paxxton wrote...
EpyonX3 wrote...
llbountyhunter wrote...
paxxton wrote...
balance5050 wrote...
Few have spent more time around reaper tech than Shepard.
And his squadmates.
Thats the point of arrival. Bioware may of added a "oh here what happened" to those who didn't play it explanation, but I'm pretty sure if anyone asks bioware when the indoctrination started, they would say arrival.
But if you didn't play arrivel, Shepard never got hit by object rho. Then what?
Shepard blew up the Batarian relay even if you didn't play the Arrival. It's just not explicitly mentioned in the Anderson's talk with him.
Incorrect. Hackett sent marines to do it instead, even though that makes no sense.
So sayeth the War Assets for the 103rd Marine Division if you didnt do Arrival:
Admiral Hackett dispatched marines to the planet Aratoht to rescue a deep cover agent, Dr. Amanda Kenson. The teams were killed in an explosion that wiped out both the colony and the system's relay. The Alliance spent weeks piecing together scattered radio transmissions, learning that the marines felt they had no choice but to send an asteroid into the relay to prevent invasion by the Reapers. While it bought the Alliance some time, the men and women lost on the mission were a severe blow to the 103rd Marine Corps.
So apparently even though Hackett said Shep had to go alone, otherwise the Batarians would kill Kenson, if you dont do it, he sends enough marines to lose you 50 points of War Assets.
Modifié par byne, 08 mai 2012 - 09:26 .