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Was the ending a hallucination? - Indoctrination Theory


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#49651
blooregard

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Dwailing wrote...

SubAstris wrote...

polor89 wrote...

SubAstris wrote...

"In other news, literalists still can't explain how Anderson getting shot by TIM raises the EMS limit required for Shepard to survive by a thousand"


The death of a close ally would have been catastrophic for Shepard (yes he has seen others he has been close to die, but Anderson is the one person who has backed him from day one). To see him die at the hands of an enemy would reduce his moral drastically.
I would like to say one more thing aswell. EMS is played fast and loose and often applied inconsistently by BW, I don't think much can be ascertained from it

Well there are many loopholes to the IT theory as well for example many wondered why the Illusive man was on the citadel actually vendetta(prothean vi)says to shep that he has already went to the citadel 
i think if bioware will adopt the IT theory(if they ever will) they wont be exactly like we know
just to clarify i dont hate the IT theory its brilliant(acavyos video is mindblowing) but now i think if bioware handle right the current ending they might surprise us


I don't think that really is a loophole, more like a reason why the ending taken at face-value is probably correct. If BW wanted it to make it really weird, they could have not told us anything. According to my understanding, there can't possibly be loopholes in IT anyawy

I don't hate IT, I think that video is very well put together, I just don't believe it :)


Well, at least you don't hate it.  That's better than he who must not be named (not GBGriffin).  Honestly, though, I don't understand why you stick around if you don't agree with it.  I'm not going to rage and swear about you staying, that's not my spead, but I would like to know why you are still here.




Don't summon him for he hears all :P

I imagine he looks at this the way I look at the JFK assassination conspiracy and the 9/11 was an inside job conspiracy and that its just interesting to read all this stuff and say "huh thats cool"

#49652
UrgedDuke

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NeoDobby wrote...

UrgedDuke wrote...

ii hope i'm on when we get to 1994 because it's my year


I'm born on this page. Except I take to long posting this, then it was the last page. Get it?


not realy... call me stupid

#49653
Dwailing

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blooregard wrote...

Dwailing wrote...

SubAstris wrote...

polor89 wrote...

SubAstris wrote...

"In other news, literalists still can't explain how Anderson getting shot by TIM raises the EMS limit required for Shepard to survive by a thousand"


The death of a close ally would have been catastrophic for Shepard (yes he has seen others he has been close to die, but Anderson is the one person who has backed him from day one). To see him die at the hands of an enemy would reduce his moral drastically.
I would like to say one more thing aswell. EMS is played fast and loose and often applied inconsistently by BW, I don't think much can be ascertained from it

Well there are many loopholes to the IT theory as well for example many wondered why the Illusive man was on the citadel actually vendetta(prothean vi)says to shep that he has already went to the citadel 
i think if bioware will adopt the IT theory(if they ever will) they wont be exactly like we know
just to clarify i dont hate the IT theory its brilliant(acavyos video is mindblowing) but now i think if bioware handle right the current ending they might surprise us


I don't think that really is a loophole, more like a reason why the ending taken at face-value is probably correct. If BW wanted it to make it really weird, they could have not told us anything. According to my understanding, there can't possibly be loopholes in IT anyawy

I don't hate IT, I think that video is very well put together, I just don't believe it :)


Well, at least you don't hate it.  That's better than he who must not be named (not GBGriffin).  Honestly, though, I don't understand why you stick around if you don't agree with it.  I'm not going to rage and swear about you staying, that's not my spead, but I would like to know why you are still here.




Don't summon him for he hears all :P

I imagine he looks at this the way I look at the JFK assassination conspiracy and the 9/11 was an inside job conspiracy and that its just interesting to read all this stuff and say "huh thats cool"


Who?  GB?  He hasn't shown up in a while, even when I've said his name repeatedly.

#49654
SubAstris

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Dwailing wrote...

SubAstris wrote...

polor89 wrote...

SubAstris wrote...

