Was the ending a hallucination? - Indoctrination Theory
#48176
Posté 01 mai 2012 - 04:53
#48177
Posté 01 mai 2012 - 04:55
MegumiAzusa wrote...
I couldn't fly out of Pax until after Thessia on my last playthrough.Rosewind wrote...
MaximizedAction wrote...
MegumiAzusa wrote...
You can fly to the cluster after Tuchanka or Rannoch.MaximizedAction wrote...
Rosewind wrote...
Oh and another thing why did we have to track Kai leng from sanctuary to the Cerberus base if we had access to the base about 40% of the game.
I don't think we had access to the base...where did you get the idea from?
You can fly to the system after Thessia.
The Cronos Station is in the Anadius System. The System you're probably refering to, has a giant star, too. Was is Arctarus?
Anaduis System in the Horse-head Nebular, you can access it asoon as the Hourse-head nebular is enabled. Think it is enabled after the citadel attack maybe cant remember.
Think you are right I knew it was definitely before going to sanctuary.
#48178
Posté 01 mai 2012 - 04:58
Rosewind wrote...
Hmmmmmmmmmmmmmmm Maybe wrong but I swear I saw it before going to sanctuary, was just going over my save the earliest I have before sanctuary is just before Rannoch.
Someone on a thread at gamespot.com posted (s)he found a system with a dying star and a space station (s)he couldn't scan.
So you and MegumiAzusa are probably correct. Sorry!
BTW, in my second playthrough I'm noticing actually quite a lot of unscanable stations scattered all over the galaxy.
Man, how much DLC material did Bioware plan?
Modifié par MaximizedAction, 01 mai 2012 - 04:59 .
#48179
Posté 01 mai 2012 - 05:00
llbountyhunter wrote...
Rosewind wrote...
Sorry but something still bugs me about Omega, if it is unimportant why dose TIM take it over?
it was breifly explained that TIM used it a hub for transport from the omega 4 relay.
though there *might be something more.
There's more to it. The comic that came with the CE specifically stated that Aria had a deal in place with TIM for usage of that relay. She was charging toll, more or less. They already had all the access they need to the Omega 4 relay. I'm fairly certain that they didn't usurp Omega to save a few bucks.
Especially when you consider there was never a good explanation for Cerberus' attempted coup on the Citadel. There's a common link there somehow, but I don't have any idea on what. I doubt it's as simple as TIM wanting an ancient failed Crucible and the Catalyst for a multitude of reasons. Not the least of which being the fact that TIM didn't know what the Catalyst was when he tried to seige the Citadel.
SubAstris wrote...
The beam was the only way presented in game to get to the Citadel and thus the only way to activate the Crucible. If it indeed it was a trap and BW did this deliberately, then you are left with the question of why they didn't give hints to this, for example you could have heard Anderson saying something like the beam was "fishy"; that doesn't give anything solidly away, but nonetheless would explain IT than what we actually have. It just wreaks of bad writing rather than an elaborate plot
They did forshadow it. Kind of. There's a note in the room past Liara with some crazed ranting about it changing people.
SubAstris wrote...
Interesting. Although you would have thought BW would use the word "control" (and/or contracted forms e.g. "ctrl") rather than "bad" if IT is true, since synthesis is also meant to be "bad" and there would be some confusion. Also, does there happen to be similar ones for destroy which says "good" for example, that would be pretty damning
The synthesis and destroy options are reused models, so their names unfortunately aren't as telling as control's. When they recycle models they rarely if ever change the internal names. All the capital ships are called "sovereign" still. Hell, Purgatory is actually labeled "Afterlife". LOL'd at that one.
#48180
Posté 01 mai 2012 - 05:01
MaximizedAction wrote...
Rosewind wrote...
Hmmmmmmmmmmmmmmm Maybe wrong but I swear I saw it before going to sanctuary, was just going over my save the earliest I have before sanctuary is just before Rannoch.
Someone on a thread at gamespot.com posted (s)he found a system with a dying star and a space station (s)he couldn't scan.
So you and MegumiAzusa are probably correct. Sorry!
BTW, in my second playthrough I'm noticing actually quite a lot of unscanable stations scattered all over the galaxy.
Man, how much DLC material did Bioware plan?
