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Was the ending a hallucination? - Indoctrination Theory


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#50576
MegumiAzusa

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SS2Dante wrote...

balance5050 wrote...

blooregard wrote...

Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 

Well heeeeelllooooo. Has this actually been confirmed? Because, ah...pretty strong evidence right there. Unless you have another dream at some point in the series involving this foliage?

That is the foliage on the planet where the Normandy crashes. Calling it dream... can only mean the Normandy scene isn't real.

Modifié par MegumiAzusa, 04 mai 2012 - 12:56 .


#50577
Bm Fahrtz

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MegumiAzusa wrote...

Raistlin Majare 1992 wrote...

Could you give a video or screenshot of that please?

He is talking about that:
Posted Image
you can even fall through at some point.


I dont see any mirrors

#50578
SS2Dante

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gunslinger_ruiz wrote...

plfranke wrote...

I'm intrigued now. Can anyone say whether if you have just enough ems to get the synthesis option, and you let TIM shoot Anderson, you're still able to get the synthesis option?


A friend of mine was able to get ONLY the Control and Synthesis options with his ending, I'm goign to get him to take screenshots since I hadn't heard of that happening before. From what I recall he had EMS well over 5000, about 97% readiness rating, slightly less than max Reputation and that was NOT enough to stop The Illusive Man from executed Anderson. He says he was able to walk up the Destroy ramp but it was emtpy. I'm waiting on screenshots, will post them soon as possible if he can recreate this ending.


Is it possible for you to upload this save? That way we can check it more carefully to see what could have caused this.

#50579
estebanus

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Rifneno wrote...

estebanus wrote...

Thes "unwothy ones" would not be alive today, if you would have listened to Vigil. He say that the reapsrs left behind their indoctrinated servants, but these would eventually die because they wouldn't be able to feed themselves because they were pretty much braindead.


I forgot Vigil was all-knowing. Except the parts he says he doesn't know jack about. Oh, why don't we see Inusannon? How about the twenty thousand species before that? You think Protheans were the first, last, and only species that for completely unknown reasons they couldn't make a Reaper out of? That makes perfect sense. I wonder how the Collectors existed at all since the all-knowing Vigil claims the only thing left were indoctrinated slaves that froze to death.

If I had listened to Vigil... Jesus.

Edit: I'm taking a break from the forum.  Might be back tomorrow, a week, not at all, don't know.  Need to cool off though.  Not that it matters, I doubt anybody read more than three sentences anyway.  I'm pretty much just wasting bandwidth by typing more than 50 letters.



Your condescending attitude is starting to be annoying.

I adimit, I may have worded my "if you would have listened to vigil" sentence wrong, but that is NO reason to jump at me like that!

Also, just because people disagree with your post doesn't mean that they haven't read it, ok?

#50580
MegumiAzusa

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Bm Fahrtz wrote...

MegumiAzusa wrote...

Raistlin Majare 1992 wrote...

Could you give a video or screenshot of that please?

He is talking about that:
Posted Image
you can even fall through at some point.


I dont see any mirrors

They're not literally mirrors, under the beam in the middle of the screen you can see some repeating, that is caused by that effect as nothing new is drawn over the old frame.

#50581
EpyonX3

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SS2Dante wrote...

balance5050 wrote...

blooregard wrote...

Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 


Well heeeeelllooooo. Has this actually been confirmed? Because, ah...pretty strong evidence right there. Unless you have another dream at some point in the series involving this foliage?


This is End003. These textures are for the planet scene at the end. They are not a part of the levels on the Citadel.


EDIT: Oh I see. Didn't notice that before. Let's dig deeper.

Modifié par EpyonX3, 04 mai 2012 - 01:03 .


#50582
EpyonX3

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MegumiAzusa wrote...

Bm Fahrtz wrote...

MegumiAzusa wrote...

Raistlin Majare 1992 wrote...

Could you give a video or screenshot of that please?

He is talking about that:
Posted Image
you can even fall through at some point.


I dont see any mirrors

They're not literally mirrors, under the beam in the middle of the screen you can see some repeating, that is caused by that effect as nothing new is drawn over the old frame.


Yes I see that a lot when in flycam. There's nothing odd aout it. Just the effect of no texture being loaded in that part of the screen.

