Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#52826
Afalstein

Afalstein
  • Members
  • 58 messages

BleedingUranium wrote...

2) The Shepard we know only wakes up if s/he resisted the indoctrination and realised Kid/Harbinger is full of crap. The thing that would wake up in the other two... I wouldn't call it Shepard.


But my point is that we never see if it's something you would call "Shepard" or not.  The purpose of that scene is not to show that Shepard is in his right mind, but that he's physically alive.  Granted, doing the other might be too long and unambiguous for most, but even so...

...I suppose my gripe is this.  Again, if I'm understanding it right, the "last gasp" scene is, according to the IT, when Shepard wakes to a sense of himself.  When he wakes up and realizes the dream was just that... a dream.  But the problem is, he would probably wake up and think himself perfectly normal even given the other two endings.  The only way you'd really be able to tell is if you saw how he acted--and we don't see it.

Also, given this theory, even if you HAVE defeated the indoctrination attempt, the fleet is still being blown apart and the Reapers killing everyone... so doesn't that mean the game hasn't ended?  That the world still needs saving?  It's not just an odd point to end the game, it's a self-defeating point to do so... it's not like you can just pick up that level of suspense in the next game.

#52827
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

BleedingUranium wrote...

Afalstein wrote...

Simon_Says wrote...
Because an unconcious Shepard is an untroublesome Shepard who isn't running around blowing your friends up. Also, it's likely that Shepard 'wakes up' no matter what happens. It's just that after control or synthesis, without something to short-circuit the indoctrination at least temporarily (the rachni's promise being one potential contender), Shepard's... well... indoctrinated. I don't know about you but dream death typically just wakes people up. They're not usually any worse for wear for it. Also, it could be interpreted that 'Shepard' does die in dream crucible. But whatever's left is now owned by the reapers.

In the low-ems destroy scenarios it's likely that the reapers just don't consider Shepard worth indoctrinating. Let the dream play out just to keep Shepard contained, and then blast him/her when they wake up.


I suppose that explains why they knock him out to begin with.  But sorry, the 'death'' explanation still isn't cutting it with me.  Indoctrinated people aren't zombies without their own wills, Saren's and TIM's suicides show that clearly.  Again, indoctrination is supposed to be so incredibly subtle, the victim can't even tell it's happening, wouldn't this be better served by the child telling Shepard he will still live but needs to convince the humans to welcome the Reapers?  In fact, why does the child tell Shepard he'll die at all?  Doesn't he WANT Shepard to take those paths?

And technically, the "last gasp" scene doesn't show Shepard's state of mind, just that he's alive, so why have it only after the destroy?  It's not like Bioware's resistant to re-using material.


1) Shepard would never accept the Reapers as good. Indoctrination mind control, it's convincing someone of something they don't believe. The thing is, they have to believe it. That would be so out there that Shep would never, ever believe that.

2) The Shepard we know only wakes up if s/he resisted the indoctrination and realised Kid/Harbinger is full of crap. The thing that would wake up in the other two... I wouldn't call it Shepard.


Indoctrination is NOT mind control.

It is mental manipulation, also known as "Sugguestion"

At least, slow indoctrination is, like that undergone by Saren and TIM.

Fast Indoctrination, which degrades the mental processes and capabilities IS mind control, it is directly overwriting the mind of an organic to take control of the body, it is fast, messy and usually leaves the party incapable of what they were before, (not unlike teenage sex)

It's also undesireable.

SLOW Indoctrination is mental manipulation, slowly nudging the thought processes of an individual at a basic level until they align with your own. 

"We beleive that 1 +1 =2. Heretics belive that 1+2 = 3."

The most basic mental processes are manipulated, causing a cascade, a domino affect in higher cognitive processes.

It requres appeals. They appealed to TIM's desire for control and lust for power, but he could not understand the Reapers motives, hence he was only a tool to them, something to be controlled. They appealed to Saren's cowardice, logic, and in a way, philanthropy, he wanted to save lives and benefit others, as well as not die himself, so, by Synthesis, they made him believe cooperation was the method of survival. Shepard, they appealed to his Heroism, his self-sacrificing desire to save others, hence why they made Destroy a "sacrifice others to destroy us" to make it unappealing to him, and why they claimed Synthesis would save everyone, to make it the most appealing of all.

