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Was the ending a hallucination? - Indoctrination Theory


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#53876
gunslinger_ruiz

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balance5050 wrote...

MegumiAzusa wrote...

balance5050 wrote...

gunslinger_ruiz wrote...

@balance5050

View Image on Megumi's, you can make out the cable patterns on both, I'd say it's 2 cables. The one in the back looks almost like a shadow that flows into a shadow on Shepard's leg.


So it's a cable and not a shadow. It looks kind of like it goes into his leg, but then again it could just be shadows on his leg.

The effort put into making this scene confusing is kind of impressive imo.

The darker shadowy thing actually looks like a rebar instead of a cable.


FUUUUUUUuuuuuu!!!!

Sorry sorry!

Whatever it is, I want to find out if it's physically going into his leg or what?


Yes please lets not argue rebar/Reaper cable again (the patterns match reaper cable, see my sig for a comparison).

Either way it looks like it's coming to rest behind Shepard's leg.... that shadow on the leg is discerning though.

#53877
MegumiAzusa

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SS2Dante wrote...

balance5050 wrote...

SS2Dante wrote...

By the way, did anyone have anything to say about the two different crucible designs?


What are you referring to? I hadn't heard about this yet.


It's something super goddamn obvious that I can't believe I didn't see sooner.

In the left and right pictures, the crucible room is DIFFERENT. Not just the trees, the actual crucible and paths are different. It seems at some point the paths diverged from where you woke up, and control and destroy were on a higher level.

http://i.imgur.com/RIIzj.jpg 

[img]
http://i.imgur.com/RIIzj.jpg [/img]

As I said some times it just looks like iterations. The right one is the first, the left one the second, the middle is the current. And no, you can actually see quite a long way in the older iterations, only the camera for the cubemaps is placed between the ramps to get the right feeling as it is the center of the room.

#53878
SS2Dante

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MegumiAzusa wrote...

SS2Dante wrote...

balance5050 wrote...

SS2Dante wrote...

By the way, did anyone have anything to say about the two different crucible designs?


What are you referring to? I hadn't heard about this yet.


It's something super goddamn obvious that I can't believe I didn't see sooner.

In the left and right pictures, the crucible room is DIFFERENT. Not just the trees, the actual crucible and paths are different. It seems at some point the paths diverged from where you woke up, and control and destroy were on a higher level.

http://i.imgur.com/RIIzj.jpg 

[img]
http://i.imgur.com/RIIzj.jpg [/img]

As I said some times it just looks like iterations. The right one is the first, the left one the second, the middle is the current. And no, you can actually see quite a long way in the older iterations, only the camera for the cubemaps is placed between the ramps to get the right feeling as it is the center of the room.


EDIT

Modifié par SS2Dante, 09 mai 2012 - 11:43 .


#53879
TSA_383

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Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each (the five with something in and the one mute track stuck in the middle so I can't scroll down and show the last one :pinched: ), and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.

Edit: The "lives" tracks aren't all as loud as I made them look, the odd stuff in the shepdies file is easier to hear. What I did in both cases was run the sounds through a compressor but in the "alive" screenshot I'd done them all individually so they're maxed out.

Modifié par TSA_383, 09 mai 2012 - 11:49 .


#53880
gunslinger_ruiz

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TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.

#53881
MegumiAzusa

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gunslinger_ruiz wrote...

balance5050 wrote...

MegumiAzusa wrote...

balance5050 wrote...

gunslinger_ruiz wrote...

@balance5050

View Image on Megumi's, you can make out the cable patterns on both, I'd say it's 2 cables. The one in the back looks almost like a shadow that flows into a shadow on Shepard's leg.


So it's a cable and not a shadow. It looks kind of like it goes into his leg, but then again it could just be shadows on his leg.

The effort put into making this scene confusing is kind of impressive imo.

The darker shadowy thing actually looks like a rebar instead of a cable.


FUUUUUUUuuuuuu!!!!

Sorry sorry!

Whatever it is, I want to find out if it's physically going into his leg or what?


Yes please lets not argue rebar/Reaper cable again (the patterns match reaper cable, see my sig for a comparison).

Either way it looks like it's coming to rest behind Shepard's leg.... that shadow on the leg is discerning though.

Yes it goes through Sheps leg:
Posted Image

#53882
HellishFiend

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gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


There isnt much to "read", per se. That kind of "chart" is just peaks and valleys in the volume. I agree it is interesting.

