SubAstris wrote...
SS2Dante wrote...
Ok, a lot of this boils down to the inevitable truth behind all the debates, a lot of your answers say that Bioware simply didn't think much about what they were doing. You think this is likely, we do not. So um...yeah. Will try to avoid the ones that are like that, aside from the whispers one.
Taken literally, If the whispers are meant to show TIMS new powers/the indoctrination attempt by the Reapers through TIM then this implies a connection between the whispers and indoctrination. This implies a connection between the dreams and indoctrination, UNLESS (as I began with) you simply decide Bioware were lazy. I consider this unlikely, since it's very basic theming and audio design and they don't slip up like this anywhere else.
TIMS research is all stated to be about controlling Reapers/husks. Not humans with no synthetic parts whatsoever.
Ok, the bullet wound. Here
http://www.youtube.c...czhHtqgY#t=468s
Shep shoots Anderson in the lower left stomach (I could go on about how Sheps reaction is very odd but anyway).
And look. The second Anderson dies...
http://www.youtube.c...YwBsUgK4#t=518s
The camera makes a point to show us Shepard suddenly has the wound. Her hands are covered in blood. Shepard herself seems surprised. The whole framing of that shot is bizarre, and in IT is almost laughably obvious. Keep in mind also that Marauder Shields shot Shepard in the upper right shoulder (they made a specific animation to show this).
EDIT - snipped a bit and also, SubAstris, what's your take on the ending save information? The plotID thing?
Well I believe that IT holds BW to unbelievable levels of infalliabilty when it comes to plot which they haven't exactly shown before, esp with ME2. Yes, their characters are great, but the plot itself really came off the wheels after ME1 IMO. Most of the alternative answers for evidence put forward IT is very plausible because they take into account, much more than IT does, how games are actually designed and the limits on developers. Also, I have this impression that some IT theorists actually believe that everyone who disagrees with them only replies with saying "BW are lazy". I don't doubt they sometimes took the easier option (which is what all developers in all games do, in fact, all professionals in all professions do as well) but others can be attributed to coincidence, misinterpretation, and outright falsities and genuine mistakes etc
I believe that something like that was deliberate, the whispers were intentionally linked to TIM gaining power over Shepard using Reaper tech. Reaper tech is often associated with whispers and so it comes off as unsurprising.
True, however TIM has been studying indoc, he has implants for what purpose it is not explicitly stated, we have to go to the end to find out.
I have tried to manipulate the video to see any blood coming from one spot or the other, but can't find any. It is far from clear where the bullet actually hits. A case could be made either way. IMO it seems more logical that it hits his right- side because Anderson leans into that after being shot (you don't lean against your weaker side). But regardless, there is a 50-50 of it being hit either side, so it is far from conclusive.
When Anderson dies, if he is part of Shepard, why doesn't he himself get hurt aswell?
I know they did, but it is logical to assume that from Harbinger's beam he is hurt. He seems to be holding his left side the whole way through the entire final mission, so there's no wonder why there is a wound. Furthermore, the specific shot reminds us of Shepard's severe injuries, which become important a few seconds later when he passes out in front of the console; he is losing a lot of blood.
I'm not sure what you are getting at with your final point, "save information"?
Ok, again leaving out as much of the parts that will go circular as I can-
Anderson clutches his left side after being shot, not his right (it's OUR right, his left. Ooh deja vu, I had this exact same conversation with someone before

)
Anderson always dies in this cutscene and Shepard always recieves the wound that (s)he inflicted on her/himself, so you do get hurt. Unless you mean TIM shooting Anderson? Since the TIM part of yourself is out of your control when it shoots Anderson you aren't culpable. Of course this is symbolic justification and admittedly up for debate.
The save information.Here, this is the post as quoted on parabolees blog
"
I was looking through some save game editing plot flags and noticed that the line for End001 (Destroy) is different than End002 and End003. Destroy Sets 3 PlotIDs for the future.Not only do Synth and Control not set 3Ids. They do not even set 1.End001,
PlotIDSet=(20894,19290,19286),
PlotIDClear=(),
PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
PlotCond=())
End002,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10202,V=21)),
PlotCond=())
End003,
PlotIDSet=(),
PlotIDClear=(),
PlotInts=((ID=10203,V=22)),
PlotCond=())
I don't understand exactly how the game engine uses these PlotIDs, but from a layman’s point of view it looks like it's either;
Pick destroy, and have a future, or Synth/Control and not have a future.
Bioware does not even bother to track which one you picked if it wasn't destroy.
As far as they are concerned synthesis & control are the same thing. = Indoctrinated. "
I did a check on what plotID's are and they are markers for decisions you made (things like "KaidenAlive" etc). Flags that say what you have and have not done. So why oh why would they set two new markers that say you picked "Destroy" if this was the end of the game?
(here's a list of all the plotID's)
http://pastebin.com/zv8mxcxs DIT - may have misunderstood your point about Anderson leaning. It'd argue that the side he clutches is far more likely to be the side he was shot on but ok.
Modifié par SS2Dante, 03 mai 2012 - 06:31 .