Indoctrination isn't damning because it makes you do things you don't want to do. It's damning because it makes you want to do them.

#52828
Afalstein

Afalstein
  • Members
  • 58 messages

HellishFiend wrote...

Hmm, I have to say I feel quite the opposite. I'd like to think that TIM really did just have humanity's best interests at heart from the beginning, but that his extreme ambition was easily manipulated by the Reapers. 


The problem being they'd already done that with Saren.  Saren claimed to be working in the Galaxy's best interests also, and his extreme ambition also led him to that end.  I guess I just wanted there to be some level of evil in the galaxy that the Reapers actually WEREN'T responsible for, that they weren't only evil scheme going around at the time.

#52829
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

Arian Dynas wrote...

BleedingUranium wrote...

Afalstein wrote...

Simon_Says wrote...
Because an unconcious Shepard is an untroublesome Shepard who isn't running around blowing your friends up. Also, it's likely that Shepard 'wakes up' no matter what happens. It's just that after control or synthesis, without something to short-circuit the indoctrination at least temporarily (the rachni's promise being one potential contender), Shepard's... well... indoctrinated. I don't know about you but dream death typically just wakes people up. They're not usually any worse for wear for it. Also, it could be interpreted that 'Shepard' does die in dream crucible. But whatever's left is now owned by the reapers.

In the low-ems destroy scenarios it's likely that the reapers just don't consider Shepard worth indoctrinating. Let the dream play out just to keep Shepard contained, and then blast him/her when they wake up.


I suppose that explains why they knock him out to begin with.  But sorry, the 'death'' explanation still isn't cutting it with me.  Indoctrinated people aren't zombies without their own wills, Saren's and TIM's suicides show that clearly.  Again, indoctrination is supposed to be so incredibly subtle, the victim can't even tell it's happening, wouldn't this be better served by the child telling Shepard he will still live but needs to convince the humans to welcome the Reapers?  In fact, why does the child tell Shepard he'll die at all?  Doesn't he WANT Shepard to take those paths?

And technically, the "last gasp" scene doesn't show Shepard's state of mind, just that he's alive, so why have it only after the destroy?  It's not like Bioware's resistant to re-using material.


1) Shepard would never accept the Reapers as good. Indoctrination mind control, it's convincing someone of something they don't believe. The thing is, they have to believe it. That would be so out there that Shep would never, ever believe that.

2) The Shepard we know only wakes up if s/he resisted the indoctrination and realised Kid/Harbinger is full of crap. The thing that would wake up in the other two... I wouldn't call it Shepard.


Indoctrination is NOT mind control.

It is mental manipulation, also known as "Sugguestion"

At least, slow indoctrination is, like that undergone by Saren and TIM.

Fast Indoctrination, which degrades the mental processes and capabilities IS mind control, it is directly overwriting the mind of an organic to take control of the body, it is fast, messy and usually leaves the party incapable of what they were before, (not unlike teenage sex)

It's also undesireable.

SLOW Indoctrination is mental manipulation, slowly nudging the thought processes of an individual at a basic level until they align with your own. 

"We beleive that 1 +1 =2. Heretics belive that 1+2 = 3."

The most basic mental processes are manipulated, causing a cascade, a domino affect in higher cognitive processes.

It requres appeals. They appealed to TIM's desire for control and lust for power, but he could not understand the Reapers motives, hence he was only a tool to them, something to be controlled. They appealed to Saren's cowardice, logic, and in a way, philanthropy, he wanted to save lives and benefit others, as well as not die himself, so, by Synthesis, they made him believe cooperation was the method of survival. Shepard, they appealed to his Heroism, his self-sacrificing desire to save others, hence why they made Destroy a "sacrifice others to destroy us" to make it unappealing to him, and why they claimed Synthesis would save everyone, to make it the most appealing of all.

Indoctrination isn't damning because it makes you do things you don't want to do. It's damning because it makes you want to do them.


Aaaahhhhhhh! My post was supposed to say Indoc is not mind control Posted Image I guess I'm sleepy...


Afalstein wrote...

BleedingUranium wrote...

2) The Shepard we know only wakes up if s/he resisted the indoctrination and realised Kid/Harbinger is full of crap. The thing that would wake up in the other two... I wouldn't call it Shepard.