#50583
MadRabbit999

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Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)

#50584
Drift Avalii

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That foliage looks like it's from the mysterious Normandy crash, as MegumiAzusa said - it being referred to as 'dream foliage' gives me the happies.

Also, I'm not on the list yet :-( I shall endeavour to make better contributions!

#50585
MadRabbit999

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EpyonX3 wrote...

MegumiAzusa wrote...

Bm Fahrtz wrote...

MegumiAzusa wrote...

Raistlin Majare 1992 wrote...

Could you give a video or screenshot of that please?

He is talking about that:
Posted Image
you can even fall through at some point.


I dont see any mirrors

They're not literally mirrors, under the beam in the middle of the screen you can see some repeating, that is caused by that effect as nothing new is drawn over the old frame.


Yes I see that a lot when in flycam. There's nothing odd aout it. Just the effect of no texture being loaded in that part of the screen.


No, you are confusing with Z fighting, that occurs when 2 polys overlap one another in a real-time rendering scene.... What I am talking here is different... lack of geometry is when there are no 3D object between the camera fro mwhere the player is watching and the infinite 3D space.

What I am talking about can only be explained in a moving image with clarity

Modifié par MadRabbit999, 04 mai 2012 - 01:05 .


#50586
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

balance5050 wrote...

blooregard wrote...

Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 


Well heeeeelllooooo. Has this actually been confirmed? Because, ah...pretty strong evidence right there. Unless you have another dream at some point in the series involving this foliage?


This is End003. These textures are for the planet scene at the end. They are not a part of the levels on the Citadel.


EDIT: Oh I see. Didn't notice that before. Let's dig deeper.


 I know, Epyon. I just mean that this seems to suggest rather strongly that the normandy scene is a dream. Unless of course someone can give me another dream that these assets have been reused from ("Bioware was lazy")?

EDIT: ah cool :P

Modifié par SS2Dante, 04 mai 2012 - 01:05 .


#50587
EpyonX3

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MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.

#50588
SS2Dante

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MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Probable you already know this, but just in case: when you go to load your game if you go to the load last mission bit or whatever it's called it loads up just after you were hit by Harbingers beam. Convenient way to skip the whole London mission.

#50589
EpyonX3

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MadRabbit999 wrote...

EpyonX3 wrote...

MegumiAzusa wrote...

Bm Fahrtz wrote...

MegumiAzusa wrote...

Raistlin Majare 1992 wrote...

Could you give a video or screenshot of that please?

He is talking about that:
Posted Image
you can even fall through at some point.


I dont see any mirrors

They're not literally mirrors, under the beam in the middle of the screen you can see some repeating, that is caused by that effect as nothing new is drawn over the old frame.


Yes I see that a lot when in flycam. There's nothing odd aout it. Just the effect of no texture being loaded in that part of the screen.


No, you are confusing with Z fighting, that occurs when 2 polys overlap one another in a real-time rendering scene.... What I am talking here is different... lack of geometry is when there are no 3D object between the camera fro mwhere the player is watching and the infinite 3D space.

What I am talking about can only be explained in a moving image with clarity


Ok I'll take your word for it since I'm not an expert at this stuff.

#50590
MadRabbit999

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EpyonX3 wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.


I cannot see it in that video, but my point being.. the final scene is incredibly rushed... a wrongly placed reflection map is very minimal at this point...

#50591
EpyonX3

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

balance5050 wrote...

blooregard wrote...

Idk why they wanted the tree their in the first place but if this is a clue then what is it a clue of?

ALSO I remember a thread here a month ago or something where somebody went diving into the game files and found that the foilage on Gilligan's Planet was marked in the files as Dream_something_something.something. if anyone can confirm that and/or find that thread again they'll receave brownier points.


Dead trees in dreams where you're feeling guilt, living tree's during the end when the kid wants you to choose synthesis.

Foliage game files:

http://i.imgur.com/1PpZ2.png 


Well heeeeelllooooo. Has this actually been confirmed? Because, ah...pretty strong evidence right there. Unless you have another dream at some point in the series involving this foliage?


This is End003. These textures are for the planet scene at the end. They are not a part of the levels on the Citadel.


EDIT: Oh I see. Didn't notice that before. Let's dig deeper.


 I know, Epyon. I just mean that this seems to suggest rather strongly that the normandy scene is a dream. Unless of course someone can give me another dream that these assets have been reused from ("Bioware was lazy")?

