byne wrote...
You already have a baby krogan!
But I want little bebe Krogan like this, not fully grown one!
Modifié par jkthunder, 06 mai 2012 - 12:14 .
IronSabbath88 wrote...
byne wrote...
IronSabbath88 wrote...
Well hold on, if we can assume everyone on Peak 15 was indoctrinated, what about that Elcor that's there that can sell you things?
When did everyone on Peak 15 get indoctrinated?
I thought it was quite obvious. If you go deal with the Rachni before Benezia, when you get back upstairs everyone turns on you and that security guy claims Benezia told them to stop you.
lex0r11 wrote...
Simon_Says wrote...
SO MANY BABBIES.
jkthunder wrote...
Actually, now that I think about it - it seems perfectly plausible that Krogan and perhaps any species deemed inferior would be subject to indoctrination. When Saren had plans to cure the genophage to build a Krogan army, did he think they would be controlled so easily just because he cured them. That's not the Krogan way!
Modifié par Simon_Says, 06 mai 2012 - 12:15 .
Dwailing wrote...
byne wrote...
IronSabbath88 wrote...
Well hold on, if we can assume everyone on Peak 15 was indoctrinated, what about that Elcor that's there that can sell you things?
When did everyone on Peak 15 get indoctrinated?
Beats me. These guys must have some secret information of which we are unaware.
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Simon_Says wrote...
Now that I'm thinking. Remember Korlus? All those tank-bred krogan. Taught with 'neural imprinting' tech, whatever that is.
Some of the tech was provided by the collectors. Reapertech. And an indoctrinted asari was working on developing it...
Grunt's... indoctrinated?
jkthunder wrote...
Simon_Says wrote...
Now that I'm thinking. Remember Korlus? All those tank-bred krogan. Taught with 'neural imprinting' tech, whatever that is.
Some of the tech was provided by the collectors. Reapertech. And an indoctrinted asari was working on developing it...
Grunt's... indoctrinated?
Could be! At least he is implanted with the means to be. Sleeper agent?
jkthunder wrote...
Simon_Says wrote...
Now that I'm thinking. Remember Korlus? All those tank-bred krogan. Taught with 'neural imprinting' tech, whatever that is.
Some of the tech was provided by the collectors. Reapertech. And an indoctrinted asari was working on developing it...
Grunt's... indoctrinated?
Could be! At least he is implanted with the means to be. Sleeper agent?
lex0r11 wrote...
Man, I feel like a total n00b here. Only played each of the games like 3-4 times.
*drowns himself in shame*
byne wrote...
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Weird, I've beaten the game like 30 times and never once been able to go to the hotlabs first.
The only time the guards ever turn on me is when I hack the door to their back rooms to get to Benezia instead of getting the pass from the doctor.
gunslinger_ruiz wrote...
jkthunder wrote...
Simon_Says wrote...
Now that I'm thinking. Remember Korlus? All those tank-bred krogan. Taught with 'neural imprinting' tech, whatever that is.
Some of the tech was provided by the collectors. Reapertech. And an indoctrinted asari was working on developing it...
Grunt's... indoctrinated?
Could be! At least he is implanted with the means to be. Sleeper agent?
The more we talk about this paticular subject the more it seems possible for Everyone in your squad and crew to be indoctrinated on some level. Is it possible that if Indoctrination Theory you'll have to confront each one of them, each of them potentially struggling against their own indoctrination attempts? That'd be some tough dialogue to go through if you don't have enough reputation.
ZerebusPrime wrote...
byne wrote...
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Weird, I've beaten the game like 30 times and never once been able to go to the hotlabs first.
The only time the guards ever turn on me is when I hack the door to their back rooms to get to Benezia instead of getting the pass from the doctor.
When you first talk to the leader of the security forces, he gives you the keys to the Hotlabs. After talking to him for a bit, he looks around and whispers to you that he won't send any of his men down there because it's too dangerous. That's about as close to a warning that you shouldn't go down there first as you'll get. I actually got the impression that the security commander wanted to help Shepard end this mess but had his hands tied with Benezia watching his every move (he also says that the control rooms in the back can monitor the whole facility, IIRC, which was as close to a hint that that's where you need to go first as you'll get).
Hu? From the dialogue in that section it even seems it is planned you go to the hotlabs first.byne wrote...
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Weird, I've beaten the game like 30 times and never once been able to go to the hotlabs first.
The only time the guards ever turn on me is when I hack the door to their back rooms to get to Benezia instead of getting the pass from the doctor.
MegumiAzusa wrote...
Hu? From the dialogue in that section it even seems it is planned you go to the hotlabs first.byne wrote...
