balance5050 wrote...
Rifneno wrote...
There's no way the Reapers are losing conventionally. No way. It would be like trying to beat a tyrannosaurus rex with your fists.
Ok ok, the chances of the reapers being beat using conventional means are extremely small, but can we agree that the chances DO EXIST on some level?
I honestly dont think so. It depends on how you define the word "chance" I guess. Is the chance of victory greater than 0%? Perhaps, but it would be so small as to require calculus to formulate how small the number is, as it would approach infinity, which creates a scenario where the chance is not equal to 0 but is effectively 0. Phew, brief bit of calculus nostalgia there....
Actually I would say it is more analogous to a conventional virus or bacterial strain trying to kill a human. Sure it is going to defeat a few white blood cells here and there, but eventually the immune system is going to stamp it out, with a non-zero but effectively 0% chance of the virus/bacteria winning.
estebanus wrote...
+1
Mark Meer and Jennifer Hale are both great voice actors, but I think that Hale is just a bit better than Meer!
In most cases I would probably agree, but I am very "attached" to Meer as Cmdr Shepard at this point, and I really do like his take on the TIM/Anderson dialog a lot more than Hale's.
Hawk227 wrote...
Also, I've always found the crude errors (kaidan/ashley body piles, inverted 1m1, Anderson essentially claiming to be next to you, but not there) at the end really bizarre. This was the culmination of their precious, award winning, money-making trilogy. How do they allow so many mistakes in such a short period? To say they didn't get much of their QA department would be understatement.
Unless, it was intentional. "Look at that glaringly poorly textured pile of Ashley/Kaidan! WTF is up with Anderson, he should be right in front of me? Why is that 1m1 backwards? This whole thing is bizarre... like a dream or something"
Exactly. A lot of those things they just wouldnt do unless they were intentional. It's the same concept as the "law of conservation of detail" that gets brought up in this topic a lot. Even if the goal was to use as little manpower as possible to create those piles of corpses, the path of "least resistance" is still something far, far better than a low-res pile of ashley and kaiden corpses with jenkins' face!
MaximizedAction wrote...
Multiple trolling presences detected! Activating security protocols.
Aka, see ya later!
It's getting to the point where I think some individuals in this topic enjoy going back and forth with the trolls as much as the trolls enjoy provoking them. I guess that makes it...mutual? Symbiotic? Either way I'm staying out of it....
DJBare wrote...
Arian Dynas wrote...
Ah but the question is, what do you do when the engine limits you?
You go beyond the engine.
The guys at Bioware have already talked about how they play alot of D&D (and Pathfinder among other things) and how their campaigns inspired their worlds, now, if I was running a game featuring something like indoctrination, I know I wouldn't make it a mechanic that the player could quantify and make uninteresting.
I WOULD TRICK THE PLAYERS.
Here is my take on it, my "speculation"; the developers state in the Final Hours app they could not take control away from the player because it caused problems with dialogue, buuuut, what if instead they knock Shepard out, see where I'm going with this?, Shepard unconsious in a pile of rubble, everthing from this point on is a dream that's being influenced by outside stimuli, the battle and most importantly the Reapers, no more control problems for the developers, everything is now taking place inside Shepards mind.
Yep, the more you examine all the variables and contributing factors (literary devices, motivation, external factors like EA, fiscal years, etc), the more it makes sense that they would try/do something exactly like this. The only thing that makes it frustrating is that people who arent capable or willing to look beneath the surface just post a meme or make a generalized sarcastic remark in an attempt to make us look silly.