There are also high light able but not selectable relay points as well I noticed, they are disabled like how the systems are disabled just before earth.
#48181
Posté 01 mai 2012 - 05:01
MaximizedAction wrote...
Rosewind wrote...
Hmmmmmmmmmmmmmmm Maybe wrong but I swear I saw it before going to sanctuary, was just going over my save the earliest I have before sanctuary is just before Rannoch.
Someone on a thread at gamespot.com posted who posted (s)he found a system with a dying star and a space station (s)he couldn't scan.
So you and MegumiAzusa are probably correct. Sorry!
BTW, in my second playthrough I'm noticing actually quite a lot of unscanable stations scattered all over the galaxy.
Man, how much DLC material did Bioware plan?
Uh, hopefully enough to make ME3 as long as its predecessors. I mean, it still takes me 40+ hrs. to finish ME3 (I could probably do it in less time but I love just soaking up the atmosphere, you know what I mean?), but it still is shorter than 1 or 2 in terms of segments with actual gameplay.
#48182
Posté 01 mai 2012 - 05:02
Rifneno wrote...
llbountyhunter wrote...
Rosewind wrote...
Sorry but something still bugs me about Omega, if it is unimportant why dose TIM take it over?
it was breifly explained that TIM used it a hub for transport from the omega 4 relay.
though there *might be something more.
There's more to it. The comic that came with the CE specifically stated that Aria had a deal in place with TIM for usage of that relay. She was charging toll, more or less. They already had all the access they need to the Omega 4 relay. I'm fairly certain that they didn't usurp Omega to save a few bucks.
Especially when you consider there was never a good explanation for Cerberus' attempted coup on the Citadel. There's a common link there somehow, but I don't have any idea on what. I doubt it's as simple as TIM wanting an ancient failed Crucible and the Catalyst for a multitude of reasons. Not the least of which being the fact that TIM didn't know what the Catalyst was when he tried to seige the Citadel.SubAstris wrote...
The beam was the only way presented in game to get to the Citadel and thus the only way to activate the Crucible. If it indeed it was a trap and BW did this deliberately, then you are left with the question of why they didn't give hints to this, for example you could have heard Anderson saying something like the beam was "fishy"; that doesn't give anything solidly away, but nonetheless would explain IT than what we actually have. It just wreaks of bad writing rather than an elaborate plot
They did forshadow it. Kind of. There's a note in the room past Liara with some crazed ranting about it changing people.SubAstris wrote...
Interesting. Although you would have thought BW would use the word "control" (and/or contracted forms e.g. "ctrl") rather than "bad" if IT is true, since synthesis is also meant to be "bad" and there would be some confusion. Also, does there happen to be similar ones for destroy which says "good" for example, that would be pretty damning
The synthesis and destroy options are reused models, so their names unfortunately aren't as telling as control's. When they recycle models they rarely if ever change the internal names. All the capital ships are called "sovereign" still. Hell, Purgatory is actually labeled "Afterlife". LOL'd at that one.
But the control ending is a re-used model, similar to that used by the Keepers
#48183
Posté 01 mai 2012 - 05:02
Rifneno wrote...
llbountyhunter wrote...
Rosewind wrote...
Sorry but something still bugs me about Omega, if it is unimportant why dose TIM take it over?
it was breifly explained that TIM used it a hub for transport from the omega 4 relay.
though there *might be something more.
There's more to it. The comic that came with the CE specifically stated that Aria had a deal in place with TIM for usage of that relay. She was charging toll, more or less. They already had all the access they need to the Omega 4 relay. I'm fairly certain that they didn't usurp Omega to save a few bucks.
Especially when you consider there was never a good explanation for Cerberus' attempted coup on the Citadel. There's a common link there somehow, but I don't have any idea on what. I doubt it's as simple as TIM wanting an ancient failed Crucible and the Catalyst for a multitude of reasons. Not the least of which being the fact that TIM didn't know what the Catalyst was when he tried to seige the Citadel.SubAstris wrote...
The beam was the only way presented in game to get to the Citadel and thus the only way to activate the Crucible. If it indeed it was a trap and BW did this deliberately, then you are left with the question of why they didn't give hints to this, for example you could have heard Anderson saying something like the beam was "fishy"; that doesn't give anything solidly away, but nonetheless would explain IT than what we actually have. It just wreaks of bad writing rather than an elaborate plot
They did forshadow it. Kind of. There's a note in the room past Liara with some crazed ranting about it changing people.SubAstris wrote...
