Was the ending a hallucination? - Indoctrination Theory
#47051
Posté 29 avril 2012 - 08:45
#47052
Posté 29 avril 2012 - 08:50
balance5050 wrote...
pirate1802 wrote...
snip
After Shep wakes up in the keeper tunnel.
Now do one before the conduit.
I already did that, a few paages back.
#47053
Posté 29 avril 2012 - 08:53
pirate1802 wrote...
pirate1802 wrote...
Using flycam (is that allowed?):
Shepard's stomach is squeaky clean before hitting the beam, no wound there at all
Shepard's shoulder after being hit by Marauder Shields (he was hit on his right shoulder right?)
So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...
This post of mine was lost in the melee :S
#47054
Posté 29 avril 2012 - 08:55
That's the problem with "face value"; it makes no sense in these scenes.RoyalGambit wrote...
But usually control over reaper minions come in two forms. Direct control of their bodies (husks, Greyson, so on) or through manipulation (Saren and TIM). If you take the scene at face value, neither applies to Shepard. He isn't a husk, and he doesn't want to shoot Anderson. So what's going on?
#47055
Posté 29 avril 2012 - 09:10
- Notice that each voice and sound in both scenes has reverb added, but some exceptions:
- When Hackett is calling Shep after Anderson dies his voice is clear. (8:50)
- When Shep answers the answer is an overlay (again including reverb) to clear grunts.
- When the scene with the Guardian starts you hear footsteps (while you can see Shep isn't moving) followed by the Guardian moving towards Shep but with different sounds for the footsteps (both sounds actually play at the same time at some points) (good to see at 10:20, also can be heard at the end where Shep is standing, then I moved a bit to show that her footsteps are also different)
- Notice how the oily shadows getting scarce after you shoot Anderson, as if it was the wrong move by the Reapers as it had the inverse of the intended effect. (Shep is now pissed she had to shoot Anderson instead of seeing the power in controlling someone) This would also point to TIM isn't himself anymore as he's an "excellent judge of character".
Modifié par MegumiAzusa, 29 avril 2012 - 09:14 .
#47056
Posté 29 avril 2012 - 09:22
Nice video btw. All the reverb and other effects are much easier to hear, and are pretty interesting. A lot of audio depth in that scene.
#47057
Posté 29 avril 2012 - 09:24
[quote]schneeland wrote...
@monrapias:
a few dozen pages of that, a few dozen pages of troll fighting, some nice motivationals and some speculation on various topic (among others: the nature of the crucicle and the possibility of it being a time travel device)
nice highlight, though: Arian posted a new version of his "conclusive ending with cutscenes only"-script.[/quote]
Arian's script was definitely the highlight of the day!
[/quote]
Why thank you. And for those of you who missed the re-write the first time around, go here;
http://social.biowar...3/1873#11747086
[quote]schneeland wrote...
[quote]Arian Dynas wrote...
[...a wall of text, but a great one...]
[/quote]
Thanks, I really like that. If they decide to go without gameplay, then they should immediately give you a call
The only thing that I found a bit odd was the bunker-thing. I don't have an immediate idea how it could be improved, but I was a bit surprised that the Council wouldn't know when C-Sec builds large fortified rooms on the Citadel.
[/quote]
Oh, the Council did, that's why Bailey turned to Tevos, as though asking permission to inform his officers.
[quote]Uncle Jo wrote...
Hello Everyone! It was tough to catch up again...
[quote]Arian Dynas wrote...
A brand new re-write that I liked..
*snip*
[/quote]Even better than the first better ! The whole Citadel sequence is well written ! You did cut it in two parts and make it works parallelly to what happens to Shep, so no flashbacks
I have a question though :
"If you Chose Synthesis, go to 10---> A pawn in a larger game"
Wasn't it originally the result arising from the Blue/control choice like in your first text ?
"If you chose Control with high EMS, go to 11---> Self-sacrifice"
Same here (it should have gone to the green ending)
Is it a mistake or did you swap them on purpose ?
[/quote]
Thank you very much for the compliments,
First question on my part, how did the characterization of Bailey suit him? I'm not entirely sure if it worked well or not.
