Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#48651
NeoDobby

NeoDobby
  • Members
  • 168 messages

MegumiAzusa wrote...

DJBare wrote...

Why do you have an Oculus implanted in your back?


Maybe he chose synthesis and this is his weak spot...

#48652
DJBare

DJBare
  • Members
  • 6 510 messages

NeoDobby wrote...

DJBare wrote...

A couple of images I thought you guys might like to see.
Posted Image

Reversed symbols
Posted Image


1: A reaper?

2: Don't know what you mean - I see numbers and letters. "ess" "9H2-1". What's reversed?

Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"

#48653
NotAnotherDisplayName

NotAnotherDisplayName
  • Members
  • 103 messages

Dwailing wrote...
 
http://img72.imagesh...5148/treees.png

Yeah, this is the big thing.  I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.


What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.

#48654
NotAnotherDisplayName

NotAnotherDisplayName
  • Members
  • 103 messages

DJBare wrote...

Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"


You know through ME1 and ME2 they flip and reverse textures all over the place.  Is this in a particular area or something that makes it stand out from an average console?

#48655
DJBare

DJBare
  • Members
  • 6 510 messages

NotAnotherDisplayName wrote...

Dwailing wrote...
 
http://img72.imagesh...5148/treees.png

Yeah, this is the big thing.  I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.


What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.

I agree, the images could just be lazy cube mapping.

#48656
Dwailing

Dwailing
  • Members
  • 4 566 messages

DJBare wrote...

NotAnotherDisplayName wrote...

Dwailing wrote...
 
http://img72.imagesh...5148/treees.png

Yeah, this is the big thing.  I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.


What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.

I agree, the images could just be lazy cube mapping.


Yeah, but it just seems weird to me that they didn't remove the cube maps.  If the trees were originally there and then removed, why leave the cube maps behind?

#48657
DJBare

DJBare
  • Members
  • 6 510 messages

NotAnotherDisplayName wrote...

DJBare wrote...

Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"


You know through ME1 and ME2 they flip and reverse textures all over the place.  Is this in a particular area or something that makes it stand out from an average console?

That's just before you have to arm the missile launchers, the place is some kind of cafeteria or whatever.

#48658
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages

DJBare wrote...

NeoDobby wrote...

DJBare wrote...

A couple of images I thought you guys might like to see.
Posted Image

Reversed symbols
*snip*


1: A reaper?

2: Don't know what you mean - I see numbers and letters. "ess" "9H2-1". What's reversed?

Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"


The comparison seems like grasping, but I've seen those abstract paintings throughout the London mission, at least three. There's something very odd about them but I can't quite say what.

#48659
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

DJBare wrote...

NeoDobby wrote...

DJBare wrote...

A couple of images I thought you guys might like to see.
Posted Image

Reversed symbols
Posted Image


1: A reaper?

2: Don't know what you mean - I see numbers and letters. "ess" "9H2-1". What's reversed?

Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"


These weren't in dream though? The writting I mean. Most likely a glitch that no one caught during testing.

#48660
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

Dwailing wrote...

DJBare wrote...

NotAnotherDisplayName wrote...

Dwailing wrote...
 
http://img72.imagesh...5148/treees.png

Yeah, this is the big thing.  I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.


What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.

I agree, the images could just be lazy cube mapping.


Yeah, but it just seems weird to me that they didn't remove the cube maps.  If the trees were originally there and then removed, why leave the cube maps behind?


Why add extra work if the great majority of the base won't even notice? They didn't expect the game to be combed over like the way it is now.

Based on the deleted scenes I saw a few days ago combined with the audio files from that scene I found in the game, I think it's more likely that they just left that behind as well.

#48661
Dwailing

Dwailing
  • Members
  • 4 566 messages

EpyonX3 wrote...

Dwailing wrote...

DJBare wrote...

NotAnotherDisplayName wrote...

Dwailing wrote...
 
http://img72.imagesh...5148/treees.png

Yeah, this is the big thing.  I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.


What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.

I agree, the images could just be lazy cube mapping.


Yeah, but it just seems weird to me that they didn't remove the cube maps.  If the trees were originally there and then removed, why leave the cube maps behind?


Why add extra work if the great majority of the base won't even notice? They didn't expect the game to be combed over like the way it is now.

Based on the deleted scenes I saw a few days ago combined with the audio files from that scene I found in the game, I think it's more likely that they just left that behind as well.


Unless you believe that Indoctrination was planned from the start, at which point they DEFINITELY expected people to comb over the game like this.  Isn't that what Casey wanted?  People speculating?  

#48662
NotAnotherDisplayName

NotAnotherDisplayName
  • Members
  • 103 messages
[quote]Dwailing wrote...

What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.[/quote]I agree, the images could just be lazy cube mapping.
[/quote]

Yeah, but it just seems weird to me that they didn't remove the cube maps.  If the trees were originally there and then removed, why leave the cube maps behind?

[/quote]

EDIT: My text starts here, sorry for effing the quotes up

You're in a hurry?  The citadel, specifically the presidum and council chambers had trees in it.  It's easy for me to personally imagine them adding some trees there as background then cutting them out during later art passes and not seeing or not worrying about deleting other associated bits.

Modifié par NotAnotherDisplayName, 02 mai 2012 - 12:46 .


#48663
Big Bad

Big Bad
  • Members
  • 1 717 messages
Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

#48664
NotAnotherDisplayName

NotAnotherDisplayName
  • Members
  • 103 messages

Dwailing wrote...

