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Was the ending a hallucination? - Indoctrination Theory


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#46901
MegumiAzusa

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pirate1802 wrote...

This post of mine was lost in the melee :S

Not only that :P

#46902
WinterCrow

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balance5050 wrote...

WinterCrow wrote...

 There is no friendly fire in Mass Effect? Come on that's really dumb, man. I remember very clearly shooting allies in ME 1 and 2 and I would screw their shields. In ME2 teammates would yell at you if you shot them. During any kind of plot-like scene during every freaking ME game, even if you had a gun, you just weren't allowed to shoot it at allies/civilians/whatever.

During the ending scene you can just shoot at whatever you like, even if you have absolutely nothing to kill once you go up to the Citadel. They could've just made you unable to shoot your gun but they didn't. Come on even Mr. Marauder Shields and his friends didn't have to be there, BioWare could've just forgotten about the gun and make you just walk, like in the dream scenes. But instead they chose to give you the unlimited ammo gun.

I'm not saying it's proof to IT or that is just undeniable or whatever. But it really isn't grasping at straws or anything close to stupid to think the gun is suspicious.


Agreed. I assume you're talking to Fingertip?


Yeah lol, I quoted you cause I was suddenly too lazy to scroll back up.

#46903
balance5050

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Dwailing wrote...

Good to know.  I remembered this being brought up before, and I just figured I should bring it back since we were on the topic of Keepers.


The other thing that bugs me about the keepers is that they are doing something to the bodies. I always assumed that the keepers had ONE job, and that was to upkeep the citadel as far as repairs and organization. Even if processing bodies is some latent keeper function, the Protheans rewired the keepers to no longer respond to the reapers' signal.

#46904
Dwailing

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pirate1802 wrote...

pirate1802 wrote...

Using flycam (is that allowed?):
Shepard's stomach is squeaky clean before hitting the beam, no wound there at all
Posted Image

Shepard's shoulder after being hit by Marauder Shields (he was hit on his right shoulder right?)
Posted Image

So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...


This post of mine was lost in the melee :S


You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.

#46905
NeoDobby

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Dwailing wrote...

balance5050 wrote...

Dwailing wrote...

*snip*


Yes, there are 3 keepers in that hallway, each one closer to the middle than the last. You can walk straight through the last one because it is in the middle of the hallway. Only keepers in the game with no clip detection.


Good to know.  I remembered this being brought up before, and I just figured I should bring it back since we were on the topic of Keepers.


I tended to classify as minor evidence, but thinking about it, it occured to me that probably all items in the game would have clip detection enabled by default. (I don't know for sure how the game is programmed, but this would make sense to me) - So why would the developers go out of there way to remove clip detection here? So yeah, there might be something to it that distinguishes it from "forgot to activate clip detection"

#46906
Dwailing

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balance5050 wrote...

Dwailing wrote...

Good to know.  I remembered this being brought up before, and I just figured I should bring it back since we were on the topic of Keepers.


The other thing that bugs me about the keepers is that they are doing something to the bodies. I always assumed that the keepers had ONE job, and that was to upkeep the citadel as far as repairs and organization. Even if processing bodies is some latent keeper function, the Protheans rewired the keepers to no longer respond to the reapers' signal.


Right.  And remember when the Citadel was invaded by Saren and Sovereign?  Saren just blasted one of the Keepers randomly.  It could have just been the equivalent of kicking a puppy to show how evil you are, but still.

#46907
MegumiAzusa

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Dwailing wrote...

You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.

Time saver, also notice the N7 isn't visible on the broken armor but in the shepard alive video.

#46908
balance5050

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NeoDobby wrote...

Dwailing wrote...

balance5050 wrote...

Dwailing wrote...

*snip*


Yes, there are 3 keepers in that hallway, each one closer to the middle than the last. You can walk straight through the last one because it is in the middle of the hallway. Only keepers in the game with no clip detection.


Good to know.  I remembered this being brought up before, and I just figured I should bring it back since we were on the topic of Keepers.


I tended to classify as minor evidence, but thinking about it, it occured to me that probably all items in the game would have clip detection enabled by default. (I don't know for sure how the game is programmed, but this would make sense to me) - So why would the developers go out of there way to remove clip detection here? So yeah, there might be something to it that distinguishes it from "forgot to activate clip detection"


A couple days ago, someone said something similar. He claimed to be in the industry, but regardless of whether he was being truthful or not, he said that items usually have clip detection on by default.

#46909
Dwailing

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MegumiAzusa wrote...