"In other news, literalists still can't explain how Anderson getting shot by TIM raises the EMS limit required for Shepard to survive by a thousand"


The death of a close ally would have been catastrophic for Shepard (yes he has seen others he has been close to die, but Anderson is the one person who has backed him from day one). To see him die at the hands of an enemy would reduce his moral drastically.
I would like to say one more thing aswell. EMS is played fast and loose and often applied inconsistently by BW, I don't think much can be ascertained from it

Well there are many loopholes to the IT theory as well for example many wondered why the Illusive man was on the citadel actually vendetta(prothean vi)says to shep that he has already went to the citadel 
i think if bioware will adopt the IT theory(if they ever will) they wont be exactly like we know
just to clarify i dont hate the IT theory its brilliant(acavyos video is mindblowing) but now i think if bioware handle right the current ending they might surprise us


I don't think that really is a loophole, more like a reason why the ending taken at face-value is probably correct. If BW wanted it to make it really weird, they could have not told us anything. According to my understanding, there can't possibly be loopholes in IT anyawy

I don't hate IT, I think that video is very well put together, I just don't believe it :)


Well, at least you don't hate it.  That's better than he who must not be named (not GBGriffin).  Honestly, though, I don't understand why you stick around if you don't agree with it.  I'm not going to rage and swear about you staying, that's not my spead, but I would like to know why you are still here.


Because I am interested in what people believe in in regards to the ending, right or wrong, and whate evidence can be used to support either interpretation

#49655
NeoDobby

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UrgedDuke wrote...

NeoDobby wrote...

UrgedDuke wrote...

ii hope i'm on when we get to 1994 because it's my year


I'm born on this page. Except I take to long posting this, then it was the last page. Get it?


not realy... call me stupid



I posted on 1986 - if I had taken to long, the post would have been on 1987. Perhaps I should have said previous page...

#49656
spotlessvoid

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SubAstris wrote...

I don't think that really is a loophole, more like a reason why the ending taken at face-value is probably correct. If BW wanted it to make it really weird, they could have not told us anything. According to my understanding, there can't possibly be loopholes in IT anyawy

I don't hate IT, I think that video is very well put together, I just don't believe it :)


Yet here you still are. Go not believe it somewhere else. So over the speculations you so arrogantly try to pass off as infallible logic. BORING!

#49657
waldstr18

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spotlessvoid, how far are you collecting my posts?

#49658
marcelo_sdk

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The Catalyst insists that synthetics will eventually kill organics if the Reapers don't stop them. But since we met Legion, the game try to show us that Geths are not bad guys and they would accept peace with organics. So, if the ends as we saw are true, why Shepard didn't argue nothing? Especially if we make peace betwen Quarians and Geths? He could destroy the childs arguments, as he does normally, but instead he just keep quiet...

Modifié par marcelo_sdk, 03 mai 2012 - 05:16 .


#49659
SubAstris

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spotlessvoid wrote...

SubAstris wrote...

I don't think that really is a loophole, more like a reason why the ending taken at face-value is probably correct. If BW wanted it to make it really weird, they could have not told us anything. According to my understanding, there can't possibly be loopholes in IT anyawy

I don't hate IT, I think that video is very well put together, I just don't believe it :)


Yet here you still are. Go not believe it somewhere else. So over the speculations you so arrogantly try to pass off as infallible logic. BORING!


A thoughtful and considered response. This is a free and open forum for discussion, if you don't like my individual views then you can debate me rationally and constructively. If not, then just ignore

#49660
SS2Dante

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SubAstris wrote...

SS2Dante wrote...

SubAstris wrote...

SS2Dante wrote...


Dream whispers, the crucible drum, TIms new powers, TIM telling you he "needs you to believe", the odd things that happen to your EMS, the bullet wound, both platforms that magically appear, Hacket magically knowing you're both alive AND on the citadel...


These are my responses, feel free to disagree
1 &2) I can't remember specific instances of these, care to provide link with timings where you think they are?
3) On the Cerberus base, there is a log that tells you that TIM has been fitted with implants.
4) Like most megalomaniacs, TIM wants you to believe because he thinks he is right.
5) I guess you are talking about Anderson dying and living, I don't really know how this could be used as evidence specifically for IT
6) By platforms that appear I guess you mean when Shep and Anderson sit down. I'm sure this is not to do with indoctrination and more to do with getting a nice scene of the two both looking at the view. Because after all, it does look nice, the same effect could not have been achieved if Anderson was flat on the floor.
7) Hackett sees the Citadel arms open. He knows that Shepard was on the team to get to the Citadel and he was their best chance. So when he opens, he assumes that Shepard is the one there.


