out of it, you're really really desperate for details.

In conclusive, there's no Friendly Fire in Mass Effect. No need to speculate about this, it's really grasping at straws, it really really is.


Uhh no. You said you think it's safe to assume the developers didn't think anyone would try anything as "blatantly stupid" as firing at allies and such. Do you know how Grand Theft Auto started? They were just making another crappy racing game, but in the beta there was a bug that made the AI for the police go haywire. Suddenly all the playtesters were doing nothing but causing as much havoc as they possibly could and having the time of their lives in doing so. So they remade the game around that bug: cause havoc and chaos to your heart's content. And then they made millions and millions of dollars.

If the developers didn't think people would try to do stupid stuff, that would be stupid. Because a lot of gamers love to see what kind of crap they can pull in a game.

#46883
balance5050

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Baldsake wrote...

balance5050 wrote...

Baldsake wrote...

Rifneno wrote...

Baldsake wrote...

It also adds nothing to the discussion, just makes you look like a douche... Grasping at straws is a meme? What? I don't think that the Anderson and the unlimited clip thing can be considered ''evidence'', so I call that grasping at straws. It's whatever.


Point missed.  Oh well.

I've followed this thread for some time now and nearly everytime you post something you sound like a know-it-all douchebag. 


Why are you getting so defensive? Sorry but your suggestion to NOT analyze evidence doesn't fly around here. Please don't be a downer and try to keep people from speculating. Thank you.

I'm not getting defensive at all, and when did I suggest not to analyze things? Don't put words in my mouth. You said it yourself, we're speculating, this means some will agree and some will disagree. I agree on many things people have pointed out and that's all fine, but the minute you disagree on something you'll have people like Rifneno treating you like you're a troll or whatever. I've seen it happen to a lot of people here that were civilized and calm yet people jumped on them because they disagreed on certain things. If you can't discuss things normally then don't bother posting ''Hur cool story bro dur'', it doesn't add anything to the discussion, you know what I'm saying?


Rifneno is the man! He's done more for this thread than a lot of people, and he cheers me up when I'm blue. I've seen you do.... not very much.

#46884
NeoDobby

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Ch1m3Ra wrote...

Fingertrip wrote...

*snip*


Point of friendly fire is quite a stretch. Yes. But infinite ammo is not. It can not be explained.

Would you like to do so?


From a gameplay point of view, you have no interface in this whole part of the game. That includes not being able to check how much ammo you have left in your gun. So the best way would be to just remove the ammo check on the weapon. You can still reload. In fact I reloaded the gun after every couple of shots, out of habit.

I know there probably are games out there that have no Ammo-Display and still have a clip-size or something, but those use that technique all over the game. It's basically a design-decision to make.

For the IT, I think it's a minor argument at best. There are for better arguments out there, so this one only works in combination with them.

#46885
balance5050

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Fingertrip wrote...

Wait, so you're saying "checking for friendly fire" is an evidence to back up the IT? Holy mother of jesus christ. Checking for friendly fire is valid, but saying "OH IT DOESNT WORK, THEREFOR IT IS NOT REAL- DERP!" can be applied in so many situations through-out in Mass Effect, or well- any game in particular. There's so much a game can provide when it comes to details.

You again, continue on with the assumptionous of "Sorry if you only like to play "on rail", whaaaaat? How is that even relevant to start off with? I play a multiple amount of games and genres, you're just trying to make a subtle insult, because you feel provoked by my respons.

Trust me, I'm a big "fan" // supporter of the IT, but the "Infinite ammo and keeper/anderson isnt injured by bullets" as an "evidence" for the IT, is seriously grasping at straws. For all what's worth, that barrel back in ME2 didn't blow up when you fired a bloody Cain at, therefor it is not real can be applied just as much as the idea of "FF must be applied" in the final bits of the game.

:huh:


Nice opinion!!!:D

Modifié par balance5050, 29 avril 2012 - 04:29 .