On that note, was anyone else really creeped out by the echo in the one where the crew doesnt come out of the Normandy?

#53883
SS2Dante

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gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?

#53884
TSA_383

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SS2Dante wrote...

gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?


There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.

#53885
Uncle Jo

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spotlessvoid wrote...

The human being part was a joke, but regarding not playing dlc..common. If you LOVE Mass Effect You are going to play major narrative dlc. Plus, if you aren't the type to play dlc then they aren't concerned about getting your money post launch right? Also, if you don't have internet connection then you aren't downloading post launch dlc.

Therefore, you are irrelevant to Biowares decision maKing regarding the endings impact on future dlc sales.



LoSB, Kasumi were good DLC, they added to the story
but the game itself wasn't incomplete and we could still enjoy it (I can't speak for Arrival since I don't own it, but that what I have read here abet me to buy it very soon) and I don't have any problem to spend money to get them.

But the DLC Day One is a proof that this politic can turn really bad, that's why I'm not a big fan. Furthermore I'm not sure that if there wasn't such a backlash about the ending,  the DLC EC would have been for free. Just my opinion though...


Sorry if my previous post sounded agressive, I think I have a little bit overreacted and meant no offense.

Modifié par Uncle Jo, 09 mai 2012 - 11:54 .


#53886
Salient Archer

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Updated my EMS system again, added more theories on Synthesis:

*snip*

2800 - 3999
Shepard by this stage has proven how valuable he really is as an asset to the Reapers, not only this but by this stage the Reapers realize how powerful Shepard’s will is becoming and hence they fear he might break free of the indoctrination process.

Fearful of loosing their best potential asset, the Reapers pull out their big guns and present another tempting choice: The synthesis of Organics and Synthetics. This choice is not only the moral high-ground but also seems incredibly amazing due to implications it has of galactic peace for both Synthetics and Organics for all eternity and essentialy ends the cycle and removes the need of the Reapers. It represents the hope of a permanent end to the cycle of destruction and the dawn of the next evolutionary step for galactic life. To bad it’s a big fat lie.

Pause and think about what Synthesis and final evolution is to the Reapers; well to be honest it's more Reapers. Think about Sovereign’s conversation with Shepard or any of the taunts Harbinger gives you in ME2, both reapers state that "they are our destiny, they are the final evolution". Also take note that during the suicide mission EDI points out that the human reaper was both made from organic and non-organic materials, which would be the very definition of Synthesis from a Reaper's perspective.

This added choice is also the Reapers attempt to get Shepard to see things their way, just as they did with Jack Harper and Saren. Indoctrination isn't about being told what to do or being controlled, it's more subtle than that, it's design is more like inception in that it makes the individual full heartedly believe that the Reapers are to be revered, and that the individual came to this conclusion themselves, this creates the distinction of the control they have of the husks and the conviction of their indoctrinated mouth pieces such as Saren. Indoctrination is to truly believe that whatever thought they've planted in your head is your own.

What about Synthesis being the last additional choice as far as being a game mechanic?, aren’t ‘we’ as players expected to be rewarded for more work and accomplishments? Well, yes we are!, We’ve been conditioned time and time again for this to be the case! So wouldn’t it stand to reason that if BioWare wanted to indoctrinate “us the player” that they would use a game mechanic and typical reward system as their last best chance to throw us off the right path?

Notes: When picking this option Shepard seems to morph into an almost husk like appearance complete with glowing blue eyes which also share the same iris pattern as the Illusive man.

*snip*

#53887
Salient Archer

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TSA_383 wrote...

SS2Dante wrote...

gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?


There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.


That, my friend, is an amazing find.

#53888
SS2Dante

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Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.

One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.

Posted Image


They're odd. Is it...is it just me or do they remind you...remind you of...

Posted Image

?

Modifié par SS2Dante, 09 mai 2012 - 11:57 .


#53889
MegumiAzusa

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Uncle Jo wrote...

spotlessvoid wrote...

The human being part was a joke, but regarding not playing dlc..common. If you LOVE Mass Effect You are going to play major narrative dlc. Plus, if you aren't the type to play dlc then they aren't concerned about getting your money post launch right? Also, if you don't have internet connection then you aren't downloading post launch dlc.

