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Was the ending a hallucination? - Indoctrination Theory


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#48576
SS2Dante

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SubAstris wrote...

I have, and is something that is not readily available to the player playing the game at the ending, he won't see such things. There are no clear signs of reflection of trees on the floor; it is just like "Jesus on the toast" all over again


...it is the cubemap that generates the reflections. That was my point.The trees ARE there, whether or not you happen to see them, since they're in the cubemap. Therefore it is nothing like "Jesus on toast".

Anyway, this argument is circular so I doubt we'll gain much from continually rehashing.

#48577
balance5050

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llbountyhunter wrote...

hey, look at the video and go to 11:12
 

another warnig sign!? this time for the alliancs maybe?


Right when they crash, that's when the indoc dream starts I think.

#48578
SubAstris

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balance5050 wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely


Look at my sig man. What's the most likely scenario for why the endings are so strange?


The endings were badly orchestrated, I wouldn't say strange, I didn't get that impression and still don't having looked a lot at the evidence

#48579
dreamgazer

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balance5050 wrote...

I'm starting to drift toward this this idea too, especially after reading this:

http://www.reddit.co...t_breakthrough/ 

which basically gives insight to how Major Coats could be a turncoat.


Whoa. That is really intriguing. I did get the feeling that he was surprisingly antagonistic during that chat right before you talk with your squad, as well as on the shuttle.  At the time, I chalked it up to him simply being an overly-downtrodden soldier. 

#48580
balance5050

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MaximizedAction wrote...

byne wrote...

SubAstris wrote...

I have, and is something that is not readily available to the player playing the game at the ending, he won't see such things. There are no clear signs of reflection of trees on the floor; it is just like "Jesus on the toast" all over again


Oh sweet buttery Jesus, you're quoting Waldstr now?

You've jumped off the deep end.


With such persistent trolls I wonder...
what if SubAstris is secretly a sleeper agent from Bioware to bring chaos to our discussions? :ph34r:
After all, his posts often contain approx. the same amount of sense Bioware's explainations about ME3's ending have had...


I wouldn't be surprised if there were moles lurking, but I've watched Subarstis grow into the literalist you see today.

#48581
Sammuthegreat

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llbountyhunter wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely



I know how you feel man.

I see an apple falling to the ground, but I still dont see any reason for me to believe in gravity.


I hate to say it but I'm leaning towards SubAstris' side of this particular argument. I believe IT, wholeheartedly I do. But this seems excessive. I get that with the whole "Speculation for everyone" thing BioWare probably thought their hardcore fans would dig out the subtle clues, but trees that don't even exist in the game itself? That's the sort of thing that 99% of even the game's most hardcore fans would never see. I just find it so difficult to believe that BioWare would leave such a tiny, obscure clue in such a tiny, obscure place.

As I've said though, I think IT has much, much stronger evidence than this, and I'm happy to stick to that.

#48582
byne

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balance5050 wrote...

llbountyhunter wrote...

hey, look at the video and go to 11:12
 

another warnig sign!? this time for the alliancs maybe?


Right when they crash, that's when the indoc dream starts I think.


I'm sort of starting to lean that way too. Mainly because Anderson's plan for charging the beam is almost exactly the same as Sarge's plan for assaulting O'Malley's base, and Anderson isnt that stupid.

#48583
balance5050

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SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely


Look at my sig man. What's the most likely scenario for why the endings are so strange?


The endings were badly orchestrated, I wouldn't say strange, I didn't get that impression and still don't having looked a lot at the evidence


So it's not strange that there is a glowing little boy who tells you to commit suicide and everyone will become robot people? Huh, guess I'm the strange one.

#48584
llbountyhunter

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balance5050 wrote...

llbountyhunter wrote...

hey, look at the video and go to 11:12
 

another warnig sign!? this time for the alliancs maybe?


Right when they crash, that's when the indoc dream starts I think.


what do you think of the alliance symbol with the arrow pointing towards an electrical warning as soon as the screen fades in at ~11:12?