Dwailing wrote...

You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.

Time saver, also notice the N7 isn't visible on the broken armor but in the shepard alive video.


That's what I figured, but it still seemed VERY weird when you consider that Shepard could have been wearing something like the Collector Armor that looks COMPLETELY different from anything else.  And as for the breath video, that is a prerendered cutscene, so I figure that fact alone explains why they only used the one suit of armor.  You know, I wonder if in the EC they will remove that scene.

#46910
WinterCrow

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pirate1802 wrote...

pirate1802 wrote...

So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...


This post of mine was lost in the melee :S


I noticed that too. After all the Anderson an TIM scene happens, Shepard looks at his hand and his stomach. If you look carefully, theres a ROUND HOLE there, a damn hole in his armor. I think you dont bother to model a hole in the front of the character if you don't mean to specifically show that to the player.

That was for me the clearest IT hint. A bullet shot in his stomach he never really gets and him bleeding heavily after the discussion when he wasn't bleeding before. I also considered it could've been Marauder Shields, but it's not that.

Sure, Bioware can be lazy when NOT doing properly a collision box for the keeper, alright. But adding more details than you need is actually the opposite of lazy.

#46911
MegumiAzusa

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NeoDobby wrote...

Dwailing wrote...

balance5050 wrote...

Dwailing wrote...

*snip*


Yes, there are 3 keepers in that hallway, each one closer to the middle than the last. You can walk straight through the last one because it is in the middle of the hallway. Only keepers in the game with no clip detection.


Good to know.  I remembered this being brought up before, and I just figured I should bring it back since we were on the topic of Keepers.


I tended to classify as minor evidence, but thinking about it, it occured to me that probably all items in the game would have clip detection enabled by default. (I don't know for sure how the game is programmed, but this would make sense to me) - So why would the developers go out of there way to remove clip detection here? So yeah, there might be something to it that distinguishes it from "forgot to activate clip detection"

In UE you have to add a collision model for non BSP stuff if you want collision.

#46912
NeoDobby

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Dwailing wrote...

*snip*

You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.


Yes, and that you still get this armor even if you wore one of the complete armor sets (collector, cerberus,...) makes even less sense.

#46913
lex0r11

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Think about it. Mass Effect always used preset weapons and armor. I don't believe this has any other purpose than to make programing the scenes more efficient.

#46914
DirtyPhoenix

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I think its more to do with saving time and that prerendered breath scene.

#46915
Baldsake

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NeoDobby wrote...

Dwailing wrote...

*snip*

You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.


Yes, and that you still get this armor even if you wore one of the complete armor sets (collector, cerberus,...) makes even less sense.

Probably because they couldn't be bothered to make custom ''destroyed'' meshes and textures for each individual armor set/piece.. even the one we have right now is low-res.

#46916
NeoDobby

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Dwailing wrote...

MegumiAzusa wrote...

Dwailing wrote...

You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.

Time saver, also notice the N7 isn't visible on the broken armor but in the shepard alive video.


That's what I figured, but it still seemed VERY weird when you consider that Shepard could have been wearing something like the Collector Armor that looks COMPLETELY different from anything else.  And as for the breath video, that is a prerendered cutscene, so I figure that fact alone explains why they only used the one suit of armor.  You know, I wonder if in the EC they will remove that scene.


Hmm, you're right. If the breath scene is supposed to be real and the citadel stuff is not, then that change of armor wouldn't qualify as evidence for IT.

#46917
DirtyPhoenix

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WinterCrow wrote...

pirate1802 wrote...

pirate1802 wrote...

So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...


This post of mine was lost in the melee :S


I noticed that too. After all the Anderson an TIM scene happens, Shepard looks at his hand and his stomach. If you look carefully, theres a ROUND HOLE there, a damn hole in his armor. I think you dont bother to model a hole in the front of the character if you don't mean to specifically show that to the player.

That was for me the clearest IT hint. A bullet shot in his stomach he never really gets and him bleeding heavily after the discussion when he wasn't bleeding before. I also considered it could've been Marauder Shields, but it's not that.

Sure, Bioware can be lazy when NOT doing properly a collision box for the keeper, alright. But adding more details than you need is actually the opposite of lazy.


Absolutely true. And notice the model didnt change when Marauder Shields shot him, but it did change (a hole appears) after you shoot Anderson. Why would lazy bioware do that?

#46918
NeoDobby

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MegumiAzusa wrote...

NeoDobby wrote...