1)Here (time linked). Whispers begin at the deep "booom" noise. They continue all the way to the end of the cutscene.
http://www.youtube.c...czhHtqgY#t=324s

2) In the link above you'll hear the drum beat the very second you first see TIM (it's like 10 seconds after where I linked).

3) Implants that let him control Anderson? 

4) The writers go out of their way to show that in ME3 TIM has lost  respect for Shepard. Odd that he needs validation when his goal is like 5 feet away and Shepard is paralysed.

5) The EMS boosts are in line with IT. In particular, if you convince TIM to fight indoctrination (cap himself) you only need 4000 EMS to "wake up". Works if he's a part of you, not so much in literal.

6) No it couldn't, but even a small animation of the platform being raised would have helped. Odd that they missed that. Also you didn't address the bullet wound?

7) But Hackett doesn't ask if Shep is there, he simply starts as if he knows. Even if he was going by who was missing he should have been calling for Anderson.


1) Ok thanks for the link, seen the video. Seems as though it was added there for atmosphere; the whispers are meant to show the effect of TIM's new powers on Shepard

2) My answer above

3) We have been shown that at the Cerberus Base, TIM is getting implants, presumably Reaper-tech, which give him new powers. This power is then demonstrated when he meets Shepard face-to-face. The question is, why put such a log in if IT is true?

4) ---
5) The EMS boosts are in line with IT in the sense that it is strange. They don't provide solid positive evidence for,  it and have already commented as to why I think putting too much emphasis on EMS might be a bad idea.
6) They could have included it, but who would want to have scene in one of the most touching moments of the entire trilogy focus on a platform being raised rather than on emotional content? Again it is an unnecessary thing for BW to do. And what about the bullet wound?
7) I think it would have been better if Hackett had said, "Is anyone there?" but they didn't. My thoughts is that BW believed it didn't really matter


Ok, a lot of this boils down to the inevitable truth behind all the debates, a lot of your answers say that Bioware simply didn't think much about what they were doing. You think this is likely, we do not. So um...yeah. Will try to avoid the ones that are like that, aside from the whispers one.

Taken literally, If the whispers are meant to show TIMS new powers/the indoctrination attempt by the Reapers through TIM then this implies a connection between the whispers and indoctrination. This implies a connection between the dreams and indoctrination, UNLESS (as I began with) you simply decide Bioware were lazy. I consider this unlikely, since it's very basic theming and audio design and they don't slip up like this anywhere else.

TIMS research is all stated to be about controlling Reapers/husks. Not humans with no  synthetic parts whatsoever.

Ok, the bullet wound. Here
http://www.youtube.c...czhHtqgY#t=468s

Shep shoots Anderson in the lower left stomach (I could go on about how Sheps reaction is very odd but anyway). 

And look. The second Anderson dies...
http://www.youtube.c...YwBsUgK4#t=518s

The camera makes a point to show us Shepard suddenly has the wound. Her hands are covered in blood. Shepard herself seems surprised. The whole framing of that shot is bizarre, and in IT is almost laughably obvious. Keep in mind also that Marauder Shields shot Shepard in the upper right shoulder (they made a specific animation to show this).

EDIT - snipped a bit and also, SubAstris, what's your take on the ending save information? The plotID thing?

Modifié par SS2Dante, 03 mai 2012 - 05:23 .


#49661
balance5050

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balance5050 wrote...

Casey Hudson -


 "As things progress in the high-level storyline, we’re constantly trying to do redirects. You think you win the war by doing one thing, and then you realize it’s something else."


"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."


"We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well. "

http://www.gameinfor...PostPageIndex=1 


Just reposting this Casey Hudson stuff, taken after the game went gold.

#49662
SS2Dante

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NeoDobby wrote...

SS2Dante wrote...

HellishFiend wrote...

SS2Dante wrote...

gunslinger_ruiz wrote...

