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Was the ending a hallucination? - Indoctrination Theory


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#48676
NeoDobby

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Big Bad wrote...

MegumiAzusa wrote...

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each direction
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)


Very interesting, thanks!  So would you say that for the cubemap in question, the presence of trees is something that could only have been done intentionally, or is asset reuse still a possibility?


The cube maps explicitely show the starchild-area with the fighting around it. I see no way that could have been reused from somewhere else. That leaves the 2 possibilities that were mentioned before: There were supposed to be trees in that area and the reflections were forgotten to be removed with the trees (unlikely IMO), or the reflections are there to make the scene seem unreal. Ok, real trees in the area would have made the scene even stranger, but that wouldn't have been very subtle...

Modifié par NeoDobby, 02 mai 2012 - 01:09 .


#48677
gunslinger_ruiz

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NeoDobby wrote...

gunslinger_ruiz wrote...

NeoDobby wrote...

Yeah, wanted to check if that's what he meant, but I agree. What would the symbolism even mean?

I didn't catch the paintings in my playthrough. Would be interesting to see them all together. Does anyone have screenshots of them?


The first word that comes to mind when viewing these abstract pieces: Chaos. Then maybe harmony. First thing I noticed was the colors, blue and red, paragon renegade y'know? Or maybe it's just some aesthetics to give the levels a human feeling.


First thing I thought when you mentioned more paintings was: "Maybe they fit together." You know, as a puzzle. (Probably because I love puzzles) If they are all blue and red and in a similar style... and even if not, a comparison could be nice.


I'll work on that, got a save game just before the battle for Earth.

#48678
MegumiAzusa

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Big Bad wrote...

MegumiAzusa wrote...

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each direction
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)


Very interesting, thanks!  So would you say that for the cubemap in question, the presence of trees is something that could only have been done intentionally, or is asset reuse still a possibility?

The trees were either placed in the scene when the cubemap was created or drawn into the cubemap.
Posted Image
Posted Image
In these two sides you can nearly 100% tell they are 2D images placed on a ring around the room. Also notice there are 3 different cubemaps
And only the middle one seems to be used. It could be graphics settings, but it looks more like different versions, where the one on the right seems to be the first one created.

#48679
NotAnotherDisplayName

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NeoDobby wrote...

Big Bad wrote...

MegumiAzusa wrote...

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each direction
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)


Very interesting, thanks!  So would you say that for the cubemap in question, the presence of trees is something that could only have been done intentionally, or is asset reuse still a possibility?


The cube maps explicitely show the starchild-area with the fighting around it. I see no way that could have been reused from somewhere else. That lives the 2 possibilities that were mentioned before: There were supposed to be trees in that area and the reflections were forgotten to be removed with the trees (unlikely IMO), or the reflections are there to make the scene seem unreal. Ok, real trees in the area would have made the scene even stranger, but that wouldn't have been very subtle...

But leaving hard to find reflections of trees that I can barely see in the screen shot isn't more subtle?

Can you by chance screen shot the cube?  Are they using the cube as the environment or as an object in this case (the floor)?  Does anyone have a better shot of these reflections as the provided shot from before I can't really make out.

#48680
NeoDobby

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gunslinger_ruiz wrote...

I'll work on that, got a save game just before the battle for Earth.


Cool, thanks!

Ok, it's 3am around here, so I'll be gone for now.

#48681
Simon_Says

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NeoDobby wrote...

Agreedo.


Posted Image


Meanwhile at Bioware...

"What of the Indoctrination Theorists? If the Theorists have obtained a complete technical reading of this game, it is possible, however unlikely, they might find a clue and exploit it."


Modifié par Simon_Says, 02 mai 2012 - 01:22 .


#48682
NeoDobby

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Ok, just one more post ;)

NotAnotherDisplayName wrote...

NeoDobby wrote...

