Rifneno wrote...
Lokanaiya wrote...
I'm sure that if all races actually coordinated and were willing to do whatever's necessary to win, they'd have a fair chance of winning against the Reapers. Detonating mass relays, or at least the Earth one, would be a place to start. And didn't Thessia put up a pretty good fight because they used hit-and-run attacks instead of the standard "stay in one place and shoot" that we see in cutscenes? There are some possible methods of winning without the Crucible, but they'd be pretty difficult and would cost many lives.
I'm not saying the Crucible is the answer. In fact I'm fairly sure the damned thing is a Reaper trap. I posted my theory on means of defeating the Reapers a week or so ago, but it didn't seem too popular.
I'm not sure detonating mass relays would even kill the Reapers. It killed 300,000 batarians in a colony but batarians can't detect an explosion incoming and get the hell out of dodge at 500 times the speed of light. When characters in-game suggested destroying the relays, they merely suggested it as a means to slow down the Reapers' travel rather than to actually kill them in the blast. It's unlikely that the explosion would expand faster than Reapers can move at FTL. There's also the logistics of it. Ramming a plantoid into a relay takes a lot of set up and would be easy for the Reapers to stop. Honestly I think they'd be better off just building very high yield thermonuclear weapons. Reapers' best defenses are their kinetic barriers, which is why heat based weapons are the most effective against them. So there's a good reason Udina said that the Reapers' first targets on Earth were nuclear missile silos: nuclear weapons can kill Reapers.llbountyhunter wrote...
to an extent. it wasnt so much about my anology as the idea behind it.
i mean why do the reapers seam so powerfull? because thats how they project themselvs, they WANT you to think theres no hope, that your facing an unstoppable enemy, to cause fractures from within. and while the reapers ARE very powerfull they do have there limits. the battle of swords proves that if you remaind organised and united the possiblity of a conveional win doesnt seem so remote anymore.
to sum up: to reapers seem unstoppable only because thats what they want you to think.
They use a myriad of tactics. Psychological warfare is just one of them. They really are overwhelmingly powerful on top of it. Sword proved nothing. Go watch it again. Even with the best setup, you see one capital ship lose a few tentacles. That's it. Hackett said himself that they cannot beat the Reapers in conventional warfare. It's simply not going to happen. Sword is only buying time to get the Crucible going. That's it. The task of holding an enemy off is very different than actually destroying that enemy. Also note that the bulk of the Reapers' forces are not at Earth. I don't know where that came from. Hell, we saw far more than that just in the shot at the end of ME2. The bulk of the galactic community's forces, however, may indeed be there. And just buying time is all they hope to do.it is also the only battle were we see that the majority of the causalties being on the reaper side.
One capital ship losing a couple arms counts as a majority of casualties?!
no, when the normandy is flying low,(like the last 5 sec of the scene) you can see more dead reaper bodies than alliance ships (the opposite is true of you have low ems)
also when talking to the star kid, you see many more alliance ships in the backgroung than reaper ships.... again if you have low ems you see more reaper ships.
Modifié par llbountyhunter, 01 mai 2012 - 03:29 .




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