So here's a fun fact I might have already mentioned. Figured this out thanks to a friend playing through ME3, non-import, 6000+ EMS, 100% readiness, less than 100% reputation. I had beaten the game a week prior, got the secret ending (shepard's breath), wasn't sure if you needed import or NG+ to get it, but kept telling him to pick the red ending once he got there anyway, without spoiling it for him. So he gets to the TIM confrontation and doesn't have the reputation to "paragon the ****" out of him," Anderson dies.

Because of this, his ONLY two options are Control and Synthesis, he didn't even get the destroy cutscene showing Anderson, the Destroy tube was empty on that side. I theorize that, if Anderson represents your willpower in this hallucination, and you fail to stop his outright execution you lack the necessary willpower to overcome Indoctrination, having no option to Destroy the attempt whatsoever. Whereas if you save Anderson, he dies anyway, but not by TIMs/The Reapers hand, and he's able to offer words of encouragement which gives you the boost in willpower that makes the Destroy option available.

OR

According to the choice system/mechanics you just don't have enough reputation points to have all 3 options available. My friend's playing through again with a fully imported character soon (still working on ME2) so we'll see how that goes.


Interesting. Did your friend save or destroy the collector base? And can we get the specific numbers of EMS and stuff? 

Did anyone else lose Anderson so we can compare this?


He says his friend didnt import, so he had no opportunity to choose between saving or destroying the base. 

Also, I did a run through with my main save and tried letting Anderson get shot by TIM, and I still received all 3 choices. 

My current hypothesis right now is that a playthrough with poor choices and poor "tangible" assets but with a high EMS due to multiplayer could yield this scenario. I'm planning on trying it out over the next couple of days. 


D'oh. Well spotted. Hmm the default option appears to be that the collector base is destroyed. 

...looking at the default choices...man. The default Shepard sucked. It would seem that, given that gunslinger is telling the truth (I trust ya :P) then their must be other variables effecting the final choice aside from EMS and the collector base decision? Current understanding doesn't explain the given scenario.

Perhaps the number of squadmates alive or something. Maybe Shepard needs a reason to keep fighting? Need more data!



Did he play on PC or Console? Maybe you could upload a savegame so we can analyze what choices he made and what effects they had.


Was wondering about that. How does the pc save thingy work? Don't suppose you can create new saves with the variables tweaked so we can find out the results of different ending scenarios quickly? :S

#49663
llbountyhunter

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SS2Dante wrote... 

SS2Dante wrote...

NeoDobby wrote...

SS2Dante wrote...

He says his friend didnt import, so he had no opportunity to choose between saving or destroying the base. 

Also, I did a run through with my main save and tried letting Anderson get shot by TIM, and I still received all 3 choices. 

My current hypothesis right now is that a playthrough with poor choices and poor "tangible" assets but with a high EMS due to multiplayer could yield this scenario. I'm planning on trying it out over the next couple of days. 


D'oh. Well spotted. Hmm the default option appears to be that the collector base is destroyed. 

...looking at the default choices...man. The default Shepard sucked. It would seem that, given that gunslinger is telling the truth (I trust ya :P) then their must be other variables effecting the final choice aside from EMS and the collector base decision? Current understanding doesn't explain the given scenario.

Perhaps the number of squadmates alive or something. Maybe Shepard needs a reason to keep fighting? Need more data!



Did he play on PC or Console? Maybe you could upload a savegame so we can analyze what choices he made and what effects they had.


Was wondering about that. How does the pc save thingy work? Don't suppose you can create new saves with the variables tweaked so we can find out the results of different ending scenarios quickly? :S


not sure if you can tweek it  but I found this....

http://www.masseffectsaves.com/ 

Modifié par llbountyhunter, 03 mai 2012 - 05:25 .


#49664
SS2Dante

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balance5050 wrote...

balance5050 wrote...

Casey Hudson -


 "As things progress in the high-level storyline, we’re constantly trying to do redirects. You think you win the war by doing one thing, and then you realize it’s something else."


"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."


"We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well. "

http://www.gameinfor...PostPageIndex=1 


Just reposting this Casey Hudson stuff, taken after the game went gold.


Very, very relevant. 

