MegumiAzusa wrote...
Why do you have an Oculus implanted in your back?DJBare wrote...
Maybe he chose synthesis and this is his weak spot...
MegumiAzusa wrote...
Why do you have an Oculus implanted in your back?DJBare wrote...
Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"NeoDobby wrote...
DJBare wrote...
A couple of images I thought you guys might like to see.
Reversed symbols
1: A reaper?
2: Don't know what you mean - I see numbers and letters. "ess" "9H2-1". What's reversed?
Dwailing wrote...
http://img72.imagesh...5148/treees.png
Yeah, this is the big thing. I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.
DJBare wrote...
Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"
I agree, the images could just be lazy cube mapping.NotAnotherDisplayName wrote...
Dwailing wrote...
http://img72.imagesh...5148/treees.png
Yeah, this is the big thing. I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.
What about those of us that suspect IT is true but think some trees are not compelling evidence to support it?
That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.
DJBare wrote...
I agree, the images could just be lazy cube mapping.NotAnotherDisplayName wrote...
Dwailing wrote...
http://img72.imagesh...5148/treees.png
Yeah, this is the big thing. I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.
What about those of us that suspect IT is true but think some trees are not compelling evidence to support it?
That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.
That's just before you have to arm the missile launchers, the place is some kind of cafeteria or whatever.NotAnotherDisplayName wrote...
DJBare wrote...
Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"
You know through ME1 and ME2 they flip and reverse textures all over the place. Is this in a particular area or something that makes it stand out from an average console?
DJBare wrote...
Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"NeoDobby wrote...
DJBare wrote...
A couple of images I thought you guys might like to see.
Reversed symbols
*snip*
1: A reaper?
2: Don't know what you mean - I see numbers and letters. "ess" "9H2-1". What's reversed?
DJBare wrote...
Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"NeoDobby wrote...
DJBare wrote...
A couple of images I thought you guys might like to see.
Reversed symbols
1: A reaper?
2: Don't know what you mean - I see numbers and letters. "ess" "9H2-1". What's reversed?
Dwailing wrote...
DJBare wrote...
I agree, the images could just be lazy cube mapping.NotAnotherDisplayName wrote...
Dwailing wrote...
http://img72.imagesh...5148/treees.png
Yeah, this is the big thing. I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.
What about those of us that suspect IT is true but think some trees are not compelling evidence to support it?
That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.
Yeah, but it just seems weird to me that they didn't remove the cube maps. If the trees were originally there and then removed, why leave the cube maps behind?
EpyonX3 wrote...
Dwailing wrote...
DJBare wrote...
I agree, the images could just be lazy cube mapping.NotAnotherDisplayName wrote...
Dwailing wrote...
http://img72.imagesh...5148/treees.png
Yeah, this is the big thing. I think it's pretty significant, and yet the literalists still refuse to accept the end chamber is fake.
What about those of us that suspect IT is true but think some trees are not compelling evidence to support it?
That to me feels a lot like a keeper you can walk through or a gun with unlimited ammo, they *could* be evidence, but they could as easily be oversights by the dev, accepted defects, or gameplay design.
Yeah, but it just seems weird to me that they didn't remove the cube maps. If the trees were originally there and then removed, why leave the cube maps behind?
Why add extra work if the great majority of the base won't even notice? They didn't expect the game to be combed over like the way it is now.
Based on the deleted scenes I saw a few days ago combined with the audio files from that scene I found in the game, I think it's more likely that they just left that behind as well.
Modifié par NotAnotherDisplayName, 02 mai 2012 - 12:46 .
Dwailing wrote...
Unless you believe that Indoctrination was planned from the start, at which point they DEFINITELY expected people to comb over the game like this. Isn't that what Casey wanted? People speculating?
The trees on the cube map are clearly see through, like ghostly trees.NotAnotherDisplayName wrote...
You're in a hurry? The citadel, specifically the presidum and council chambers had trees in it. It's easy for me to personally imagine them adding some trees there as background then cutting them out during later art passes and not seeing or not worrying about deleting other associated bits.
Modifié par MegumiAzusa, 02 mai 2012 - 12:50 .
NotAnotherDisplayName wrote...
Dwailing wrote...
Unless you believe that Indoctrination was planned from the start, at which point they DEFINITELY expected people to comb over the game like this. Isn't that what Casey wanted? People speculating?
They did, but I'm not sure you'd leave something like a hard to see reflection behind to implicate IT. There are, IMO, better ways to accomplish this goal, and far stronger evidence to support it.
EpyonX3 wrote...
DJBare wrote...
Reaper is also what I see on the first image, for the second image I should have put up a comparison from another console I saw "I-SHP"
These weren't in dream though? The writting I mean. Most likely a glitch that no one caught during testing.
gunslinger_ruiz wrote...
The
comparison seems like grasping, but I've seen those abstract paintings
throughout the London mission, at least three. There's something very
odd about them but I can't quite say what.
Big Bad wrote...
Regarding the tree thing. . .
(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)
. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.
NeoDobby wrote...
Yeah, wanted to check if that's what he meant, but I agree. What would the symbolism even mean?
I didn't catch the paintings in my playthrough. Would be interesting to see them all together. Does anyone have screenshots of them?
Dwailing wrote...
Big Bad wrote...
Regarding the tree thing. . .
(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)
. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.
Here:
http://en.wikipedia....ki/Cube_mapping I just looked it up.
gunslinger_ruiz wrote...
NeoDobby wrote...
Yeah, wanted to check if that's what he meant, but I agree. What would the symbolism even mean?
I didn't catch the paintings in my playthrough. Would be interesting to see them all together. Does anyone have screenshots of them?
The first word that comes to mind when viewing these abstract pieces: Chaos. Then maybe harmony. First thing I noticed was the colors, blue and red, paragon renegade y'know? Or maybe it's just some aesthetics to give the levels a human feeling.
A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each directionBig Bad wrote...
Regarding the tree thing. . .
(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)
. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.
MegumiAzusa wrote...
A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each directionBig Bad wrote...
Regarding the tree thing. . .
(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)
. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)