Modifié par Xavendithas, 03 mai 2012 - 12:54 .
Was the ending a hallucination? - Indoctrination Theory
#49326
Posté 03 mai 2012 - 12:53
#49327
Posté 03 mai 2012 - 01:01
Xavendithas wrote...
I've had a busy couple of days at work with no time to read up on the thread, anything noteworthy happening since the electricity arcing/gunfire debate from the Citadel? 70 pages is going to take a while to read.
Did you hear about the cubemaps?
#49328
Posté 03 mai 2012 - 01:04
balance5050 wrote...
Arian Dynas wrote...
byne wrote...
Arian Dynas wrote...
balance5050 wrote...
byne wrote...
I like how during the conversation with TIM and Anderson, you can see skycars flying by in the background, like everyone on the Citadel is just going on with their day.
"Yeah, I mean, theres a Reaper takeover of the station, but I've got to get to the store to buy milk!"
I thought that was weird too... they could have at least tinted it red or put some smaller reapers flying in there in there. Those "Ocules" perhaps?
It's either because Shepard has never seen it on full lock down, or full destroyed, and he can't reproduce that image from memory..... or Bioware is lazy.
yes, but considering it's the only time in the game we've seen it, they had to make it anew either way. So how could they be lazy?
Well you also see it during Sovereign's attack in ME1.
Yes, but they did a redesign Those are improved textures for one, and the entire citadel was redesigned according to the artbook
Do we see that lit up texture anywhere else in ME3? Not that I can think of, so why did they "redesign" it yet make it look so similar to ME1? Sovereigns attack was a surprise, so they were in hustle and bustle mode then, and it still looks like that here, even though NO ONE should be driving around at that moment.
And you only see this veiw of the inside of the closed arms once in ME3. That's right, during the hallucination.
Also this;
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
#49329
Posté 03 mai 2012 - 01:05
Simon_Says wrote...
Xavendithas wrote...
I've had a busy couple of days at work with no time to read up on the thread, anything noteworthy happening since the electricity arcing/gunfire debate from the Citadel? 70 pages is going to take a while to read.
Did you hear about the cubemaps?
Okay...that is pretty damn cool. I'm going to keep reading from there but, how did those even get spotted in the first place??
Edit: Nevermind, I found the screenshots of the actual reflections.
Modifié par Xavendithas, 03 mai 2012 - 01:08 .
#49330
Posté 03 mai 2012 - 01:07
Dwailing wrote...
Either.Ardrey wrote...
llbountyhunter wrote...
Dwailing wrote...
So, have you all heard about the supposed new multiplayer DLC, the Rebellion pack? It sounds kind of shifty, but if it's real, it could be cool.
http://fronttowardsg...ck-info-leaked/
hmmm....
I'm guessing not, just from a face value basis.
-Vorcha classes seem wrong to me. Soldier seems mildly wrong, while Sentinel feels VERY wrong.
-Quarian Inf. and Eng. would not likely happen again at the same time. I know it could be to add male Quarians, but seriously, add a Quarian soldier to do that (Kal'Reegar).
-What the hell is a Phoenix. It could be a codename, but for what? Sound's more like Phoenix Armor to me, which is kind of dumb.
-There are a miriad of better options, so why pick these?
Who knows? We'll see later, but I hope not. Resurgance was good. This fails in comparison.
I'll admit, a Vorcha sentinel sounds a little out of place. However, is it any more out of place than a Krogan sentinel? That seemed pretty strange when I saw it. I thought a Krogan vanguard would have made more sense, and we did get one of those eventually.
Sorry I got behind a bit. Sleep and work were required.
Krogan Sentinel made total sense to me. The only thing that bothered me in the slightest was Incinerate, but that was just to add a damaging alternative to Carnage that fell under the Tech category. Krogans are known to have biotics (Wrex, the first Krogan we truly met) and a shielded damage dealing tank fits the Krogan archetype, so i'm at a loss to why people bring it up (Krogan Sentinel is also one of my favorite/better classes). Even a raging, damage focused Krogan Adept makes more sense than a Vorcha Sentinel. I always saw Vorcha as Engineer class (for the Pyros) and Soldiers that suck.