Unless you believe that Indoctrination was planned from the start, at which point they DEFINITELY expected people to comb over the game like this.  Isn't that what Casey wanted?  People speculating?  


They did, but I'm not sure you'd leave something like a hard to see reflection behind to implicate IT.  There are, IMO, better ways to accomplish this goal, and far stronger evidence to support it.

#48665
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

NotAnotherDisplayName wrote...

You're in a hurry?  The citadel, specifically the presidum and council chambers had trees in it.  It's easy for me to personally imagine them adding some trees there as background then cutting them out during later art passes and not seeing or not worrying about deleting other associated bits.

The trees on the cube map are clearly see through, like ghostly trees.

Modifié par MegumiAzusa, 02 mai 2012 - 12:50 .


#48666
Dwailing

Dwailing
  • Members
  • 4 566 messages

NotAnotherDisplayName wrote...

Dwailing wrote...

Unless you believe that Indoctrination was planned from the start, at which point they DEFINITELY expected people to comb over the game like this.  Isn't that what Casey wanted?  People speculating?  


They did, but I'm not sure you'd leave something like a hard to see reflection behind to implicate IT.  There are, IMO, better ways to accomplish this goal, and far stronger evidence to support it.


I realize that there might be stronger evidence, but it still seems weird to me.  Or maybe I'm just weird.  That's always a possiblity, too. :)

#48667
NeoDobby

NeoDobby
  • Members
  • 168 messages

EpyonX3 wrote...

DJBare wrote...

Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"


These weren't in dream though? The writting I mean. Most likely a glitch that no one caught during testing.


Agreedo.

gunslinger_ruiz wrote...

The
comparison seems like grasping, but I've seen those abstract paintings
throughout the London mission, at least three. There's something very
odd about them but I can't quite say what.


Yeah, wanted to check if that's what he meant, but I agree. What would the symbolism even mean?

I didn't catch the paintings in my playthrough. Would be interesting to see them all together. Does anyone have screenshots of them?

#48668
NotAnotherDisplayName

NotAnotherDisplayName
  • Members
  • 103 messages
[quote]MegumiAzusa wrote...

[quote]NotAnotherDisplayName wrote...

[quote]Dwailing wrote...

What about those of us that suspect IT is true but think some trees are not compelling evidence to support it? 

That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.[/quote]I agree, the images could just be lazy cube mapping.
[/quote]

Yeah, but it just seems weird to me that they didn't remove the cube maps.  If the trees were originally there and then removed, why leave the cube maps behind?

[/quote]

EDIT: My text starts here, sorry for effing the quotes up

You're in a hurry?  The citadel, specifically the presidum and council chambers had trees in it.  It's easy for me to personally imagine them adding some trees there as background then cutting them out during later art passes and not seeing or not worrying about deleting other associated bits.[/quote]
The trees on the cube map are clearly see through, like ghostly trees.[/quote]

The image linked too is difficult to interpret.  Could you or someone explain, describe, or screen shot the upk files where we're seeing these maps in the level that makes them more than leftovers?  Not trying to be terse, but some leftover bits in a level just isn't compelling to me at this point.

#48669
Dwailing

Dwailing
  • Members
  • 4 566 messages

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.


Here: 
http://en.wikipedia....ki/Cube_mapping  I just looked it up.

#48670
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages

NeoDobby wrote...

Yeah, wanted to check if that's what he meant, but I agree. What would the symbolism even mean?

I didn't catch the paintings in my playthrough. Would be interesting to see them all together. Does anyone have screenshots of them?


The first word that comes to mind when viewing these abstract pieces: Chaos. Then maybe harmony. First thing I noticed was the colors, blue and red, paragon renegade y'know? Or maybe it's just some aesthetics to give the levels a human feeling.

#48671
Big Bad

Big Bad
  • Members
  • 1 717 messages

Dwailing wrote...

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.


Here: 
http://en.wikipedia....ki/Cube_mapping  I just looked it up.


Thanks!  :)

#48672
ZerebusPrime

ZerebusPrime
  • Members
  • 1 631 messages
I'm still stuck on the Major Coats as a Reaper mole idea. It occurs to me that everyone in the game seems to take everything this guy says at face value. No one questions him or even offers another opinion. He gives a series of catastrophically bad orders during the mechanized march towards the Reaper Destroyer and the troops seemingly follow them without regard for the fact that they are being beaten to the point of a full on critical mission failure. It's just odd.

#48673
NeoDobby

NeoDobby
  • Members
  • 168 messages

gunslinger_ruiz wrote...

NeoDobby wrote...

Yeah, wanted to check if that's what he meant, but I agree. What would the symbolism even mean?

I didn't catch the paintings in my playthrough. Would be interesting to see them all together. Does anyone have screenshots of them?


The first word that comes to mind when viewing these abstract pieces: Chaos. Then maybe harmony. First thing I noticed was the colors, blue and red, paragon renegade y'know? Or maybe it's just some aesthetics to give the levels a human feeling.


First thing I thought when you mentioned more paintings was: "Maybe they fit together." You know, as a puzzle. (Probably because I love puzzles) If they are all blue and red and in a similar style... and even if not, a comparison could be nice.

#48674
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each direction
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)

#48675
Big Bad

Big Bad
  • Members
  • 1 717 messages

MegumiAzusa wrote...

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each direction
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)


Very interesting, thanks!  So would you say that for the cubemap in question, the presence of trees is something that could only have been done intentionally, or is asset reuse still a possibility?