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Was the ending a hallucination? - Indoctrination Theory


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#52176
Rifneno

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Where did we get the idea that they're dying stars? They're supergiants, and supergiants have very short lifespans (compared to other stars) but I wouldn't call them "dying". I'd go with "unfathomably huge" but anyway, is this dying part stated in the novels also? I've only heard bits and pieces, unfortunately haven't read them myself.

#52177
Hawk227

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Rifneno wrote...

Where did we get the idea that they're dying stars? They're supergiants, and supergiants have very short lifespans (compared to other stars) but I wouldn't call them "dying". I'd go with "unfathomably huge" but anyway, is this dying part stated in the novels also? I've only heard bits and pieces, unfortunately haven't read them myself.


I don't know about the novels, but whether a supergiant is dying depends on the type (red or blue) and how strictly you define ''dying".

Red supergiants tend to be in the later stages of their lifespan. When they go from fusing Hydrogen into fusing Helium their diameter increases dramatically and does so again when they go on to fuse larger elements. For the red variety, the supergiant stage is genuinely like dying. Their life span at that point is 10 to 100 million year, as opposed to 10+ billion for sol. Whereas they were likely fusing hydrogen for billions of years already.  I've heard that Sol will become a red giant (maybe supergiant) late in its cycle.

EDIT: After some fact checking it turns out I was almost entirely wrong. :pinched:

Apparently I confused supergiant with red giant, and probably just made some stuff up. My memory of Astronomy 101 is apparently worthless at this point.

Modifié par Hawk227, 06 mai 2012 - 08:10 .


#52178
Arashi08

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IronSabbath88 wrote...

VA's are confirmed to be in the EC.. BioWare said they wanted to make sure enough people finished ME3 to comment.. to think that they may not have had this planned for a long time is downright absurd to me.

Here's how I think of it. They had the groundwork for the IT set in stone before the game released. There was no question it'd be done, however, they wanted everyone to experience the ending first before they did anything about it. After that, THEN they start focusing all their attention on wrapping up the story. This way they don't have to worry about a deadline and such and are free to fine tune this as much as possible to make sure it's the very best it can be.

I don't see why people don't want it that way..


I mostly agree, but I think EA had something to do with it also, maybe Multiplayer too.  Bio
ware stated they needed 6 more months to finish ME3 but EA only gave them 3.  That also might explain why we got such a confusing ending, at least partially

#52179
spotlessvoid

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every time I get caught up I have to go to work and get another 20 pages back!

#52180
Raistlin Majare 1992

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Arashi08 wrote...

IronSabbath88 wrote...

VA's are confirmed to be in the EC.. BioWare said they wanted to make sure enough people finished ME3 to comment.. to think that they may not have had this planned for a long time is downright absurd to me.

Here's how I think of it. They had the groundwork for the IT set in stone before the game released. There was no question it'd be done, however, they wanted everyone to experience the ending first before they did anything about it. After that, THEN they start focusing all their attention on wrapping up the story. This way they don't have to worry about a deadline and such and are free to fine tune this as much as possible to make sure it's the very best it can be.

I don't see why people don't want it that way..


I mostly agree, but I think EA had something to do with it also, maybe Multiplayer too.  Bio
ware stated they needed 6 more months to finish ME3 but EA only gave them 3.  That also might explain why we got such a confusing ending, at least partially


I dont think so. Games are not (usualy) made in a liniear fashion. The ending was probably set in stone or finished even as they worked on side stuff and other less important stuff, it is unlikely that time constraints would make them cut in such an important part of the game.

No this was planned, the question is wether EC was planned and what it includes or not.

#52181
BalianOfIbelin

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Hey all, please check out the ending I wrote which uses the indoctrination theory as a preface:

http://social.biowar.../index/11739343

Leave feedback and reactions, I would enjoy hearing what everyone has to say.

Modifié par BalianOfIbelin, 06 mai 2012 - 08:04 .