#46886
estebanus

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About this infinite ammo thing: It's true that Shepard has infinite ammo in the end, yes.
But that doesn't explain why you can still reload your weapon even if it has infinite ammo. You can fire the pistol as much as you want, but no reload animation shows, but if you press the "reload" button, the animation pops up!

In the beginning of the game Shepard also has infinite ammo, but if you shoot enough, you reload. In the ending, you can keep on shooting and nothing happens.
Why not do this for the ending sequence as well?

#46887
balance5050

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estebanus wrote...

About this infinite ammo thing: It's true that Shepard has infinite ammo in the end, yes.
But that doesn't explain why you can still reload your weapon even if it has infinite ammo. You can fire the pistol as much as you want, but no reload animation shows, but if you press the "reload" button, the animation pops up!

In the beginning of the game Shepard also has infinite ammo, but if you shoot enough, you reload. In the ending, you can keep on shooting and nothing happens.
Why not do this for the ending sequence as well?


This is the MOST telling clue concerning the gun IMO. The mechanics of the gun itself stands out.

#46888
Baldsake

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balance5050 wrote...

Baldsake wrote...

balance5050 wrote...

Baldsake wrote...

Rifneno wrote...

Baldsake wrote...

It also adds nothing to the discussion, just makes you look like a douche... Grasping at straws is a meme? What? I don't think that the Anderson and the unlimited clip thing can be considered ''evidence'', so I call that grasping at straws. It's whatever.


Point missed.  Oh well.

I've followed this thread for some time now and nearly everytime you post something you sound like a know-it-all douchebag. 


Why are you getting so defensive? Sorry but your suggestion to NOT analyze evidence doesn't fly around here. Please don't be a downer and try to keep people from speculating. Thank you.

I'm not getting defensive at all, and when did I suggest not to analyze things? Don't put words in my mouth. You said it yourself, we're speculating, this means some will agree and some will disagree. I agree on many things people have pointed out and that's all fine, but the minute you disagree on something you'll have people like Rifneno treating you like you're a troll or whatever. I've seen it happen to a lot of people here that were civilized and calm yet people jumped on them because they disagreed on certain things. If you can't discuss things normally then don't bother posting ''Hur cool story bro dur'', it doesn't add anything to the discussion, you know what I'm saying?


Rifneno is the man! He's done more for this thread than a lot of people, and he cheers me up when I'm blue. I've seen you do.... not very much.

I don't post a lot because I don't have a lot of free time, besides I really don't care lol. It's just my opinion.

#46889
balance5050

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Baldsake wrote...

I don't post a lot because I don't have a lot of free time, besides I really don't care lol. It's just my opinion.


Well alright then.

#46890
Dwailing

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balance5050 wrote...

estebanus wrote...

About this infinite ammo thing: It's true that Shepard has infinite ammo in the end, yes.
But that doesn't explain why you can still reload your weapon even if it has infinite ammo. You can fire the pistol as much as you want, but no reload animation shows, but if you press the "reload" button, the animation pops up!

In the beginning of the game Shepard also has infinite ammo, but if you shoot enough, you reload. In the ending, you can keep on shooting and nothing happens.
Why not do this for the ending sequence as well?


This is the MOST telling clue concerning the gun IMO. The mechanics of the gun itself stands out.


Yeah, whenever people say that the gun isn't good evidence for IT I just bring this up.  Also, if you look at the animation for reloading the gun at the end, it's the wrong animation.  Instead of using the regular animation for reloading the Carnifex, it uses the animation for reloading the Predator.

#46891
balance5050

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Dwailing wrote...

balance5050 wrote...

estebanus wrote...

About this infinite ammo thing: It's true that Shepard has infinite ammo in the end, yes.
But that doesn't explain why you can still reload your weapon even if it has infinite ammo. You can fire the pistol as much as you want, but no reload animation shows, but if you press the "reload" button, the animation pops up!

In the beginning of the game Shepard also has infinite ammo, but if you shoot enough, you reload. In the ending, you can keep on shooting and nothing happens.
Why not do this for the ending sequence as well?