Commenting on the previously mentioned Pheonix equals Prothean remark from someone else, it's quite possible, but where's Firebase Hive? Those seemed like a matched set with the previous "leaks". Plus, we'd probably see story based single player stuff regarding reanimating the remaining stasised Protheans before they're added to multiplayer. I'll admit, though, nothing's really been making that much sense so far, so why should it start now?
#49331
Posté 03 mai 2012 - 01:25
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I'd never heard of this before. Anything from Arrival should be taken very seriously, as it was made at the same time as ME3, specifically to lead up to ME3. Object Rho indoc-ing Shep, reminders of how indoc works, as well as talking to Harbinger, who then doesn't really appear in ME3 are the other things. I think we never really saw Harby in ME3 after talking to him in Arrival is to avoid us thinking about indoctrination.
But, yeah this seems really important:
-Shep's N7 helmet on a rifle/stick/something
-Crashed Mako in rubble in front of a blue/white light, what could that be?
-On Citadel
-With everyone
-TIM on Citadel, as we do know he's there, Vendetta said so
-Everyone facing Harbinger
Definitly seems like a draft for and ending to me. Think about it this way, if ME1 ended like ME3, that chunk of Sovereign would have crashed into the tower and then cut to credits.
Modifié par BleedingUranium, 03 mai 2012 - 01:51 .
#49332
Posté 03 mai 2012 - 01:33
Either.Ardrey wrote...
Sorry I got behind a bit. Sleep and work were required.
Krogan Sentinel made total sense to me. The only thing that bothered me in the slightest was Incinerate, but that was just to add a damaging alternative to Carnage that fell under the Tech category. Krogans are known to have biotics (Wrex, the first Krogan we truly met) and a shielded damage dealing tank fits the Krogan archetype, so i'm at a loss to why people bring it up (Krogan Sentinel is also one of my favorite/better classes). Even a raging, damage focused Krogan Adept makes more sense than a Vorcha Sentinel. I always saw Vorcha as Engineer class (for the Pyros) and Soldiers that suck.
Commenting on the previously mentioned Pheonix equals Prothean remark from someone else, it's quite possible, but where's Firebase Hive? Those seemed like a matched set with the previous "leaks". Plus, we'd probably see story based single player stuff regarding reanimating the remaining stasised Protheans before they're added to multiplayer. I'll admit, though, nothing's really been making that much sense so far, so why should it start now?
Except krogan sentinels don't have any biotic powers other than lift grenade. A device, not a power. Also including playable protheans would ruin Javik's character concept. It's like Superman, he's supposed to be the last of his race, his character revolves around it and introducing more of them diminishes that.
Also, playable vorcha is... stupid. But still a possibility. Geth characters don't make much sense either unless we all assume that the Priority: Rannoch canonically brings both sides of that conflict into the war. I'd still be happier with an elcor or volus character. Or better: raloi.
In any case it's a "leak", and we don't know where from. Ergo it's veracity is suspicious. I wouldn't pay any real attention to it.
#49333
Posté 03 mai 2012 - 01:35
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I did not know that Arrival had an alternate ending, that video is interesting.
I do have a problem with the fact that Object Rho is really one of the most crucial parts of the IT ending but if people have not played through the Arrival DLC, their Shepard has never been exposed to the object. Sure, there are still numerous examples of Shepard being exposed to Reaper tech but nothing quite so compelling as what happens during Arrival.
It just seems like more of a stretch for the people that only pick up ME3.
#49334
Posté 03 mai 2012 - 01:38
Xavendithas wrote...
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I did not know that Arrival had an alternate ending, that video is interesting.
I do have a problem with the fact that Object Rho is really one of the most crucial parts of the IT ending but if people have not played through the Arrival DLC, their Shepard has never been exposed to the object. Sure, there are still numerous examples of Shepard being exposed to Reaper tech but nothing quite so compelling as what happens during Arrival.
It just seems like more of a stretch for the people that only pick up ME3.
You can't start at the 3rd game in a trilogy and expect to get what's going on, especially Mass Effect. I think, as far as Bioware's concerned, playing all the DLC and saving people (Wrex, Rachni, Geth/Quarian peace) are the canon outcomes, and that's who they make cool indepth stuff for, not people who start at ME3 or get everyone killed in ME2. They'd never say that, of course
#49335
Posté 03 mai 2012 - 01:39
I should point out that Vorcha are insanely adaptable, and likely could withstand the dangerous effects of minagen X3 and Red Sand, dangerous drugs that can bestow biotic abilities...Either.Ardrey wrote...
