SubAstris wrote...
Tirian Thorn wrote...
SubAstris wrote...
estebanus wrote...
dreamgazer wrote...
I have a curious question which may get things somewhat back on track:
One of the big arguments I've heard against the theory being incorrect is that people simply don't consider BioWare clever or intelligent enough to implement all these clues and execute something this surreal. However, I'm actually playing Dragon Age: Origins again, and I'm kind of mesmerized at how intricate and well-thought the components of The Fade are -- a partitioned-from-reality, surreal, metaphorical playground -- and how they tie into the story proper. I'm especially talking about the big sequence in the Circle of Magi involving the deeply-layered labyrinth of nightmares that the characters have to navigate.
Question being: Though it involves two writing houses, both Mass Effect and Dragon Age come out of the same creative wheelhouse and involve similar creative channels. Therefore, do you consider The Fade to be viable-enough as a counterpoint to that argument?
I also don't get it with this whole "Bioware isn't smart enough" stuff.
What about KOTOR? Did anyone ever see that plot twist coming? Did anyone actually see the evidence that came before as actual evidence? No, they didn't, because all the evidence that alludes to you being Revan is so subtle, yet it makes so much sense at the same time after the big reveal!
Also, KOTOR was directed by Casey Hudson, who as we all know came up with the Mass Effect series, so no one should say that he's just incompetent!
Admittedly, from memory, it actually said that you were Revan at the end, slightly different
Yes, it is a plot twist, but IDT would be a much larger one.
Using KOTOR as an example shows that Bioware has made plot twists before and has produced incredible games that have been highly regarded. To me, this shows that they are not incompetant bumbling baboons.
And therefore more prone to mistakes, and more unlikely that a developer would dare to do such a thing. I'm not saying they are baboons they just messed up the ending, that's all, the plot from ME2 has not been the most coherent
How is a developer that has made several quality games MORE likely to make a major mistake? Hubris maybe?
And yes, I am keeping mind Everquest vs. Everquest 2.




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