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Was the ending a hallucination? - Indoctrination Theory


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#53001
Dwailing

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MaximizedAction wrote...

Dwailing wrote...

balance5050 wrote...

EpyonX3 wrote...

1) Shepard graps his abdomen if you don't walk for a bit. He also grabs it when TIM first walks in. His wound was already there and possibly bleeding already.

2) Because the catalyst wants to live and tries to relate to shepard so he doesn't always pick destroy. We don't know what the Catalyst is, but if he came in looking like a reaper, Shepard would start blasting him on sight.

3) Can't say why, this is similar to asking how green waves turn you into a hybrid.

4) Again, I can't fight this one. There are some suggestions about the eyes being synthetic and all but I don't know.

5) We don't see SHepard after the tube blows up. He could have those eyes or he probably won't. We don't know.

6) An easter egg for dedicated fans who will play the game as much as possible to get this ending.


1) Shepard is still profusly bleeding when Anderson seems clean, you can't even see a wound on him. Also, one doesn't just "wake up" after loosing blood like that.

2) Either way, the Catalyst looking like the boy from Earth and your dreams is proof that he's "in your head".

5) They specifically show his TIM eyes in control and synthesis, if it happened in destroy it would show it.

6) This shows that it was always meant to be more than an "easter egg". It says "Shepard Alive" on top and all the rammifications that are supposed to come from this scene underneath that:


Posted Image 


What I find interesting about this is the line about the end of the first Matrix.  'Cause I've seen the first Matrix, and the ending there is not like the ending of ME3 at all, if you ask me.  I would actually compare it to the end of the Matrix Revolutions, based on what I've seen of it.


A few pages back @MegumiAzusa suggested that he might've meant the end to the first Matrix, the simulation. The one that was rejected by the people because it was a utopia...

That one I find easier to compare with: The utopia maybe being what Shepard (or we) see during the ending sequences up to the Normandy crash.


Yeah, I considered that, too.  That would definitely make more sense than comparing it the the end of the Matrix the movie.

#53002
Simon_Says

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ExtendedCut wrote...

Dwailing wrote...

pirate1802 wrote...

EpyonX3 wrote...

Big Bad wrote...

dreamgazer wrote...

I don't know if it will help anything, or if I'm reposting a version of something people have already posted, but I took this shot that kinda encapsulates the game's concrete idea of "rebar".

Posted Image


Whoa! That seems like a pretty important find to me! Good catch!


But that looks nothing like this:

Posted Image


Don't they look like reaper cables?


That's what I thought.  They remind me of the cables on the Geth Dreadnought.  I should point out that the same cables are found on the Citadel in the end chamber, so I don't know.


I don't think they look similar, either.  But I do think that they look similar enough that it still can't be totally dismissed one way or the other.  Maybe BW wanted these things to be ambiguously similar?


We already confimed a few pages back that similar cables are strewn throughout the game. They're utterly generic. Not to mention that there were plenty of reaper cables around the conduit to begin with.

#53003
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

1) Shepard graps his abdomen if you don't walk for a bit. He also grabs it when TIM first walks in. His wound was already there and possibly bleeding already.

2) Because the catalyst wants to live and tries to relate to shepard so he doesn't always pick destroy. We don't know what the Catalyst is, but if he came in looking like a reaper, Shepard would start blasting him on sight.

3) Can't say why, this is similar to asking how green waves turn you into a hybrid.

4) Again, I can't fight this one. There are some suggestions about the eyes being synthetic and all but I don't know.

5) We don't see SHepard after the tube blows up. He could have those eyes or he probably won't. We don't know.

6) An easter egg for dedicated fans who will play the game as much as possible to get this ending.


1) Shepard is still profusly bleeding when Anderson seems clean, you can't even see a wound on him. Also, one doesn't just "wake up" after loosing blood like that.

2) Either way, the Catalyst looking like the boy from Earth and your dreams is proof that he's "in your head".

5) They specifically show his TIM eyes in control and synthesis, if it happened in destroy it would show it.

6) This shows that it was always meant to be more than an "easter egg". It says "Shepard Alive" on top and all the rammifications that are supposed to come from this scene underneath that:


*snip*


1) We've had this talk before. My beliefs that his arms seem to be covered in blood more than any other time is because the increased the level of detail for that particular scene hasn't changed. Anderson, Shepard and TIM's faces are pretty well detailed in one shot but normal in others. Pay close attenton to how the detail in Shepard's face and arm blood change throughout that last level.