I'm guessing not, just from a face value basis.
-Vorcha classes seem wrong to me. Soldier seems mildly wrong, while Sentinel feels VERY wrong.
-Quarian Inf. and Eng. would not likely happen again at the same time. I know it could be to add male Quarians, but seriously, add a Quarian soldier to do that (Kal'Reegar).
-What the hell is a Phoenix. It could be a codename, but for what? Sound's more like Phoenix Armor to me, which is kind of dumb.
-There are a miriad of better options, so why pick these?
Who knows? We'll see later, but I hope not. Resurgance was good. This fails in comparison.
I'll admit, a Vorcha sentinel sounds a little out of place. However, is it any more out of place than a Krogan sentinel? That seemed pretty strange when I saw it. I thought a Krogan vanguard would have made more sense, and we did get one of those eventually.
Sorry I got behind a bit. Sleep and work were required.
Krogan Sentinel made total sense to me. The only thing that bothered me in the slightest was Incinerate, but that was just to add a damaging alternative to Carnage that fell under the Tech category. Krogans are known to have biotics (Wrex, the first Krogan we truly met) and a shielded damage dealing tank fits the Krogan archetype, so i'm at a loss to why people bring it up (Krogan Sentinel is also one of my favorite/better classes). Even a raging, damage focused Krogan Adept makes more sense than a Vorcha Sentinel. I always saw Vorcha as Engineer class (for the Pyros) and Soldiers that suck.
Commenting on the previously mentioned Pheonix equals Prothean remark from someone else, it's quite possible, but where's Firebase Hive? Those seemed like a matched set with the previous "leaks". Plus, we'd probably see story based single player stuff regarding reanimating the remaining stasised Protheans before they're added to multiplayer. I'll admit, though, nothing's really been making that much sense so far, so why should it start now?
I could see Vorcha abusing drugs for power, especially now that the Blood Pack are consolidated under Aria with the Eclipse...
Modifié par Bill Casey, 03 mai 2012 - 01:45 .
#49336
Posté 03 mai 2012 - 01:40
My current theory is that the DLC plan they had designed would work like this;
Release ME3 - Some people finish quickly, refuse to discuss the endings, let them stew, and speculate, keep their interest up. Ending generates some discontent, but people are mostly satisfied, but wondering WTF was up with that wierd ending?
As people speculate, keep posting new events on the ANN, Alliance News Network
Do a multiplayer event every weekend, corresponding with some significant aspect of the war such as a major battle or operation.
Release multiplayer DLC every so often to correspond with different points, start with some of the most easily acquired races (and some of the fan favorites, because if they don't get them right away...)
Release single player DLC, correspinding with major battles, major events and major parts of the war, like the retaking of Omega. Be sure to work in a big tie in in the ANN and similar things.
Release minor tie in things such as the Datapad app, or Mass Effect Infiltrator.
Finally, a month or two later, maybe even more, release a HUGE DLC, or potentially even expansion pack with lots of pomp and trumpeting. Shepard is revealed to have hallucinated the last few minutes of the game if you've already gotten to the end. The DLC corresponds with the battle of Earth, which the ANN twitter feed has now caught up to, giving details of the invasion. It gets advertised as this huge Alternate Reality game, and the fans go wild.
Unfortunately, the whole thing got scuppered when part one of the plan failed. People were NOT satisfied with the ending. SO now they have to pull the EC direct out of their asses and heavily reconsider the whole schedule.
Irony's a **** huh?
#49337
Posté 03 mai 2012 - 01:42
BleedingUranium wrote...
Xavendithas wrote...
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I did not know that Arrival had an alternate ending, that video is interesting.
I do have a problem with the fact that Object Rho is really one of the most crucial parts of the IT ending but if people have not played through the Arrival DLC, their Shepard has never been exposed to the object. Sure, there are still numerous examples of Shepard being exposed to Reaper tech but nothing quite so compelling as what happens during Arrival.
It just seems like more of a stretch for the people that only pick up ME3.
