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Was the ending a hallucination? - Indoctrination Theory


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#52051
Kyzee

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Earthborn_Shepard wrote...

Btw, how's Bioware's PR at the moment? Are they/is Jessica Merizan still tweeting weird stuff?


I think . . . I hope that people have decided against reporting PR tweets, unless it's about an official release date or something. 

Modifié par Kyzee, 06 mai 2012 - 01:51 .


#52052
Raistlin Majare 1992

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Rosewind wrote...

I'm back what did I miss?


Picture to picture comparisions of areas before/after getting hit by Harbinger beam, it is not small stuff that gets added in the form of trees and bushes...

#52053
paxxton

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The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.

Modifié par paxxton, 06 mai 2012 - 02:04 .


#52054
jojon2se

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If Harbinger is prothean-based, I'd LOVE to get to see Javik taking with it. :9

#52055
Rosewind

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jojon2se wrote...

If Harbinger is prothean-based, I'd LOVE to get to see Javik taking with it. :9


Harbringer isn't prothein based, I dont think any of them are thats why they where turned into the collectors. Isn't Harvy meant to be one of the oldest reapers?

#52056
MaximizedAction

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paxxton wrote...

The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.

Modifié par MaximizedAction, 06 mai 2012 - 02:09 .


#52057
Stigweird85

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Rosewind wrote...

jojon2se wrote...

If Harbinger is prothean-based, I'd LOVE to get to see Javik taking with it. :9


Harbringer isn't prothein based, I dont think any of them are thats why they where turned into the collectors. Isn't Harvy meant to be one of the oldest reapers?


That's up for debate, we know next to nothing about the reapers, a codex entry states that Harbringer is the oldest but doesn't say how they established this

#52058
paxxton

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Now something from an anti-IT evidence/speculation bag.

When a Reaper transfers its conciousness to an organic being (like in the case of Sovereign and Saren), it can be destroyed by destroying the organic counterpart. What if ME3 ending shows a reversal of that process. Shepard's mind is transferred into Harbinger's (which is presented to Shepard as a dream-like scene). This way what Shepard does has real consequences on the Reaper (and since Harbinger is a leader by extension the consequences have an effect on all the Reapers). The reverse process might have been chosen out of desperation on the part of Harbinger.

Modifié par paxxton, 06 mai 2012 - 02:24 .


#52059
paxxton

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MaximizedAction wrote...

paxxton wrote...

The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry, but there are no tree reflections in the Catalyst area. Those cubemaps circling on this thread are just unused assets. They don't necessarily mean nothing but they might have been simply overlooked and left behind by the dev team.

Modifié par paxxton, 06 mai 2012 - 02:21 .


#52060
MaximizedAction

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paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry, but there are no tree reflections in the Catalyst area. Those cubemaps circling on this thread are just unused assets. They don't necessarily mean nothing but they might just have been overlooked and left begind by the dev team.


Hm, I'm not yet at that point on my 2nd playthrough, but I thought some here posted they noticed the reflections on the ramps?

#52061
Stigweird85

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paxxton wrote...

Now something from an anti-IT evidence/speculation bag.

When a Reaper transfers its conciousness to an organic being (like in the case of Sovereign and Saren), it can be destroyed by destroying the organic counterpart. What if the ending is the reversal of that process. Shepard's mind is transferred into Harbinger's (which is presented to Shepard as a dream-like scene). This way what Shepard does has real consequences on the Reapers. The reverse process might have been chosen out of desperation on the part of Harbinger.


In theory I suppose there is some logic to this, however I believe it states in the codex that a feedback loop was created when Saren/Soverign was destroyed which which shut down Soverign the ship, however this fault was unique to Soverign

(If someone can find codex entry I would appreciate it)

edit found it

Codex on reapers wrote..

Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw.


Modifié par bigstig, 06 mai 2012 - 02:25 .


#52062
Rifneno

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SubAstris wrote...

It is frankly on par with the space magic which caused Shepard to be resurrected


Not even remotely true. Given that the Reapers can pretty much mind control every known organic species, it's fair to say that their billion years of existence have taught them a few things about the way brains work. Remember that scene where the scientist says that "for whatever good it's worth" Shepard's helmet kept his brain in tact? That's all they need. As long as Cerberus, who we know has always had a stiffy for Reaper tech, can save his memories and such from that in-tact brain then it's doable. Everything else is unimportant. It can be cloned or made with tissue from poor saps that Miranda tricked into a date and then murdered (anyone else got an explanation for her shadow broker dossier?). The brain is all that's truly important. They had the brain in-tact and they study the tech of a species that knows everything there is to know about brains.

