Even though I'm half asleep I'm gonna give this a shot. Wish me luck and I'm sorry for the typos.
Destructorlio wrote...
Agreed. I believe in IT and everytime I look my belief gets stronger, but I must be intellectually honest and admit that it may not, indeed, be true- only the EC will confirm it one way or another.
Anyway, I actually tried to debunk all of the individual pieces of evidence, and it's fairly easy to debunk them individually. But when you put them all together, it's pretty hard to ignore the pattern:
Taking an extremely skeptical eye to the IT indicators:
Explicit
1. The trees in the end sequence: As frequently pointed out, there are indeed trees on the right-hand side prior to the moment IT supposes the dream sequence starts. DEBUNKED
2. The wound to Shepard's side: Could have been made during the battle- she does seem to clutch her side prior to shooting Andersen. DEBUNKED
3. The child and the dream sequences: As has been noted, these could just be a symbolic examination of the mounting toll of the war on Shepard. DEBUNKED
4. Shepard's eyes: Could be a coincidence that they turn blue in the control/synthesis options. Lots of things are blue, it's one of the primary colours. DEBUNKED
5. The breath: The rubble could be on the Citadel, and space magic could have protected Shepard from the blast. In fact, space magic could have protected Shepard even if he fell to earth from the Citadel. Space magic also protected him from the destroy option destroying all technology. DEBUNKED...uh, sort of...
6. The 'reflection' trees in the cubemap: I honestly can't think of an explanation for this, outside some kind of bug. NOT DEBUNKED
Implicit
1. The musical cues: The game was being rushed into production and they probably just slapped whatever music they had available onto the scenes, so any inferences drawn from the music will be flawed. DEBUNKED
2. The 'garden world': Okay, so in the extended DLC, what they will reveal is that in the moments after the final charge in London, Joker:
a. bought the ship down to London.
b. Told EDI, Liara and Garrus to get on board. Even though this is something that Liara and Garrus would NEVER DO, they did it for some reason. Y'know, cause bad writing.
c. After picking them up, Joker inexplicably high-tailed it to the nearest Mass Relay.
d. After the Mass Relay overloads, the Normandy survived the overloads because of space magic.
e. After surviving the overload explosion, the Normandy crash landed on a garden paradise. EDI was not killed by the 'destroy' option because space magic.
NOT DEBUNKED. This makes no sense. The 'literal' explanation does not explain this. IT does. When you remove all other alternatives, whatever remains, no matter how improbably, is the truth.
3. The 'stargazer' epilogue: The line just before 'one more story' explains that what we just saw 'really happened'. Evidence cancels itself out. DEBUNKED
4. The black distortion: This could just be a sign that the Illusive Man is trying to exert control over you. DEBUNKED
5. The 'hum' on the Normandy: Engine trouble. DEBUNKED
6. The voice of the Star Child: Even if the ending sequence is real, it seems clear the Catalyst took the form of the child because it represented your guilt over his death- so the voices in your mind could just be a side effect of whatever process the catalyst used to gain this information and present it to you. DEBUNKED
7. Andersen and The Illusive Man: Andersen mentioned that the walls in the Citadel were moving, shifting- this could explain how he got to the console before you, even though there appeared to be no other way in or out. The Illusive Man would have prepared for this moment for years so no doubt had a secret way to arrange his presence on the Citadel. DEBUNKED... except for the shadows (bug!)
So, taken in isolation, you can dismiss any one piece of evidence. But after all these bugs and coincidences... it does seem to take on a coherence of some kind that points towards IT.
Anything I missed?
Explicit:
1. While you can see similar dead trees on the right hand side before you are blasted, the dead trees you see when waking up are towards the left almost immediatley behind you. You can see some dead tress on the far left before the blast but they're far more spread out.
2. That wound could have been sustained from Harbingers beam, NOT by Maurader Shields since he obviously shoots you in the upper right torso (your right arm flings backward). If it was from Harbingers beam why aren't there other areas of Shepard's body that bleed as profusley. Example, Shepard's head is exposed and yo ucan clearly see bloodied portions of armor along his/her legs and arms, but none of these bleed any worse than what we see. In addition, Anderson holds the exact spot after he is shot.