#52182
MaximizedAction

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Hawk227 wrote...

Rifneno wrote...

Where did we get the idea that they're dying stars? They're supergiants, and supergiants have very short lifespans (compared to other stars) but I wouldn't call them "dying". I'd go with "unfathomably huge" but anyway, is this dying part stated in the novels also? I've only heard bits and pieces, unfortunately haven't read them myself.


I don't know about the novels, but whether a supergiant is dying depends on the type (red or blue) and how strictly you define ''dying".

Red supergiants tend to be in the later stages of their lifespan. When they go from fusing Hydrogen into fusing Helium their diameter increases dramatically and does so again when they go on to fuse larger elements. For the red variety, the supergiant stage is genuinely like dying. Their life span at that point is 10 to 100 million year, as opposed to 10+ billion for sol. Whereas they were likely fusing hydrogen for billions of years already.  I've heard that Sol will become a red giant (maybe supergiant) late in its cycle.


It says so in the first pages of the Retribution novel and in the description of the Cronos station in ME3 which is said to be orbiting the dying star, Anadius.

Modifié par MaximizedAction, 06 mai 2012 - 08:07 .


#52183
HellishFiend

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spotlessvoid wrote...

every time I get caught up I have to go to work and get another 20 pages back!


Honestly about half of the posts lately can be skipped or skimmed in a few seconds without missing much. As far as skipping, I think you know which ones I'm talking about. 

#52184
Hawk227

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I've always been really skeptical about the significance of the trees/bushes in the final scene, but now I'm coming around. Great screen grabs by prettz:

prettz wrote...

this has probably been talk to death but I took some pic of before
and after harbinger beam hits Shepard.



Posted Image
http://i.imgur.com/IR2LR.jpg
this is befor the harbinger beam


Posted Image
i.imgur.com/gjvQA.jpg

and this is after

clue or just added in for effect?



#52185
blooregard

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Anything new and/or exciting yet?

#52186
Arashi08

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Raistlin Majare 1992 wrote...

Arashi08 wrote...

IronSabbath88 wrote...

VA's are confirmed to be in the EC.. BioWare said they wanted to make sure enough people finished ME3 to comment.. to think that they may not have had this planned for a long time is downright absurd to me.

Here's how I think of it. They had the groundwork for the IT set in stone before the game released. There was no question it'd be done, however, they wanted everyone to experience the ending first before they did anything about it. After that, THEN they start focusing all their attention on wrapping up the story. This way they don't have to worry about a deadline and such and are free to fine tune this as much as possible to make sure it's the very best it can be.

I don't see why people don't want it that way..


I mostly agree, but I think EA had something to do with it also, maybe Multiplayer too.  Bio
ware stated they needed 6 more months to finish ME3 but EA only gave them 3.  That also might explain why we got such a confusing ending, at least partially


I dont think so. Games are not (usualy) made in a liniear fashion. The ending was probably set in stone or finished even as they worked on side stuff and other less important stuff, it is unlikely that time constraints would make them cut in such an important part of the game.

No this was planned, the question is wether EC was planned and what it includes or not.

I agree it was planned and I also agree that they very likely didn't make the game in a linear fashion.  but assuming that they did have to cut something but could also add later in DLC while also making it an interesting social experimernt why not do that?

In all fairness, based on what Casey Hudson said during a GameInformer interview, it seems more likely (  that they planned to make the game this way from the beginning.  Based on my opinion of course.

#52187
IronSabbath88

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Hawk227 wrote...

I've always been really skeptical about the significance of the trees/bushes in the final scene, but now I'm coming around. Great screen grabs by prettz:

prettz wrote...

this has probably been talk to death but I took some pic of before
and after harbinger beam hits Shepard.



Posted Image
http://i.imgur.com/IR2LR.jpg
this is befor the harbinger beam


Posted Image
i.imgur.com/gjvQA.jpg

and this is after

clue or just added in for effect?