But my point is that we never see if it's something you would call "Shepard" or not. The purpose of that scene is not to show that Shepard is in his right mind, but that he's physically alive. Granted, doing the other might be too long and unambiguous for most, but even so...

...I suppose my gripe is this. Again, if I'm understanding it right, the "last gasp" scene is, according to the IT, when Shepard wakes to a sense of himself. When he wakes up and realizes the dream was just that... a dream. But the problem is, he would probably wake up and think himself perfectly normal even given the other two endings. The only way you'd really be able to tell is if you saw how he acted--and we don't see it.

Also, given this theory, even if you HAVE defeated the indoctrination attempt, the fleet is still being blown apart and the Reapers killing everyone... so doesn't that mean the game hasn't ended? That the world still needs saving? It's not just an odd point to end the game, it's a self-defeating point to do so... it's not like you can just pick up that level of suspense in the next game.


That's exactly what IT means, there is no end yet. Which is consistent with Bioware saying they will not alter the endings, only add to them. Basically If you watch the beam run until the whiteout where Shep gets hit by Harbinger, then stop and watch the breath scene, that's as much of reality as we see.

Modifié par BleedingUranium, 08 mai 2012 - 06:10 .


#52830
Afalstein

Afalstein
  • Members
  • 58 messages

Arian Dynas wrote...

Indoctrination is NOT mind control.

It is mental manipulation, also known as "Sugguestion"

At least, slow indoctrination is, like that undergone by Saren and TIM.

SLOW Indoctrination is mental manipulation, slowly nudging the thought processes of an individual at a basic level until they align with your own. 

"We beleive that 1 +1 =2. Heretics belive that 1+2 = 3."

The most basic mental processes are manipulated, causing a cascade, a domino affect in higher cognitive processes.

It requres appeals. They appealed to TIM's desire for control and lust for power, but he could not understand the Reapers motives, hence he was only a tool to them, something to be controlled. They appealed to Saren's cowardice, logic, and in a way, philanthropy, he wanted to save lives and benefit others, as well as not die himself, so, by Synthesis, they made him believe cooperation was the method of survival. Shepard, they appealed to his Heroism, his self-sacrificing desire to save others, hence why they made Destroy a "sacrifice others to destroy us" to make it unappealing to him, and why they claimed Synthesis would save everyone, to make it the most appealing of all.

Indoctrination isn't damning because it makes you do things you don't want to do. It's damning because it makes you want to do them.


...Right.  So why cloak such a subtle, basic process in something as blatant and obvious as a three-way glowing choice system?  Why make things so simple and clear-cut for such an insidious process?  Indoctrination is never presented anywhere else as a "choice," why should it suddenly start being one for Shepard?

"Suggestion" wouldn't involve killing off some part of you--say, your free will--because it's not straight-forward control.  It would affect how you viewed the world, certainly, but it would leave you essentially intact.  You'd wake up completely normal, without any idea that anything had happened.

#52831
Lokanaiya

Lokanaiya
  • Members
  • 685 messages

Afalstein wrote...

HellishFiend wrote...

Hmm, I have to say I feel quite the opposite. I'd like to think that TIM really did just have humanity's best interests at heart from the beginning, but that his extreme ambition was easily manipulated by the Reapers. 


The problem being they'd already done that with Saren.  Saren claimed to be working in the Galaxy's best interests also, and his extreme ambition also led him to that end.  I guess I just wanted there to be some level of evil in the galaxy that the Reapers actually WEREN'T responsible for, that they weren't only evil scheme going around at the time.


Slavers
Omega
Batarian Government (Pre-Reaper invasion)
Most Mercenaries (ME2)
ME1 Cerberus
ME2 Shadow Broker
Some Krogan (like in Mordin's loyalty mission)
Saleon
And that's just some I could think of off the top of my head while half-asleep

As for misguided, I'd say Dalatrass(IMO), Quarian, and I know there are several others, but I'm too tired to think of them. Maybe later. I'm sure others can think of some, but I must get to sleep.

