edit: sig test
Modifié par gunslinger_ruiz, 09 mai 2012 - 11:12 .
Modifié par gunslinger_ruiz, 09 mai 2012 - 11:12 .
Modifié par Emperor_Ike, 09 mai 2012 - 11:14 .
Meh didn't sleep enoughEmperor_Ike wrote...
Just pointing out that it's not that the armor in-game is missing the N7 logo, it's that that is a dog tag in the cinematic.
Unrelated Edit: looked at the clock and shouldn't have. I'm for bed. Take care everyone; hold the line.
\\gunslinger_ruiz wrote...
Okay now here's a proper sig test and I'm going to bed soon as well. Enjoy the screenshots and goodnight.
Afalstein wrote...
MegumiAzusa wrote...
It resembles your mindset. With saving the Collector Base in ME2 you show your mindset is more alike TIM. TIM was easily indoctrinated by making him believe control is an option.Afalstein wrote...
Except that completely leaves out the gameplay question involved here. Why would the 'bonus content' unlocked by actually taking time to amass a full force lead only to a wrong choice? It would be like Bioware WANTED the player not to actually unite the galaxy.
Now if you see the cutscenes where the shockwaves hit symbolic you can further say:
Low EMS destroy vaporizes, this you can equate to the Reapers just harvesting anyone in an unstoppable force.
A Shep who refused the Collector Base will refuse Control, so they don't bother.
Now with somewhat low EMS or saving the Collector Base you see the shockwaves of both control and destroy causing major damage. This can either show the fleets barely won against the Reapers or just struggle to survive.
Further you can see, as in Synthesis, the Soldiers don't cheer. It's no victory. You could conclude control makes you more of a Husk then an Agent, thus real victory is easier achieved (even lower EMS as Synthesis unlock needed), in Synthesis however you become an Agent like Saren, thus undermining your fleet and bring doom.
Then you see people cheering in high EMS control and destroy, even if you get controlled the fleet you amassed is strong enough to destroy the Reapers. And as a bonus, if you amassed even more and rejected control you can be found before you die.
This also corresponds with "Shep has become a legend in stopping the Reaper threat." not through direct action but amassing a fleet big enough to stop the Reapers. (Only negative point to that would be the vaporize end, but I can't tell what is displayed in that case)
And again, missing the point. I'm asking why in terms of GAMEPLAY Bioware rewards extra playing with a meaningless choice. They don't do it with charisma points in ME1, they don't do it with the teammate missions in ME2, but suddenly in ME3, all that extra playing gives you is another incorrect choice?
That makes no sense in terms of gaming. Symbolism, whatever, I could maybe argue it but it's all speculative. But just in terms of game design, you don't reward extra involvement with bad options. It's stupid.
Catalyst
1. Chemistry . a substance that causes or accelerates a chemical reaction without itself being affected.
2. Something that causes activity between two or more persons or forces without itself being affected.
3. A person or thing that precipitates an event or change.
4. A person whose talk, enthusiasm, or energy causes others to be more friendly, enthusiastic, or energetic.
The Crusible changed me, created new possibilites.
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
MaximizedAction wrote...
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
It is astounding to me, how anyone could seriously think that this is Citadel rubble.
maxloef wrote...
MaximizedAction wrote...
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
It is astounding to me, how anyone could seriously think that this is Citadel rubble.
i wholeheartedly agree with you, i cant see how people can think its citadel debris...
maxloef wrote...
MaximizedAction wrote...
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
It is astounding to me, how anyone could seriously think that this is Citadel rubble.
i wholeheartedly agree with you, i cant see how people can think its citadel debris...
gunslinger_ruiz wrote...
maxloef wrote...
MaximizedAction wrote...
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
It is astounding to me, how anyone could seriously think that this is Citadel rubble.
i wholeheartedly agree with you, i cant see how people can think its citadel debris...
Popped back in to say, thank you, and feel free to link to that post any time, just click the "link" button on the corner top of the post to get teh link.
night everyone, stay strong.
MegumiAzusa wrote...
There is one thing that really bothers me. On Rannoch Legion uses the Reaper upgrades to achieve real self awareness for the Geth, fine, but two points with that are strange:
It is a huge point in ME2 that the True Geth don't want that. Legion stated more then once that relying on Reaper technology only blinds them to other possibilities.
Additionally when you tell Legion not to upload it goes into rage mode and grips Shep while starting the upload.
So what tells us that? Are all remaining Geth in fact heretics?
Modifié par Raistlin Majare 1992, 09 mai 2012 - 11:53 .
MegumiAzusa wrote...
There is one thing that really bothers me. On Rannoch Legion uses the Reaper upgrades to achieve real self awareness for the Geth, fine, but two points with that are strange:
It is a huge point in ME2 that the True Geth don't want that. Legion stated more then once that relying on Reaper technology only blinds them to other possibilities.
Additionally when you tell Legion not to upload it goes into rage mode and grips Shep while starting the upload.
So what tells us that? Are all remaining Geth in fact heretics?
MaximizedAction wrote...
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
It is astounding to me, how anyone could seriously think that this is Citadel rubble.
Witnessing TIM executing Anderson, one of the closest friends and mentor, diminishes his will to survive, regardless of choice.NYG1991 wrote...
Figured I'd post this here as it might be related to IT bit not sure.
Why is saving Anderson from TIM's execution so important in having Shepard alive at the end?
It's the difference of 2000 war assets w/o MP which would make it the largest factor in the game. How the crucible fires and Anderson's well being are completely unrelated at that point.
pirate1802 wrote...
Starchild: We harvest advanced species, leaving the younger ones alone (we only convert them into harvesters, nothing serious).
Each time I see a harvester I'm reminded of starchild's shameless lie.
maxloef wrote...
MaximizedAction wrote...
Salient Archer wrote...
@Gunslinger_Ruiz: Amazing work yet again, I happend to be playing the choices scene and showed the images of the rubble to my wife (who hasn't actually played the game and isn't really all that interested) and even she immediately pointed out that the rubble is from london and not the citadel.
It is astounding to me, how anyone could seriously think that this is Citadel rubble.
i wholeheartedly agree with you, i cant see how people can think its citadel debris...
MegumiAzusa wrote...
Witnessing TIM executing Anderson, one of the closest friends and mentor, diminishes his will to survive, regardless of choice.NYG1991 wrote...
Figured I'd post this here as it might be related to IT bit not sure.
Why is saving Anderson from TIM's execution so important in having Shepard alive at the end?
It's the difference of 2000 war assets w/o MP which would make it the largest factor in the game. How the crucible fires and Anderson's well being are completely unrelated at that point.
BleedingUranium wrote...
MegumiAzusa wrote...
Witnessing TIM executing Anderson, one of the closest friends and mentor, diminishes his will to survive, regardless of choice.NYG1991 wrote...
Figured I'd post this here as it might be related to IT bit not sure.
Why is saving Anderson from TIM's execution so important in having Shepard alive at the end?
It's the difference of 2000 war assets w/o MP which would make it the largest factor in the game. How the crucible fires and Anderson's well being are completely unrelated at that point.
And, on the flip side, getting a chance to say goodbye - in one of the saddest, and one of my favourite scenes, even if it wasn't real - encourages Shepard and strengthens his/her resolve.