Interesting. Although you would have thought BW would use the word "control" (and/or contracted forms e.g. "ctrl") rather than "bad" if IT is true, since synthesis is also meant to be "bad" and there would be some confusion. Also, does there happen to be similar ones for destroy which says "good" for example, that would be pretty damning
The synthesis and destroy options are reused models, so their names unfortunately aren't as telling as control's. When they recycle models they rarely if ever change the internal names. All the capital ships are called "sovereign" still. Hell, Purgatory is actually labeled "Afterlife". LOL'd at that one.
Wow, the Purgatory thing is funny. BTW, what model is reused for Destroy? Is it the Proto-Reaper tube that we thought it was?
#48184
Posté 01 mai 2012 - 05:03
SubAstris wrote...
Rifneno wrote...
llbountyhunter wrote...
Rosewind wrote...
Sorry but something still bugs me about Omega, if it is unimportant why dose TIM take it over?
it was breifly explained that TIM used it a hub for transport from the omega 4 relay.
though there *might be something more.
There's more to it. The comic that came with the CE specifically stated that Aria had a deal in place with TIM for usage of that relay. She was charging toll, more or less. They already had all the access they need to the Omega 4 relay. I'm fairly certain that they didn't usurp Omega to save a few bucks.
Especially when you consider there was never a good explanation for Cerberus' attempted coup on the Citadel. There's a common link there somehow, but I don't have any idea on what. I doubt it's as simple as TIM wanting an ancient failed Crucible and the Catalyst for a multitude of reasons. Not the least of which being the fact that TIM didn't know what the Catalyst was when he tried to seige the Citadel.SubAstris wrote...
The beam was the only way presented in game to get to the Citadel and thus the only way to activate the Crucible. If it indeed it was a trap and BW did this deliberately, then you are left with the question of why they didn't give hints to this, for example you could have heard Anderson saying something like the beam was "fishy"; that doesn't give anything solidly away, but nonetheless would explain IT than what we actually have. It just wreaks of bad writing rather than an elaborate plot
They did forshadow it. Kind of. There's a note in the room past Liara with some crazed ranting about it changing people.SubAstris wrote...
Interesting. Although you would have thought BW would use the word "control" (and/or contracted forms e.g. "ctrl") rather than "bad" if IT is true, since synthesis is also meant to be "bad" and there would be some confusion. Also, does there happen to be similar ones for destroy which says "good" for example, that would be pretty damning
The synthesis and destroy options are reused models, so their names unfortunately aren't as telling as control's. When they recycle models they rarely if ever change the internal names. All the capital ships are called "sovereign" still. Hell, Purgatory is actually labeled "Afterlife". LOL'd at that one.
But the control ending is a re-used model, similar to that used by the Keepers
Which, if you ask me, makes it MORE significant that they changed the name.
#48185
Posté 01 mai 2012 - 05:04
Rosewind wrote...
There are also high light able but not selectable relay points as well I noticed, they are disabled like how the systems are disabled just before earth.
I also noticed that there's two types of disabled clusters. Some of them, if you know where they are and hover your mouse over their position it'll show the flight path. You can't select it, but the flight path is there. Other ones will only appear as part of a flight path to somewhere else, meaning if you hover the cursor over their position nothing happens. Not sure what the difference is. I noticed this early in the game. My theory was that one type or the other is a system that will be unlocked later and the other is one that's perma-locked until future DLC. I was going to test it, but then I got distracted by something shiny.
#48186
Posté 01 mai 2012 - 05:05
Dwailing wrote...
SubAstris wrote...
Rifneno wrote...
llbountyhunter wrote...
Rosewind wrote...
Sorry but something still bugs me about Omega, if it is unimportant why dose TIM take it over?
it was breifly explained that TIM used it a hub for transport from the omega 4 relay.
though there *might be something more.
There's more to it. The comic that came with the CE specifically stated that Aria had a deal in place with TIM for usage of that relay. She was charging toll, more or less. They already had all the access they need to the Omega 4 relay. I'm fairly certain that they didn't usurp Omega to save a few bucks.