"getting the player to understand and feel what Commander Shepard is experiencing"
"Because interactive storytelling is still kind of new, there are neat things to try"
"let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience"
"We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well"

Modifié par SS2Dante, 03 mai 2012 - 05:35 .


#49665
Boradam

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SubAstris wrote...


1)Here (time linked). Whispers begin at the deep "booom" noise. They continue all the way to the end of the cutscene.
http://www.youtube.c...czhHtqgY#t=324s




I don't know if anybody pointed it out yet or if it's significant at all but if you pay attention right after when TIM speaks you'll hear a reaper growl in the background as the dream lines set in.

http://www.youtube.c...czhHtqgY#t=344s

EDIT: Nevermind, I just realized the growl is heard throughout the entire cutscene.

Modifié par Boradam, 03 mai 2012 - 05:38 .


#49666
Drift Avalii

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@neodobby

He doesn't believe IT :( he does agree that there's more than meets the eye to the endings, but to be honest he approached it as a casual gamer with no real investment - so that's probably why!

Plus he's one of those blokes; give him a pad and a pen and a good 48 hours to think about it and he'll find a way to agree but still make it his idea ;-)

Also, this year I was born. Somewhere toward the bottom of the page, but yeah. Whoo birthday! Thanks for the pre-emotive hug/lollipops Lexor :-D

#49667
MaximizedAction

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balance5050 wrote...

balance5050 wrote...

Casey Hudson -


 "As things progress in the high-level storyline, we’re constantly trying to do redirects. You think you win the war by doing one thing, and then you realize it’s something else."


"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."


"We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well. "

http://www.gameinfor...PostPageIndex=1 


Just reposting this Casey Hudson stuff, taken after the game went gold.


This is one of those things that only gets actually comprehensive with extra info in mind. In this case, IT.
But even with IT it still reads like PR-vagueness. It just seems to get less vague now.

Modifié par MaximizedAction, 03 mai 2012 - 05:27 .


#49668
Tirian Thorn

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llbountyhunter wrote...

 

SS2Dante wrote... 

SS2Dante wrote...

NeoDobby wrote...

SS2Dante wrote...

He says his friend didnt import, so he had no opportunity to choose between saving or destroying the base. 

Also, I did a run through with my main save and tried letting Anderson get shot by TIM, and I still received all 3 choices. 

My current hypothesis right now is that a playthrough with poor choices and poor "tangible" assets but with a high EMS due to multiplayer could yield this scenario. I'm planning on trying it out over the next couple of days. 


D'oh. Well spotted. Hmm the default option appears to be that the collector base is destroyed. 

...looking at the default choices...man. The default Shepard sucked. It would seem that, given that gunslinger is telling the truth (I trust ya :P) then their must be other variables effecting the final choice aside from EMS and the collector base decision? Current understanding doesn't explain the given scenario.

Perhaps the number of squadmates alive or something. Maybe Shepard needs a reason to keep fighting? Need more data!



Did he play on PC or Console? Maybe you could upload a savegame so we can analyze what choices he made and what effects they had.


Was wondering about that. How does the pc save thingy work? Don't suppose you can create new saves with the variables tweaked so we can find out the results of different ending scenarios quickly? :S


not sure if you can tweek it  but I found this....

http://www.masseffectsaves.com/ 



If you don't mind editing the coalesced. 

http://masseffect.wi...(Mass_Effect_3)

You can edit your war assets total. 

And do a number of other things - CHEATS

#49669
Fingertrip

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If that's not a subtle hint of Indoctrination, I don't know what rly.

Kind of makes you feel bad for the team who's getting backlash for creating, an actual artistic game.

#49670
spotlessvoid

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Here's the thing waldstr, I'm not a malicious person. You pretty much disappeared from this thread so I had no reason to continue my collection or pass my findings on to the moderators. I don't actually have any desire to see you banned. Your quotes painted a clear picture so I had hoped you either realized the reputation you have here was well earned and decided to stop, or didn't want to push your luck and possibly face the ban hammer.

Honestly, for me, a simple acknowledgment that your history on this thread constitutes trolling followed by renouncing any future plan to troll this thread would be enough to let it go.

