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Was the ending a hallucination? - Indoctrination Theory


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#53926
Salient Archer

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SS2Dante wrote...

TheConstantOne wrote...

Salient Archer wrote...

Updated my EMS system again, added more theories on Synthesis:

*snip*

2800 - 3999
Shepard by this stage has proven how valuable he really is as an asset to the Reapers, not only this but by this stage the Reapers realize how powerful Shepard’s will is becoming and hence they fear he might break free of the indoctrination process.

Fearful of loosing their best potential asset, the Reapers pull out their big guns and present another tempting choice: The synthesis of Organics and Synthetics. This choice is not only the moral high-ground but also seems incredibly amazing due to implications it has of galactic peace for both Synthetics and Organics for all eternity and essentialy ends the cycle and removes the need of the Reapers. It represents the hope of a permanent end to the cycle of destruction and the dawn of the next evolutionary step for galactic life. To bad it’s a big fat lie.

Pause and think about what Synthesis and final evolution is to the Reapers; well to be honest it's more Reapers. Think about Sovereign’s conversation with Shepard or any of the taunts Harbinger gives you in ME2, both reapers state that "they are our destiny, they are the final evolution". Also take note that during the suicide mission EDI points out that the human reaper was both made from organic and non-organic materials, which would be the very definition of Synthesis from a Reaper's perspective.

This added choice is also the Reapers attempt to get Shepard to see things their way, just as they did with Jack Harper and Saren. Indoctrination isn't about being told what to do or being controlled, it's more subtle than that, it's design is more like inception in that it makes the individual full heartedly believe that the Reapers are to be revered, and that the individual came to this conclusion themselves, this creates the distinction of the control they have of the husks and the conviction of their indoctrinated mouth pieces such as Saren. Indoctrination is to truly believe that whatever thought they've planted in your head is your own.

What about Synthesis being the last additional choice as far as being a game mechanic?, aren’t ‘we’ as players expected to be rewarded for more work and accomplishments? Well, yes we are!, We’ve been conditioned time and time again for this to be the case! So wouldn’t it stand to reason that if BioWare wanted to indoctrinate “us the player” that they would use a game mechanic and typical reward system as their last best chance to throw us off the right path?

Notes: When picking this option Shepard seems to morph into an almost husk like appearance complete with glowing blue eyes which also share the same iris pattern as the Illusive man.

*snip*


If synthesis is anything other than what Star Bieber leads you to believe, it does seem to be an unequivocally bad thing.  The biggest question that remains is which will have the worst effect: Shepard succumbing to Reaper indoctrination for synthesis or Shepard giving in for control?


Think synthesis is worse. Control just means you're deluded, Synthesis means you agree with the Reaper aim.


I agree with SS2Dante on that, to me Control is like being missguided, deceived, or even apathetic, where as Synthesis shows total obedience to their cause and very nature.

To be honest, it's a case of which is the better of the two evils, but considering one is the opinion of a raving, xenophobic, indoctrinated, psychopathic man-man and the other is the opinion of a raving, xenophobic, indoctrinated, psychopathic Turian ... well you can see where I'm going with this.

Modifié par Salient Archer, 10 mai 2012 - 12:31 .


#53927
Salient Archer

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balance5050 wrote...


Posted Image

Looks pierced to me.


I still don't agree that it's Rebar, also, what is Shepard's leg doing next to his arm? Are we assuming he's a human pretzel now.

#53928
SS2Dante

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Salient Archer wrote...

balance5050 wrote...


Posted Image

Looks pierced to me.


I still don't agree that it's Rebar, also, what is Shepard's leg doing next to his arm? Are we assuming he's a human pretzel now.


If you look at the whole image there's a spot in the upper right that looks like it might be a bit of Sheps leg and it's covered with blood. Might be concrete but it's ringed with the blue of the armour. Don't suppose we can see a blown up version of that?

#53929
Uncle Jo

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Rifneno wrote...

*snip*

"Repeatedly asserting you're no longer with Cerberus during the Mars mission;" Wha? It's possible to NOT do that? It seemed like both paragon and renegade options were strongly asserting that.


Also, am I the only one who enjoys getting the VS to really trust you and want to come back only to tell them no? They're like a kicked puppy. That's for Horizon, ****.

*snip*


The only reason to spare Kaiden is to kill Ashhole.

*snip*


LMAO.
Nope you're not the only one. Kaiden never made it once in all my playthroughs. In ME3 Ashley survived only in my first one. I took her with me to the beam along with Vega, cause I wasn't sure if this wasn't a kind of suicide mission... Since then she always dies at the end of the Udina Coup.I should try the "no" alternative though, it seems really funny...