I can't seem to come up with anything to explain a galaxywide reworking of the most basic levels of life, even leaving everyone unharmed but with printed circuitry on their skin. Seriously, printed circuitry? It's like they're trying to tell us how retardedly impossible that ending is.

Uncle Jo wrote...

I'll just add something about the "age" of Harby... It's assumed in the codex that Harbinger is the oldest and the largest Reaper. Well the Reapers maybe don't have the same value scale about this point as the organics do...


Nice to see somebody else thinks it has some merit hehe. But yeah, there's literally no way they could know Harbinger is the oldest one. Hell, they're (they being whoever wrote the codex) not even positive which one he is. "Alliance intelligence has tentatively identified Harbinger as one of the Reapers leading the attack on Earth." Tentatively identified?

I mean yeah, the codex doesn't exactly support this theory but it's hardly a dealbreaker. It's about the same as "Shepard can't be indoctrinated because the Prothean VI would've caught it." And I still find it very suspicious that EDI doesn't give her reasoning on the assumption that the Prothean Reaper failed. Not that it would exclude the possibility that it was attempted elsewhere anyway. It's a shame that the subject of Harbinger never comes up around Javik. It'd be interesting to see what he says.

And really, the Protheans have always seemed to figure a lot more into the grand scheme of things than we expect. ME1 was all about taking advantage of the opportunity they left us by sabotaging the Keepers. ME2 was the Collectors of course. And now we've got these "phoenix" rumors for 3...

bigstig wrote...

I take things like this with a grain of salt, file names aren't necessarily proof of anything, it could be be signficant or it could just as easily be a a place holder, mean somthing entirely different or refer to internal naming


Sorry to say, those same plants appear in places like Sanctuary and parts of the Citadel (the real one). My assumption on their naming is that they were named such because they were made for the dreams and the dreams were in the early part of production. When areas were made later on, they reused the same plant models.

That's up for debate, we know next to nothing about the reapers, a codex entry states that Harbringer is the oldest but doesn't say how they established this


It says "The Reaper called Harbinger is believed to be the oldest and largest in the Reaper armada." "Believed" is the key word.

Rosewind wrote...

Harbringer isn't prothein based, I dont think any of them are thats why they where turned into the collectors. Isn't Harvy meant to be one of the oldest reapers?


There's no given reason for the "failed" Prothean Reaper. But it's definitely not something as simple as DNA type. They wouldn't have even attempted it if the Protheans were an incompatible DNA type. I have no earthly idea where you got anything about Harbinger being protean based or not.

#52063
Rosewind

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bigstig wrote...

Rosewind wrote...

jojon2se wrote...

If Harbinger is prothean-based, I'd LOVE to get to see Javik taking with it. :9


Harbringer isn't prothein based, I dont think any of them are thats why they where turned into the collectors. Isn't Harvy meant to be one of the oldest reapers?


That's up for debate, we know next to nothing about the reapers, a codex entry states that Harbringer is the oldest but doesn't say how they established this


Did it also state that prothean's weren't compatible to be made into a reaper so they made them thralls instead? I really cant remeber that bit honestly.

#52064
Rifneno

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bigstig wrote...

paxxton wrote...

Now something from an anti-IT evidence/speculation bag.

When a Reaper transfers its conciousness to an organic being (like in the case of Sovereign and Saren), it can be destroyed by destroying the organic counterpart. What if the ending is the reversal of that process. Shepard's mind is transferred into Harbinger's (which is presented to Shepard as a dream-like scene). This way what Shepard does has real consequences on the Reapers. The reverse process might have been chosen out of desperation on the part of Harbinger.


In theory I suppose there is some logic to this, however I believe it states in the codex that a feedback loop was created when Saren/Soverign was destroyed which which shut down Soverign the ship, however this fault was unique to Soverign

(If someone can find codex entry I would appreciate it)


Codex->The Reapers->Reaper Vulnerabilities

"Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw."

Though even if they did have that flaw, it still only takes out one Reaper.

#52065
Rosewind

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Rifneno wrote...

bigstig wrote...

paxxton wrote...

Now something from an anti-IT evidence/speculation bag.