Your decision sir

#49671
Rifneno

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Tirian Thorn wrote...

Rosewind wrote...

Anyone else think that Dr Chakwas and Admiral Hackett would make a good pair.....


Why because they're both old and white? **Sarcasm**


Because her name is an anagram for "hacksaw" and his face looks like he's made out with many types of saws.

#49672
Vahilor

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spotlessvoid wrote...

Here's the thing waldstr, I'm not a malicious person. You pretty much disappeared from this thread so I had no reason to continue my collection or pass my findings on to the moderators. I don't actually have any desire to see you banned. Your quotes painted a clear picture so I had hoped you either realized the reputation you have here was well earned and decided to stop, or didn't want to push your luck and possibly face the ban hammer.

Honestly, for me, a simple acknowledgment that your history on this thread constitutes trolling followed by renouncing any future plan to troll this thread would be enough to let it go.

Your decision sir


It's not worth the effort anyway... cause you will not change him anyway and I suggest you can do better stuff with your time =)

#49673
EpyonX3

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Tirian Thorn wrote...

llbountyhunter wrote...

 

SS2Dante wrote... 

SS2Dante wrote...

NeoDobby wrote...

SS2Dante wrote...

He says his friend didnt import, so he had no opportunity to choose between saving or destroying the base. 

Also, I did a run through with my main save and tried letting Anderson get shot by TIM, and I still received all 3 choices. 

My current hypothesis right now is that a playthrough with poor choices and poor "tangible" assets but with a high EMS due to multiplayer could yield this scenario. I'm planning on trying it out over the next couple of days. 


D'oh. Well spotted. Hmm the default option appears to be that the collector base is destroyed. 

...looking at the default choices...man. The default Shepard sucked. It would seem that, given that gunslinger is telling the truth (I trust ya :P) then their must be other variables effecting the final choice aside from EMS and the collector base decision? Current understanding doesn't explain the given scenario.

Perhaps the number of squadmates alive or something. Maybe Shepard needs a reason to keep fighting? Need more data!



Did he play on PC or Console? Maybe you could upload a savegame so we can analyze what choices he made and what effects they had.


Was wondering about that. How does the pc save thingy work? Don't suppose you can create new saves with the variables tweaked so we can find out the results of different ending scenarios quickly? :S


not sure if you can tweek it  but I found this....

http://www.masseffectsaves.com/ 



If you don't mind editing the coalesced. 

http://masseffect.wi...(Mass_Effect_3)

You can edit your war assets total. 

And do a number of other things - CHEATS






War Assets can be directly manipulated with Gibbed's(Spelling?) Save editor. You can make any asset you want any value.

#49674
SS2Dante

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Boradam wrote...

SubAstris wrote...


1)Here (time linked). Whispers begin at the deep "booom" noise. They continue all the way to the end of the cutscene.
http://www.youtube.c...czhHtqgY#t=324s




I don't know if anybody pointed it out yet or if it's significant at all but if you pay attention right after when TIM speaks you'll hear a reaper growl in the background as the dream lines set in.

http://www.youtube.c...czhHtqgY#t=344s

EDIT: Nevermind, I just realized the growl is heard throughout the entire cutscene.


Yeah, the growls are there to reinforce that it's an indoctrination attempt (in both the literal and IT view)

#49675
balance5050

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MaximizedAction wrote...

balance5050 wrote...

balance5050 wrote...

Casey Hudson -


 "As things progress in the high-level storyline, we’re constantly trying to do redirects. You think you win the war by doing one thing, and then you realize it’s something else."


"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters."


"We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well. "

http://www.gameinfor...PostPageIndex=1 


Just reposting this Casey Hudson stuff, taken after the game went gold.


This is one of those things that only gets actually comprehensive with extra info in mind. In this case, IT.
But even with IT it still reads like PR-vagueness. It just seems to get less vague now.


Don't forget that this was taken in January so the fan backlash hasn't happened yet. He's not a PR guy persei so he genuinly is talking about the game right here. Don't forget that he is allegedly one of the two men that knew about the ending from the get-go.

Modifié par balance5050, 03 mai 2012 - 05:44 .