What gets me is that someone showed that the tree being there has no significance because it's in another spot... so trees can get up and move now?

I'm watching them closely next time I go outside. Can't be too careful.

#52188
SolidBeast

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Hawk227 wrote...

I've always been really skeptical about the significance of the trees/bushes in the final scene, but now I'm coming around. Great screen grabs by prettz:

prettz wrote...

this has probably been talk to death but I took some pic of before
and after harbinger beam hits Shepard.



Posted Image
http://i.imgur.com/IR2LR.jpg
this is befor the harbinger beam


Posted Image
i.imgur.com/gjvQA.jpg

and this is after

clue or just added in for effect?


The hell.... I was sure there were trees before and after there....

#52189
HellishFiend

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IronSabbath88 wrote...

Hawk227 wrote...

I've always been really skeptical about the significance of the trees/bushes in the final scene, but now I'm coming around. Great screen grabs by prettz:

prettz wrote...

this has probably been talk to death but I took some pic of before
and after harbinger beam hits Shepard.
http://i.imgur.com/IR2LR.jpg
this is befor the harbinger beam


i.imgur.com/gjvQA.jpg

and this is after

clue or just added in for effect?


What gets me is that someone showed that the tree being there has no significance because it's in another spot... so trees can get up and move now?

I'm watching them closely next time I go outside. Can't be too careful.


Not only that, but I think we're forgetting that in the context of IT, Shepard is apparently capable of hallucinating things around him while he is awake (starbrat in london, the warning sticker by the vent), so it is possible that those trees during the run to the conduit are actually hallucinated. The fact that they seem to get up and move could support that. 

#52190
blooregard

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SolidBeast wrote...

Hawk227 wrote...

I've always been really skeptical about the significance of the trees/bushes in the final scene, but now I'm coming around. Great screen grabs by prettz:

prettz wrote...

this has probably been talk to death but I took some pic of before
and after harbinger beam hits Shepard.



Posted Image
http://i.imgur.com/IR2LR.jpg
this is befor the harbinger beam


Posted Image
i.imgur.com/gjvQA.jpg

and this is after

clue or just added in for effect?


The hell.... I was sure there were trees before and after there....




Hmm I don't think the trees and the shrubs are added just for effect. that is...interesting I think the entire thread we've been under the impression that tree was there.

#52191
spotlessvoid

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HellishFiend wrote...

spotlessvoid wrote...

every time I get caught up I have to go to work and get another 20 pages back!


Honestly about half of the posts lately can be skipped or skimmed in a few seconds without missing much. As far as skipping, I think you know which ones I'm talking about. 

Ha

#52192
Rifneno

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IronSabbath88 wrote...

What gets me is that someone showed that the tree being there has no significance because it's in another spot... so trees can get up and move now?

I'm watching them closely next time I go outside. Can't be too careful.


Wise.  Very wise.  When you aren't looking... that's when they get you.  Just like Schleets.

#52193
lex0r11

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Or ambush squirrels. They are out to get me because we posted about them in here.

#52194
SS2Dante

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blooregard wrote...

SolidBeast wrote...

Hawk227 wrote...

I've always been really skeptical about the significance of the trees/bushes in the final scene, but now I'm coming around. Great screen grabs by prettz:

prettz wrote...

this has probably been talk to death but I took some pic of before
and after harbinger beam hits Shepard.



Posted Image
http://i.imgur.com/IR2LR.jpg
this is befor the harbinger beam


Posted Image
i.imgur.com/gjvQA.jpg

and this is after

clue or just added in for effect?


The hell.... I was sure there were trees before and after there....




Hmm I don't think the trees and the shrubs are added just for effect. that is...interesting I think the entire thread we've been under the impression that tree was there.


No, the entire thread people have been saying that the trees were always there, and there ARE trees like that in the run section, off in the right corner, but these specific ones are not among them and the spot they appear is nowhere near the others. These ones just happen to appear directly behind the player? With shrubs that appear all around this area that weren't there before? Not buying it.