The cube maps explicitely show the starchild-area with the fighting around it. I see no way that could have been reused from somewhere else. That lives the 2 possibilities that were mentioned before: There were supposed to be trees in that area and the reflections were forgotten to be removed with the trees (unlikely IMO), or the reflections are there to make the scene seem unreal. Ok, real trees in the area would have made the scene even stranger, but that wouldn't have been very subtle...

But leaving hard to find reflections of trees that I can barely see in the screen shot isn't more subtle?

Can you by chance screen shot the cube?  Are they using the cube as the environment or as an object in this case (the floor)?  Does anyone have a better shot of these reflections as the provided shot from before I can't really make out.


That's what I was trying to say, it IS more subtle. That's why I think it's more likely. Trees in that area would have made everyone think: "Huh, that doesn't make any sense, this can't be real". Yeah, all the ending kinda provokes that feeling, but trees wouldn't exactly leave much room for interpretation IMO, and that's what the writers wanted.

Someone linked an image of the cubes a couple of pages back. Don't find it right now. Too ... tired ... must ... sleep...

#48683
NotAnotherDisplayName

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MegumiAzusa wrote...

In these two sides you can nearly 100% tell they are 2D images placed on a ring around the room. Also notice there are 3 different cubemaps
And only the middle one seems to be used. It could be graphics settings, but it looks more like different versions, where the one on the right seems to be the first one created.


This is exactly what I was looking for, thanks much!  This is *far* and away better than the other shot.

So in that map are the trees static parts of the cube, and is the cube being used as the environment?  To me, it's possible that the trees could've simply been turned 'off' and left behind.  Why would you do that?  Maybe IT hints.  Or it could be that turnnig them off (making them invisible) was easier than actually deleting them. 

I will say one thing I know for fact about the UE (presuming that's still what BioWare is using), and that is when generating maps (cooking) the process is 'lossy' meaning you don't always get the same results twice and you don't always import all the editor changes.  So if the change to the cube was made in the asset itself and not directly on the map, it is possible not all the changes showed up in the end product. 

However you slice it though, it's definitely a very interesting look, still not sure how relevant to IT it is, but a very interesting look inside their map.

#48684
Strelsky

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I am not sure if this has been mentioned but we know EDI has reaper upgrades. These reaper upgrades is hardware. EDI is part of the normandy SR2. This means that the Normandy SR2 also has reaper upgrades. You are basically flying inside part reaper through ME2 and ME3. If that wouldn't indoctrinate Shepard, than what will.

#48685
balance5050

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NotAnotherDisplayName wrote...

NeoDobby wrote...

Big Bad wrote...

MegumiAzusa wrote...

Big Bad wrote...

Regarding the tree thing. . .

(Sorry, I can't post at work, so I'm always behind when I get home and try to say something!)

. . .maybe it would help some of us to understand the significance if somebody could explain what a cubemap is? Personally, I have no ****ing clue.

A cubemap is a texture containing 6 images. The images are created in placing a camera at some spot and take pictures of the surrounding (6) in each direction
1, 0, 0
0, 1, 0
0, 0, 1
-1, 0, 0
0, -1, 0
0, 0, -1
(each line is a directional vector)
Now if you lay these images on the sides of a cube and place a viewer inside it would look for the viewer as if it were at the spot the camera stood while taking the pictures.
These can then be used for reflections. (As it's way faster to compute than real reflections)


Very interesting, thanks!  So would you say that for the cubemap in question, the presence of trees is something that could only have been done intentionally, or is asset reuse still a possibility?


The cube maps explicitely show the starchild-area with the fighting around it. I see no way that could have been reused from somewhere else. That lives the 2 possibilities that were mentioned before: There were supposed to be trees in that area and the reflections were forgotten to be removed with the trees (unlikely IMO), or the reflections are there to make the scene seem unreal. Ok, real trees in the area would have made the scene even stranger, but that wouldn't have been very subtle...

But leaving hard to find reflections of trees that I can barely see in the screen shot isn't more subtle?