You can't start at the 3rd game in a trilogy and expect to get what's going on, especially Mass Effect. I think, as far as Bioware's concerned, playing all the DLC and saving people (Wrex, Rachni, Geth/Quarian peace) are the canon outcomes, and that's who they make cool indepth stuff for, not people who start at ME3 or get everyone killed in ME2. They'd never say that, of course
I agree, completely. I was more or less just voicing my distaste with leaving such crucial story points for DLC.
#49338
Posté 03 mai 2012 - 01:43
Bill Casey wrote...
I should point out that Vorcha are insanely adaptable, and likely could withstand the dangerous effects of minagen X3 and Red Sand, dangerous drugs that can bestow biotic abilities...
I could see Vorcha abusing drugs for power...
I dream of bulbous biotic gods...
#49339
Posté 03 mai 2012 - 01:44
Xavendithas wrote...
BleedingUranium wrote...
Xavendithas wrote...
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I did not know that Arrival had an alternate ending, that video is interesting.
I do have a problem with the fact that Object Rho is really one of the most crucial parts of the IT ending but if people have not played through the Arrival DLC, their Shepard has never been exposed to the object. Sure, there are still numerous examples of Shepard being exposed to Reaper tech but nothing quite so compelling as what happens during Arrival.
It just seems like more of a stretch for the people that only pick up ME3.
You can't start at the 3rd game in a trilogy and expect to get what's going on, especially Mass Effect. I think, as far as Bioware's concerned, playing all the DLC and saving people (Wrex, Rachni, Geth/Quarian peace) are the canon outcomes, and that's who they make cool indepth stuff for, not people who start at ME3 or get everyone killed in ME2. They'd never say that, of course
I agree, completely. I was more or less just voicing my distaste with leaving such crucial story points for DLC.
True, I agree that important plot points shouldn't be paid DLC, so I guess we agree on both points
#49340
Posté 03 mai 2012 - 01:44
Don't forget the mako in that scene.BleedingUranium wrote...
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I'd never heard of this before. Anything from Arrival should be taken very seriously, as it was made at the same time as ME3, specifically to lead up to ME3. Object Rho indoc-ing Shep, reminders of how indoc works, as well as talking to Harbinger, who then doesn't really appear in ME3 are the other things. I think we never really saw Harby in ME3 after talking to him in Arrival is to avoid us thinking about indoctrination.
But, yeah this seems really important:
-Shep's N7 helmet on a rifle/stick/something
-On Citadel
-With everyone
-TIM on Citadel, as we do know he's there, Vendetta said so
-Everyone facing Harbinger
Definitly seems like a draft for and ending to me. Think about it this way, if ME1 ended like ME3, that chunk of Sovereign would have crashed into the tower and then cut to credits.
#49341
Posté 03 mai 2012 - 01:44
Arian Dynas wrote...
Actually, things have made alot of sense thus far... if you assume one thing.
My current theory is that the DLC plan they had designed would work like this;
Release ME3 - Some people finish quickly, refuse to discuss the endings, let them stew, and speculate, keep their interest up. Ending generates some discontent, but people are mostly satisfied, but wondering WTF was up with that wierd ending?
As people speculate, keep posting new events on the ANN, Alliance News Network
Do a multiplayer event every weekend, corresponding with some significant aspect of the war such as a major battle or operation.
Release multiplayer DLC every so often to correspond with different points, start with some of the most easily acquired races (and some of the fan favorites, because if they don't get them right away...)
Release single player DLC, correspinding with major battles, major events and major parts of the war, like the retaking of Omega. Be sure to work in a big tie in in the ANN and similar things.
Release minor tie in things such as the Datapad app, or Mass Effect Infiltrator.
Finally, a month or two later, maybe even more, release a HUGE DLC, or potentially even expansion pack with lots of pomp and trumpeting. Shepard is revealed to have hallucinated the last few minutes of the game if you've already gotten to the end. The DLC corresponds with the battle of Earth, which the ANN twitter feed has now caught up to, giving details of the invasion. It gets advertised as this huge Alternate Reality game, and the fans go wild.
Unfortunately, the whole thing got scuppered when part one of the plan failed. People were NOT satisfied with the ending. SO now they have to pull the EC direct out of their asses and heavily reconsider the whole schedule.
Irony's a **** huh?
As I have played the multiplayer more and more recently, I noticed that a lot of the objectives they throw at you deal with collecting information on Indoctrination which I think is a little more than just coincidence.