#52832
prettz

prettz
  • Members
  • 240 messages
hears something that has always bothered me at the part when the vent boy get into the shuttle.
Posted Image
http://i.imgur.com/qvia9.jpg

it then cuts to Shepard for about 1 second the back to the boy and it looks like this
Posted Image
http://i.imgur.com/rErmG.jpg

the soldier is standing on the kids hand and how did the soldier get there so fast. the guy that was standing there is not behind the kind and the guy that had red straps on his show is gone. also they guy that was way in the back is now standing by the gray show guy. (did not mark that one)

was this done on purpose or did someone get sloppy. <_<
or am I just being indoctrinated

#52833
Afalstein

Afalstein
  • Members
  • 58 messages

That's exactly what IT means, there is no end yet. Which is consistent with Bioware saying they will not alter the endings, only add to them. Basically If you watch the beam run until the whiteout where Shep gets hit by Harbinger, then stop and watch the breath scene, that's as much of reality as we see.


But... honestly that's almost worse.  Here's this game that you worked yourself up into a frenzy over, fought and organized everything all the way up to a disappointing end, AND, several months after that's all done and you've gotten over it, they expect you to just be able to work yourself up to that high emotional state again in order to play an extra half an hour or so of gameplay to unlock the "real ending?"

That's called "killing the moment," and if that's Bioware's plan then, again, it's stupid and self-destructive.

#52834
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

Afalstein wrote...

Arian Dynas wrote...

Indoctrination is NOT mind control.

It is mental manipulation, also known as "Sugguestion"

At least, slow indoctrination is, like that undergone by Saren and TIM.

SLOW Indoctrination is mental manipulation, slowly nudging the thought processes of an individual at a basic level until they align with your own. 

"We beleive that 1 +1 =2. Heretics belive that 1+2 = 3."

The most basic mental processes are manipulated, causing a cascade, a domino affect in higher cognitive processes.

It requres appeals. They appealed to TIM's desire for control and lust for power, but he could not understand the Reapers motives, hence he was only a tool to them, something to be controlled. They appealed to Saren's cowardice, logic, and in a way, philanthropy, he wanted to save lives and benefit others, as well as not die himself, so, by Synthesis, they made him believe cooperation was the method of survival. Shepard, they appealed to his Heroism, his self-sacrificing desire to save others, hence why they made Destroy a "sacrifice others to destroy us" to make it unappealing to him, and why they claimed Synthesis would save everyone, to make it the most appealing of all.

Indoctrination isn't damning because it makes you do things you don't want to do. It's damning because it makes you want to do them.


...Right.  So why cloak such a subtle, basic process in something as blatant and obvious as a three-way glowing choice system?  Why make things so simple and clear-cut for such an insidious process?  Indoctrination is never presented anywhere else as a "choice," why should it suddenly start being one for Shepard?

"Suggestion" wouldn't involve killing off some part of you--say, your free will--because it's not straight-forward control.  It would affect how you viewed the world, certainly, but it would leave you essentially intact.  You'd wake up completely normal, without any idea that anything had happened.


That's because we have to see it. It's kind of like arguing why there's music in games and movies, when there wouldn't really be music in the universe. The music helps us feel the emotion we might not otherwise, because we're not actually there. It's a way for us to feel like we would if we were there, doing whatever it is.

Think of the choices as a representation of what's going on, not what's literally going on. If you've seen Sucker Punch, the end sequence is like the fantasy level of reality in SP, it represents what's actually going on, but is not literally what's going on. Like they imagine they're in a castle, and a WWII bomber, fighting a dragon to steal a crystal that makes fire. In reality they're just stealing a lighter.

#52835
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

Afalstein wrote...

Arian Dynas wrote...

Indoctrination is NOT mind control.

It is mental manipulation, also known as "Sugguestion"

At least, slow indoctrination is, like that undergone by Saren and TIM.

SLOW Indoctrination is mental manipulation, slowly nudging the thought processes of an individual at a basic level until they align with your own. 

"We beleive that 1 +1 =2. Heretics belive that 1+2 = 3."

The most basic mental processes are manipulated, causing a cascade, a domino affect in higher cognitive processes.

It requres appeals. They appealed to TIM's desire for control and lust for power, but he could not understand the Reapers motives, hence he was only a tool to them, something to be controlled. They appealed to Saren's cowardice, logic, and in a way, philanthropy, he wanted to save lives and benefit others, as well as not die himself, so, by Synthesis, they made him believe cooperation was the method of survival. Shepard, they appealed to his Heroism, his self-sacrificing desire to save others, hence why they made Destroy a "sacrifice others to destroy us" to make it unappealing to him, and why they claimed Synthesis would save everyone, to make it the most appealing of all.

