That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.Thorn Harvestar wrote...
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?
Was the ending a hallucination? - Indoctrination Theory
#53901
Posté 10 mai 2012 - 12:09
#53902
Posté 10 mai 2012 - 12:10
SS2Dante wrote...
Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.
One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
They're odd. Is it...is it just me or do they remind you...remind you of...
*Collector-snip*
?
I guess you are referring to the arrangement of the light-sources in the middle cube-map? Don't forget that those are the (inner) faces of a cube, so the outer left light falls together with the bottom left one and the outer right with the bottom right one if you see it as a cube.
#53903
Posté 10 mai 2012 - 12:11
spotlessvoid wrote...
Uncle Jo wrote...
I never was a fan of DLC and I had long time a problem to have access to internet, but I'm still a fan of the ME universe and consider myself as normal human being...spotlessvoid wrote...
Anyone who hasn't played Arrival is irrelevant. Either they aren't hardcore ME fans, or they don't have internet access like normal human beings
The human being part was a joke, but regarding not playing dlc..common. If you LOVE Mass Effect You are going to play major narrative dlc. Plus, if you aren't the type to play dlc then they aren't concerned about getting your money post launch right? Also, if you don't have internet connection then you aren't downloading post launch dlc.
Therefore, you are irrelevant to Biowares decision maKing regarding the endings impact on future dlc sales.
How very, very arrogant of you. I personally think practically all of Bioware's DLC is far too overpriced, hence I don't have most of it. Loving something doesn't mean you'd pay anything for more of it. <_<
#53904
Posté 10 mai 2012 - 12:12
NeoDobby wrote...
SS2Dante wrote...
Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.
One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
They're odd. Is it...is it just me or do they remind you...remind you of...
*Collector-snip*
?
I guess you are referring to the arrangement of the light-sources in the middle cube-map? Don't forget that those are the (inner) faces of a cube, so the outer left light falls together with the bottom left one and the outer right with the bottom right one if you see it as a cube.
No, the rightmost cube map. The light reflections on the ground. Noticable in that the lighting is completely different from the other two for some reason.
EDIT - Disregard, Megumi's got an explanation.
Modifié par SS2Dante, 10 mai 2012 - 12:14 .
#53905
Posté 10 mai 2012 - 12:12
MegumiAzusa wrote...
[...]
Overlord is great, especially the scene you get in ME3 for it. I was crying at the first time
And after playing you know that the squarroot of 906.01 is 30.1
youtu.be/aFfOacxTVmg

Modifié par lex0r11, 10 mai 2012 - 12:12 .
#53906
Posté 10 mai 2012 - 12:12
These lights you see on the floor in the right screns come from another cubemap. It seems in some early iterations they used it to add some sense of lights as they are missing.SS2Dante wrote...
MegumiAzusa wrote...
They are again another cubemap (that is also included in the game files) iirc it is used for another area and it seems they just reused it for testing/rendering.SS2Dante wrote...
Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.
One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
They're odd. Is it...is it just me or do they remind you...remind you of...
?
iirc the cubemap was found in one of the prologue files, but thats just a guess.
Sorry, I didn't understand that :S Repeat?
I get that the three maps are different and that the middle one is the only one actualy used. Just find it itneresting that one of the "rejected" ones has what looks very like Harbingers eyes in the reflection.
"iirc"?
Sorry, tired and feeling (and probably being) rather dense.
iirc = if I remember correctly
and if I remember correctly I found the cubemap used in the scene of that cubemap in one of the files from the prologue.
#53907
Posté 10 mai 2012 - 12:12
Simon_Says wrote...
spotlessvoid wrote...
Uncle Jo wrote...
I never was a fan of DLC and I had long time a problem to have access to internet, but I'm still a fan of the ME universe and consider myself as normal human being...spotlessvoid wrote...
Anyone who hasn't played Arrival is irrelevant. Either they aren't hardcore ME fans, or they don't have internet access like normal human beings
The human being part was a joke, but regarding not playing dlc..common. If you LOVE Mass Effect You are going to play major narrative dlc. Plus, if you aren't the type to play dlc then they aren't concerned about getting your money post launch right? Also, if you don't have internet connection then you aren't downloading post launch dlc.
Therefore, you are irrelevant to Biowares decision maKing regarding the endings impact on future dlc sales.
