Arian Dynas wrote...
*snip*
Uncle Jo wrote...
Hello Everyone! It was tough to catch up again...
Arian Dynas wrote...
A brand new re-write that I liked..
*snip*
Even better than the first text ! The whole Citadel sequence is well written ! You did cut it in two parts and make it works parallelly to what happens to Shep, so no flashbacks
!
I have a question though :
"If you Chose Synthesis, go to 10---> A pawn in a larger game"
Wasn't it originally the result arising from the Blue/control choice like in your first text ?
"If you chose Control with high EMS, go to 11---> Self-sacrifice"
Same here (it should have gone to the green ending)
Is it a mistake or did you swap them on purpose ?
Thank you very much for the compliments,
First question on my part, how did the characterization of Bailey suit him? I'm not entirely sure if it worked well or not.
And yes, I did intentionally swap them, I came to the realization that thinking you coan control your enemy (when you yourself are being controlled) is still subliminally resisting, where as in Synthesis, you're actually turning a 180 on yourself and completely coming over to THEIR point of veiw, like Saren did. Damned by your own choices.
NeoDobby wrote...
Arian Dynas wrote...
A brand new re-write
Nice! I hope my expectations for the EC-Endings are not too high now... I didn't want to read this, but couldn't resist. A few comments though:
Arian Dynas wrote...
[If your Citadel defense asset was NOT high enough, Bailey lets the grenade go off, killing the Banshee and shredding most of his own body in the process, we can hear Hackett on Bailey's radio shouting; "Bailey! Commander!" as Bailey crawls to the panel, opens the arms, and expires,]
BAILEY [muttered]: I did get to see it again...
The Banshee dies but Bailey survives? Bit of a stretch, but once is ok. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
Arian Dynas wrote...
[If your Citadel Defense Asset was insultingly low, like, less than 10 kind of low, then Bailey dies the moment his grenade explodes and the Reapers win, standard game over, you suck as a player, do not pass go, do not collect $200.]
You mean "standard game over" as in "Critical Mission Failure", reload last save? I think that doesn't work here. The Player basically has to replay a major part of the game to "retry", so he could at least get a negative epilogue and credits with a message in the end: "That could have gone better... (Hint: The Citadel was too weak)" or something. I'm sure you'd come up with something better for that than I. Basically to show the player "These are the consequence of your decisions".
As for the reapers: I think it would be better if they were almost completely wiped out instead of just fleeing. I'm not saying there couldn't be the odd rogue reaper in a future game, but I'd say the reaper story should be finished along with Shepard's. And as you said earlier, there's enough potential for problems and conflicts in sequels.
Well.. Bailey doesn't exactly survive... just long enough to do something before bleeding out, mimicking what happened to Shepard, hence why in the Bailey survives ending, the Banshee gets shot and he drops the grenade.
True, at the time I was nearly dead from lack of sleep, and so was just kind of disgusted with anyone whom could get a citadel EMS that low (in fact, I think it is nearly literally impossible.) hence why I did, probably could come up with something better though.
To each their own.
*snip*
Bailey is a good guy who loves his job and can deal with it in a very understandingly way (I think of the son Thane). He's also a straight person and doesn't hesitate to say he thinks even with his superiors who he respects...
I didn't like him much the first time I saw him (maybe because of his haircut) but right after I talked to him, my opinion changed radically...
That given I think that your characterization accords pretty much to what he could say and suits well to his character.
The only sentence that I'm not 100% sure of it is the following one :
"Seems like a pretty stupid idea, putting all of your eggs in one basket, Admiral."Criticizing the Admiral twice (with the
"you're out of everloving your mind") is perhaps a little too much, even for Bailey (did you base this lines upon the dialogue Shep/Bailey concerning the jailed Asari
freak leader of Eclipse ?). Or maybe the gravity of the situation has exacerbated the C-Sec Commander's reaction...
Aside from this I find the sequence good staged and as I tried to picture your entire script, I didn't have any problem with it (Seq Shep/Bailey/Shep/Bailey...) ...It adds even more tension.... As we discussed about it earlier, the Citadel finds its place again in the story, not being anymore just a holster for a supergun... If this works as video is worth to be tried...
Just don't know if most of the player are ready to allow Bailey to press the red button though

...
Kudos to you Sir, I really enjoyed the read !
Modifié par Uncle Jo, 29 avril 2012 - 11:03 .