Indoctrination isn't damning because it makes you do things you don't want to do. It's damning because it makes you want to do them.


...Right.  So why cloak such a subtle, basic process in something as blatant and obvious as a three-way glowing choice system?  Why make things so simple and clear-cut for such an insidious process?  Indoctrination is never presented anywhere else as a "choice," why should it suddenly start being one for Shepard?

"Suggestion" wouldn't involve killing off some part of you--say, your free will--because it's not straight-forward control.  It would affect how you viewed the world, certainly, but it would leave you essentially intact.  You'd wake up completely normal, without any idea that anything had happened.


Um... because it is neither blatant nor obvious? If it were, we wouldn't be having so many people taking the ending at face value would we? The thing is the Reapers know they can't A). Force Shepard to do anything, doing so would ruin him and his potential and completely render the whole process pointless, hence why they need to be patient. B). They know thay can't simply appeal to Shepard, like they did Saren, he'd shoot them down without a second thought. C). They need to trick him.

Basically the catalyst scene amounts to something like this;

Which would you prefer as a leader?

A man who gets drunk nearly hourly? Or one who drinks moderately, if at all, and only ever drinks beer.

Which would your prefer? A leader who is a man fond of meat and enjoys large, lavish meals that he tucks into with gusto? Or a man whom is a vegetarian,  is fond of animals, dogs especially and is generally kind to them?

A man known for his sharp tongue, tendency toward promiscuity and proclivity for male chauvanism? Or a gentleman, whom treats proper women with honor and grace, staying loyal to only one woman most of his life?

Would you prefer a man whom is a boorish, rude and many times crude retired soldier? Or a soulful Austrian painter, known for his landscapes?

Congratulations, if you picked the second option every time, you just chose Adolf Hitler over Winston Churchill. Now he doesn't seem so bad huh?

Indoctrination doesn't "kill your free will". It comes down to one thing. People like to see themselves as consistent. Sometimes, when a person is incapable of rationalizing their actions with their sense of self, they enter a state know as Automatism, wherein they hold no control over their own body, their mind basically checking out.

In Saren's case, he couldn't handle the image of himself that he had fashioned being challenged. So he killed himself (if you talked him to death) His free will was never harmed, merely his sense of self.

#52836
Raistlin Majare 1992

Raistlin Majare 1992
  • Members
  • 2 101 messages

Afalstein wrote...


That's exactly what IT means, there is no end yet. Which is consistent with Bioware saying they will not alter the endings, only add to them. Basically If you watch the beam run until the whiteout where Shep gets hit by Harbinger, then stop and watch the breath scene, that's as much of reality as we see.


But... honestly that's almost worse.  Here's this game that you worked yourself up into a frenzy over, fought and organized everything all the way up to a disappointing end, AND, several months after that's all done and you've gotten over it, they expect you to just be able to work yourself up to that high emotional state again in order to play an extra half an hour or so of gameplay to unlock the "real ending?"

That's called "killing the moment," and if that's Bioware's plan then, again, it's stupid and self-destructive.


I will respectfully disagree there. It dosent kill the moment, the wait is what makes the moment, the moment when all the pieces come together and you realize you were tricked. That moment is what IT is building towards, when Bioware lifts the shroud and we realize that they Indoctrinated not just Shepard, but us as well.

#52837
Afalstein

Afalstein
  • Members
  • 58 messages

BleedingUranium wrote...

That's because we have to see it. It's kind of like arguing why there's music in games and movies, when there wouldn't really be music in the universe. The music helps us feel the emotion we might not otherwise, because we're not actually there. It's a way for us to feel like we would if we were there, doing whatever it is.


Couldn't it be done just as easily, and in fact better, by slowly limiting your conversation options as the game progressed, and even preventing you from firing at Reaper forces?   Though I suppose you actually AREN'T permitted to do anything to the boy, or even argue with him convincingly.  But you can talk down TIM, which you shouldn't be able to do if you're being indoctrinated.  Wouldn't it be cool if, when you approached the tube to destroy the Reapers, you actually COULDN'T fire at it, because you were indoctrinated?