Modifié par llbountyhunter, 01 mai 2012 - 10:45 .


#48585
Sprite Knight

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balance5050 wrote...

llbountyhunter wrote...

hey, look at the video and go to 11:12
 

another warnig sign!? this time for the alliancs maybe?


Right when they crash, that's when the indoc dream starts I think.


It's always seemed strange that none of your squad ever looks in Coats' direction when he speaks during that part. Not even a glance.

#48586
SubAstris

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If trees are used to "butter" Shepard up and make him comfortable before he makes his final choice (surviving indoctrination or not), couldn't it equally be argued if the ending is to be taken at face-value that the Catalyst is trying to make Shep feel at home, since trees are known for their calming influence without the Catalyst actually trying to indoctrinate him?

My personal view is that the trees could have been the initial design by BW for the Catalyst area but was scrapped in favour of cinematics in space. Hence why the trees are still there, but very unnoticeable. Just a thought

#48587
balance5050

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Sammuthegreat wrote...

llbountyhunter wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely



I know how you feel man.

I see an apple falling to the ground, but I still dont see any reason for me to believe in gravity.


I hate to say it but I'm leaning towards SubAstris' side of this particular argument. I believe IT, wholeheartedly I do. But this seems excessive. I get that with the whole "Speculation for everyone" thing BioWare probably thought their hardcore fans would dig out the subtle clues, but trees that don't even exist in the game itself? That's the sort of thing that 99% of even the game's most hardcore fans would never see. I just find it so difficult to believe that BioWare would leave such a tiny, obscure clue in such a tiny, obscure place.

As I've said though, I think IT has much, much stronger evidence than this, and I'm happy to stick to that.


GAWD! That's worse then when SS2Dante was sympathising with the reapers!

How are reflections of trees in space not evidence that the ending is not fully real (IT)? 

#48588
Humakt83

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Who is the voice actor for Major Coats? His appearance and voice reminds me of certain traitor in Dragon Age Origins.

#48589
SubAstris

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balance5050 wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely


Look at my sig man. What's the most likely scenario for why the endings are so strange?


The endings were badly orchestrated, I wouldn't say strange, I didn't get that impression and still don't having looked a lot at the evidence


So it's not strange that there is a glowing little boy who tells you to commit suicide and everyone will become robot people? Huh, guess I'm the strange one.


The whole trilogy has been about making big decisions, and not always the easy ones. Something like Synthesis is one such option. I don't have any credible reason to doubt what the kid is saying, and it is logical to start from the assumption when first met with dialogue with the character that s/he is telling the truth unless immediatedly told otherwise

#48590
balance5050

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SubAstris wrote...

If trees are used to "butter" Shepard up and make him comfortable before he makes his final choice (surviving indoctrination or not), couldn't it equally be argued if the ending is to be taken at face-value that the Catalyst is trying to make Shep feel at home, since trees are known for their calming influence without the Catalyst actually trying to indoctrinate him?

My personal view is that the trees could have been the initial design by BW for the Catalyst area but was scrapped in favour of cinematics in space. Hence why the trees are still there, but very unnoticeable. Just a thought


But... the cube maps are specifically "TREES IN SPAAAAACE" (with an echo), that cube map is just the scene with tree's ADDED in. They could have just went with the pic from before that DIDN'T have the trees.

#48591
SS2Dante

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balance5050 wrote...

Sammuthegreat wrote...

llbountyhunter wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely



I know how you feel man.

I see an apple falling to the ground, but I still dont see any reason for me to believe in gravity.


I hate to say it but I'm leaning towards SubAstris' side of this particular argument. I believe IT, wholeheartedly I do. But this seems excessive. I get that with the whole "Speculation for everyone" thing BioWare probably thought their hardcore fans would dig out the subtle clues, but trees that don't even exist in the game itself? That's the sort of thing that 99% of even the game's most hardcore fans would never see. I just find it so difficult to believe that BioWare would leave such a tiny, obscure clue in such a tiny, obscure place.