3. The Nightmares, and the child, can be seen as PTSD or a sign that Shepard is tired of this war and of losing people. But, the fact that the Catalyst takes the form of this child shows that it can see inside Shepard's head.
4. Blue being a primary color is not sufficient evidence to debunk a Bioware scene that is central around specific colors. Shepard's eye appear as exact copy of The Illusive Man's eyes, down to thet very last detail. This cannot be Shepard's cybernetic eyes showing since they are in the opposite formation and of different design (very bright center while TIMs are a light circle around the pupil). This can mean that you're under The Illusive Man's influence or, more likely, you are being circumvented with Reaper tech by intereacting with the Control option or Synthesis beam, much how TIM got his eyes and Husk's get theres. As seen, it can lead to Indoctrintion both subtle and direct.
5. The rubble is clearly from London, you can see specific aesthetic grooves on rubble London when going through cutscenes and battle, too similar for coincidence in the Breath scene's level of detail. The Reaper cables shown (that's not rebar, do not make me break out my screenshot comparisons) could easily be from the Citadel, or from the Beam structure. There's more in the Breath scene that I have no clue where comes from (could be Reaper tech, could be Alliance tech), it's almost too much to speculate on.
6. The cube map itself seems like unintended evidence. I have a hard time seeing things extracted from the game's assets as evidence if it is nearly impossible to see without ripping the assets out.
Implicit:
1. Music has been integral to Bioware's storytelling, highs and lows, triumphs and failures. You can almost feel the sheer emotion coming off of the ending sequence music "An End Once and For All." Music queues might be reused at times but during important things, it is essential to the Bioware experience and I do not believe they would skip on that during Nightmares, the opening, the ending, the Citadel encounter, etc.
2. The garden world..... Hell if I know, I'm waiting until EC for sure. But honestly, it all does look too good to be true. Joker picking them up and hitting a Mass Relay JUST IN TIME for the wave to hit, the Normandy obviously being torn apart at FTL speeds and crash landing almost perfectly, it's occupants still alive (unless you got the really bad red ending). Your LI even stops out to reassure the player they made it out alive. So far as the hero dying to save his friends/ LI/The Galaxy, it's perfect...Too perfect.
3. Stargazer could be telling the story of how Shepard resisted Indoctrination, or rose from the dead to stop the Reapers, we don't hear exactly what he says we're left to assume he told our story without so much detail as we played through. "One More Story," can easily mean "Shepard isn't finished yet."
4. If you mean the oily tentacles/shadows in the corners of the screen, since TIM assumes direct control of you it is obviously a sign of Indoctrination from Shepard's perspective (since we see it in the corners we can say with some certainty Shepard sees them in the corner of his/her eyes). We see all-too similar shadows in our Nightmares about the boy. We also hear the same whispers from the dreams during this exchange.
5. "Do you hear that hum?" It could easily be the Normandy's drive core subtle hum. Or maybe one of the shuttle's drive cores. Or maybe the sound of FTL inside the cargo hold. Too complex for a throw-away line, not strong enough to be solid evidence.
6. The voices the Catalysts uses, from Shepard's perspective, is his/her own the boys and a stranger's (male if your female Shepard, vice versa). This itself is a very eerie choice for a complex exchange with a Reaper controlling AI. Why not just one voice. If it is a side affect, why would Shepard hear a stranger's voice mixed in with his/her own and the boys?
7. You strike true. I believe it is possible for Anderson to get to the panel before you, and the path he used simply shifted before you could see. Interestingly enough, when playing through the ending again I noticed the sound of a door opening Before the door you use to get to the chasm, around this time Anderson mentions seeing the chasm...or maybe it was the walls shifting. If that is the case then why don't we hear Anderson's path shifting once we're close enough? The Illusive Man could have been following Shepard, but making himself appear as a shadow or something given his new Mind Powers. OR, if he is a part of the illusion, or the cause of the Indoctrination, it stands to reason that he casually walks out from behind your back when he obviously wasn't phsycially there before.
I'm sure there's more evidence we can bounce back and forth but here it is for now.