And yes, I did intentionally swap them, I came to the realization that thinking you coan control your enemy (when you yourself are being controlled) is still subliminally resisting, where as in Synthesis, you're actually turning a 180 on yourself and completely coming over to THEIR point of veiw, like Saren did. Damned by your own choices.
[quote]NeoDobby wrote...
[quote]Arian Dynas wrote...
A brand new re-write [/quote]
Nice! I hope my expectations for the EC-Endings are not too high now... I didn't want to read this, but couldn't resist. A few comments though:
[quote]Arian Dynas wrote...
[If your Citadel defense asset was NOT high enough, Bailey lets the grenade go off, killing the Banshee and shredding most of his own body in the process, we can hear Hackett on Bailey's radio shouting; "Bailey! Commander!" as Bailey crawls to the panel, opens the arms, and expires,]
BAILEY [muttered]: I did get to see it again...[/quote]
The Banshee dies but Bailey survives? Bit of a stretch, but once is ok. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
[quote]Arian Dynas wrote...
[If your Citadel Defense Asset was insultingly low, like, less than 10 kind of low, then Bailey dies the moment his grenade explodes and the Reapers win, standard game over, you suck as a player, do not pass go, do not collect $200.]
[/quote]
You mean "standard game over" as in "Critical Mission Failure", reload last save? I think that doesn't work here. The Player basically has to replay a major part of the game to "retry", so he could at least get a negative epilogue and credits with a message in the end: "That could have gone better... (Hint: The Citadel was too weak)" or something. I'm sure you'd come up with something better for that than I. Basically to show the player "These are the consequence of your decisions".
As for the reapers: I think it would be better if they were almost completely wiped out instead of just fleeing. I'm not saying there couldn't be the odd rogue reaper in a future game, but I'd say the reaper story should be finished along with Shepard's. And as you said earlier, there's enough potential for problems and conflicts in sequels.
[/quote]
Well.. Bailey doesn't exactly survive... just long enough to do something before bleeding out, mimicking what happened to Shepard, hence why in the Bailey survives ending, the Banshee gets shot and he drops the grenade.
True, at the time I was nearly dead from lack of sleep, and so was just kind of disgusted with anyone whom could get a citadel EMS that low (in fact, I think it is nearly literally impossible.) hence why I did, probably could come up with something better though.
To each their own.
[quote]MaximizedAction wrote...
Man, Bioware is seriously messing with our minds - whether indended or not.
How many of us have been actively listening for background noises in games before ME3?
Doesn't matter whether it's placebo stuff or real. They did get me into conspiracy mode - never been one.
[/quote]
Same here.
[quote]DJBare wrote...
Assuming direct control
*snip*
You know, I still cannot get over the fact that if you played arrival, Shepard was unconscious for nearly two days yet old harby decides not to take advantage of his nemesis?
[/quote]
Why do you make that sound so dirty? [smilie]http://social.bioware.com/images/forum/emoticons/sick.png[/smilie]
[quote]Simon_Says wrote...
Crap. *Chomps cigar*[/quote]
There's them negative waves again...
[quote]pirate1802 wrote...
Using flycam (is that allowed?):
Shepard's stomach is squeaky clean before hitting the beam, no wound there at all
Shepard's shoulder after being hit by Marauder Shields (he was hit on his right shoulder right?)
So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...[/quote]
Law of conservation of detail again...
[quote]pirate1802 wrote...
Sometimes I feel we are overanalyzing things :/[/quote]
Never.
[quote]MegumiAzusa wrote...
[quote]Dwailing wrote...
You know, speaking of Shep's armor, does anyone else think it's weird that the destroyed armor quite clearly takes the form of his default N7 armor without taking any of his armor choices into account? I mean, it could have just been something to save time, but it still seems weird.[/quote]
Time saver, also notice the N7 isn't visible on the broken armor but in the shepard alive video.[/quote]
No it's not, those are his dog tags.
Which admittedly have been through hell and back, and yet in the awakening scene they look untouched.
[quote]WinterCrow wrote...
*snip*
Because lazy Bioware loves Shepard, and they like to do 2 or 3 different Shepard models for the ending scene, but they are too lazy to make an Anderson texture with a bloodstain on his stomach.
A bloodstain is not a big deal, but they didn't even try, and despite that Shepard gets a nice big hole and shiny blood on his hand.