"For effect" weirds me out. What "effect" is needed? The trees are hardly important to the tone, particularly since if you don't turn round you don't see them. If they weren't there noone would miss them. No, someone put these in deliberately and deliberately triggered them to appear after Harbinger blasts you. IT is the only answer that explains this with any degree of sense.

...is what I think :P

#52195
Marzillius

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The trees are there because they were there in an earlier stage in development of the area. Then Bioware changed the area before Shepard gets hit by the beam, and forgot/didn't bother to go back and change the area after Shepard gets hit by the beam too.

No IT, just an ordinary developer error.

#52196
Hawk227

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SS2Dante wrote...

"For effect" weirds me out. What "effect" is needed? The trees are hardly important to the tone, particularly since if you don't turn round you don't see them. If they weren't there noone would miss them. No, someone put these in deliberately and deliberately triggered them to appear after Harbinger blasts you. IT is the only answer that explains
this with any degree of sense.

...is what I think :P


I agree.

They have no effect in a literal interpretation. They weren't already there (like the other trees present in different spots) and you can't really say "Bioware is lazy" because they added this to an already existent environment. Whatever the CG equivalent of Copy + Paste + Blur Effect would have delivered the same effect, unless......

.... Things are not as they seem.

The reason I was originally skeptical, was because I thought there was a good chance those trees were always there. Now we have proof they were not.

Modifié par Hawk227, 06 mai 2012 - 08:57 .


#52197
SubAstris

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Hawk227 wrote...

SS2Dante wrote...

"For effect" weirds me out. What "effect" is needed? The trees are hardly important to the tone, particularly since if you don't turn round you don't see them. If they weren't there noone would miss them. No, someone put these in deliberately and deliberately triggered them to appear after Harbinger blasts you. IT is the only answer that explains
this with any degree of sense.

...is what I think :P


I agree.

They have no effect in a literal interpretation. They weren't already there (like the other trees present in different spots) and you can't really say "Bioware is lazy" because they added this to an already existent environment. Whatever the CG equivalent of Copy + Paste + Blur Effect would have delivered the same effect, unless......

.... Things are not as they seem.

The reason I was originally skeptical, was because I thought there was a good chance those trees were always there. Now we have proof they were not.


They do have an effect. They create a certain atmosphere and make the whole scene less bare than it ordinarily would be

#52198
Fingertrip

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Marzillius wrote...

The trees are there because they were there in an earlier stage in development of the area. Then Bioware changed the area before Shepard gets hit by the beam, and forgot/didn't bother to go back and change the area after Shepard gets hit by the beam too.

No IT, just an ordinary developer error.


This, most likely this.

#52199
blooregard

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Marzillius wrote...

The trees are there because they were there in an earlier stage in development of the area. Then Bioware changed the area before Shepard gets hit by the beam, and forgot/didn't bother to go back and change the area after Shepard gets hit by the beam too.

No IT, just an ordinary developer error.




the reflection of trees in the catalyst room can be taken as a developer error. the post laser trees seem too intentional to be have left in on accident

#52200
SS2Dante

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Fingertrip wrote...

Marzillius wrote...

The trees are there because they were there in an earlier stage in development of the area. Then Bioware changed the area before Shepard gets hit by the beam, and forgot/didn't bother to go back and change the area after Shepard gets hit by the beam too.

No IT, just an ordinary developer error.


This, most likely this.


This was the same day they forgot to change the cubemap for the crucible. And the day QA were out drinking, missing the ghost keeper. And the same day the sound team forgot about theming and used the whispers from the dream in the TIM scene. And the day they forgot that in every other scene he's Anderson, not Admiral Anderson. And the same day etc etc etc

I'm sorry, but can you not see how unlikely it is all of this happened by accident? Considering the rest of the game stays internally consistant?