When a Reaper transfers its conciousness to an organic being (like in the case of Sovereign and Saren), it can be destroyed by destroying the organic counterpart. What if the ending is the reversal of that process. Shepard's mind is transferred into Harbinger's (which is presented to Shepard as a dream-like scene). This way what Shepard does has real consequences on the Reapers. The reverse process might have been chosen out of desperation on the part of Harbinger.


In theory I suppose there is some logic to this, however I believe it states in the codex that a feedback loop was created when Saren/Soverign was destroyed which which shut down Soverign the ship, however this fault was unique to Soverign

(If someone can find codex entry I would appreciate it)


Codex->The Reapers->Reaper Vulnerabilities

"Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw."

Though even if they did have that flaw, it still only takes out one Reaper.


If sovereign had this flaw would that mean he was one the older reapers? They could improve them weakness with every ummm reap?

#52066
Stigweird85

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Rifneno wrote...

....Everything else is unimportant. It can be cloned or made with tissue from poor saps that Miranda tricked into a date and then murdered (anyone else got an explanation for her shadow broker dossier?).


I don't get the murdered part, did I miss a dossier?  I always assumed she was looking for the perfect man with the perfect genes to go with her perfect genes to create the perfect offspring either that or she was lonely. I always found this the sadest part about Miranda, the doessier shows that she cannot have children as the cloning process that made her has left her infertile.(Which does happen with current cloned animals)

#52067
paxxton

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Rifneno wrote...

bigstig wrote...

paxxton wrote...

Now something from an anti-IT evidence/speculation bag.

When a Reaper transfers its conciousness to an organic being (like in the case of Sovereign and Saren), it can be destroyed by destroying the organic counterpart. What if the ending is the reversal of that process. Shepard's mind is transferred into Harbinger's (which is presented to Shepard as a dream-like scene). This way what Shepard does has real consequences on the Reapers. The reverse process might have been chosen out of desperation on the part of Harbinger.


In theory I suppose there is some logic to this, however I believe it states in the codex that a feedback loop was created when Saren/Soverign was destroyed which which shut down Soverign the ship, however this fault was unique to Soverign

(If someone can find codex entry I would appreciate it)


Codex->The Reapers->Reaper Vulnerabilities

"Sovereign was destroyed while assuming direct control over Saren. The feedback from Saren's death seemed to entirely overload Sovereign's shields. Current Reapers do not seem to suffer from this design flaw."

Though even if they did have that flaw, it still only takes out one Reaper.


Not necessarily. Harbinger is a leader of the Reapers. Defeating him might throw others into disarray.
 
During the Geth Consensus mission Legion states that everything is presented to Shepard as something familiar. That means the meaning of things he sees there is different in the outside world.

Destroy - send signal to disarm the Reapers
Control - indoctrinate
Synthesis - indoctrinate

The reversal of blue/red colors might be due to an attempt by Harbinger to influence Shepard's decision.

Modifié par paxxton, 06 mai 2012 - 02:45 .


#52068
maxloef

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paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry, but there are no tree reflections in the Catalyst area. Those cubemaps circling on this thread are just unused assets. They don't necessarily mean nothing but they might have been simply overlooked and left behind by the dev team.


go back a few pages and you can see people posting screenshots INGAME where you can see the tree reflections, its NOT unused assets, even in those cubemaps the trees are transparent, they are used.

in my eyes its a hint to show you something is off

#52069
prettz

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so you know the stacks of body's at the end before you go up to the citadel
hears a pic of it
Posted Image
http://i.imgur.com/lugK7.jpg

well I took the camera down the well where the beam is shotting up to the citadel and found this.

Posted Image
http://i.imgur.com/TfYVB.jpg

nothing but body's down there:(

Modifié par prettz, 06 mai 2012 - 02:45 .


