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Was the ending a hallucination? - Indoctrination Theory


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#50426
Arian Dynas

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gunslinger_ruiz wrote...

pirate1802 wrote...

spotlessvoid wrote...

pirate1802 wrote...

The Phoenix class can be a Prothean, Javik rose "from ashes" afterall.

They can just say more life pods were found


Coming to think of it, the Salarians could clone kakliosaurs from a fossilized skull, they can't clone Protheans from a living specimen?


Kakliosaur DNA is very malleable (easy to manipulate). Prothean DNA consists of a quad-strand dna structure (I don't know that means exactly but it sounds complicated) that is probably very hard to clone let alone manipulate.


Put it this way.

Human DNA is made up of a double helix, two strands.

Now double that.

See the difficulty?

Salient Archer wrote...

@gunslinger_ruiz @pirate1802

Damn, That kind of sucks, because if Arrival was considered canonical regardless of owning or playing the DLC than the Indoctrination Theory would be irrefutable.

 

The Arrival IS canonical, regardless. Simply put, ignore the n00b explanations, they don't make sense even internally. More than likely they only cut out Arrival because it being made at the same time and they still wanted people to buy it.

As far as Bioware is concerned, the actual Shepard who makes sense did The Arrival. They write the overarching plot from that, hence why the n00b explanations suck, because they're tacked on excuses. And to be honest, I have no problem with that. Just encourages em to go play the damn games.

#50427
Salient Archer

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blooregard wrote...

Salient Archer wrote...

@gunslinger_ruiz @pirate1802

Damn, That kind of sucks, because if Arrival was considered canonical regardless of owning or playing the DLC than the Indoctrination Theory would be irrefutable.



Click the link in my sig you'll see there's alot of instances where Shepard has the chance to become indoctrinated. Arrival is just icing on the pile of icing on the cake.



EDIT: clicked wrong thing either scroll down the page some or click thishttp://social.biowar...3/2016#11856640


Man, That is one very comprehensive looking list; Although I was aware of most of them, I hadn’t realized the rabbit hole ran that deeply.

I guess I just felt that Object Rho made it so damn obvious. 

At least the Reaper IFF mission is unavoidable and always cannon and because it set a good six or more months before ME3 it's a good origin point for a long drawn out indoctrination.

Modifié par Salient Archer, 04 mai 2012 - 06:24 .


#50428
Destructorlio

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Is there any way to figure out what the whispers are saying in this scene:

http://www.youtube.c...czhHtqgY#t=324s

Can we access the audio files those are being drawn from inside the game's architecture, so we can hear the voices more isolated?

#50429
blooregard

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Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.

#50430
Salient Archer

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@Arian Dynas: Excellent point as I could imagine those scenes affected, would play out as if something was missing, Kind of like phantom limbs.

#50431
Salient Archer

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@Arian Dynas: Excellent point as I could imagine those scenes affected, would play out as if something was missing, Kind of like phantom limbs.

EDIT: sorry for double post.
EDIT: and strangely placed commas, mid, sentence.

Modifié par Salient Archer, 04 mai 2012 - 06:31 .


#50432
Destructorlio

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blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


Really? It seems a pretty solid clue, to me- why would they put them there if they didn't want them showing up reflected in the ground?

#50433
balance5050

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blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.

#50434
blooregard

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Destructorlio wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


Really? It seems a pretty solid clue, to me- why would they put them there if they didn't want them showing up reflected in the ground?



I've seen the non cube map version the trees are damn near impossible to see (to me anyway) I think something like that can be passed off as a mistake on the dev's part.

#50435
blooregard

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balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.

Modifié par blooregard, 04 mai 2012 - 06:50 .


#50436
plfranke

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So I was thinking about Cerberus being indoctrinated. Others have brought up that it's strange Shepard asks the troops at the end "Why is Cerberus doing this?". On top of that I just realized that when the Atlas lands, the troop inside says "Krogan acquired". He doesn't say target in sight or something like that. It's as if Cerberus was trying to capture her, not kill her. Then there's the Reapers attacking Sanctuary. The only evidence we have is the stupid Prothean VI. He leads on that he's about to cooperate but thens shuts down. I find it very strange that he would head for the hills when Kai Leng showed up but he wasn't concerned about the hundreds of Reaper forces in the area or the Reapers themselves for that matter. When attacking Cerberus Hq when Shepard asks what the catalyst is, the VI responds, "Security protocols have been overriden, I will comply." This implies he wouldn't have assisted you had the security protocols not been overriden. So why was he leading up to it on Thessia right before Kai Leng got there?

#50437
balance5050

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blooregard wrote...

balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.


Why were the trees there in the first place though? What was the "original plan"? Seems like a clue either way to me.

#50438
blooregard

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balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.


Why were the trees there in the first place though? What was the "original plan"? Seems like a clue either way to me.



Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.

#50439
Sammuthegreat

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Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


This is the best summary document I know of. I'm not sure it mentions the trees either.

#50440
balance5050

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blooregard wrote...

balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.


