lookingglassmind wrote...
lil_89 wrote...
Um, guys, has anyone else noticed that in some cases there is only ONE choise?? At the end, the godchild ONLY gives shep one option... the destroy one.
look at this vid:www.youtube.com/watch
When and why does this happen?? I had all the three choices explained to me + the whole "most of your technology will be destroyed", while this Shep + other vids i found only have the one.. What the hell`?
Guys, this is actually terribly important.
OP: the amount of choices that you have is related to your EMS. The more EMS you have, the more choices you have.
But this brings up an important thought... why WOULD Destroy ever be presented as your only option? And, why is Synthesis the one hardest to get? I know this has been brought up before, but I have yet to see a convincing explanation for Synthesis. I feel, in my gut, that Synthesis means more than this thread has explored. I think understanding Synthesis is key in understanding the endings in full. Maybe the ME series.
But no-one seems able to touch it yet. I wish I had more ME1 lore knowledge, but I'm working on it. Tech singularity is important to this case.
Maybe we've been focusing a bit off on this one.
It's common knowledge (at least there's multiple wiki lists) of exactly what choices and "endings" become available at what levels of war assets based on your end of ME2 decision regarding the base.
Maybe the catch isn't WHAT the options are, but more WHY they're alloted to us in the order they are.
If this whole destroy actually allows you to finish the game because of hallucination theory is correct, then I understand why it's available first (so everyone can finish) and also why it gets more "stuff" at the high levels (anderson alive for a few more minutes etc.).
In other words, available early so everyone can finish, available with perks at very high levels so people can finish well.
This of course is all contigent on whther or not we're drinking the correct kool aid here




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