Therefore, you are irrelevant to Biowares decision maKing regarding the endings impact on future dlc sales.



LoSB, Kasumi were good DLC, they added to the story
but the game itself wasn't incomplete and we could still enjoy it (I can't speak for Arrival since I don't own it, but that what I have read here abet me to buy it very soon) and I don't have any problem to spend money to get them.

But the DLC Day One is a proof that this politic can turn really bad, that's why I'm not a big fan. Furthermore I'm not sure that if there wasn't such a backlash about the ending,  the DLC EC would have been for free. Just my opinion though...


Sorry if my previous post sounded agressive, I think I have a little bit overreacted and meant no offense.

Overlord is great, especially the scene you get in ME3 for it. I was crying at the first time :o
And after playing you know that the squarroot of 906.01 is 30.1

#53890
Thorn Harvestar

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TSA_383 wrote...

SS2Dante wrote...

gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?


There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.


If that's true... wow

#53891
SS2Dante

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TSA_383 wrote...

SS2Dante wrote...

gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?


There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.


**** OFF! :o

...really!? That be awesome. Though ugh..can you actually hear them?

EDIT - spelled "hear" as "here", because I am apparently ten. And an idiot.

Modifié par SS2Dante, 10 mai 2012 - 12:01 .


#53892
Salient Archer

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SS2Dante wrote...

TSA_383 wrote...

SS2Dante wrote...

gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?


There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.


**** OFF! :o

...really!? That be awesome. Though ugh..can you actually here them?


maybe we're not meant to hear them ...maybe they were always meant to be discovered this way!

C'mon, if Trials HD (a game about motocross) can have this massive big convuleted secret, why wouldn't ME?

#53893
MegumiAzusa

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SS2Dante wrote...

Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.

One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
They're odd. Is it...is it just me or do they remind you...remind you of...
?

They are again another cubemap (that is also included in the game files) iirc it is used for another area and it seems they just reused it for testing/rendering.
iirc the cubemap was found in one of the prologue files, but thats just a guess.

#53894
SS2Dante

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Salient Archer wrote...

SS2Dante wrote...

TSA_383 wrote...

SS2Dante wrote...

gunslinger_ruiz wrote...

TSA_383 wrote...

Guys, I think I've just stumbled across something very, very interesting.

Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png

They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.


Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.


DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?

..nah, really. I...uh...significance?


There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.


**** OFF! :o

...really!? That be awesome. Though ugh..can you actually here them?


maybe we're not meant to hear them ...maybe they were always meant to be discovered this way!

C'mon, if Trials HD (a game about motocross) can have this massive big convuleted secret, why wouldn't ME?


Ooh what did Trials have?

And yeah, I know, I suppose what I really meant was
A) is there any way to enhance so we can hear the actual noise. 
B)if not, is there a file name that actually says it's a reaper noise?

#53895
MegumiAzusa

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No one cares anymore that Sheps leg is pierced? ^^

#53896
SS2Dante

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MegumiAzusa wrote...

SS2Dante wrote...

Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.

One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
They're odd. Is it...is it just me or do they remind you...remind you of...
?

They are again another cubemap (that is also included in the game files) iirc it is used for another area and it seems they just reused it for testing/rendering.
iirc the cubemap was found in one of the prologue files, but thats just a guess.


Sorry, I didn't understand that :S Repeat?

I get that the three maps are different and that the middle one is the only one actualy used. Just find it itneresting that one of the "rejected" ones has what looks very like Harbingers eyes in the reflection.

"iirc"?

Sorry, tired and feeling (and probably being) rather dense.

#53897
Thorn Harvestar

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MegumiAzusa wrote...

No one cares anymore that Sheps leg is pierced? ^^


Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?

#53898
SS2Dante

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MegumiAzusa wrote...

No one cares anymore that Sheps leg is pierced? ^^


I can't really tell from your screenshot if it is or not, I'm afraid :S  Possibly a resolution thing, but I just can't see it clearly enough to be sure.

#53899
Rifneno

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Apologies for Great Wall of Text. Busy day, too much to reply to in one sitting. :(

[quote]pirate1802 wrote...