Why were the trees there in the first place though? What was the "original plan"? Seems like a clue either way to me.



Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 

#50441
blooregard

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Sammuthegreat wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


This is the best summary document I know of. I'm not sure it mentions the trees either.



This looks like a good one too thanks for the link.

#50442
plfranke

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balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.


Why were the trees there in the first place though? What was the "original plan"? Seems like a clue either way to me.



Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 

What about if you didn't have synthesis as an option?

#50443
blooregard

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balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.


Why were the trees there in the first place though? What was the "original plan"? Seems like a clue either way to me.



Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 





Oooh thank you The thing is that these textures I don't think are used anywhere else in the game except in the ending right? if they're called Dream_Foilage then thats something pretty big right?


Again I added it since everyone seems to be behind it  but I still think the tree reflections are just the remnents of something bioware was trying for and decided to change it at the last minute.

Modifié par blooregard, 04 mai 2012 - 07:16 .


#50444
balance5050

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plfranke wrote...

balance5050 wrote...

Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 

What about if you didn't have synthesis as an option?


All the choices still have the full foliage trees, I'm pretty sure they're there to get you to trust the Catalyst.

You struggle to save the kid/catalyst in your dreams - there's dead trees everywhere.

You actually can (kinda) save the kid/catalyst - there's living trees everywhere.

Modifié par balance5050, 04 mai 2012 - 07:15 .


#50445
plfranke

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balance5050 wrote...

plfranke wrote...

balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

balance5050 wrote...

blooregard wrote...

Destructorlio wrote...

I know there is a google doc where people try to summarize all of the evidence for IT, but it seems scattershot and out of date (doesn't include the cubemap, etc). Is there a central location for all IT knowledge? With 2000+ pages to wade through, God love this thread, it can seem cumbersome. Blooregard's post was good because it was sort of a summary for the latest information (although again does not mentioned the cubemap/reflections, which is pretty strong in-game evidence). Is there any value in maintaining a summary along these lines?


Added cube maps though IMO thats just lazyness/forgetfullness on bioware's part.


The cube map is just a low res picture of whats already there, the trees look added in so it wouldn't be surprising that Bioware had two versions; a before and after.

So it seems that adding a cubemap with NOTHING on it would be the easy route. Seems to me that this is a subtle clue.




Its possible that Bioware originally intended to have the trees there but decided it didn't fit in and removed them but due to time constraints didn't remove the reflections 


Figures the one time I don't think I'll double post I do it anyway so sorry for double post.


Why were the trees there in the first place though? What was the "original plan"? Seems like a clue either way to me.



Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 

What about if you didn't have synthesis as an option?


All the choices still have the full foliage trees, I'm pretty sure they're there to get you to trust the Catalyst.

You struggle to save the kid/catalyst in your dreams - there's dead trees everywhere.

You actually can (kinda) save the kid/catalyst - there's living trees everywhere.

I don't know, what if you destroyed the collector base and have a terrible ems. Then you have no choice but to destroy him. It doesn't really matter at that point whether you trust him or not.

#50446
DirtyPhoenix

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Arian Dynas wrote...

gunslinger_ruiz wrote...

@Salient Archer
Yes, if your Shepard doesn't do the Arrival mission, Hackett sends in a team of Alliance Commandos. They all die but succeed in launching the asteroid.


So yeah, basically the default Shepard is a douche who refused to help out both Hackett and Liara, got a bunch of people killed, didn't bother trying to achive the loyalty of anyone in his squad, and cowardly refused to save the Citadel Council.

Yeah Default ME3 Shepard sucks.


I was playing the default ME3 shepard the other day and I'd have been pissed if he didn't suck. I mean thats the point, those who follow the game since the beginning get more out of it, while those who start at the end are stuck with sucky choices. I enjoyed the deault shep though because i wanted to see the "other" side. :P

#50447
balance5050

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plfranke wrote...

I don't know, what if you destroyed the collector base and have a terrible ems. Then you have no choice but to destroy him. It doesn't really matter at that point whether you trust him or not.


And at that point it really wouldn't matter if you trust him, your ems is so low that he doesn't have a reason to convince you to throw yourself into a lazer.

#50448
blooregard

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Damn its like 3:30 here I think I'll be hitting the hay


good night folks

#50449
plfranke

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balance5050 wrote...

plfranke wrote...

I don't know, what if you destroyed the collector base and have a terrible ems. Then you have no choice but to destroy him. It doesn't really matter at that point whether you trust him or not.


And at that point it really wouldn't matter if you trust him, your ems is so low that he doesn't have a reason to convince you to throw yourself into a lazer.

That was my point. If the living trees aren't a symbol of a chance to save the kid why are they there. Now if they're only in a specific part, like near the control panel or near the synthesis beam that changes everything. Because, in theory, if you don't have those options you shouldn't go over there and would therefore not have any reason to see them. Where exactly are the living trees?

#50450
Domanese

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Is it just me or is the arrival ending showing the same damn hue as the times when you fade to white from your dreams? At 1:05 I think I see a match.

http://www.youtube.c...tgUk_AEC0#t=61s