Can you by chance screen shot the cube?  Are they using the cube as the environment or as an object in this case (the floor)?  Does anyone have a better shot of these reflections as the provided shot from before I can't really make out.


Posted Image

http://i.imgur.com/RIIzj.jpg  

#48686
NotAnotherDisplayName

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NeoDobby wrote...

Ok, just one more post ;)


That's what I was trying to say, it IS more subtle. That's why I think it's more likely. Trees in that area would have made everyone think: "Huh, that doesn't make any sense, this can't be real". Yeah, all the ending kinda provokes that feeling, but trees wouldn't exactly leave much room for interpretation IMO, and that's what the writers wanted.

Someone linked an image of the cubes a couple of pages back. Don't find it right now. Too ... tired ... must ... sleep...


Can't resist, can you- this thread moves faster than I can, so I'll vanish soon as well.Posted Image

Thing is, the trees were all over the presidium (sp?) and the council chambers.  The trees in the maps provided look kind of off to me, almost digital.  I'm not personally sure that would make people think it's not real as much as people would think it's the secret AI's control room.  Just saying if you want people to have hints at your theory, and you provide blatant clues like Shepard breathing with one of 7 combinations of endings adding the reflection of a tree isn't really going to get any newcomers on board with your real story.

Modifié par NotAnotherDisplayName, 02 mai 2012 - 01:33 .


#48687
NotAnotherDisplayName

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balance5050 wrote...

http://i.imgur.com/RIIzj.jpg  


Thanks!

#48688
NotAnotherDisplayName

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Strelsky wrote...

I am not sure if this has been mentioned but we know EDI has reaper upgrades. These reaper upgrades is hardware. EDI is part of the normandy SR2. This means that the Normandy SR2 also has reaper upgrades. You are basically flying inside part reaper through ME2 and ME3. If that wouldn't indoctrinate Shepard, than what will.


Yup, and you also have the Reaper IFF installed by the end of ME2.  You also don't really know if you have reaper tech inside of you as part of your implants either.  This ties into Vega's "Anyone else hear that hum?" line, the thought that the whole time you're on the ship you're being indoctrinated.

What if the people that are loyal to Shepard are only loyal to him because they're also indoctrinated?  They would follow him to the ends of the earth, just like those that followed Saren.

#48689
MegumiAzusa

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NotAnotherDisplayName wrote...

balance5050 wrote...

http://i.imgur.com/RIIzj.jpg  


Thanks!

Also note how the crucible changes in each of the 3 cubemaps. The middle one is the current version, the left one is much more grey and placed higher, the right one is placed about the same as now but lightning is completely off in addition to no real detail on the walkway and another texture for Earth, just like a beta version.

#48690
MegumiAzusa

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NotAnotherDisplayName wrote...

Strelsky wrote...

I am not sure if this has been mentioned but we know EDI has reaper upgrades. These reaper upgrades is hardware. EDI is part of the normandy SR2. This means that the Normandy SR2 also has reaper upgrades. You are basically flying inside part reaper through ME2 and ME3. If that wouldn't indoctrinate Shepard, than what will.


Yup, and you also have the Reaper IFF installed by the end of ME2.  You also don't really know if you have reaper tech inside of you as part of your implants either.  This ties into Vega's "Anyone else hear that hum?" line, the thought that the whole time you're on the ship you're being indoctrinated.

What if the people that are loyal to Shepard are only loyal to him because they're also indoctrinated?  They would follow him to the ends of the earth, just like those that followed Saren.

Note in one of the logs TIM composes the crew and orders a good amount of red sand right with it. Just after hearing the older entry about red sand helping in indoctrination (before they found out adrenalin is much better)

#48691
Hihoshi101

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MegumiAzusa wrote...

NotAnotherDisplayName wrote...

Strelsky wrote...