How very, very arrogant of you. I personally think practically all of Bioware's DLC is far too overpriced, hence I don't have most of it. Loving something doesn't mean you'd pay anything for more of it. <_<
LotSB and Arrival? Overpriced? LOL.
#53908
Posté 10 mai 2012 - 12:13
MegumiAzusa wrote...
That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.Thorn Harvestar wrote...
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?
Forgive me, then.
Carry on!
#53909
Posté 10 mai 2012 - 12:14
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Er... this isn't new, is it? If you're talking about the bit of removed script where Shep and Anderson struggle to the beam with Shepard pulling a chunk of metal from his/her leg, then it's been discussed to death; if you mean that Shepard's leg has a bit of rebar sticking through it in the breathe scene, then I'm pretty sure that was one of the first bits of conjecture to come up.
#53910
Posté 10 mai 2012 - 12:14
I'll take your word for itMegumiAzusa wrote...
Overlord is great, especially the scene you get in ME3 for it. I was crying at the first time
And after playing you know that the squarroot of 906.01 is 30.1
Modifié par Uncle Jo, 10 mai 2012 - 12:17 .
#53911
Posté 10 mai 2012 - 12:17
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Sorry, I had to eat and drink a bit.
If anyone else has read the ending in the leak, you would see that even though it was text it was incredibly viceral compared to what we got. Shep DOES get knocked back by Harby's laser, and gets a peice of rebar caught in his leg. The Anderson comes along and helps him up. Shep pumps some medi-gel in his leg and they both continue to the conduit together.
Now, I had a conversation on here a couple nights ago where I said that it seemed almost as if they released it on purpose (a stretch I know) it would serve as another clue considering our clues are an amalgamation of things from ME1 and 2, to comics, to twitter feeds.
Wasn't there a version of the leak that had Harbinger? Was it this version? Or was it just GUARDIAN?
#53912
Posté 10 mai 2012 - 12:17
#53913
Posté 10 mai 2012 - 12:17
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.SS2Dante wrote...
Salient Archer wrote...
SS2Dante wrote...
TSA_383 wrote...
SS2Dante wrote...
gunslinger_ruiz wrote...
TSA_383 wrote...
Guys, I think I've just stumbled across something very, very interesting.
Tried doing a bit of analysis on the sound files from the post-destroy "shepalive" scene, and also the garden world epilogue if you die (because the sounds if you die are different) and found the following:
http://i47.tinypic.com/35n1sgh.png
http://i46.tinypic.com/34rvb00.png
They have layers.
They are made up of five distinct sounds each, and there is some very interesting stuff there.
Have a look for yourselves for now, I don't have time to make a youtube video at the moment.
Too bad I don't know how to read sound charts o_O
Let me know if you get a video up, that is pretty interesting.
DOES ANYBODY UNDERSTAND THESE SQUIGGLY LINES!?
..nah, really. I...uh...significance?
There are reaper sounds on the garden world if you die.
Also, you can hear the sound of the beam if you live.
**** OFF!
...really!? That be awesome. Though ugh..can you actually here them?
maybe we're not meant to hear them ...maybe they were always meant to be discovered this way!
C'mon, if Trials HD (a game about motocross) can have this massive big convuleted secret, why wouldn't ME?
Ooh what did Trials have?
And yeah, I know, I suppose what I really meant was
A) is there any way to enhance so we can hear the actual noise.
B)if not, is there a file name that actually says it's a reaper noise?
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
#53914
Posté 10 mai 2012 - 12:17
Thorn Harvestar wrote...
MegumiAzusa wrote...
That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.Thorn Harvestar wrote...
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?
Forgive me, then.
Carry on!
Although that was in the leaked script, I don't agree that it is (or at least we can't see that it is) Here's the image brightened and sharpened. To me it just looks like another cable, but, feel free to disagree.
#53915
Posté 10 mai 2012 - 12:18
SS2Dante wrote...
NeoDobby wrote...
SS2Dante wrote...
Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.
One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
*snip*
They're odd. Is it...is it just me or do they remind you...remind you of...
*Collector-snip*
?
I guess you are referring to the arrangement of the light-sources in the middle cube-map? Don't forget that those are the (inner) faces of a cube, so the outer left light falls together with the bottom left one and the outer right with the bottom right one if you see it as a cube.
No, the rightmost cube map. The light reflections on the ground. Noticable in that the lighting is completely different from the other two for some reason.
Hmm, I should learn to read, it says rightmost in your first post...
