byne wrote...
Arian Dynas wrote...
The Charge has the white light, good enough reason for me, and the simple fact is, that renders far more than the charge as meaningless. There IS a clear divide betweendream sequence and the real world (there's no HUD in dream sequences for one)
That and in the end, the charge is still a far better plan than that one, simply because it's
"We need to get to the beam ASAP. It is lightly guarded by one reaper, but the fact is, we can't kill him, or take the time to. What do we do? The only thing we can, run like hell and pray. We'll get someone to the beam, because he can't possibly hit all of us."
So Anderson's plan is like yet another of Sarge's plans?! (even down to saying it right after their vehicle crashes!)
And Grif makes a good point too: Why cant Harbinger kill all of them? If you just sit and watch as an endless horde or troops run by you, Harby kills every single one of them with precision laser blasts.
Byne...
STOP COMPARING IT TO RED VERSUS BLUE.
Aside from the fact that Halo has as much to do with real military tactics as Twilight does with literature, really the only fictional comparison we SHOULD be relating is "Ender's Game"
Losses are not material, hence people are expendable as long as we get enough people to the victory point.
The target is the only significant thing, therefore the enemy itself, if it can be avoided is unimportant.
And in general, if you were in the same position, what possible answer would you have? Fight Harbinger? Not an option, you'd waste valuable time and lose, hard, getting Hammer wiped out with nothing gained.
Modifié par Arian Dynas, 02 mai 2012 - 08:22 .




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