2) No doubt that the catalyst is in his head. But to what extent. He's not whispering and he gives pro's and con's for each decision. Con's being that Shepard will lose his life for sure in two of them.

5) I agree somewhat. But I just think they followed a patern of close up shots of Shepard's face. Why he has blue husk eyes is strange though.

6) Well you could be right. Let's hope EC clarifies why they choose these paths.

#53004
balance5050

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Dwailing wrote...

What I find interesting about this is the line about the end of the first Matrix.  'Cause I've seen the first Matrix, and the ending there is not like the ending of ME3 at all, if you ask me.  I would actually compare it to the end of the Matrix Revolutions, based on what I've seen of it.


End of first Matrix


I can see the similarites, Shepard was supposed to die, but he didnt and he now sees the world "the way it really is". It's clear if we assume that we are going to "really" beat the reaper after the Shepard Alive scene.

Modifié par balance5050, 08 mai 2012 - 05:57 .


#53005
paxxton

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MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


How could they not see the ramps on the sides? They are better visible than the Synthesis one.

Modifié par paxxton, 08 mai 2012 - 05:56 .


#53006
EpyonX3

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Simon_Says wrote...

We already confimed a few pages back that similar cables are strewn throughout the game. They're utterly generic. Not to mention that there were plenty of reaper cables around the conduit to begin with.


Got a screenshot of that? I used flycam and saw no cables at all before getting hit by Harby and after.

#53007
MaximizedAction

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Simon_Says wrote...

ExtendedCut wrote...

Dwailing wrote...

pirate1802 wrote...

EpyonX3 wrote...

Big Bad wrote...

dreamgazer wrote...

I don't know if it will help anything, or if I'm reposting a version of something people have already posted, but I took this shot that kinda encapsulates the game's concrete idea of "rebar".

Posted Image


Whoa! That seems like a pretty important find to me! Good catch!


But that looks nothing like this:

Posted Image


Don't they look like reaper cables?


That's what I thought.  They remind me of the cables on the Geth Dreadnought.  I should point out that the same cables are found on the Citadel in the end chamber, so I don't know.


I don't think they look similar, either.  But I do think that they look similar enough that it still can't be totally dismissed one way or the other.  Maybe BW wanted these things to be ambiguously similar?


We already confimed a few pages back that similar cables are strewn throughout the game. They're utterly generic. Not to mention that there were plenty of reaper cables around the conduit to begin with.


Yeah, why don't we concentrate more on the shiny object in the background? :P
Seems like a more interesting riddle to me.

#53008
ExtendedCut

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MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


I ran straight the green on my first try because, like the idiot that I am, I read a spoiler blog from some moron that tried to say that Synthesis was the best option.

#53009
MaximizedAction

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ExtendedCut wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


I ran straight the green on my first try because, like the idiot that I am, I read a spoiler blog from some moron that tried to say that Synthesis was the best option.



You mean the Child? :lol:

#53010
Big Bad

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@EpyonX3 - since you believe the breath scene is just an easter egg, so do you not think we are going to find out what happens next in the EC? IT or not, i would be very surprised if we don't.

#53011
balance5050

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EpyonX3 wrote...


1) We've had this talk before. My beliefs that his arms seem to be covered in blood more than any other time is because the increased the level of detail for that particular scene hasn't changed. Anderson, Shepard and TIM's faces are pretty well detailed in one shot but normal in others. Pay close attenton to how the detail in Shepard's face and arm blood change throughout that last level.


The main point is Anderson was shot and he died but there is no blood or even a hole where there should be on him. That's the point is that they  show a wound on Shep and not Anderson even though we were lead to beleive that Anderson was shot, basically.

Shep = wounded and bleeding

Anderson = No wound no bleeding

#53012
paxxton

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MaximizedAction wrote...

ExtendedCut wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


I ran straight the green on my first try because, like the idiot that I am, I read a spoiler blog from some moron that tried to say that Synthesis was the best option.



You mean the Child? :lol:


I chose Control because this was the only way to save the Mass Relay Technology.

Modifié par paxxton, 08 mai 2012 - 06:00 .


#53013
EpyonX3

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ExtendedCut wrote...

EpyonX3 wrote...

Thorn Harvestar wrote...

 My personal biggest red flags that make me lean towards IT:

  • Why do they only show Shepard profusely bleeding from the side after he shoots Anderson in the same location? That's a lot of blood to have not been noticable before the TIM showdown...
  • Why does the Catalyst appear as a figure obviously taken from Shepard's subconscious?
  • Why does Shepard have to disintegrate in order to achieve Control or Synthesis? The Catalyst said that Synthesis required him (Reapers) as well. I didn't see him jumping in the beam.
  • Why do Shepard's eyes turn to the signature Husk design if you pick Control or Synthesis?
  • Why do Shepard's eyes stay normal if you pick Destroy?
  • Why show Shepard barely alive in rubble with no context of his condition/location, unless more was planned?