*snip*

I tended to classify as minor evidence, but thinking about it, it occured to me that probably all items in the game would have clip detection enabled by default. (I don't know for sure how the game is programmed, but this would make sense to me) - So why would the developers go out of there way to remove clip detection here? So yeah, there might be something to it that distinguishes it from "forgot to activate clip detection"

In UE you have to add a collision model for non BSP stuff if you want collision.


Ok, but you'd still make a Keeper-model and add a collision model by default and remove it if necessary (save the most used case as default and configure exceptions manually) - or is it only possible to add a collision model for every occurence of a Keeper in the game? That would be unnecessarily complicated...

#46919
WinterCrow

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pirate1802 wrote...

WinterCrow wrote...

pirate1802 wrote...

pirate1802 wrote...

So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...


This post of mine was lost in the melee :S


I noticed that too. After all the Anderson an TIM scene happens, Shepard looks at his hand and his stomach. If you look carefully, theres a ROUND HOLE there, a damn hole in his armor. I think you dont bother to model a hole in the front of the character if you don't mean to specifically show that to the player.

That was for me the clearest IT hint. A bullet shot in his stomach he never really gets and him bleeding heavily after the discussion when he wasn't bleeding before. I also considered it could've been Marauder Shields, but it's not that.

Sure, Bioware can be lazy when NOT doing properly a collision box for the keeper, alright. But adding more details than you need is actually the opposite of lazy.


Absolutely true. And notice the model didnt change when Marauder Shields shot him, but it did change (a hole appears) after you shoot Anderson. Why would lazy bioware do that?


Because lazy Bioware loves Shepard, and they like to do 2 or 3 different Shepard models for the ending scene, but they are too lazy to make an Anderson texture with a bloodstain on his stomach.

A bloodstain is not a big deal, but they didn't even try, and despite that Shepard gets a nice big hole and shiny blood on his hand.

#46920
NeoDobby

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Baldsake wrote...

NeoDobby wrote...

Dwailing wrote...

*snip*

You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account?  I mean, it could have just been something to save time, but it still seems weird.


Yes, and that you still get this armor even if you wore one of the complete armor sets (collector, cerberus,...) makes even less sense.

Probably because they couldn't be bothered to make custom ''destroyed'' meshes and textures for each individual armor set/piece.. even the one we have right now is low-res.


True, it would have (almost) doubled the work on armor if done properly...

#46921
MegumiAzusa

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Btw one said Shep is holding her stomach before the TIM scene: she does while coughing, it's like you're ill and have problems coughing or pain in the stomach while doing so, doesn't mean anything.

#46922
WinterCrow

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MegumiAzusa wrote...

Btw one said Shep is holding her stomach before the TIM scene: she does while coughing, it's like you're ill and have problems coughing or pain in the stomach while doing so, doesn't mean anything.


I've replayed the scene a few times now and he's not holding anything before the TIM scene. Maybe once while he gets up or so, but never while he walks, speaks or anything.

#46923
chevyguy87

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Dwailing wrote...

It all makes sense!  Why do people STILL not agree with IT?  IT is the only ending theory that makes any sort of sense and is supported by evidence.


The reason that I can come up with about why people still don't agree with it is because Bioware claimed that the IT was never intended as a viable means to the end that it was just fan fiction.

Personally this "fan fiction" has to be the most researched matter I have witnessed to date. There is just loads of evidence that proves the IT to be valid but we will see come summer time.

Modifié par chevyguy87, 29 avril 2012 - 05:23 .


#46924
DJBare

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balance5050 wrote...
The other thing that bugs me about the keepers is that they are doing something to the bodies. I always assumed that the keepers had ONE job, and that was to upkeep the citadel as far as repairs and organization. Even if processing bodies is some latent keeper function, the Protheans rewired the keepers to no longer respond to the reapers' signal.

You know that some duct rats are never seen again right, as Thane explains them, the unseen, on a station with a population counted in the millions people go missing, it's treated as a normal missing person case.

#46925
IronSabbath88

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chevyguy87 wrote...

Dwailing wrote...

It all makes sense!  Why do people STILL not agree with IT?  IT is the only ending theory that makes any sort of sense and is supported by evidence.


The reason that I can come up with about why people still don't agree with it is because Bioware claimed that the IT was never intended as a viable means to the end that it was just fan fiction.

Personally this "fan fiction" has to be the most researched matter I have witnessed to date. The is just loads of evidence that proves the IT to be valid but we will see come summer time.


BioWare never claimed such a thing. They won't talk about IT at all.