#49342
Posté 03 mai 2012 - 01:48
Xavendithas wrote...
Arian Dynas wrote...
Actually, things have made alot of sense thus far... if you assume one thing.
My current theory is that the DLC plan they had designed would work like this;
Release ME3 - Some people finish quickly, refuse to discuss the endings, let them stew, and speculate, keep their interest up. Ending generates some discontent, but people are mostly satisfied, but wondering WTF was up with that wierd ending?
As people speculate, keep posting new events on the ANN, Alliance News Network
Do a multiplayer event every weekend, corresponding with some significant aspect of the war such as a major battle or operation.
Release multiplayer DLC every so often to correspond with different points, start with some of the most easily acquired races (and some of the fan favorites, because if they don't get them right away...)
Release single player DLC, correspinding with major battles, major events and major parts of the war, like the retaking of Omega. Be sure to work in a big tie in in the ANN and similar things.
Release minor tie in things such as the Datapad app, or Mass Effect Infiltrator.
Finally, a month or two later, maybe even more, release a HUGE DLC, or potentially even expansion pack with lots of pomp and trumpeting. Shepard is revealed to have hallucinated the last few minutes of the game if you've already gotten to the end. The DLC corresponds with the battle of Earth, which the ANN twitter feed has now caught up to, giving details of the invasion. It gets advertised as this huge Alternate Reality game, and the fans go wild.
Unfortunately, the whole thing got scuppered when part one of the plan failed. People were NOT satisfied with the ending. SO now they have to pull the EC direct out of their asses and heavily reconsider the whole schedule.
Irony's a **** huh?
As I have played the multiplayer more and more recently, I noticed that a lot of the objectives they throw at you deal with collecting information on Indoctrination which I think is a little more than just coincidence.
See? Case in point.
Tha and of course, this whole thing is to my eyes pretty plausible, they take a few surveys, modifying them every so often to see what the fans really want, at least as far as single player ideas and multiplayer modes and classes, and if they see a big desire for one they make the DLC people wanted, like adding new multiplayer modes and such.
Which is unfortunately, the only thing that worries me about the survey they're conducting. I'm worried they might listen to the anti-IDTers, or the people who just think we're conspiracy nuts and end up compromising their (here are those words again) artistic vision.
Modifié par Arian Dynas, 03 mai 2012 - 01:49 .
#49343
Posté 03 mai 2012 - 01:49
Simon_Says wrote...
Also, playable vorcha is... stupid. But still a possibility. Geth characters don't make much sense either unless we all assume that the Priority: Rannoch canonically brings both sides of that conflict into the war. I'd still be happier with an elcor or volus character. Or better: raloi.
In any case it's a "leak", and we don't know where from. Ergo it's veracity is suspicious. I wouldn't pay any real attention to it.
Well, all the raloi chickened out (are the raloi an avian species? I seem to remember that they were, and if so, pun definitely intended.) and retreated to their homeworld, then destroyed all their satellites, so I doubt any would be helping us. It would undermine their plan to appear too primitive to harvest.
Also, I wont play a Volus unless their sprint is just laying down on the ground and rolling really fast. It would do damage and knock down any enemies you ran into.
Volus bowling would be the best thing ever.
#49344
Posté 03 mai 2012 - 01:50
ThisOneIsPunny wrote...
Don't forget the mako in that scene.BleedingUranium wrote...
Auralius Carolus wrote...
www.youtube.com/watch
^^ Up for critical evaluation. ^^
I don't know if it's been carefully analyzed before, but it certainly needs to be. This is the "Timed Out" ending for ME2: Arrival. Seeing as the basis of much of our Indoc. Theory could revolve around Object Rho, this may be more than a little important.
#1. Shepard is implanted with visions from Rho, indicating indoctrination.
#2. The actual vision itself seem to have been largely overlooked in favor of the fact that Rho initially impacted Shepard, period.
Seeing as the "vision" was considered prophetic in the lore, it's worth seeing what has and has not happened in ME3. Note the debris outside of a bright light, (possibly the Citadel Beam) with what appears to be Shepard's helmet on a stake, the original fall of Earth, (sunset), the Reapers approaching a Mass Relay, (Alpha link or not?), and what appears to be a large chunk of your crew, (plus TIM), on the Citadel with Harbinger. Interestingly, the Reaper beams appear to be firing at fellow Reapers. There is also an unusual spot on the Citadel shown, with some sort of device at the 10:30 position of the screen.