1) Shepard graps his abdomen if you don't walk for a bit. He also grabs it when TIM first walks in. His wound was already there and possibly bleeding already.

2) Because the catalyst wants to live and tries to relate to shepard so he doesn't always pick destroy. We don't know what the Catalyst is, but if he came in looking like a reaper, Shepard would start blasting him on sight.

3) Can't say why, this is similar to asking how green waves turn you into a hybrid.

4) Again, I can't fight this one. There are some suggestions about the eyes being synthetic and all but I don't know.

5) We don't see SHepard after the tube blows up. He could have those eyes or he probably won't. We don't know.

6) An easter egg for dedicated fans who will play the game as much as possible to get this ending.


To me, number 2 above is the single best point (out of many) that support IT.  Unless the Reapers can shape-shift (yet another aspect that we have never seen before in ME), then it proves that at least SOME part of the starkid/catalyst is in Shepard's mind and/or not completely literal.  Correct?



I'd agree with this. I don't doubt that the catalyst was in his head. But since we don't know what it really is, it's difficult for us to say what it's capable of doing or not without speculating and assuming.

It could have applied some medigel to shepard, making him healthy enough to do what he needs to do. Who knows, really.

#53014
MaximizedAction

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paxxton wrote...

MaximizedAction wrote...

ExtendedCut wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


I ran straight the green on my first try because, like the idiot that I am, I read a spoiler blog from some moron that tried to say that Synthesis was the best option.



You mean the Child? :lol:


I chose Control because this is the only way to save the Mass Relay Technology.


I chose Destroy because because this was my initial goal and I tried to block everything the Catalyst just told me.

#53015
MegumiAzusa

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paxxton wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


How could they not see the ramps on the sides? They are better visible than the Synthesis one.

For example I didn't noticed any ramps coming up the first time, then thought I walk a bit and then get some sort of panel, until Shep suddently dropped her gun and ran into the beam :o
(Instead of shooting the crap out of the glass thingy)

#53016
ExtendedCut

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MaximizedAction wrote...

ExtendedCut wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


I ran straight the green on my first try because, like the idiot that I am, I read a spoiler blog from some moron that tried to say that Synthesis was the best option.



You mean the Child? :lol:


Yeah, the author of the spoiler that I read had obviously been indoctrinated...

#53017
Thorn Harvestar

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Regarding the "End of the First Matrix" thing:

If IT is true and the story isn't over... maybe what we have right now is the equivalent to stopping at the point where Neo was killed in the hallway?

And I agree with those who said: If the Shepard Alive scene is just a throwaway easter egg, why is there no equivalent easter egg for Control? Or for Synthesis, the alleged "best"/hardest to unlock ending?

#53018
MaximizedAction

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MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


How could they not see the ramps on the sides? They are better visible than the Synthesis one.

For example I didn't noticed any ramps coming up the first time, then thought I walk a bit and then get some sort of panel, until Shep suddently dropped her gun and ran into the beam :o
(Instead of shooting the crap out of the glass thingy)


I'd have been pissed if that happened to me.

#53019
MegumiAzusa

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balance5050 wrote...

Dwailing wrote...

What I find interesting about this is the line about the end of the first Matrix.  'Cause I've seen the first Matrix, and the ending there is not like the ending of ME3 at all, if you ask me.  I would actually compare it to the end of the Matrix Revolutions, based on what I've seen of it.


End of first Matrix


I can see the similarites, Shepard was supposed to die, but he didnt and he now sees the world "the way it really is". It's clear if we assume that we are going to "really" beat the reaper after the Shepard Alive scene.

Now notice the projectile of Singularity was changed from ME2 and now has a trail effect that looks exactly like these bullet time effects...

#53020
EpyonX3

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Big Bad wrote...

@EpyonX3 - since you believe the breath scene is just an easter egg, so do you not think we are going to find out what happens next in the EC? IT or not, i would be very surprised if we don't.


Calling it an Easter Egg might be a stretch though. I think the reapers will be stopped based on the choice you make but some additional scenes will provide an idea of what life is like immediately after those decisions were made.

#53021
balance5050

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Thorn Harvestar wrote...

Regarding the "End of the First Matrix" thing:

If IT is true and the story isn't over... maybe what we have right now is the equivalent to stopping at the point where Neo was killed in the hallway?