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Weird, I've beaten the game like 30 times and never once been able to go to the hotlabs first.
The only time the guards ever turn on me is when I hack the door to their back rooms to get to Benezia instead of getting the pass from the doctor.
byne wrote...
MegumiAzusa wrote...
Hu? From the dialogue in that section it even seems it is planned you go to the hotlabs first.byne wrote...
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Weird, I've beaten the game like 30 times and never once been able to go to the hotlabs first.
The only time the guards ever turn on me is when I hack the door to their back rooms to get to Benezia instead of getting the pass from the doctor.
Maybe I'm unobservant and missed them being open everytime?
byne wrote...
MegumiAzusa wrote...
Hu? From the dialogue in that section it even seems it is planned you go to the hotlabs first.byne wrote...
IronSabbath88 wrote...
The hotlabs ones, I was able to do them before Benezia.
Weird, I've beaten the game like 30 times and never once been able to go to the hotlabs first.
The only time the guards ever turn on me is when I hack the door to their back rooms to get to Benezia instead of getting the pass from the doctor.
Maybe I'm unobservant and missed them being open everytime?
D.Sharrah wrote...
D.Sharrah wrote...
To those that had questions regarding how IT could strengthen the "Saren/Shepard MIrror" theme...i don't think that it is possible to do simply, but I will try.
To this theme justice we have to look at its entire evolution. In ME 1 the game clearly sets up so that Shepard and Saren are rivals on a collision course. In fact many of Shepard's actions are in direct response to the allies that Saren is trying to bulid. Saren has a research base to study indoctrination and clone Krogans...Shepard blows it up. Saren leaves Geth littered through the galaxy to attempt to destroy any evidence to what he is doing - Shepard stops them and finds the evidence. This all comes down to a final confrontation where you are given the ability (whether paragon or renegade and have invested in the appropriate skills) to convince Saren that he is indoctrinated but that he can still fight the reapers...
In ME 2 you have a dual purpose, (in alot of ways stemming from the fact that it is the midle installment of a trilogy ) there is the self contained story of that chapter and the preparation for the final chapter. This can be seen in the fact that during you fight against the collector's you are given the choice to strengthen your position to be able to gain allies for the final fight against the Reapers. There are two very obvious choices that play a huge role and play directly into the theme being discussed. The first is a decison to cure the genophage, an act that could potentially strengthen an ally and your ability to negotiate for their aid. Do you remember that Saren was also working to create an army of Krogan? Coincidence, possible. But then you are giving the option to allow a Geth to join your squad and efforts to fight the Collectors/Reapers...a Geth that informs of you a split in their people - a split that has one side looking for their own future and one side siding with the Reapers. This Geth then asks for your help to stop the threat of those that would follow the Reapers, where ultimately you are again given a choice to potentially strengthen an ally and your position to negotiate for their aid. Can it be coincidence again that this ally just happens to be another that Saren himself recruited in his effort to have an army that would pave the way for the return of the reapers? By this point in ME 2 I was starting to see that Saren and Shepard were mirrors of each other - an interesting observational study on how two potentially divergent paths could lead to the same place.
Then we reach ME 3. How could this theme be strengthened? Is there any thing that Saren has faced that Shepard has not? They both were insanely talented soldiers that were recognized for those talents and recrutied to join the Spectres. They were both thrust into politically explosive situations with galactic implications. They both have recruited as allies the Krogan and the Geth. They both were exposed to reaper tech. But to this point, the major difference was that the Saren had succumbed to the dangers of being indoctrinated, while Shepard had shown no signs of it all. If we are to believe all of the information that is given to us in the lore (codex, etc.), then how can we so quickly dismiss the idea that Shepard (given the amount of contact that he has had with reaper tech) would not be subject to the same danger that Saren faced. In other words, thematically (given this mirror between the two) the fact that Shepard would face indoctrination at some point makes perfect sense.
So, if IT is true at the ending sequence of the game is Shepard's final breaking point where the Reapers finally put all of the effort in one last attempt to indoctrinate Shepard, the arc of the theme would be complete. Shepard would have done and faced everything that Saren had done and faced as well. Which if we look at the mirror as more of an example of Ying-Yang, then Shepard being able to somehow defeat the indoctrination attempt as the absolute best way to tie the theme together completely.
I hope that this explains a little more deeply, exactly what I meant when I said that IT would both be stregthened and supported (and conversely the opposite as well) by this theme.
I wanted to post this again...since it seems to be getting lost in some of the other conversations going on (great convos by the way).
byne wrote...
Yknow, no matter what, the Extended Content had damned well better include the cut Geth Prime and Jack dialogue from London.