[/quote]
Ohh, but wait! Lazy bioware also made all those textures in the beginning for his destroyed admirals suit, must mean nothing, nothing, lazy bioware, yessssss.....
[quote]MaximizedAction wrote...
[quote]balance5050 wrote...
[...]
Which leads into another point. Bioware is acting suspiciously like the reapers no? Synthesize is best ending? All the direct contradicttions and half truths coming from Casey. Completley avoiding IT because it's "prescriptive" then immedietly saying things that allude to Shepard being on the Citadel and such. Still too odd, I'll either love them or hate them when my questions finally get answers I'm sure.
[/quote]
There are similarities. Bioware/EA = Reapers, Fans = Shepard. Certainly doesn't sound crazy, considering how increadibly disturbing and irrational Bioware's behavior has been since ME3's release.
The whole "interactive story" marketing line sure DOES get a different meaning to it. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
[/quote]
Perhaps it's part of the PR stunt.
"heheh, congratulations guys, we, the Harbinger of your fun just indoctrinated eveyonw who chose control and Synthesis."
I find the idea that the whole thing is merely a gigantic reality game interesting.
[quote]balance5050 wrote...
[quote]Baldsake wrote...
[quote]Rosewind wrote...
You know what I find disturbing I think I am going insane, but in captains quarters when Shep stands in the office area I can hear foot steps. Do other people here the foot steps on that side the quarters?
Not saying it's related to IT just swear I hear them.[/quote]
Started up my ME3 for the first time in like a month to check it out, turned off music and pumped up the audio.. and no, I didn't hear anything lol.
[/quote]
I heard that these noises in your quarters can get louder as the game progesses, but don't quote me on that.
[/quote]
"As time passes, they have feelings of being watched and hallucinations of ghostly presences."
Auditory hallucinations are a thing too.
[quote]Rosewind wrote...
Oh yeah forgot about Bailey you can add him to my list of sexy man voices lol[/quote]
You never did define what is a sexy man voice for ya y'know.
Thus far we only know you like chest hair, give us details girl!
#47058
Posté 29 avril 2012 - 09:29
Do you use a headset? Much easier to hear then with usual speakers. I also recommend full volume as it's still a bit quiet. The footsteps sound like made by heels or shoes with a hard sole.Hawk227 wrote...
I don't hear the second set of footsteps. Just the Catalyst's footsteps and the gunfire from the battle outside. But this begs the question... Why does the catalyst have audible footsteps (and heavy ones)? Seems weird.
Nice video btw. All the reverb and other effects are much easier to hear, and are pretty interesting. A lot of audio depth in that scene.
#47059
Posté 29 avril 2012 - 09:33
MegumiAzusa wrote...
Do you use a headset? Much easier to hear then with usual speakers. I also recommend full volume as it's still a bit quiet. The footsteps sound like made by heels or shoes with a hard sole.
I am using headphones and full volume. I hear a higher pitched knock every once in a while, but it's irregular pacing makes it clear it's gunfire. Similar to a distant rattle of rifle shot.
#47060
Posté 29 avril 2012 - 09:38
#47061
Posté 29 avril 2012 - 09:41
LuckySe7enty wrote...
Just want to add this in about the 1M1 thing. I was replaying me1 and got to the part where sovereign locks on to the citadel tower. Was Shepard is going up the elevator it gets stuck and so they get out and go on foot. At this point The camera pans out and there is the same 1M1 written alongside thr citadel tower. I dont have a save before this so I can take a photo. Anyway,I thought I'd add this in unless someone's already stumbled upon it.
Someone did, but it took us a while, good find though.
#47062
Posté 29 avril 2012 - 09:44
Arian Dynas wrote...
Oh, the Council did, that's why Bailey turned to Tevos, as though asking permission to inform his officers.
Ok. Sorry, seems I missed that part (would be more obvious when rendered, anyway, I guess).
#47063
Posté 29 avril 2012 - 09:48
Even if it is, it's clearly out of place there.Hawk227 wrote...
MegumiAzusa wrote...
Do you use a headset? Much easier to hear then with usual speakers. I also recommend full volume as it's still a bit quiet. The footsteps sound like made by heels or shoes with a hard sole.
I am using headphones and full volume. I hear a higher pitched knock every once in a while, but it's irregular pacing makes it clear it's gunfire. Similar to a distant rattle of rifle shot.