Pick it appart people! Dreams and visions are important in the ME universe. If the "artistic vision" truly has never changed, we may be looking at early renditions of the Extended Cut.
Shameless Repost.
I'd never heard of this before. Anything from Arrival should be taken very seriously, as it was made at the same time as ME3, specifically to lead up to ME3. Object Rho indoc-ing Shep, reminders of how indoc works, as well as talking to Harbinger, who then doesn't really appear in ME3 are the other things. I think we never really saw Harby in ME3 after talking to him in Arrival is to avoid us thinking about indoctrination.
But, yeah this seems really important:
-Shep's N7 helmet on a rifle/stick/something
-Crashed Mako in rubble in front of a blue/white light, what could that be?
-On Citadel
-With everyone
-TIM on Citadel, as we do know he's there, Vendetta said so
-Everyone facing Harbinger
Definitly seems like a draft for and ending to me. Think about it this way, if ME1 ended like ME3, that chunk of Sovereign would have crashed into the tower and then cut to credits.
Wow, missed that first time around.
#49345
Posté 03 mai 2012 - 01:52
Arian Dynas wrote...
Xavendithas wrote...
Arian Dynas wrote...
Actually, things have made alot of sense thus far... if you assume one thing.
My current theory is that the DLC plan they had designed would work like this;
Release ME3 - Some people finish quickly, refuse to discuss the endings, let them stew, and speculate, keep their interest up. Ending generates some discontent, but people are mostly satisfied, but wondering WTF was up with that wierd ending?
As people speculate, keep posting new events on the ANN, Alliance News Network
Do a multiplayer event every weekend, corresponding with some significant aspect of the war such as a major battle or operation.
Release multiplayer DLC every so often to correspond with different points, start with some of the most easily acquired races (and some of the fan favorites, because if they don't get them right away...)
Release single player DLC, correspinding with major battles, major events and major parts of the war, like the retaking of Omega. Be sure to work in a big tie in in the ANN and similar things.
Release minor tie in things such as the Datapad app, or Mass Effect Infiltrator.
Finally, a month or two later, maybe even more, release a HUGE DLC, or potentially even expansion pack with lots of pomp and trumpeting. Shepard is revealed to have hallucinated the last few minutes of the game if you've already gotten to the end. The DLC corresponds with the battle of Earth, which the ANN twitter feed has now caught up to, giving details of the invasion. It gets advertised as this huge Alternate Reality game, and the fans go wild.
Unfortunately, the whole thing got scuppered when part one of the plan failed. People were NOT satisfied with the ending. SO now they have to pull the EC direct out of their asses and heavily reconsider the whole schedule.
Irony's a **** huh?
As I have played the multiplayer more and more recently, I noticed that a lot of the objectives they throw at you deal with collecting information on Indoctrination which I think is a little more than just coincidence.
See? Case in point.
Tha and of course, this whole thing is to my eyes pretty plausible, they take a few surveys, modifying them every so often to see what the fans really want, at least as far as single player ideas and multiplayer modes and classes, and if they see a big desire for one they make the DLC people wanted, like adding new multiplayer modes and such.
Which is unfortunately, the only thing that worries me about the survey they're conducting. I'm worried they might listen to the anti-IDTers, or the people who just think we're conspiracy nuts and end up compromising their (here are those words again) artistic vision.
Personally, I think the 'artistic integrity' defense makes total sense...IF they are steering us towards the IT. I also find it interesting that the objectives in multiplayer are mentioning indoctrination more and more. I suppose that could be written off as a case of having Cerberus being the objective of this last weekends MP event though. /shrug
Is there a new survey up currently? I have been unplugged from the site for about 3 days.
Modifié par Xavendithas, 03 mai 2012 - 01:53 .
#49346
Posté 03 mai 2012 - 01:57
BleedingUranium wrote...
You can't start at the 3rd game in a trilogy and expect to get what's going on, especially Mass Effect. I think, as far as Bioware's concerned, playing all the DLC and saving people (Wrex, Rachni, Geth/Quarian peace) are the canon outcomes, and that's who they make cool indepth stuff for, not people who start at ME3 or get everyone killed in ME2. They'd never say that, of course
You mean they'd never admit it.