EDIT: ah cool :P


The texture files is a reused asset at least. It appears in the dream sequences prior.

Posted Image

#50592
EpyonX3

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MadRabbit999 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.


I cannot see it in that video, but my point being.. the final scene is incredibly rushed... a wrongly placed reflection map is very minimal at this point...


It does feel a bit rushed to me. My position is that they ran out of time trying to redo a leaked ending.

#50593
MegumiAzusa

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SS2Dante wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Probable you already know this, but just in case: when you go to load your game if you go to the load last mission bit or whatever it's called it loads up just after you were hit by Harbingers beam. Convenient way to skip the whole London mission.

I saved 3 autosaves: the run to the conduit, before TIM, and where you can choose the ending:
http://thundermods.n...ith/ME3/ME3.zip
very handy to check each part, just drop the autosave in the save folder and load it.

#50594
MegumiAzusa

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MadRabbit999 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.


I cannot see it in that video, but my point being.. the final scene is incredibly rushed... a wrongly placed reflection map is very minimal at this point...

It is not wrongly placed, just look at it for once.
Posted Image
As you can see it even has 3 different version where the middle one is the current.

Modifié par MegumiAzusa, 04 mai 2012 - 01:22 .


#50595
polor89

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EpyonX3 wrote...

MadRabbit999 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.


I cannot see it in that video, but my point being.. the final scene is incredibly rushed... a wrongly placed reflection map is very minimal at this point...


It does feel a bit rushed to me. My position is that they ran out of time trying to redo a leaked ending.

i dont think its rushed or run out of time they actually postponed the game from december to march and they still disappointed us

#50596
EpyonX3

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polor89 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.


I cannot see it in that video, but my point being.. the final scene is incredibly rushed... a wrongly placed reflection map is very minimal at this point...


It does feel a bit rushed to me. My position is that they ran out of time trying to redo a leaked ending.

i dont think its rushed or run out of time they actually postponed the game from december to march and they still disappointed us


Well according to EA they postponed it to tweak the game so that it's more appealing to a broader audience. That sudden change in direction so late in the dev cycle could have pushed other things back and they were forced to not include things like those deleted scenes showing your crew surviving or dying, or Javik.

#50597
paxxton

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EpyonX3 wrote...

polor89 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

EpyonX3 wrote...

MadRabbit999 wrote...

Raistlin Majare 1992 wrote...


Could you give a video or screenshot of that please?



Sorry I do not have a Yutube account and I am all the way back to TIM base without a save game before game end :(

But it is incredibly simple:

Finish your conversation with the Catalyst

Look at the 3 choices fro mthat position

Trun 180 so that you see the compelte opposite

Walk all the way until you hit an invisible wall

Pan your camera around and you will immediately see it (If I am not mistaken is the bottom portion more noticable)



Check this video at 2:45



It does it because there's not texture loaded in that region of the level. It does this everywhere in the game.


I cannot see it in that video, but my point being.. the final scene is incredibly rushed... a wrongly placed reflection map is very minimal at this point...


It does feel a bit rushed to me. My position is that they ran out of time trying to redo a leaked ending.

i dont think its rushed or run out of time they actually postponed the game from december to march and they still disappointed us


Well according to EA they postponed it to tweak the game so that it's more appealing to a broader audience. That sudden change in direction so late in the dev cycle could have pushed other things back and they were forced to not include things like those deleted scenes showing your crew surviving or dying, or Javik.


So what I understand from this YouTube video is that it is now possible to survive a thermonuclear-level explosion being in the center of impact. Unless the Shepard's breath scene is just an Easter Egg.

Modifié par paxxton, 04 mai 2012 - 01:36 .


#50598
blooregard

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Anything new and exciting?

#50599
Tirian Thorn

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blooregard wrote...

Anything new and exciting?



Not new, but this is ALWAYS exciting.

Posted Image

Modifié par Tirian Thorn, 04 mai 2012 - 01:52 .


#50600
blooregard

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Tirian Thorn wrote...

blooregard wrote...

Anything new and exciting?



Not new, but this is ALWAYS exciting.

Posted Image




I don't believe you or your picture remove your lies from my computer it makes  me sad knowing I don't have that :crying: