Big Bad wrote...
MegumiAzusa wrote...
A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each directionBig Bad wrote...
Regarding the tree thing. . .
(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)
. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)
Very interesting, thanks! So would you say that for the cubemap in question, the presence of trees is something that could only have been done intentionally, or is asset reuse still a possibility?
The cube maps explicitely show the starchild-area with the fighting around it. I see no way that could have been reused from somewhere else. That leaves the 2 possibilities that were mentioned before: There were supposed to be trees in that area and the reflections were forgotten to be removed with the trees (unlikely IMO), or the reflections are there to make the scene seem unreal. Ok, real trees in the area would have made the scene even stranger, but that wouldn't have been very subtle...
Modifié par NeoDobby, 02 mai 2012 - 01:09 .




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