This one is a very low-res version ofthe cubemap, so I wouldn't read too much into it. Still don't see any Collector resemblence there though.
EDIT: Missed your edit, so disregard this too
Modifié par NeoDobby, 10 mai 2012 - 12:18 .
#53916
Posté 10 mai 2012 - 12:18
MegumiAzusa wrote...
These lights you see on the floor in the right screns come from another cubemap. It seems in some early iterations they used it to add some sense of lights as they are missing.SS2Dante wrote...
MegumiAzusa wrote...
They are again another cubemap (that is also included in the game files) iirc it is used for another area and it seems they just reused it for testing/rendering.SS2Dante wrote...
Megumi, oops, think you may be right about the cubemap (although yeah the bit behind you obviously hadn't been put together yet.
One odd thing that struck me though. I was looking at the rightmost map, something I don't usually do because of it's pixelation. But ah...the light sources on the ground.
They're odd. Is it...is it just me or do they remind you...remind you of...
?
iirc the cubemap was found in one of the prologue files, but thats just a guess.
Sorry, I didn't understand that :S Repeat?
I get that the three maps are different and that the middle one is the only one actualy used. Just find it itneresting that one of the "rejected" ones has what looks very like Harbingers eyes in the reflection.
"iirc"?
Sorry, tired and feeling (and probably being) rather dense.
iirc = if I remember correctly
and if I remember correctly I found the cubemap used in the scene of that cubemap in one of the files from the prologue.
Ah silly me, you're right, the rightmost map clearly shows less detail in important parts. So the progression of the rooms build went from right to left to centre, it seems.
All of which prominently included trees. Huh. How...odd.
#53917
Posté 10 mai 2012 - 12:20
You also get a completely different feeling when reading theUncle Jo wrote...
I'll take your word for itMegumiAzusa wrote...
Overlord is great, especially the scene you get in ME3 for it. I was crying at the first time
And after playing you know that the squarroot of 906.01 is 30.1! I was planning to get both of them (Arrival and Overlord) and make a complete playthrough from the first game to the last one (including the DLC EC) at one go. It will be an awesome week
"Make it stop!" datapads (guess I found 3 rather similar ones throughout ME3). It just triggers for me and I read it Davids voice, and it's just sad.
#53918
Posté 10 mai 2012 - 12:21
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
#53919
Posté 10 mai 2012 - 12:21
Salient Archer wrote...
Updated my EMS system again, added more theories on Synthesis:
*snip*
2800 - 3999
Shepard by this stage has proven how valuable he really is as an asset to the Reapers, not only this but by this stage the Reapers realize how powerful Shepard’s will is becoming and hence they fear he might break free of the indoctrination process.
Fearful of loosing their best potential asset, the Reapers pull out their big guns and present another tempting choice: The synthesis of Organics and Synthetics. This choice is not only the moral high-ground but also seems incredibly amazing due to implications it has of galactic peace for both Synthetics and Organics for all eternity and essentialy ends the cycle and removes the need of the Reapers. It represents the hope of a permanent end to the cycle of destruction and the dawn of the next evolutionary step for galactic life. To bad it’s a big fat lie.
Pause and think about what Synthesis and final evolution is to the Reapers; well to be honest it's more Reapers. Think about Sovereign’s conversation with Shepard or any of the taunts Harbinger gives you in ME2, both reapers state that "they are our destiny, they are the final evolution". Also take note that during the suicide mission EDI points out that the human reaper was both made from organic and non-organic materials, which would be the very definition of Synthesis from a Reaper's perspective.
This added choice is also the Reapers attempt to get Shepard to see things their way, just as they did with Jack Harper and Saren. Indoctrination isn't about being told what to do or being controlled, it's more subtle than that, it's design is more like inception in that it makes the individual full heartedly believe that the Reapers are to be revered, and that the individual came to this conclusion themselves, this creates the distinction of the control they have of the husks and the conviction of their indoctrinated mouth pieces such as Saren. Indoctrination is to truly believe that whatever thought they've planted in your head is your own.
What about Synthesis being the last additional choice as far as being a game mechanic?, aren’t ‘we’ as players expected to be rewarded for more work and accomplishments? Well, yes we are!, We’ve been conditioned time and time again for this to be the case! So wouldn’t it stand to reason that if BioWare wanted to indoctrinate “us the player” that they would use a game mechanic and typical reward system as their last best chance to throw us off the right path?