Modifié par Uncle Jo, 10 mai 2012 - 12:43 .


#53930
MaximizedAction

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TSA_383 wrote...

SS2Dante wrote...

TSA_383 wrote...

Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).

I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless :P


How do you know they're reaper noises then? :S

(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)

YAY we both should be revising but suck :P

The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly :lol:

http://www.sendspace.com/file/l73dd0
Here's the .wav files

Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?

2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud ;)


Thanks a bunch. But may I ask where exactly from the game files you extracted the different files from?

#53931
Simon_Says

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Rifneno wrote...

Simon_Says wrote...

Well besides the fact that it would be stupid in a narrative sense we also see Harbinger effortlessly swatting down soldiers, tanks and aircraft. Shepard only gets to the beam (whether the scene is a dream or not) only because Harbinger decided to fly away. For some reason.


I replaced his ritalin with tic-tacs.

Rifneo has become a legend by ending the reaper threat. Now you can continue to build that legend through further analysis and lots of speculation.

Modifié par Simon_Says, 10 mai 2012 - 12:41 .


#53932
TSA_383

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MaximizedAction wrote...

TSA_383 wrote...

SS2Dante wrote...

TSA_383 wrote...

Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).

I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless :P


How do you know they're reaper noises then? :S

(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)

YAY we both should be revising but suck :P

The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly :lol:

http://www.sendspace.com/file/l73dd0
Here's the .wav files

Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?

2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud ;)


Thanks a bunch. But may I ask where exactly from the game files you extracted the different files from?

biod_end002_600epilogue.Wwise_End002_Streaming.cineanim_end02_epilogue_shepalive
biod_end002_600epilogue.Wwise_End002_Streaming.cineanim_end02_epilogue_shepdead

You can use Gibbed audio extractor to get them out of the game files.

#53933
SS2Dante

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MaximizedAction wrote...

TSA_383 wrote...

SS2Dante wrote...

TSA_383 wrote...

Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).

I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless :P


How do you know they're reaper noises then? :S

(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)

YAY we both should be revising but suck :P

The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly :lol:

http://www.sendspace.com/file/l73dd0
Here's the .wav files

Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?

2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud ;)


Thanks a bunch. But may I ask where exactly from the game files you extracted the different files from?


36 seconds into the first file in the shep dead bit you can definitely hear something Reaper/techy. But without the video going along at the same time I can't say for certain. But it's definitely synthy.

#53934
Salient Archer

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@SS2Dante

Using the width of a standard military issue dog-tag as a unit of measurement [50mm wide] and we assume that this is Shepard's leg, than the distance from Shepard's shoulder would only be 300mm to his upper thigh (Thigh because it would be the closest part of his leg to his shoulder). Now assuming that Shepard is 6'2" (as Admiral Anderson is 6'3" and is almost about as tall) The distance required to Shepard's upper thigh from his shoulder would have to be 700mm which indicates that Shepard's leg wouldn't even be able to fit inside this frame of reference ... unless he's now a dwarf.. you know, thanks to space magic.

Posted Image
this is the full size image I pulled from a 1080p file of the scene, with the brightness and contrast at max and a sharpness filter.

Modifié par Salient Archer, 10 mai 2012 - 12:45 .


#53935
Bill Casey

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Salient Archer wrote...

The thing that bothers me most in the Shepard Lives scene is this thing:

Posted Image

I can't make heads or tails of it... it's driving mental (ok, well, more mental)


The pattern looks like Reaper tech...


Posted Image

We need a good fly cam of the Conduit...

#53936
TSA_383

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SS2Dante wrote...

MaximizedAction wrote...

TSA_383 wrote...

SS2Dante wrote...

TSA_383 wrote...

Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).

I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless :P


How do you know they're reaper noises then? :S

(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)

YAY we both should be revising but suck :P

The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly :lol:

http://www.sendspace.com/file/l73dd0
Here's the .wav files

Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?

2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud ;)


Thanks a bunch. But may I ask where exactly from the game files you extracted the different files from?


36 seconds into the first file in the shep dead bit you can definitely hear something Reaper/techy. But without the video going along at the same time I can't say for certain. But it's definitely synthy.

Listen to all of them, then report back :lol:

The thing that's stuck to me is the wind noise. Doesn't that prove that shep wakes up on earth, rather than the citadel?
Which surely would make all this analysis of the cables etc irrelevant because it's the cables at the base of the conduit?
The reaper tech in the background certainly matches the mesh of the conduit pretty well.

#53937
MegumiAzusa

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[quote]MegumiAzusa wrote...

