3Minotaur3 wrote...
cyric085 wrote...
so many plotholes in the last 10 mins of the game.
like anderson beating shep to the beam (while leaving shep halfdead on the ground as he passes him/her)
joker fleeing from battle
dead squadmates on a "green planet"
shep not question the reaper ai why he looks like the boy he/she had nightmares from
red ending leaves you alive even if we "saw" the citadel explode
Indeed... good points...
Anderson states he followed up behind you, but the conversation over the radio stated everyone had been decimated. I am not sure if that is part of the dream, because I thought the British Major was running to the beam too, but you hear him over the radio.
Anderson is not there. I look around, and he is not there. If you try to walk away from the beam, you die.
The Cataylst does not talk to everyone the same way either. I think the way he talks to you depends on your level of paragon/renegade points.
You need to have a large military force to survive killing the Reapers, and you need to have an even larger force to survive letting the person representing killing the Reapers die. What does one have to do with the other>