This is the MOST telling clue concerning the gun IMO. The mechanics of the gun itself stands out.


Yeah, whenever people say that the gun isn't good evidence for IT I just bring this up.  Also, if you look at the animation for reloading the gun at the end, it's the wrong animation.  Instead of using the regular animation for reloading the Carnifex, it uses the animation for reloading the Predator.


This wraps around to how Saren used a predetor as well.

#46892
paxxton

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Baldsake wrote...

balance5050 wrote...

Baldsake wrote...

balance5050 wrote...

Baldsake wrote...

Rifneno wrote...

Baldsake wrote...

It also adds nothing to the discussion, just makes you look like a douche... Grasping at straws is a meme? What? I don't think that the Anderson and the unlimited clip thing can be considered ''evidence'', so I call that grasping at straws. It's whatever.


Point missed.  Oh well.

I've followed this thread for some time now and nearly everytime you post something you sound like a know-it-all douchebag. 


Why are you getting so defensive? Sorry but your suggestion to NOT analyze evidence doesn't fly around here. Please don't be a downer and try to keep people from speculating. Thank you.

I'm not getting defensive at all, and when did I suggest not to analyze things? Don't put words in my mouth. You said it yourself, we're speculating, this means some will agree and some will disagree. I agree on many things people have pointed out and that's all fine, but the minute you disagree on something you'll have people like Rifneno treating you like you're a troll or whatever. I've seen it happen to a lot of people here that were civilized and calm yet people jumped on them because they disagreed on certain things. If you can't discuss things normally then don't bother posting ''Hur cool story bro dur'', it doesn't add anything to the discussion, you know what I'm saying?


Rifneno is the man! He's done more for this thread than a lot of people, and he cheers me up when I'm blue. I've seen you do.... not very much.

I don't post a lot because I don't have a lot of free time, besides I really don't care lol. It's just my opinion.


Rifneno usually doesn't agree with obviously true assertions like nanit(/d)e-based indoctrination. Posted Image

#46893
Dwailing

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Fingertrip wrote...

Wait, so you're saying "checking for friendly fire" is an evidence to back up the IT? Holy mother of jesus christ. Checking for friendly fire is valid, but saying "OH IT DOESNT WORK, THEREFOR IT IS NOT REAL- DERP!" can be applied in so many situations through-out in Mass Effect, or well- any game in particular. There's so much a game can provide when it comes to details.

You again, continue on with the assumptionous of "Sorry if you only like to play "on rail", whaaaaat? How is that even relevant to start off with? I play a multiple amount of games and genres, you're just trying to make a subtle insult, because you feel provoked by my respons.

Trust me, I'm a big "fan" // supporter of the IT, but the "Infinite ammo and keeper/anderson isnt injured by bullets" as an "evidence" for the IT, is seriously grasping at straws. For all what's worth, that barrel back in ME2 didn't blow up when you fired a bloody Cain at, therefor it is not real can be applied just as much as the idea of "FF must be applied" in the final bits of the game.

:huh:


Wait, what barrel are you talking about?  Some random barrel?  Why do you hate barrels and try to blow them up?  WHAT DID THE BARREL EVER DO TO YOU?!  OK, now that I'm done with that, I do think that the friendly fire thing is a bit of a stretch.  However, I will take this moment to bring up something else related to the Keepers.  Has anyone confirmed that you can walk through one of the Keepers in the end?  'Cause if so I think that is definitely evidence in favor of IT since you couldn't walk through any of the Keepers previously.

Edit: And by previously, I'm refering to the Keeper that wanders around in Docking Bay D24 in ME3.

Modifié par Dwailing, 29 avril 2012 - 04:46 .


#46894
Baldsake

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Rifneno wrote...
 Don't agree something is significant? That's fine. "Grasping at straws" is just condescending rhetoric though, and it discourages people from actually putting effort into trying to find something new.


How does that one line discourage anyone? I mean really? Whatever.

#46895
Dwailing

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balance5050 wrote...