[quote]Salient Archer wrote...

[quote]Thorn Harvestar wrote...

[quote]MegumiAzusa wrote...

[quote]Thorn Harvestar wrote...

[quote]MegumiAzusa wrote...

No one cares anymore that Sheps leg is pierced? ^^[/quote]

Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?[/quote]
That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.[/quote]

Forgive me, then. :)

Carry on!

[/quote]

Although that was in the leaked script, I don't agree that it is (or at least we can't see that it is) Here's the image brightened and sharpened. To me it just looks like another cable, but, feel free to disagree.

Posted Image[/quote]
There is a simple reason why it isn't a cable like the other: you can see the distances between the highlights caused by the notches (dunno if that is te right word, I'm not native english :P) alternate every time, while the distances between the highlights on the shadowy thing are always equal./quote]
I did a "reconstruction" of what seems to be geometry edges showing Sheps leg is indeed pierced.
Posted Image

#53938
MegumiAzusa

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Bill Casey wrote...

Salient Archer wrote...

The thing that bothers me most in the Shepard Lives scene is this thing:

Posted Image

I can't make heads or tails of it... it's driving mental (ok, well, more mental)


The pattern looks like Reaper tech...


Posted Image

We need a good fly cam of the Conduit...

Maybe he never woke up from Arrival and the pulsing light from the Conduit is actually the light from the Mass Relay.
BAMBAMBAMBAAAAM

#53939
Salient Archer

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[quote]MegumiAzusa wrote...

[quote]MegumiAzusa wrote...

[quote]Salient Archer wrote...

[quote]Thorn Harvestar wrote...

[quote]MegumiAzusa wrote...

[quote]Thorn Harvestar wrote...

[quote]MegumiAzusa wrote...

No one cares anymore that Sheps leg is pierced? ^^[/quote]

Wasn't Shep's leg pierced by a pole in the leaked script (or a variation thereof)?[/quote]
That is about the question someone asked and why I posted that screen that clearly shows Sheps pierced leg.[/quote]

Forgive me, then. :)

Carry on!

[/quote]

Although that was in the leaked script, I don't agree that it is (or at least we can't see that it is) Here's the image brightened and sharpened. To me it just looks like another cable, but, feel free to disagree.

Posted Image[/quote]
There is a simple reason why it isn't a cable like the other: you can see the distances between the highlights caused by the notches (dunno if that is te right word, I'm not native english :P) alternate every time, while the distances between the highlights on the shadowy thing are always equal./quote]
I did a "reconstruction" of what seems to be geometry edges showing Sheps leg is indeed pierced.
Posted Image[/quote]

Oh, I appreciate the work and the sentiment, but the basic math just doesn't add up.

Using the width of a standard military issue dog-tag as a unit of measurement [50mm wide] and we assume that this is Shepard's leg, than the distance from Shepard's shoulder would only be 300mm to his upper thigh (Thigh because it would be the closest part of his leg to his shoulder). Now assuming that Shepard is 6'2" (as Admiral Anderson is 6'3" and Shepard is almost about as tall) The distance required to Shepard's upper thigh from his shoulder would have to be 700mm which indicates that Shepard's leg wouldn't even be able to fit inside this frame of reference ... unless he's now a dwarf.. you know, thanks to space magic.

#53940
gunslinger_ruiz

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Bill Casey wrote...

Salient Archer wrote...

The thing that bothers me most in the Shepard Lives scene is this thing:

Posted Image

I can't make heads or tails of it... it's driving mental (ok, well, more mental)


The pattern looks like Reaper tech...


*object rho snip*

We need a good fly cam of the Conduit...



Closest thing in London I could find to match that shape is this:

Posted Image

Cept those are going up and the Breath scene objects are on their side? or maybe just flat? Still unsure after 216 times watchign that breath scene

#53941
byne

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So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?

I kinda wanna try it.

#53942
Salient Archer

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MegumiAzusa wrote...

Bill Casey wrote...

Salient Archer wrote...

The thing that bothers me most in the Shepard Lives scene is this thing:

Posted Image

I can't make heads or tails of it... it's driving mental (ok, well, more mental)


The pattern looks like Reaper tech...


Posted Image

We need a good fly cam of the Conduit...

Maybe he never woke up from Arrival and the pulsing light from the Conduit is actually the light from the Mass Relay.
BAMBAMBAMBAAAAM


But that would mean none of ME3 ever happend "OH SNAP!" 

#53943
SS2Dante

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Salient Archer wrote...