#47064
Posté 29 avril 2012 - 09:49
schneeland wrote...
Arian Dynas wrote...
Oh, the Council did, that's why Bailey turned to Tevos, as though asking permission to inform his officers.
Ok. Sorry, seems I missed that part (would be more obvious when rendered, anyway, I guess).
No worries.
#47065
Posté 29 avril 2012 - 09:50
Yeah, there's no way you can watch the cutscenes and dialogues and not think.. WTF. Atleast not me.DJBare wrote...
That's the problem with "face value"; it makes no sense in these scenes.RoyalGambit wrote...
But usually control over reaper minions come in two forms. Direct control of their bodies (husks, Greyson, so on) or through manipulation (Saren and TIM). If you take the scene at face value, neither applies to Shepard. He isn't a husk, and he doesn't want to shoot Anderson. So what's going on?
#47066
Posté 29 avril 2012 - 10:01
Hawk227 wrote...
pirate1802 wrote...
pirate1802 wrote...
Using flycam (is that allowed?):
Shepard's stomach is squeaky clean before hitting the beam, no wound there at all
Shepard's shoulder after being hit by Marauder Shields (he was hit on his right shoulder right?)
So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...
This post of mine was lost in the melee :S
If he isn't wounded before, why is he leaning on his left-hand side? And Anderson is shot on the right anyway, hence why he leans towards that side (you never lean against the wound)
#47067
Posté 29 avril 2012 - 10:01
MegumiAzusa wrote...
Even if it is, it's clearly out of place there.Hawk227 wrote...
MegumiAzusa wrote...
Do you use a headset? Much easier to hear then with usual speakers. I also recommend full volume as it's still a bit quiet. The footsteps sound like made by heels or shoes with a hard sole.
I am using headphones and full volume. I hear a higher pitched knock every once in a while, but it's irregular pacing makes it clear it's gunfire. Similar to a distant rattle of rifle shot.
I'm not saying it's an actual rifle shot, but an analogous sound like canon fire from the Galactic fleet. Which wouldn't be out of place. I still think the hologram/ghost child having heavy footsteps is totally bizarre.
#47068
Posté 29 avril 2012 - 10:12
SubAstris wrote...
Hawk227 wrote...
pirate1802 wrote...
pirate1802 wrote...
Using flycam (is that allowed?):
Shepard's stomach is squeaky clean before hitting the beam, no wound there at all
Shepard's shoulder after being hit by Marauder Shields (he was hit on his right shoulder right?)
So, I'm thinking Bioware didnt bother to show a wound that we clearly see being inflicted. BUT they did show explicitly, a mysterious wound that happens to be at the same place where he shot Anderson...
This post of mine was lost in the melee :S
If he isn't wounded before, why is he leaning on his left-hand side? And Anderson is shot on the right anyway, hence why he leans towards that side (you never lean against the wound)
Oh hell... YOU again...
Is it time to do that "indoctrinated presence detected" thing, guys?
#47069
Posté 29 avril 2012 - 10:16
Modifié par lex0r11, 29 avril 2012 - 10:17 .
#47070
Posté 29 avril 2012 - 10:20
lex0r11 wrote...
Someone called?
Thank you Vaccine.
Er, um Lex0r.
#47071
Posté 29 avril 2012 - 10:24
#47072
Posté 29 avril 2012 - 10:25
NoSpin wrote...
Approaching 2000 pages.....will there be a party?
No party until we finish the fight.
#47073
Posté 29 avril 2012 - 10:26
NoSpin wrote...
Approaching 2000 pages.....will there be a party?
No, but there will be cake.
And psychological help available.
#47074
Posté 29 avril 2012 - 10:29
Arian Dynas wrote...
NoSpin wrote...
Approaching 2000 pages.....will there be a party?
No, but there will be cake.
And psychological help available.
Everyone could use a little of both. Hopefully the cake...won't....be....a...lie. Sorry, I tried.
#47075
Posté 29 avril 2012 - 10:31
Arian Dynas wrote...
NoSpin wrote...
Approaching 2000 pages.....will there be a party?
No, but there will be cake.
And psychological help available.
I hope it's not the electromagnetical, humming kind of help.




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