I think I should also point out that there's never an indication that indoctrination can really be defeated, outside of shooting yourself.  Rana Thanatopsis was terrified of being indoctrinated, went for years looking completely normal, and yet she still went crazy, in the end.  There's maybe ONE salarian on Vermire who successfully resisted it, but who knows, maybe he went psycho too. 

#52838
Afalstein

Afalstein
  • Members
  • 58 messages

Raistlin Majare 1992 wrote...

I will respectfully disagree there. It dosent kill the moment, the wait is what makes the moment, the moment when all the pieces come together and you realize you were tricked. That moment is what IT is building towards, when Bioware lifts the shroud and we realize that they Indoctrinated not just Shepard, but us as well.


Yeah... we're gonna have to disagree on that.  I honestly don't think you can maintain the suspense over several months.  If it was a week or two after release, I could understand that better, but at this point... no, you can't expect people to maintain THAT level of excitement.  It's like stopping Return of the King in the middle of the end battle and waiting half-a-year to see how it ends.

#52839
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

Afalstein wrote...


That's exactly what IT means, there is no end yet. Which is consistent with Bioware saying they will not alter the endings, only add to them. Basically If you watch the beam run until the whiteout where Shep gets hit by Harbinger, then stop and watch the breath scene, that's as much of reality as we see.


But... honestly that's almost worse.  Here's this game that you worked yourself up into a frenzy over, fought and organized everything all the way up to a disappointing end, AND, several months after that's all done and you've gotten over it, they expect you to just be able to work yourself up to that high emotional state again in order to play an extra half an hour or so of gameplay to unlock the "real ending?"

That's called "killing the moment," and if that's Bioware's plan then, again, it's stupid and self-destructive.


*sigh* I'll say it again;

Arian Dynas wrote...

Actually, things have made alot of sense thus far... if you assume one thing.

My current theory is that the DLC plan they had designed would work like this;

Release ME3 - Some people finish quickly, refuse to discuss the endings, let them stew, and speculate, keep their interest up. Ending generates some discontent, but people are mostly satisfied, but wondering WTF was up with that wierd ending?

As people speculate, keep posting new events on the ANN, Alliance News Network

Do a multiplayer event every weekend, corresponding with some significant aspect of the war such as a major battle or operation.

Release multiplayer DLC every so often to correspond with different points, start with some of the most easily acquired races (and some of the fan favorites, because if they don't get them right away...)

Release single player DLC, correspinding with major battles, major events and major parts of the war, like the retaking of Omega. Be sure to work in a big tie in in the ANN and similar things.

Release minor tie in things such as the Datapad app, or Mass Effect Infiltrator.

Finally, a month or two later, maybe even more, release a HUGE DLC, or potentially even expansion pack with lots of pomp and trumpeting. Shepard is revealed to have hallucinated the last few minutes of the game if you've already gotten to the end. The DLC corresponds with the battle of Earth, which the ANN twitter feed has now caught up to, giving details of the invasion. It gets advertised as this huge Alternate Reality game, and the fans go wild.

Unfortunately, the whole thing got scuppered when part one of the plan failed. People were NOT satisfied with the ending. SO now they have to pull the EC direct out of their asses and heavily reconsider the whole schedule.

Irony's a **** huh?

 

#52840
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

Afalstein wrote...

Raistlin Majare 1992 wrote...

I will respectfully disagree there. It dosent kill the moment, the wait is what makes the moment, the moment when all the pieces come together and you realize you were tricked. That moment is what IT is building towards, when Bioware lifts the shroud and we realize that they Indoctrinated not just Shepard, but us as well.


Yeah... we're gonna have to disagree on that. I honestly don't think you can maintain the suspense over several months. If it was a week or two after release, I could understand that better, but at this point... no, you can't expect people to maintain THAT level of excitement. It's like stopping Return of the King in the middle of the end battle and waiting half-a-year to see how it ends.


Halo 3 was released three years after Halo 2's cliffhanger ending. Lots of intrest there, and Halo 3 was by far the best Halo game Posted Image Also, keeping with LOTR, the second half of The Hobbit is being released a year after the first.



Afalstein wrote...