@SS2Dante

Using the width of a standard military issue dog-tag as a unit of measurement [50mm wide] and we assume that this is Shepard's leg, than the distance from Shepard's shoulder would only be 300mm to his upper thigh (Thigh because it would be the closest part of his leg to his shoulder). Now assuming that Shepard is 6'2" (as Admiral Anderson is 6'3" and is almost about as tall) The distance required to Shepard's upper thigh from his shoulder would have to be 700mm which indicates that Shepard's leg wouldn't even be able to fit inside this frame of reference ... unless he's now a dwarf.. you know, thanks to space magic.

Posted Image
this is the full size image I pulled from a 1080p file of the scene, with the brightness and contrast at max and a sharpness filter.


No, I mean...here.

http://www.thundermods.net/intern/Lilith/ME3/shepalive0b.png 

[img] http://www.thundermods.net/intern/Lilith/ME3/shepalive0b.png [/img]

To the right of the rubble, in the middle right section of the screen. The bloody bit. if you zoom in you can see that it's blue, not grey. I think it's Sheps leg, and some of the armour has been torn off. This fits in more with your measurements as well I take it?

Modifié par SS2Dante, 10 mai 2012 - 12:59 .


#53944
gunslinger_ruiz

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byne wrote...

So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?

I kinda wanna try it.


Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack :(

#53945
Uncle Jo

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MegumiAzusa wrote...

You also get a completely different feeling when reading the
"Make it stop!" datapads (guess I found 3 rather similar ones throughout ME3). It just triggers for me and I read it Davids voice, and it's just sad.

You know, I'm trying hard to be reasonable and mature by working, studying, waiting patiently for the summer, so I can get my missing DLCs... If you keep going, all my good resolutions will vanish :lol:

#53946
SS2Dante

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TSA_383 wrote...

SS2Dante wrote...

MaximizedAction wrote...

TSA_383 wrote...

SS2Dante wrote...

TSA_383 wrote...

Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).

I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless :P


How do you know they're reaper noises then? :S

(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)

YAY we both should be revising but suck :P

The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly :lol:

http://www.sendspace.com/file/l73dd0
Here's the .wav files

Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?

2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud ;)


Thanks a bunch. But may I ask where exactly from the game files you extracted the different files from?


36 seconds into the first file in the shep dead bit you can definitely hear something Reaper/techy. But without the video going along at the same time I can't say for certain. But it's definitely synthy.

Listen to all of them, then report back :lol:

The thing that's stuck to me is the wind noise. Doesn't that prove that shep wakes up on earth, rather than the citadel?
Which surely would make all this analysis of the cables etc irrelevant because it's the cables at the base of the conduit?
The reaper tech in the background certainly matches the mesh of the conduit pretty well.


Yep, you can definitely hear wind.

Um...in the first half second of the 3rd wave file in the Shep alive scene..is that an artefact from the rip or compression? Because I swear it sounds like one of the birds on the paradise planet :S

Modifié par SS2Dante, 10 mai 2012 - 12:54 .


#53947
Bill Casey

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gunslinger_ruiz wrote...

Bill Casey wrote...

Salient Archer wrote...

The thing that bothers me most in the Shepard Lives scene is this thing:

Posted Image

I can't make heads or tails of it... it's driving mental (ok, well, more mental)


The pattern looks like Reaper tech...


*object rho snip*

We need a good fly cam of the Conduit...



Closest thing in London I could find to match that shape is this:

Posted Image

Cept those are going up and the Breath scene objects are on their side? or maybe just flat? Still unsure after 216 times watchign that breath scene


Shepard could be shooting the Conduit until it blows up in the Destroy ending...
Control could be grabbing the Conduit, and Synthesis could be going into the beam...

#53948
TSA_383

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There's a mesh asset, by the way, called:
End_ConduitCraterNEW

Can't emphasise enough how much you should all get UModel :P

#53949
Simon_Says

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gunslinger_ruiz wrote...

byne wrote...

So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?

I kinda wanna try it.


Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack :(


Well in 2 you can screw around after Horizon with short easy missions to trigger the collector ship. But you'd need at least one or two loyalty missions completed otherwise you won't survive the suicide mission.

I'd say 50 hours myself.

#53950
SS2Dante

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TSA_383 wrote...

There's a mesh asset, by the way, called:
End_ConduitCraterNEW

Can't emphasise enough how much you should all get UModel :P


Don't have the pc version, otherwise I'd be ripping into it with gusto :P

Also, interesting...could just be a dip in the actual conduit run though...not that I think that's super likely but...

(also, in case you missed my edit, is the noise in the first hald second from the 3rd wav file in shepalive an artefact from ripping or compression?