Simon_Says wrote...
Either.Ardrey wrote...
Sorry I got behind a bit. Sleep and work were required.
Krogan Sentinel made total sense to me. The only thing that bothered me in the slightest was Incinerate, but that was just to add a damaging alternative to Carnage that fell under the Tech category. Krogans are known to have biotics (Wrex, the first Krogan we truly met) and a shielded damage dealing tank fits the Krogan archetype, so i'm at a loss to why people bring it up (Krogan Sentinel is also one of my favorite/better classes). Even a raging, damage focused Krogan Adept makes more sense than a Vorcha Sentinel. I always saw Vorcha as Engineer class (for the Pyros) and Soldiers that suck.
Commenting on the previously mentioned Pheonix equals Prothean remark from someone else, it's quite possible, but where's Firebase Hive? Those seemed like a matched set with the previous "leaks". Plus, we'd probably see story based single player stuff regarding reanimating the remaining stasised Protheans before they're added to multiplayer. I'll admit, though, nothing's really been making that much sense so far, so why should it start now?
Except krogan sentinels don't have any biotic powers other than lift grenade. A device, not a power. Also including playable protheans would ruin Javik's character concept. It's like Superman, he's supposed to be the last of his race, his character revolves around it and introducing more of them diminishes that.
Also, playable vorcha is... stupid. But still a possibility. Geth characters don't make much sense either unless we all assume that the Priority: Rannoch canonically brings both sides of that conflict into the war. I'd still be happier with an elcor or volus character. Or better: raloi.
In any case it's a "leak", and we don't know where from. Ergo it's veracity is suspicious. I wouldn't pay any real attention to it.
Krogan Sentinel I can agree with, Biotic power, and every group needs engineers ("We don't kidnap Quarians and make them do this stuff you know. Well, not anymore we don't."
Vorcha I can see most def, considering they're pretty much representing the Blood Pack in this game, and to be honest, I haven't seen enough of those sick little bastards this time around. Killing them is very satisfying. Besides, right now they're the cannonfodder of the war. Elcor are uniqe enough that they're probably still working on them, either that or since they're a fairly niche group, they'll be paid DLC for a big walking tank. Volus are just simply unreasonable, They do NOT fight, even among themselves. Raloi have yet to even be physically seen at all. Though since each ME game has had at least one new species pop up, it's not impossible (ME2 had the Drell and Vorcha.)
And I fail to see why it is that so many people insist that adding Protheans would "ruin" Javik, he's defined by more than being the last Prothean you know. Seeing Javik lose his people, and then having to come to terms with getting them back (hmm, sounds kinda like your LI during ME2...) and discovering that he has become a vicious radical to their point of veiw, would be very interesting to see.
And for the record, Superman is FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR from the "Last Son of Krypton" Like, comically so. (heh comically.)
Besides, why not pay attention to it? It's fun damn it.
#49349
Posté 03 mai 2012 - 02:04
a. Contemplation or consideration of a subject; meditation.
b. A conclusion, opinion, or theory reached by conjecture.
c. Reasoning based on inconclusive evidence; conjecture or supposition.
Note: Speculation does not mean being pissed off at Bioware and arguing about whether or not Synthesis is immoral.
If the endings were always meant to be taken at face value, and they didn't really expect people to be upset about it, where does the speculation come in? Are we speculating on what happens next? Well, either the Relays supernova'd and everything is dead, or the fleets slowly trekked home over several decades. Speculation over.
No, speculation is "Reasoning based on inconclusive evidence; conjecture or supposition". Considering where that statement was on that page, this strongly implies that the ending is not as it seems.
Modifié par Hawk227, 03 mai 2012 - 02:08 .
#49350
Posté 03 mai 2012 - 02:04
Arian Dynas wrote...
gunslinger_ruiz wrote...
Heh heh "comically"
But anyway, in other news, biowarestore.com has released an N7 Onesie ... I think all our talk of little blue babies got to them. (link)
LAMO, oh my god.
N7 onsie, my god.. lol.
What's next, N7 monogrammed condoms?
If we see those come out next I know who to blame for giving biowarestore the idea
OH! Biowarestore if you're listening we could really use some ME Universe inspired bumper stickers.




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