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Was the ending a hallucination? - Indoctrination Theory


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#48476
Arbalor4

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Anyone notice how in the end convo within his shadows are the opposite of Anderson's maybe this represents how they're opposing viewpoints and for some reason on this second play through I couldn't make him commit suicide

#48477
dreamgazer

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balance5050 wrote...

dreamgazer wrote...

So the implication of the Citadel trees is that BioWare originally intended the catalyst convo to be even more surreal than it already was, but removed them without removing their reflection from the floor?


Or they were originally supposed to just be in the reflection, to leave it "subtle".


Interesting ... and kind of a shame.  Based on the screen-grabs, it would have been a pretty damn trippy-yet-beautiful image if included in full. 

#48478
Tirian Thorn

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Bill Casey wrote...

Tirian Thorn wrote...


Don't want reapers harvesting you?  Why not Zoidbergs instead?



Is it possible that all this slavery and oppression is smutzing up our freedom lesson?


We've figured it out.  The reapers Zoidbergs are trying to teach us about freedom. 

#48479
byne

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So, I just finished Rannoch on this current playthrough.

I love how the laser from the Destroyer on Rannoch AND the Destroyer on Earth are powerful enough to instantly kill you, but Harbinger's laser is only powerful enough to knock you down.

#48480
Kyzee

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 Oh, god. I just missed a flame war, didn't I? And then there's the whole IDT vs. evolution vs. creationism and oh, for the love of . . .

Posted Image

Honestly, though, I'm glad I wasn't here. I'm still not coherent enough to be an effective Resident Mother right now.

In an attempt to be somewhat relevant, I'll say that I find the whole "trees in the background" image interesting. Assuming it isn't manipulated, it does make one wonder why they'd be there . . .

Posted Image

And on that, going to take a nap. Please be nice and respectful in the meanwhile, okay? Hugs all around! <3

#48481
MegumiAzusa

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SS2Dante wrote...

MegumiAzusa don't suppose you could check if you can see them more clearly reflected on the control ramp? That's where I spotted them the easiest, might show up in screenshots more clearly.

Like this? Connected highlights so it's much easier to recognize.
Posted Image

#48482
Arbalor4

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Also when he responds to Hackett after Anderson dies he isn't moving his mouth and is heard grunting the whole time plus the fact that his voice responding to hackett doesn't sound strained but more like dreamy

#48483
Tirian Thorn

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byne wrote...

So, I just finished Rannoch on this current playthrough.

I love how the laser from the Destroyer on Rannoch AND the Destroyer on Earth are powerful enough to instantly kill you, but Harbinger's laser is only powerful enough to knock you down.


Which begs the question - was Harbinger really trying to kill Shepard?

Because obviously Harbinger's beam is powerful enough to do that. 

#48484
dreamgazer

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byne wrote...

So, I just finished Rannoch on this current playthrough.

I love how the laser from the Destroyer on Rannoch AND the Destroyer on Earth are powerful enough to instantly kill you, but Harbinger's laser is only powerful enough to knock you down.


Yeah, that's been rattling in my mind even from my first play-through -- when, uh, that laser killed me one or two more times than I'd like to admit to.  It's one of those surface-level "surreal" triggers that doesn't even have to directly associate with the theory, even though it's the start of the giant neon sign pointing towards it being a possibility.

Modifié par dreamgazer, 01 mai 2012 - 08:57 .


#48485
MegumiAzusa

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Arbalor4 wrote...

Anyone notice how in the end convo within his shadows are the opposite of Anderson's maybe this represents how they're opposing viewpoints and for some reason on this second play through I couldn't make him commit suicide

Posted Image

#48486
byne

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Tirian Thorn wrote...

byne wrote...

So, I just finished Rannoch on this current playthrough.

I love how the laser from the Destroyer on Rannoch AND the Destroyer on Earth are powerful enough to instantly kill you, but Harbinger's laser is only powerful enough to knock you down.


Which begs the question - was Harbinger really trying to kill Shepard?

Because obviously Harbinger's beam is powerful enough to do that. 


If you actually stand still and dont rush the conduit, you'll see basically an endless wave of marines charging the beam, and Harbinger directly hits every single one of them with his laser. Never once does he first start on the ground and then lead his beam slowly towards them, and never once does one of them survive. They are all completely vaporized.

Theres no possible way Harby was trying to kill Shepard. I mean, even if you believe the endings as they stand are the actual endings, Harby still just flies off after Shep stands up. He didnt even make sure she was dead.

#48487
SS2Dante

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MegumiAzusa wrote...

Arbalor4 wrote...

Anyone notice how in the end convo within his shadows are the opposite of Anderson's maybe this represents how they're opposing viewpoints and for some reason on this second play through I couldn't make him commit suicide

Posted Image


Anybody else think that the platform kind of looks like an indoc eye?

Oh, also you wake up on a smaller version of it in the Crucible.

#48488
MegumiAzusa

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byne wrote...

So, I just finished Rannoch on this current playthrough.

I love how the laser from the Destroyer on Rannoch AND the Destroyer on Earth are powerful enough to instantly kill you, but Harbinger's laser is only powerful enough to knock you down.