When did they mention destroy would kill ALL tech? I was under the impression destroy would kill reapers + synthetics + mass relays.[/quote]

The original plan was that destroy destroys only the Reapers. Nothing else. Either the plan changed and it's supposed to destroy all sentient synthetics (the mass relays are destroyed because they overloaded sending the signal, not because the signal would target them)... or... the plan never changed and starbrat is just blowing smoke up our asses. It's hard to tell. On one hand, Jessica Merizan pretty much tells us flat out that it only destroys Reapers even going so far as to say that EDI surviving destroy is not a bug. On the other hand, few people put much stock in what she says anymore because she's sent so many mixed signals (insert sexist joke here). Still, it'd be crossing a new line for the community relations manager to falsely confirm something as not a bug. So I'm inclined to think there's something to it. Still, there's very few reports of people seeing EDI come out of the Normandy after destroy. Rare enough to write it off as mistakes or lies. So maybe there's no bug because it's not happening to begin with. Back to the other side of the coin, it's very suspicious that the only synthetics we see kick the bucket are Reapers. Every other time an ally or group of allies dies for what Shepard has decided (right or wrong) is for the greater good, we see it happen.

[quote]Arian Dynas wrote...

I DID read what you posted. I don't agree. But I did read it.

But either way, I apologize for snapping at you, as well as the implication.[/quote]

In that case, sorry on my end too for getting so pissy about it.

[quote]Personally, I like the idea that they're following for DA3, every individual has their own unique looking outfit, yet when you equip a peice of armor, that part changes to something that the armor reflects, allowing customization, yet still letting each have a unique look.[/quote]

Hell I didn't even know they announced 3. Hopefully they do a lot better than they did with 2. Not just with giving players choices and then blatantly ignoring the answers, devising plots that revolve around every character being utterly retarded, ect. but they need to start following up on some of the mysteries. We all thought Witch Hunt and its false advertising was building up for DA2, but it went nowhere. None of the interesting enigmas were followed up on. Contrary to popular belief, there is an expiration date on the average fan's interest in a mystery angle. Remember ten years ago when Elder Scrolls fans were enthralled by the dwemer's disappearance? Now there's generally two types: those that are new to the series, having just started with Skyrim, and those that just don't give a flying **** about the dwemer anymore.

[quote]Like this

Posted Image[/quote]

Huh. I suppose there is an argument to be made for trying the Allers romance once.

[quote]spotlessvoid wrote...

[quote]byne wrote...

LOTS OF SPECULATION FROM EVERYONE
[/quote]
Marauder Shields is my favorite mass effect meme, but this one has longevity. I've even used it at work. It's even funnier because nobody gets the joke.[/quote]

=/ I seriously hate both of those meme's. Then again, there's very few I can stand. ASSUMING DIRECT CONTROL didn't bother me too much for some reason. Marauder shields made me chuckle the first two times. Ten minutes later I wanted to hit people in the windpipe with a golf club.

Of course, nothing is as bad as the arrow to knee one. I'd like to take over the world just so I could make using that meme punishable by death. That's the only thing I would change. The greatest problem of our age is the arrow to the knee meme. It makes me wish the Reapers were real so that humanity would get what's coming to it.

[quote]byne wrote...

How willing the Virmire survivor is to join you after the coup (and to stand down when you confront Udina) depends on how much they trust you, which is decided based on the factors listed here.

They can either completely trust you, somewhat trust you, be undecided, somewhat distrust you, or completely distrust you.
[/quote]

"Repeatedly asserting you're no longer with Cerberus during the Mars mission;" Wha? It's possible to NOT do that? It seemed like both paragon and renegade options were strongly asserting that.

Also, am I the only one who enjoys getting the VS to really trust you and want to come back only to tell them no? They're like a kicked puppy. That's for Horizon, ****.

[quote]Earthborn_Shepard wrote...

so, discover anything interesting in the last 8 hours?[/quote]

Turns out the Talimancers were unhappy with her photo. I know, right? It was hard to tell because they bottle up their feelings so much.

[quote]balance5050 wrote...

Synthesis doesn't "line up" with the Geth Quarian peace because they chose that peace despite there differences. You are effectively forcing everyone to go through fundamental change on the subatomic level, caring NOT for peoples free will and individuality.

Plus it actually doesn't even solve anything from a critical perspective, true organics and synthetics can still be manufactured.
[/quote]

I asked my Magic 8-Ball if synthesis made any sense. It came up with "It's sodding retarded." That's not even on the little triangle thing! I don't know how the hell that was possible!

[quote]pirate1802 wrote...