BleedingUranium wrote...

That's because we have to see it. It's kind of like arguing why there's music in games and movies, when there wouldn't really be music in the universe. The music helps us feel the emotion we might not otherwise, because we're not actually there. It's a way for us to feel like we would if we were there, doing whatever it is.


Couldn't it be done just as easily, and in fact better, by slowly limiting your conversation options as the game progressed, and even preventing you from firing at Reaper forces?   Though I suppose you actually AREN'T permitted to do anything to the boy, or even argue with him convincingly.  But you can talk down TIM, which you shouldn't be able to do if you're being indoctrinated.  Wouldn't it be cool if, when you approached the tube to destroy the Reapers, you actually COULDN'T fire at it, because you were indoctrinated?

I think I should also point out that there's never an indication that indoctrination can really be defeated, outside of shooting yourself.  Rana Thanatopsis was terrified of being indoctrinated, went for years looking completely normal, and yet she still went crazy, in the end.  There's maybe ONE salarian on Vermire who successfully resisted it, but who knows, maybe he went psycho too. 


If you tried to do something and the game didn't let you, that wouldn't be indoctrination. That would be control. If it were truly indoctrination then you, the player, would be convinced doing that thing (in this case, shooting a Reaper) would be bad and you wouldn't want to do it.

Modifié par BleedingUranium, 08 mai 2012 - 06:40 .


#52841
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages
*moved to above*

Modifié par BleedingUranium, 08 mai 2012 - 06:38 .


#52842
Raistlin Majare 1992

Raistlin Majare 1992
  • Members
  • 2 101 messages

Afalstein wrote...

BleedingUranium wrote...

That's because we have to see it. It's kind of like arguing why there's music in games and movies, when there wouldn't really be music in the universe. The music helps us feel the emotion we might not otherwise, because we're not actually there. It's a way for us to feel like we would if we were there, doing whatever it is.


Couldn't it be done just as easily, and in fact better, by slowly limiting your conversation options as the game progressed, and even preventing you from firing at Reaper forces?   Though I suppose you actually AREN'T permitted to do anything to the boy, or even argue with him convincingly.  But you can talk down TIM, which you shouldn't be able to do if you're being indoctrinated.  Wouldn't it be cool if, when you approached the tube to destroy the Reapers, you actually COULDN'T fire at it, because you were indoctrinated?

I think I should also point out that there's never an indication that indoctrination can really be defeated, outside of shooting yourself.  Rana Thanatopsis was terrified of being indoctrinated, went for years looking completely normal, and yet she still went crazy, in the end.  There's maybe ONE salarian on Vermire who successfully resisted it, but who knows, maybe he went psycho too. 


There is a difference between the process of Indoctrination and beeing Indoctrinated. Him not shooting at reaper forces when they are right in fornty of him would have immediately alerted others to the fact that something was wrong and that is not how Indoctrination works.

An Indoctrinated person act and behave exactly like he always did for years and years until the right moment to stap his allies in the back (the sciencetists on the Leviathan of Dis, Doctror Amanda Kenson).

And also there are two examples of resisting indoctrination. The Rachni Queen if you spared her from ME1 will say she hears the voice of the Reapers but it holds no sway over her, something she proves by not turning upon you like the fake Queen does.

The other one is the Asari Commando who was affected by the Thorian. Her and the other colonits of Zhu´s Hope develop hivemind like qualities from their contact with the Thorian spores allowing them to share the Asari Commando´s skill and it also allows the Asari Commando to block out the Reapers, though she also says she is hearing their voices.

The common ground here is hivemind off course, but it is still two examples of beeing resitsing Indoctrination.

Modifié par Raistlin Majare 1992, 08 mai 2012 - 06:43 .


#52843
SubAstris

SubAstris
  • Members
  • 1 721 messages

HellishFiend wrote...

gunslinger_ruiz wrote...

213 is a rough estimation, its proabbly more like 150-200, but I lost count a long time ago. Despite watching it so many times I'm still no closer to saying, definitively, where it is located. There are objects I can say for certain are from Earth (the rubble) and others that I can say for certain are from the Citadel (the Reaper cables) and at least 4 prominent structures I can't identify as being in the game before hand.