And I agree with those who said: If the Shepard Alive scene is just a throwaway easter egg, why is there no equivalent easter egg for Control? Or for Synthesis, the alleged "best"/hardest to unlock ending?


Yeah that what I was thinking:

End of first Matrix


I can see the similarites, Shepard was supposed to die, but he didnt and he now sees the world "the way it really is". It's clear if we assume that we are going to "really" beat the reaper after the Shepard Alive scene. 

#53022
MegumiAzusa

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MaximizedAction wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

paxxton wrote...

Obitim wrote...

 Seeing as Bioware/EA can collect stats regarding our classes and saves and the like, perhaps there is a masive experiment to see which ending we go for before we know that we can have any further effect on the story?


This is exactly what I thought after I finished the game for the first time and learnt about IT.

It'd be very interesting to get to know those stats.

Then they better not do specific stats for the first ending chosen. About half the people I know just ran straight into green as they didn't see the ramps on the sides the first time (me included).


How could they not see the ramps on the sides? They are better visible than the Synthesis one.

For example I didn't noticed any ramps coming up the first time, then thought I walk a bit and then get some sort of panel, until Shep suddently dropped her gun and ran into the beam :o
(Instead of shooting the crap out of the glass thingy)


I'd have been pissed if that happened to me.

Oh I was.

#53023
SubAstris

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Tirian Thorn wrote...

SubAstris wrote...

Tirian Thorn wrote...

*snip

They are going to point to the following:   (again, just my opinion) 

1) Control & Synthesis were ideas put forth by indoctrinated antagonists. (TIM & Saren) Why would you believe they were ever right?

*snip

 



1) I'll just answer the first one. You have to remember that there is a profound difference between events pre and post-Catalyst. Before control is offered as an option controlling the Reapers is not possible without the very real possibility of being controlled by them (as what happened to the Illusive Man). However, by the end, you can actually control the Reapers without any real risk of side-effects (as has been established by the narrative) and so it becomes a much better solution to the problem.


The star kid is an agent of the reapers or controls the reapers. It is still apart of "that system."  There's no way I would trust the star kid.  (my choice.) 



He is the controller of the Reapers. He initiated the Reaper cycles to stop organics becoming too advanced so that they would not create synthetics which they couldn't control. This is a drastic solution, but one taken nonetheless in response to a big problem. However with the arrival of Shepard and the Crucible, the Catalyst has changed, he no longer sees the Reapers as a viable option. It is part of a new age, along with everyone else. The mistakes of before now do not matter so much, and a new future is being planned

#53024
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...


1) We've had this talk before. My beliefs that his arms seem to be covered in blood more than any other time is because the increased the level of detail for that particular scene hasn't changed. Anderson, Shepard and TIM's faces are pretty well detailed in one shot but normal in others. Pay close attenton to how the detail in Shepard's face and arm blood change throughout that last level.


The main point is Anderson was shot and he died but there is no blood or even a hole where there should be on him. That's the point is that they  show a wound on Shep and not Anderson even though we were lead to beleive that Anderson was shot, basically.

Shep = wounded and bleeding

Anderson = No wound no bleeding


Technically, there are not ME characters that have bullet wounds. Except for Legion of course. We don't actually see a wound for Shepard, just his armor and an arm covered in blood.

The closest we get to seeing a gunshot wound is the one on Jacob, which looks more like a scratch. What's more intersting about that is that the wound is on his right side, but he still limps holding his left.

#53025
Dwailing

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...


1) We've had this talk before. My beliefs that his arms seem to be covered in blood more than any other time is because the increased the level of detail for that particular scene hasn't changed. Anderson, Shepard and TIM's faces are pretty well detailed in one shot but normal in others. Pay close attenton to how the detail in Shepard's face and arm blood change throughout that last level.


The main point is Anderson was shot and he died but there is no blood or even a hole where there should be on him. That's the point is that they  show a wound on Shep and not Anderson even though we were lead to beleive that Anderson was shot, basically.

Shep = wounded and bleeding

Anderson = No wound no bleeding


Technically, there are not ME characters that have bullet wounds. Except for Legion of course. We don't actually see a wound for Shepard, just his armor and an arm covered in blood.

The closest we get to seeing a gunshot wound is the one on Jacob, which looks more like a scratch. What's more intersting about that is that the wound is on his right side, but he still limps holding his left.



Actually, the shot was a through and through.  There are wound marks on each side.  So it really isn't weird that Jacob is holding his left side, since he was injured there, too.