She didn't even mention shower. She just took a look at my shower and was like Ok, lets play chess now! I swear even my shep was surprised.[/quote]

Stupid question but, you're playing FemShep right? Traynor's gay. She's got no interest in Shepaloo's "assault rifle."

[quote]byne wrote...

I am still very disappoint that at no point in the Joker/EDI romance did the following conversation take place:

Shepard: How can you date a ship anyway? It'd be like me dating a really fat lady. And living inside her. And she'd be all like... *ship noises*

Joker: Shepard, in order for me to get busy at maximum efficiency, I need a girl with a big 400 ton booty![/quote]

Ha! I remember when I jokingly said that my renedouche Shep told Joker "sitting in the Normandy's pilot seat is as close as you'll ever get to being inside your girlfriend" and a few people went looking for it on YouTube. Shame renegade Shepard isn't nearly as funny in 3 as he was in 1 & 2.

[quote]ExtendedCut wrote...

I wonder, if we made a poll, what the percentage of the total of all playthroughs played by everyone, that Kaidan lives. 1%? Is that too high?[/quote]

The only reason to spare Kaiden is to kill Ashhole.

[quote]byne wrote...

Yknow, as much as I like Tali, if it really was an either/or choice like with the genophage cure, I'd probably choose the geth everytime.

The quarians have been the aggressors against the geth throughout their entire history. The geth have done nothing but defend themselves.

If you side with the geth, it isnt your fault the quarians got wiped out. You DID warn them after all, and they just kept firing.

Its hard to feel sympathy for the quarians.

Plus, even if Tali is your romance and she kills herself, you still get zombie Tali to come visit you before the attack on the Cerberus base, so you dont even miss out on your romance scene.

Siding with the geth is a win/win.[/quote]

Agreed. It's such a shame there was no way to kill the admirals (besides Koris and Tali) while still saving both. They completely deserved it. Especically that one Templeman was voicing. That one deserved to be impaled.

[quote]Even if you didnt have high enough paragon/renegade, you still should have been able to rally the crowd and save her from exile.

So now the question is: did you turn Veetor over to Cerberus on Freedom's Progress or let Kal'Reegar die on Haestrom? Or both?[/quote]

You still don't get that option if you didn't chat up enough before going to the shuttle. I don't know if you have to talk to EVERYONE but I know just talking to Veetor and Reegar didn't give me the rally option before.

[quote]Yeah, but if she isnt an admiral, peace is impossible. At least you were closer to peace than he was.

Edit: Hmm, looking at that chart, it seems peace is actually possible if she isnt an admiral. I should test that sometime.[/quote]

According to the guide, you MUST keep Tali and Legion alive through ME2, do Legion's loyalty mission in 2, and the geth fighter squadron mission in 3. Only if those conditions are met do you get the point system. Otherwise it's auto-fail.

[quote]Rosewind wrote...

I rather save the civilians, don't really need him anyway.[/quote]

No offense intended, but you must be skipping too much dialogue then. At the start of the mission you're clearly told that without Koris to calm them, some of the civilian fleet captains will foolishly try to retreat to mass relay and get their ships destroyed. The war assets text confirms that this plays out exactly as Admiral Morrigan told you. Let Koris die and save several civilians. Save Koris and save several ships chock full of civilians. The choice is clear. If you save Koris and he gets back to the fleet and finds out what's going on, he even tells you that as much as he hates to admit it, it was the right call to save him and let his crew die. It saved far more people.

[quote]Simon_Says wrote...

Well besides the fact that it would be stupid in a narrative sense we also see Harbinger effortlessly swatting down soldiers, tanks and aircraft. Shepard only gets to the beam (whether the scene is a dream or not) only because Harbinger decided to fly away. For some reason.[/quote]

I replaced his ritalin with tic-tacs.

[quote]MegumiAzusa wrote...

Yes, that is why they didn't spread immediately. Batarians were still the first.[/quote]

Balak: We were a proud race! A beautiful race!
Shepard: Hehehehehehe.
Balak: What are you snickering at?!
Shepard Hehehe... "Were."

#53900
SS2Dante

SS2Dante
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Thorn Harvestar wrote...

MegumiAzusa wrote...

No one cares anymore that Sheps leg is pierced? ^^


Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?


How we got onto this :D :P

Yeah, in the leaked script Shep wakes up after being hit by Harbinger and his/her leg has been pierced by rebar or something.