If IT is Bioware's plan, it stands to reason that they would make sure there was no definitive proof in that scene as to where it takes place. If there was, it would have been discovered in the first week, or perhaps even before the game officially hit shelves, and all their hard work would have been ruined. 


The worst crime a storytelling is to lose their readers in the story. This is what this does. Therefore it doesn't stand to good reason that they would make an ambiguous ending breathe scene

#52844
balance5050

balance5050
  • Members
  • 5 245 messages

SubAstris wrote...

HellishFiend wrote...

gunslinger_ruiz wrote...

213 is a rough estimation, its proabbly more like 150-200, but I lost count a long time ago. Despite watching it so many times I'm still no closer to saying, definitively, where it is located. There are objects I can say for certain are from Earth (the rubble) and others that I can say for certain are from the Citadel (the Reaper cables) and at least 4 prominent structures I can't identify as being in the game before hand.


If IT is Bioware's plan, it stands to reason that they would make sure there was no definitive proof in that scene as to where it takes place. If there was, it would have been discovered in the first week, or perhaps even before the game officially hit shelves, and all their hard work would have been ruined. 


The worst crime a storytelling is to lose their readers in the story. This is what this does. Therefore it doesn't stand to good reason that they would make an ambiguous ending breathe scene


It's ambiguous, it's a breath scene, and this is the reason:

Posted Image 

#52845
Dendio1

Dendio1
  • Members
  • 4 804 messages

prettz wrote...

hears something that has always bothered me at the part when the vent boy get into the shuttle.
Posted Image
http://i.imgur.com/qvia9.jpg

it then cuts to Shepard for about 1 second the back to the boy and it looks like this
Posted Image
http://i.imgur.com/rErmG.jpg

the soldier is standing on the kids hand and how did the soldier get there so fast. the guy that was standing there is not behind the kind and the guy that had red straps on his show is gone. also they guy that was way in the back is now standing by the gray show guy. (did not mark that one)

was this done on purpose or did someone get sloppy. <_<
or am I just being indoctrinated



Need MORE picture evidence supporting speculations :bandit:

#52846
Funkcase

Funkcase
  • Members
  • 4 556 messages
There is alot to support this, the whole ''wake up'' thing is a big factor to me. I just finished another playthrough yesterday, this time I didn't get all my galactic readiness on purpose. I noticed the catalyst is very cold to Shepard this time, instead of ''wake up'' he demands ''what are you doing here?!'' And a few other things he says are much colder. Why did Bioware think it significant to change that based on your readiness? It seems to me the ''Wake up'' is a hint to players who did everything.

#52847
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

Afalstein wrote...

HellishFiend wrote...

Hmm, I have to say I feel quite the opposite. I'd like to think that TIM really did just have humanity's best interests at heart from the beginning, but that his extreme ambition was easily manipulated by the Reapers. 


The problem being they'd already done that with Saren.  Saren claimed to be working in the Galaxy's best interests also, and his extreme ambition also led him to that end.  I guess I just wanted there to be some level of evil in the galaxy that the Reapers actually WEREN'T responsible for, that they weren't only evil scheme going around at the time.


Yeah, I guess that makes sense, although I'd hate for TIM to wind up with no redeeming qualities in the end. 

#52848
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages
Just played through the final mission again, all the way through London, didn't see any reaper cables or even reaper tech aside from the Beam. But, as Arian Dynas pointed out a page or two ago, the Beam is a HUGE FREAKING REAPER CONSTRUCT. So, it would stand to reason there is Reaper cable used somewhere in its construction either on the inside or somewhere else we can't clearly see for whatever reason.

Took some more screens of London rubble to compare with Breath scene rubble but too tired to load them up anywhere for posting. I'll get them on here tomorrow some time.

#52849
halbert986

halbert986
  • Members
  • 796 messages
What did the red pill do in the matrix?

What did the red explosion do in mass effect?

They made you wake up.

#52850
Earthborn_Shepard

Earthborn_Shepard
  • Members
  • 1 306 messages

halbert986 wrote...

What did the red pill do in the matrix?

What did the red explosion do in mass effect?

They made you wake up.



Hmmmm.... you're right :blink:

also, since we were talking about the derelict reaper a few pages ago: Why has nobody mentioned the biggest wtf-log, where people see something moving in an AIRVENT?