Dwailing wrote...

balance5050 wrote...

estebanus wrote...

About this infinite ammo thing: It's true that Shepard has infinite ammo in the end, yes.
But that doesn't explain why you can still reload your weapon even if it has infinite ammo. You can fire the pistol as much as you want, but no reload animation shows, but if you press the "reload" button, the animation pops up!

In the beginning of the game Shepard also has infinite ammo, but if you shoot enough, you reload. In the ending, you can keep on shooting and nothing happens.
Why not do this for the ending sequence as well?


This is the MOST telling clue concerning the gun IMO. The mechanics of the gun itself stands out.


Yeah, whenever people say that the gun isn't good evidence for IT I just bring this up.  Also, if you look at the animation for reloading the gun at the end, it's the wrong animation.  Instead of using the regular animation for reloading the Carnifex, it uses the animation for reloading the Predator.


This wraps around to how Saren used a predetor as well.


It all makes sense!  Why do people STILL not agree with IT?  IT is the only ending theory that makes any sort of sense and is supported by evidence.

#46896
WinterCrow

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balance5050 wrote...

Fingertrip wrote...

balance5050 wrote...

Fingertrip wrote...

The whole "infinite" ammo and "cant shoot keeper or anderson" is really ridicilous, THAT is indeed grasping at straws, and I think it's safe to assume that the developers didn't expect people to so blatantly stupid to even try such a thing as firing at the keeper and anderson, or just in the air for no good reason.


You don't play many games do you?


I do, do you? What kind of response are you expecting out of this? What was your end-game goal with that assumption? Could you be more precise or elaborate on the matter?

If you believe any interaction with an NPC (Who's also crucial to story element) and having an enviroment that is effected by your fire, and expect consquences out of it, you're really really desperate for details.

In conclusive, there's no Friendly Fire in Mass Effect. No need to speculate about this, it's really grasping at straws, it really really is.


You said it was stupid to even try friendly fire, most people try friendly fire because most people like to expiriment and screw around with the mechanics of the game. Sorry if you only like to play "on rails" games that don't allow for any deviation. If all your going to do talk down about evidence without contributing any, you should just make your own thread for that, hopefully it will be as successful as this thread ;).


 There is no friendly fire in Mass Effect? Come on that's really dumb, man. I remember very clearly shooting allies in ME 1 and 2 and I would screw their shields. In ME2 teammates would yell at you if you shot them. During any kind of plot-like scene during every freaking ME game, even if you had a gun, you just weren't allowed to shoot it at allies/civilians/whatever.

During the ending scene you can just shoot at whatever you like, even if you have absolutely nothing to kill once you go up to the Citadel. They could've just made you unable to shoot your gun but they didn't. Come on even Mr. Marauder Shields and his friends didn't have to be there, BioWare could've just forgotten about the gun and make you just walk, like in the dream scenes. But instead they chose to give you the unlimited ammo gun.

I'm not saying it's proof to IT or that is just undeniable or whatever. But it really isn't grasping at straws or anything close to stupid to think the gun is suspicious.

#46897
balance5050

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Dwailing wrote...

Fingertrip wrote...

Wait, so you're saying "checking for friendly fire" is an evidence to back up the IT? Holy mother of jesus christ. Checking for friendly fire is valid, but saying "OH IT DOESNT WORK, THEREFOR IT IS NOT REAL- DERP!" can be applied in so many situations through-out in Mass Effect, or well- any game in particular. There's so much a game can provide when it comes to details.

You again, continue on with the assumptionous of "Sorry if you only like to play "on rail", whaaaaat? How is that even relevant to start off with? I play a multiple amount of games and genres, you're just trying to make a subtle insult, because you feel provoked by my respons.

Trust me, I'm a big "fan" // supporter of the IT, but the "Infinite ammo and keeper/anderson isnt injured by bullets" as an "evidence" for the IT, is seriously grasping at straws. For all what's worth, that barrel back in ME2 didn't blow up when you fired a bloody Cain at, therefor it is not real can be applied just as much as the idea of "FF must be applied" in the final bits of the game.