Especially when you consider there was never a good explanation for Cerberus' attempted coup on the Citadel. There's a common link there somehow, but I don't have any idea on what. I doubt it's as simple as TIM wanting an ancient failed Crucible and the Catalyst for a multitude of reasons. Not the least of which being the fact that TIM didn't know what the Catalyst was when he tried to seige the Citadel.SubAstris wrote...
The beam was the only way presented in game to get to the Citadel and thus the only way to activate the Crucible. If it indeed it was a trap and BW did this deliberately, then you are left with the question of why they didn't give hints to this, for example you could have heard Anderson saying something like the beam was "fishy"; that doesn't give anything solidly away, but nonetheless would explain IT than what we actually have. It just wreaks of bad writing rather than an elaborate plot
They did forshadow it. Kind of. There's a note in the room past Liara with some crazed ranting about it changing people.SubAstris wrote...
Interesting. Although you would have thought BW would use the word "control" (and/or contracted forms e.g. "ctrl") rather than "bad" if IT is true, since synthesis is also meant to be "bad" and there would be some confusion. Also, does there happen to be similar ones for destroy which says "good" for example, that would be pretty damning
The synthesis and destroy options are reused models, so their names unfortunately aren't as telling as control's. When they recycle models they rarely if ever change the internal names. All the capital ships are called "sovereign" still. Hell, Purgatory is actually labeled "Afterlife". LOL'd at that one.
But the control ending is a re-used model, similar to that used by the Keepers
Which, if you ask me, makes it MORE significant that they changed the name.
That would all be very well if we knew the original name
#48187
Posté 01 mai 2012 - 05:05

http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
#48188
Posté 01 mai 2012 - 05:08
SubAstris wrote...
But the control ending is a re-used model, similar to that used by the Keepers
Similar to maybe. I can't recall seeing that exact model anywhere else.
Dwailing wrote...
Wow, the Purgatory thing is funny. BTW, what model is reused for Destroy? Is it the Proto-Reaper tube that we thought it was?
Don't remember, sorry. It's been a month or more since I was poking around in the UE model files, and I can't remember what I had for breakfast.
#48189
Posté 01 mai 2012 - 05:09
Rifneno wrote...
Rosewind wrote...
There are also high light able but not selectable relay points as well I noticed, they are disabled like how the systems are disabled just before earth.
I also noticed that there's two types of disabled clusters. Some of them, if you know where they are and hover your mouse over their position it'll show the flight path. You can't select it, but the flight path is there. Other ones will only appear as part of a flight path to somewhere else, meaning if you hover the cursor over their position nothing happens. Not sure what the difference is. I noticed this early in the game. My theory was that one type or the other is a system that will be unlocked later and the other is one that's perma-locked until future DLC. I was going to test it, but then I got distracted by something shiny.
Hahaha yeah that is what I was referring to thank you for putting it more eloquently then me.
#48190
Posté 01 mai 2012 - 05:10
Rifneno wrote...
Rosewind wrote...
There are also high light able but not selectable relay points as well I noticed, they are disabled like how the systems are disabled just before earth.
I also noticed that there's two types of disabled clusters. Some of them, if you know where they are and hover your mouse over their position it'll show the flight path. You can't select it, but the flight path is there. Other ones will only appear as part of a flight path to somewhere else, meaning if you hover the cursor over their position nothing happens. Not sure what the difference is. I noticed this early in the game. My theory was that one type or the other is a system that will be unlocked later and the other is one that's perma-locked until future DLC. I was going to test it, but then I got distracted by something shiny.
I assumed that was done just to show how many systems the reapers have taken over... towards the end of the game there were not enough systems so bioware just added some to put little reaper ship over it and cover the galaxy with them.
#48191
Posté 01 mai 2012 - 05:12
MegumiAzusa wrote...
I wonder why no one so far said anything about the trees in the reflections of the walkways at the end.
http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
Wait, there really ARE trees reflected in the ground in the end chamber? Holy Shisno! That seems pretty significant. I think I remember this being brought up before, but there was no actual proof that the trees were real. Now, it seems as if we have that proof.
#48192
Posté 01 mai 2012 - 05:12
MegumiAzusa wrote...