I am not sure if this has been mentioned but we know EDI has reaper upgrades. These reaper upgrades is hardware. EDI is part of the normandy SR2. This means that the Normandy SR2 also has reaper upgrades. You are basically flying inside part reaper through ME2 and ME3. If that wouldn't indoctrinate Shepard, than what will.


Yup, and you also have the Reaper IFF installed by the end of ME2.  You also don't really know if you have reaper tech inside of you as part of your implants either.  This ties into Vega's "Anyone else hear that hum?" line, the thought that the whole time you're on the ship you're being indoctrinated.

What if the people that are loyal to Shepard are only loyal to him because they're also indoctrinated?  They would follow him to the ends of the earth, just like those that followed Saren.

Note in one of the logs TIM composes the crew and orders a good amount of red sand right with it. Just after hearing the older entry about red sand helping in indoctrination (before they found out adrenalin is much better)

Well damn... that is... I was about go check but I remeber that clearly... man that is a good catch...

#48692
Dwailing

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So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.

#48693
llbountyhunter

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disengaging FTL drive....

#48694
gunslinger_ruiz

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Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.


Nope, where'd you hear it from? I'm sure bioware's putting out more multiplayer DLC but if I don't hear about it on http://masseffect.bioware.com/ or this site I probably won't beleive it.

#48695
llbountyhunter

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Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.


http://fronttowardsg...ck-info-leaked/ 

hmmm....

#48696
Dwailing

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gunslinger_ruiz wrote...

Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.


Nope, where'd you hear it from? I'm sure bioware's putting out more multiplayer DLC but if I don't hear about it on http://masseffect.bioware.com/ or this site I probably won't beleive it.


Like I said, I'm not sure if it's true or not, but it would be cool if it is true.

#48697
MegumiAzusa

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Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.

Could be one of the points why they've got problems. MP patches were just a simple configuration file from what they said, but now it seems there is some kind of conflict, which could result from unreleased content that got mixed up.

#48698
gunslinger_ruiz

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Dwailing wrote...

gunslinger_ruiz wrote...

Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.


Nope, where'd you hear it from? I'm sure bioware's putting out more multiplayer DLC but if I don't hear about it on http://masseffect.bioware.com/ or this site I probably won't beleive it.


Like I said, I'm not sure if it's true or not, but it would be cool if it is true.


Looks made up, but we'll see in time no worries.

#48699
byne

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Dwailing wrote...

gunslinger_ruiz wrote...

Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.


Nope, where'd you hear it from? I'm sure bioware's putting out more multiplayer DLC but if I don't hear about it on http://masseffect.bioware.com/ or this site I probably won't beleive it.


Like I said, I'm not sure if it's true or not, but it would be cool if it is true.


Hmm...

six new classes: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Phoenix Adept and Vanguard.


Man, I've been waiting forever to play a quarian engineer and infiltr-- ohwaitaminute.

Also, the hell is a Phoenix? I already know I am going to name my Phoenix 'Fawkes', but still...


Edit: I just remembered something. Remember the rumored "The Truth" DLC?

One race that isn’t shown is the Prothean Adept and Vanguard.


HMMMMMM
.

If the DLC rumor is real, let it be known that I called it: Phoenixes are Protheans. Javik's DLC was called From Ashes. Phoenixes will be other Protheans, who have also risen from the ashes, just like phoenixes of mythology.

Modifié par byne, 02 mai 2012 - 02:32 .


#48700
MegumiAzusa

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gunslinger_ruiz wrote...

Dwailing wrote...

gunslinger_ruiz wrote...

Dwailing wrote...

So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.


Nope, where'd you hear it from? I'm sure bioware's putting out more multiplayer DLC but if I don't hear about it on http://masseffect.bioware.com/ or this site I probably won't beleive it.


Like I said, I'm not sure if it's true or not, but it would be cool if it is true.


Looks made up, but we'll see in time no worries.

It doesn't sound all that far fetched, also for the Phoenix classes:
The Pinnacle Station was placed in Phoenix. This could very well mean that these classes trained there and are "the best of the best".