As I've said though, I think IT has much, much stronger evidence than this, and I'm happy to stick to that.


GAWD! That's worse then when SS2Dante was sympathising with the reapers!

How are reflections of trees in space not evidence that the ending is not fully real (IT)? 


I shall ignore that crass and unfair summation of the argument ;)

But yeah, I'm with you. it's of particular importance to me that the trees are hidden. To buy the fact that they're an accidental inclusion, you have to believe

a) they were going to have trees in space for some reason (!?)

B) The trees were awful and plainly 2d, which is why the cubemaps trees are so awful. OR that they hand drew on the reflections of the trees before they made the models/put the trees into the area

c) they then decided to scrap that idea and removed the trees (because apparently they don't plan things like the final room much in advance), then forgot to generate a new cubemap for the level. Because they are lazy and bad at their jobs

It asks too much of my incredulity. 

#48592
Sammuthegreat

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balance5050 wrote...

Sammuthegreat wrote...
I hate to say it but I'm leaning towards SubAstris' side of this particular argument. I believe IT, wholeheartedly I do. But this seems excessive. I get that with the whole "Speculation for everyone" thing BioWare probably thought their hardcore fans would dig out the subtle clues, but trees that don't even exist in the game itself? That's the sort of thing that 99% of even the game's most hardcore fans would never see. I just find it so difficult to believe that BioWare would leave such a tiny, obscure clue in such a tiny, obscure place.

As I've said though, I think IT has much, much stronger evidence than this, and I'm happy to stick to that.


GAWD! That's worse then when SS2Dante was sympathising with the reapers!

How are reflections of trees in space not evidence that the ending is not fully real (IT)? 


Because the trees themselves aren't actually in the scene, despite being in the cubemap, and the reflections are so hard to see that there's just no way BioWare would put them in as a purposeful clue they actually expected someone to find. It's one thing leaving subtle hints, but leaving something that 99.999999999999% of the playerbase would never see is too far for me.

I agree that the trees on the cube map are evidence - if BioWare were considering putting trees on the Crucible in the first place, then clearly the Crucible is not as it appears, as there's no way trees could be where no organic has ever been, and out in space to boot. But the reflections on the floor? No, I'm sorry. I just can't see that as compelling evidence, it's simply too unlikely that BioWare would ever expect someone to find something that inconspicuous. It seems far more likely to me that they just forgot to remove the reflections when they removed the trees themselves.

#48593
MaximizedAction

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SS2Dante wrote...

balance5050 wrote...

Sammuthegreat wrote...

llbountyhunter wrote...

SubAstris wrote...

balance5050 wrote...

SubAstris wrote...

What, these barely visible trees that can only come to light after serious manipulation of the image? Yeah, clear evidence of IT....


You can't deny that those cube maps are in the game man.


I agree that trees exist there yes. Evidence for IT, even undeniable evidence for it as some have touted, unlikely



I know how you feel man.

I see an apple falling to the ground, but I still dont see any reason for me to believe in gravity.


I hate to say it but I'm leaning towards SubAstris' side of this particular argument. I believe IT, wholeheartedly I do. But this seems excessive. I get that with the whole "Speculation for everyone" thing BioWare probably thought their hardcore fans would dig out the subtle clues, but trees that don't even exist in the game itself? That's the sort of thing that 99% of even the game's most hardcore fans would never see. I just find it so difficult to believe that BioWare would leave such a tiny, obscure clue in such a tiny, obscure place.

As I've said though, I think IT has much, much stronger evidence than this, and I'm happy to stick to that.


GAWD! That's worse then when SS2Dante was sympathising with the reapers!

How are reflections of trees in space not evidence that the ending is not fully real (IT)? 


I shall ignore that crass and unfair summation of the argument ;)

But yeah, I'm with you. it's of particular importance to me that the trees are hidden. To buy the fact that they're an accidental inclusion, you have to believe

a) they were going to have trees in space for some reason (!?)