#52070
prettz

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maxloef wrote...

paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry, but there are no tree reflections in the Catalyst area. Those cubemaps circling on this thread are just unused assets. They don't necessarily mean nothing but they might have been simply overlooked and left behind by the dev team.


go back a few pages and you can see people posting screenshots INGAME where you can see the tree reflections, its NOT unused assets, even in those cubemaps the trees are transparent, they are used.

in my eyes its a hint to show you something is off


hear I'll make it wasy and post a pic.  I think this is what being talk aobut
Posted Image
http://i.imgur.com/bK9Vv.jpg

#52071
MaximizedAction

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prettz wrote...

maxloef wrote...

paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

The
blurriness of the surroundings post-hit might be to emphasize the
feeling of isolation from the outer reality (i.e. to show that what is
happening is a dream/hallucination/indoctrination). On the Citadel this
effect is unnecessary because the whole scene hints "I'm not real" -
there is no border between real/unreal world. On the Citadel Shepard is
fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry,
but there are no tree reflections in the Catalyst area. Those cubemaps
circling on this thread are just unused assets. They don't necessarily
mean nothing but they might have been simply overlooked and left behind
by the dev team.


go back a few pages and you can see
people posting screenshots INGAME where you can see the tree
reflections, its NOT unused assets, even in those cubemaps the trees are
transparent, they are used.

in my eyes its a hint to show you something is off


hear I'll make it wasy and post a pic.  I think this is what being talk aobut
Posted Image
http://i.imgur.com/bK9Vv.jpg


Whoah...is it that good in-game or did you alter the screenshot?

Modifié par MaximizedAction, 06 mai 2012 - 02:44 .


#52072
Earthborn_Shepard

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prettz wrote...

so you know the stacks of body's at the end before you go up to the citadel
hears a pic of it
Posted Image
http://i.imgur.com/lugK7.jp

well I took the camera down the well where the beam is shotting up to the citadel and found this.

Posted Image
http://i.imgur.com/TfYVB.jpg

nothing but body's down there:(


... I didn't totally get that.. what exactly do I see in the second picture? Is that where the beam starts on earth?

But either way.. look at the faces.. the one with the red/white armor looks rather female, the other rather male...
that's Kaidan and Ashley for me.. I mean it's their default armor in ME1!

#52073
MaximizedAction

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Earthborn_Shepard wrote...

prettz wrote...

so you know the stacks of body's at the end before you go up to the citadel
hears a pic of it
Posted Image
http://i.imgur.com/lugK7.jp

well I took the camera down the well where the beam is shotting up to the citadel and found this.

Posted Image
http://i.imgur.com/TfYVB.jpg

nothing but body's down there:(


... I didn't totally get that.. what exactly do I see in the second picture? Is that where the beam starts on earth?

But either way.. look at the faces.. the one with the red/white armor looks rather female, the other rather male...
that's Kaidan and Ashley for me.. I mean it's their default armor in ME1!


Yep, it's your Virmire survivor+the resp. left-behind.

#52074
MegumiAzusa

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MaximizedAction wrote...

paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

The blurriness of the surroundings post-hit might be to emphasize the feeling of isolation from the outer reality (i.e. to show that what is happening is a dream/hallucination/indoctrination). On the Citadel this effect is unnecessary because the whole scene hints "I'm not real" - there is no border between real/unreal world. On the Citadel Shepard is fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry, but there are no tree reflections in the Catalyst area. Those cubemaps circling on this thread are just unused assets. They don't necessarily mean nothing but they might just have been overlooked and left begind by the dev team.


Hm, I'm not yet at that point on my 2nd playthrough, but I thought some here posted they noticed the reflections on the ramps?

Yes but he doesn't want to accept that.

#52075
maxloef

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MaximizedAction wrote...

prettz wrote...

maxloef wrote...

paxxton wrote...

MaximizedAction wrote...

paxxton wrote...

The
blurriness of the surroundings post-hit might be to emphasize the
feeling of isolation from the outer reality (i.e. to show that what is
happening is a dream/hallucination/indoctrination). On the Citadel this
effect is unnecessary because the whole scene hints "I'm not real" -
there is no border between real/unreal world. On the Citadel Shepard is
fully immersed in the indoctrination visions.


The Citadel illusion isn't perfect yet, as the tree reflections symbolize.


Sorry,
but there are no tree reflections in the Catalyst area. Those cubemaps
circling on this thread are just unused assets. They don't necessarily
mean nothing but they might have been simply overlooked and left behind
by the dev team.


go back a few pages and you can see
people posting screenshots INGAME where you can see the tree
reflections, its NOT unused assets, even in those cubemaps the trees are
transparent, they are used.

in my eyes its a hint to show you something is off


hear I'll make it wasy and post a pic.  I think this is what being talk aobut
Posted Image
http://i.imgur.com/bK9Vv.jpg


Whoah...is it that good in-game or did you alter the screenshot?


that is ingame, usualy its VERY hard to see, but it is there