:huh:


Wait, what barrel are you talking about?  Some random barrel?  Why do you hate barrels and try to blow them up?  WHAT DID THE BARREL EVER DO TO YOU?!  OK, now that I'm done with that, I do think that the friendly fire thing is a bit of a stretch.  However, I will take this moment to bring up something else related to the Keepers.  Has anyone confirmed that you can walk through one of the Keepers in the end?  'Cause if so I think that is definitely evidence in favor of IT since you couldn't walk through any of the Keepers previously.




Yes, there are 3 keepers in that hallway, each one closer to the middle than the last. You can walk straight through the last one because it is in the middle of the hallway. Only keepers in the game with no clip detection.

#46898
Dwailing

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balance5050 wrote...

Dwailing wrote...

Fingertrip wrote...

Wait, so you're saying "checking for friendly fire" is an evidence to back up the IT? Holy mother of jesus christ. Checking for friendly fire is valid, but saying "OH IT DOESNT WORK, THEREFOR IT IS NOT REAL- DERP!" can be applied in so many situations through-out in Mass Effect, or well- any game in particular. There's so much a game can provide when it comes to details.

You again, continue on with the assumptionous of "Sorry if you only like to play "on rail", whaaaaat? How is that even relevant to start off with? I play a multiple amount of games and genres, you're just trying to make a subtle insult, because you feel provoked by my respons.

Trust me, I'm a big "fan" // supporter of the IT, but the "Infinite ammo and keeper/anderson isnt injured by bullets" as an "evidence" for the IT, is seriously grasping at straws. For all what's worth, that barrel back in ME2 didn't blow up when you fired a bloody Cain at, therefor it is not real can be applied just as much as the idea of "FF must be applied" in the final bits of the game.

:huh:


Wait, what barrel are you talking about?  Some random barrel?  Why do you hate barrels and try to blow them up?  WHAT DID THE BARREL EVER DO TO YOU?!  OK, now that I'm done with that, I do think that the friendly fire thing is a bit of a stretch.  However, I will take this moment to bring up something else related to the Keepers.  Has anyone confirmed that you can walk through one of the Keepers in the end?  'Cause if so I think that is definitely evidence in favor of IT since you couldn't walk through any of the Keepers previously.




Yes, there are 3 keepers in that hallway, each one closer to the middle than the last. You can walk straight through the last one because it is in the middle of the hallway. Only keepers in the game with no clip detection.


Good to know.  I remembered this being brought up before, and I just figured I should bring it back since we were on the topic of Keepers.

#46899
balance5050

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WinterCrow wrote...

 There is no friendly fire in Mass Effect? Come on that's really dumb, man. I remember very clearly shooting allies in ME 1 and 2 and I would screw their shields. In ME2 teammates would yell at you if you shot them. During any kind of plot-like scene during every freaking ME game, even if you had a gun, you just weren't allowed to shoot it at allies/civilians/whatever.

During the ending scene you can just shoot at whatever you like, even if you have absolutely nothing to kill once you go up to the Citadel. They could've just made you unable to shoot your gun but they didn't. Come on even Mr. Marauder Shields and his friends didn't have to be there, BioWare could've just forgotten about the gun and make you just walk, like in the dream scenes. But instead they chose to give you the unlimited ammo gun.

I'm not saying it's proof to IT or that is just undeniable or whatever. But it really isn't grasping at straws or anything close to stupid to think the gun is suspicious.


Agreed. I assume you're talking to Fingertip?

Modifié par balance5050, 29 avril 2012 - 04:50 .


#46900
DirtyPhoenix

DirtyPhoenix
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pirate1802 wrote...

Using flycam (is that allowed?):
Shepard's stomach is squeaky clean before hitting the beam, no wound there at all
Posted Image

Shepard's shoulder after being hit by Marauder Shields (he was hit on his right shoulder right?)
Posted Image

So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...


This post of mine was lost in the melee :S