I wonder why no one so far said anything about the trees in the reflections of the walkways at the end.
http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
I did, here's this:
http://i.imgur.com/RIIzj.jpg
#48193
Posté 01 mai 2012 - 05:13
A sound does still play in any case btw.Rifneno wrote...
Rosewind wrote...
There are also high light able but not selectable relay points as well I noticed, they are disabled like how the systems are disabled just before earth.
I also noticed that there's two types of disabled clusters. Some of them, if you know where they are and hover your mouse over their position it'll show the flight path. You can't select it, but the flight path is there. Other ones will only appear as part of a flight path to somewhere else, meaning if you hover the cursor over their position nothing happens. Not sure what the difference is. I noticed this early in the game. My theory was that one type or the other is a system that will be unlocked later and the other is one that's perma-locked until future DLC. I was going to test it, but then I got distracted by something shiny.
#48194
Posté 01 mai 2012 - 05:15
So if someone comes across taking it literal why not shove them these into his face so he's got something to think about? ^^ Pretty much proves that that scene isn't real.balance5050 wrote...
MegumiAzusa wrote...
I wonder why no one so far said anything about the trees in the reflections of the walkways at the end.
http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
I did, here's this:![]()
http://i.imgur.com/RIIzj.jpg
#48195
Posté 01 mai 2012 - 05:17
MegumiAzusa wrote...
I wonder why no one so far said anything about the trees in the reflections of the walkways at the end.
*snip*
http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
Can you find any cubemaps WITHOUT the trees? Because if these really are the cube maps for reflection used in the game then it's pretty conclusive to me.
I've tried seeing them in game but I can't seem to get a good angle.
#48196
Posté 01 mai 2012 - 05:20
MegumiAzusa wrote...
A sound does still play in any case btw.Rifneno wrote...
Rosewind wrote...
There are also high light able but not selectable relay points as well I noticed, they are disabled like how the systems are disabled just before earth.
I also noticed that there's two types of disabled clusters. Some of them, if you know where they are and hover your mouse over their position it'll show the flight path. You can't select it, but the flight path is there. Other ones will only appear as part of a flight path to somewhere else, meaning if you hover the cursor over their position nothing happens. Not sure what the difference is. I noticed this early in the game. My theory was that one type or the other is a system that will be unlocked later and the other is one that's perma-locked until future DLC. I was going to test it, but then I got distracted by something shiny.
Yeah they high light-able but not selectable and no information is given about them.
#48197
Posté 01 mai 2012 - 05:20
balance5050 wrote...
MegumiAzusa wrote...
I wonder why no one so far said anything about the trees in the reflections of the walkways at the end.
*snip*
http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
Can you find any cubemaps WITHOUT the trees? Because if these really are the cube maps for reflection used in the game then it's pretty conclusive to me.
I've tried seeing them in game but I can't seem to get a good angle.
Yeah, I think this might just be the nail in the coffin for literalism. No offence to SubAstris, I respect our differences, but I do think that this shows that the end chamber is not real.
#48198
Posté 01 mai 2012 - 05:25
Dwailing wrote...
balance5050 wrote...
MegumiAzusa wrote...
I wonder why no one so far said anything about the trees in the reflections of the walkways at the end.
*snip*
http://thundermods.n.../treescube2.png
http://thundermods.n.../treescube3.png
http://thundermods.n.../treescube4.png
http://thundermods.n.../treescube5.png
http://thundermods.n.../treescube6.png
http://thundermods.n.../treescube7.png
http://thundermods.n.../treescube8.png
http://thundermods.n.../treescube9.png
Can you find any cubemaps WITHOUT the trees? Because if these really are the cube maps for reflection used in the game then it's pretty conclusive to me.
I've tried seeing them in game but I can't seem to get a good angle.
Yeah, I think this might just be the nail in the coffin for literalism. No offence to SubAstris, I respect our differences, but I do think that this shows that the end chamber is not real.
dont under-estimate them... i can see it now.
"the trees were OBVIOUSLY put in there for theatrical purposes, that scene wouldnt of carried the same emotional impact it it didnt have them. duh."
#48199
Posté 01 mai 2012 - 05:26
#48200
Posté 01 mai 2012 - 05:26




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