B) The trees were awful and plainly 2d, which is why the cubemaps trees are so awful. OR that they hand drew on the reflections of the trees before they made the models/put the trees into the area

c) they then decided to scrap that idea and removed the trees (because apparently they don't plan things like the final room much in advance), then forgot to generate a new cubemap for the level. Because they are lazy and bad at their jobs

It asks too much of my incredulity. 


Listen to yourself...you're...indoctrinated by SubAstris! :P

#48594
SS2Dante

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Sammuthegreat wrote...

balance5050 wrote...

Sammuthegreat wrote...
I hate to say it but I'm leaning towards SubAstris' side of this particular argument. I believe IT, wholeheartedly I do. But this seems excessive. I get that with the whole "Speculation for everyone" thing BioWare probably thought their hardcore fans would dig out the subtle clues, but trees that don't even exist in the game itself? That's the sort of thing that 99% of even the game's most hardcore fans would never see. I just find it so difficult to believe that BioWare would leave such a tiny, obscure clue in such a tiny, obscure place.

As I've said though, I think IT has much, much stronger evidence than this, and I'm happy to stick to that.


GAWD! That's worse then when SS2Dante was sympathising with the reapers!

How are reflections of trees in space not evidence that the ending is not fully real (IT)? 


Because the trees themselves aren't actually in the scene, despite being in the cubemap, and the reflections are so hard to see that there's just no way BioWare would put them in as a purposeful clue they actually expected someone to find. It's one thing leaving subtle hints, but leaving something that 99.999999999999% of the playerbase would never see is too far for me.

I agree that the trees on the cube map are evidence - if BioWare were considering putting trees on the Crucible in the first place, then clearly the Crucible is not as it appears, as there's no way trees could be where no organic has ever been, and out in space to boot. But the reflections on the floor? No, I'm sorry. I just can't see that as compelling evidence, it's simply too unlikely that BioWare would ever expect someone to find something that inconspicuous. It seems far more likely to me that they just forgot to remove the reflections when they removed the trees themselves.


You don't think Bioware knew fans were going to tear the game files apart? :S

#48595
SS2Dante

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Huh MaximisedAction? Was arguing against SubAstris. or perhaps I wasn't clear :S

Modifié par SS2Dante, 01 mai 2012 - 10:56 .


#48596
NotAnotherDisplayName

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SubAstris wrote...

The whole trilogy has been about making big decisions, and not always the easy ones. Something like Synthesis is one such option. I don't have any credible reason to doubt what the kid is saying, and it is logical to start from the assumption when first met with dialogue with the character that s/he is telling the truth unless immediatedly told otherwise


I don't fully buy into the trees myself, and why yes, when in dialog with the kid you can agree to it at that time, the way in which it ties back into ME1 and ME2, the themes exposed, and that goddamn breath scene that you can only get a very particular way, all cause us to look in the corners to see what we may have missed and the whole thing seems like it's trying to tell us something.

#48597
byne

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Ugh.

Started a new game. Figured playing FemShep for a 12th time in a row would be too many FemSheps.

I already regret my decision to play MaleShep.

Cant freaking stand his 'acting'

#48598
balance5050

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llbountyhunter wrote...


hey, look at the video and go to 11:12
 

another warnig sign!? this time for the alliancs maybe?



Anderson: "Alright everyone, this is it.".... crash.

#48599
SS2Dante

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byne wrote...

Ugh.

Started a new game. Figured playing FemShep for a 12th time in a row would be too many FemSheps.

I already regret my decision to play MaleShep.

Cant freaking stand his 'acting'


THIS forever.

#48600
llbountyhunter

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llbountyhunter wrote...

balance5050 wrote...

llbountyhunter wrote...

hey, look at the video and go to 11:12
 

another warnig sign!? this time for the alliancs maybe?


Right when they crash, that's when the indoc dream starts I think.


what do you think of the alliance symbol with the arrow pointing towards an electrical warning as soon as the screen fades in at ~11:12?


I thought i found something.... guess not.:(