Notes: When picking this option Shepard seems to morph into an almost husk like appearance complete with glowing blue eyes which also share the same iris pattern as the Illusive man.
*snip*
If synthesis is anything other than what Star Bieber leads you to believe, it does seem to be an unequivocally bad thing. The biggest question that remains is which will have the worst effect: Shepard succumbing to Reaper indoctrination for synthesis or Shepard giving in for control?
#53920
Posté 10 mai 2012 - 12:25
The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).SS2Dante wrote...
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly
http://www.sendspace.com/file/l73dd0
Here's the .wav files
Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?
2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud
#53921
Posté 10 mai 2012 - 12:25
TheConstantOne wrote...
Salient Archer wrote...
Updated my EMS system again, added more theories on Synthesis:
*snip*
2800 - 3999
Shepard by this stage has proven how valuable he really is as an asset to the Reapers, not only this but by this stage the Reapers realize how powerful Shepard’s will is becoming and hence they fear he might break free of the indoctrination process.
Fearful of loosing their best potential asset, the Reapers pull out their big guns and present another tempting choice: The synthesis of Organics and Synthetics. This choice is not only the moral high-ground but also seems incredibly amazing due to implications it has of galactic peace for both Synthetics and Organics for all eternity and essentialy ends the cycle and removes the need of the Reapers. It represents the hope of a permanent end to the cycle of destruction and the dawn of the next evolutionary step for galactic life. To bad it’s a big fat lie.
Pause and think about what Synthesis and final evolution is to the Reapers; well to be honest it's more Reapers. Think about Sovereign’s conversation with Shepard or any of the taunts Harbinger gives you in ME2, both reapers state that "they are our destiny, they are the final evolution". Also take note that during the suicide mission EDI points out that the human reaper was both made from organic and non-organic materials, which would be the very definition of Synthesis from a Reaper's perspective.
This added choice is also the Reapers attempt to get Shepard to see things their way, just as they did with Jack Harper and Saren. Indoctrination isn't about being told what to do or being controlled, it's more subtle than that, it's design is more like inception in that it makes the individual full heartedly believe that the Reapers are to be revered, and that the individual came to this conclusion themselves, this creates the distinction of the control they have of the husks and the conviction of their indoctrinated mouth pieces such as Saren. Indoctrination is to truly believe that whatever thought they've planted in your head is your own.
What about Synthesis being the last additional choice as far as being a game mechanic?, aren’t ‘we’ as players expected to be rewarded for more work and accomplishments? Well, yes we are!, We’ve been conditioned time and time again for this to be the case! So wouldn’t it stand to reason that if BioWare wanted to indoctrinate “us the player” that they would use a game mechanic and typical reward system as their last best chance to throw us off the right path?
Notes: When picking this option Shepard seems to morph into an almost husk like appearance complete with glowing blue eyes which also share the same iris pattern as the Illusive man.
*snip*
If synthesis is anything other than what Star Bieber leads you to believe, it does seem to be an unequivocally bad thing. The biggest question that remains is which will have the worst effect: Shepard succumbing to Reaper indoctrination for synthesis or Shepard giving in for control?
Think synthesis is worse. Control just means you're deluded, Synthesis means you agree with the Reaper aim.
#53922
Posté 10 mai 2012 - 12:25
MegumiAzusa wrote...
That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.Thorn Harvestar wrote...
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?
I don't personally think it's pierced but that's just me. Hopefully EC will clear some questions up.
#53923
Posté 10 mai 2012 - 12:26

I can't make heads or tails of it... it's driving mental (ok, well, more mental)
#53924
Posté 10 mai 2012 - 12:27
There is a simple reason why it isn't a cable like the other: you can see the distances between the highlights caused by the notches (dunno if that is te right word, I'm not native englishSalient Archer wrote...
Thorn Harvestar wrote...
MegumiAzusa wrote...
That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.Thorn Harvestar wrote...
MegumiAzusa wrote...
No one cares anymore that Sheps leg is pierced? ^^
Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?
Forgive me, then.
Carry on!
Although that was in the leaked script, I don't agree that it is (or at least we can't see that it is) Here's the image brightened and sharpened. To me it just looks like another cable, but, feel free to disagree.
#53925
Posté 10 mai 2012 - 12:28

Looks pierced to me.
Modifié par balance5050, 10 mai 2012 - 12:29 .




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