If you just dodge once your whole screen is in flames but you still don't get any damage. If Harby would keep that up your armor would melt but you don't die.

#48489
MaximizedAction

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SS2Dante wrote...

MegumiAzusa don't suppose you could check if you can see them more clearly reflected on the control ramp? That's where I spotted them the easiest, might show up in screenshots more clearly.


Funny, how the trees become more noticable on the control ramp...#ifyouknowwhatimean

Modifié par MaximizedAction, 01 mai 2012 - 08:55 .


#48490
Sprite Knight

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Posted Image


Hopefully the image above posts properly. Don't post much, but thought I'd mention something I've slowly been noticing more and more with each play-through. Forgive if it's been discussed, but the codex entry on indoctrination mentions subliminal signals as one of the methods used. And I've been seeing more and more of it the more I know what to look out for. Some of it is so subtle its scary.

#48491
Tirian Thorn

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byne wrote...

Tirian Thorn wrote...

byne wrote...

So, I just finished Rannoch on this current playthrough.

I love how the laser from the Destroyer on Rannoch AND the Destroyer on Earth are powerful enough to instantly kill you, but Harbinger's laser is only powerful enough to knock you down.


Which begs the question - was Harbinger really trying to kill Shepard?

Because obviously Harbinger's beam is powerful enough to do that. 


If you actually stand still and dont rush the conduit, you'll see basically an endless wave of marines charging the beam, and Harbinger directly hits every single one of them with his laser. Never once does he first start on the ground and then lead his beam slowly towards them, and never once does one of them survive. They are all completely vaporized.

Theres no possible way Harby was trying to kill Shepard. I mean, even if you believe the endings as they stand are the actual endings, Harby still just flies off after Shep stands up. He didnt even make sure she was dead.


I never did just stand there, so that is very interesting that Harbinger's targeting is that accurate. 

#48492
SS2Dante

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MaximizedAction wrote...

SS2Dante wrote...

MegumiAzusa don't suppose you could check if you can see them more clearly reflected on the control ramp? That's where I spotted them the easiest, might show up in screenshots more clearly.


Funny, how the trees become more noticable on the control ramp...#ifyouknowwhatimean


:P it maaay simply be the angle works well :P

#48493
balance5050

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Sprite Knight wrote...

*snip*


Hopefully the image above posts properly. Don't post much, but thought I'd mention something I've slowly been noticing more and more with each play-through. Forgive if it's been discussed, but the codex entry on indoctrination mentions subliminal signals as one of the methods used. And I've been seeing more and more of it the more I know what to look out for. Some of it is so subtle its scary.




I don't see what you want me to, what's in the circle?

Modifié par balance5050, 01 mai 2012 - 09:02 .


#48494
Sprite Knight

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balance5050 wrote...

Sprite Knight wrote...

Posted Image


Hopefully the image above posts properly. Don't post much, but thought I'd mention something I've slowly been noticing more and more with each play-through. Forgive if it's been discussed, but the codex entry on indoctrination mentions subliminal signals as one of the methods used. And I've been seeing more and more of it the more I know what to look out for. Some of it is so subtle its scary.




I don't see what you want me to, what's in the circle?



It's hard to see the blue, but those are the RGB colors.

#48495
Fingertrip

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Sprite Knight wrote...

Posted Image


Hopefully the image above posts properly. Don't post much, but thought I'd mention something I've slowly been noticing more and more with each play-through. Forgive if it's been discussed, but the codex entry on indoctrination mentions subliminal signals as one of the methods used. And I've been seeing more and more of it the more I know what to look out for. Some of it is so subtle its scary.




Rofl, gotta hand it to you. That's pretty convenient.:lol:

#48496
MegumiAzusa

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MaximizedAction wrote...

SS2Dante wrote...

MegumiAzusa don't suppose you could check if you can see them more clearly reflected on the control ramp? That's where I spotted them the easiest, might show up in screenshots more clearly.


Funny, how the trees become more noticable on the control ramp...#ifyouknowwhatimean

The thing why they become more noticeable is because on the destroy side it's a whole bunch of them while at control there are only two making them more defined and easier to spot.

#48497
balance5050

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I think Major Coats is indoctrinated already.

#48498
byne

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The Destroyer on Rannoch is weird.

Shepard: You're just a machine! This time the organics are taking control!
Destroyer: A philosophy reminiscent of the quarians. Observe the result of their efforts to maintain control.


Why would a Reaper be against both control AND organics being victorious?

I thought that the entire idea behind Reapers was to maintain control of the galaxy so they could prevent synthetics from destroying organics.

#48499
MaximizedAction

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MegumiAzusa wrote...

MaximizedAction wrote...

SS2Dante wrote...

MegumiAzusa don't suppose you could check if you can see them more clearly reflected on the control ramp? That's where I spotted them the easiest, might show up in screenshots more clearly.


Funny, how the trees become more noticable on the control ramp...#ifyouknowwhatimean

The thing why they become more noticeable is because on the destroy side it's a whole bunch of them while at control there are only two making them more defined and easier to spot.


I know!:P
I saw in the cube pics that the trees are spread out approx. uniformly.

#48500
MegumiAzusa

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Example of a tree of the destroy ramp:
Posted Image