Uncle Jo wrote...
You know, I'm trying hard to be reasonable and mature by working, studying, waiting patiently for the summer, so I can get my missing DLCs... If you keep going, all my good resolutions will vanishMegumiAzusa wrote...
You also get a completely different feeling when reading the
"Make it stop!" datapads (guess I found 3 rather similar ones throughout ME3). It just triggers for me and I read it Davids voice, and it's just sad.
Was the ending a hallucination? - Indoctrination Theory
#53951
Posté 10 mai 2012 - 01:00
#53952
Posté 10 mai 2012 - 01:00
No, that's not an artefact, was utterly perplexed by it myself but it was right there in the audio when i started.SS2Dante wrote...
TSA_383 wrote...
There's a mesh asset, by the way, called:
End_ConduitCraterNEW
Can't emphasise enough how much you should all get UModel
Don't have the pc version, otherwise I'd be ripping into it with gusto
Also, interesting...could just be a dip in the actual conduit run though...not that I think that's super likely but...
(also, in case you missed my edit, is the noise in the first hald second from the 3rd wav file in shepalive an artefact from ripping or compression?
Had me very confused
Although it is a fair bit louder than originally.
#53953
Posté 10 mai 2012 - 01:01
Simon_Says wrote...
gunslinger_ruiz wrote...
byne wrote...
So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?
I kinda wanna try it.
Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack
Well in 2 you can screw around after Horizon with short easy missions to trigger the collector ship. But you'd need at least one or two loyalty missions completed otherwise you won't survive the suicide mission.
I'd say 50 hours myself.
You say I cant survive with nobody's loyalty?
Challenge accepted.
#53954
Posté 10 mai 2012 - 01:01
Simon_Says wrote...
gunslinger_ruiz wrote...
byne wrote...
So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?
I kinda wanna try it.
Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack
Well in 2 you can screw around after Horizon with short easy missions to trigger the collector ship. But you'd need at least one or two loyalty missions completed otherwise you won't survive the suicide mission.
I'd say 50 hours myself.
Knowing byne is a vanguard will get him additional hours because of this:
#53955
Posté 10 mai 2012 - 01:02
TSA_383 wrote...
No, that's not an artefact, was utterly perplexed by it myself but it was right there in the audio when i started.SS2Dante wrote...
TSA_383 wrote...
There's a mesh asset, by the way, called:
End_ConduitCraterNEW
Can't emphasise enough how much you should all get UModel
Don't have the pc version, otherwise I'd be ripping into it with gusto
Also, interesting...could just be a dip in the actual conduit run though...not that I think that's super likely but...
(also, in case you missed my edit, is the noise in the first hald second from the 3rd wav file in shepalive an artefact from ripping or compression?
Had me very confused
Although it is a fair bit louder than originally.
Yeah, see...it reminded me of the birds in the dead ending. The rest of the noises don't start until it finishes... :S
#53956
Posté 10 mai 2012 - 01:05
byne wrote...
Simon_Says wrote...
gunslinger_ruiz wrote...
byne wrote...
So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?
I kinda wanna try it.
Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack
Well in 2 you can screw around after Horizon with short easy missions to trigger the collector ship. But you'd need at least one or two loyalty missions completed otherwise you won't survive the suicide mission.
I'd say 50 hours myself.
You say I cant survive with nobody's loyalty?
Challenge accepted.
But...Byne this has been proven a dozen times through youtube vids. You're a madman!
#53957
Posté 10 mai 2012 - 01:09

Modifié par Salient Archer, 10 mai 2012 - 01:10 .
#53958
Posté 10 mai 2012 - 01:10
gunslinger_ruiz wrote...
byne wrote...
Simon_Says wrote...
gunslinger_ruiz wrote...
byne wrote...
So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?
I kinda wanna try it.
Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack
Well in 2 you can screw around after Horizon with short easy missions to trigger the collector ship. But you'd need at least one or two loyalty missions completed otherwise you won't survive the suicide mission.
I'd say 50 hours myself.
You say I cant survive with nobody's loyalty?
Challenge accepted.
But...Byne this has been proven a dozen times through youtube vids. You're a madman!
I'm a madman!
Modifié par byne, 10 mai 2012 - 01:10 .
#53959
Posté 10 mai 2012 - 01:10
SS2Dante wrote...
Salient Archer wrote...
@SS2Dante
Using the width of a standard military issue dog-tag as a unit of measurement [50mm wide] and we assume that this is Shepard's leg, than the distance from Shepard's shoulder would only be 300mm to his upper thigh (Thigh because it would be the closest part of his leg to his shoulder). Now assuming that Shepard is 6'2" (as Admiral Anderson is 6'3" and is almost about as tall) The distance required to Shepard's upper thigh from his shoulder would have to be 700mm which indicates that Shepard's leg wouldn't even be able to fit inside this frame of reference ... unless he's now a dwarf.. you know, thanks to space magic.
this is the full size image I pulled from a 1080p file of the scene, with the brightness and contrast at max and a sharpness filter.
No, I mean...here.
http://www.thundermo...shepalive0b.png
To the right of the rubble, in the middle right section of the screen. The bloody bit. if you zoom in you can see that it's blue, not grey. I think it's Sheps leg, and some of the armour has been torn off. This fits in more with your measurements as well I take it?
Requoted for Salient Archer.
Modifié par SS2Dante, 10 mai 2012 - 01:11 .
#53960
Posté 10 mai 2012 - 01:15
byne wrote...
Simon_Says wrote...
gunslinger_ruiz wrote...
byne wrote...
So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?
I kinda wanna try it.
Hm doing only the main missions in 1, the loyalty missions in 2, and then priorities in 3, roughly 40 hours optimisticlly. But c'mon you don't wanna skip so much of your old companion missions in 3. You'd have to fight phantom Jack
Well in 2 you can screw around after Horizon with short easy missions to trigger the collector ship. But you'd need at least one or two loyalty missions completed otherwise you won't survive the suicide mission.
I'd say 50 hours myself.
You say I cant survive with nobody's loyalty? Challenge accepted.
Well, with only pre-Horizon squadmates plus Legion, yeah, I'd like to see that.
#53961
Posté 10 mai 2012 - 01:15
SS2Dante wrote...
SS2Dante wrote...
Salient Archer wrote...
@SS2Dante
Using the width of a standard military issue dog-tag as a unit of measurement [50mm wide] and we assume that this is Shepard's leg, than the distance from Shepard's shoulder would only be 300mm to his upper thigh (Thigh because it would be the closest part of his leg to his shoulder). Now assuming that Shepard is 6'2" (as Admiral Anderson is 6'3" and is almost about as tall) The distance required to Shepard's upper thigh from his shoulder would have to be 700mm which indicates that Shepard's leg wouldn't even be able to fit inside this frame of reference ... unless he's now a dwarf.. you know, thanks to space magic.
this is the full size image I pulled from a 1080p file of the scene, with the brightness and contrast at max and a sharpness filter.
No, I mean...here.
http://www.thundermo...shepalive0b.png
To the right of the rubble, in the middle right section of the screen. The bloody bit. if you zoom in you can see that it's blue, not grey. I think it's Sheps leg, and some of the armour has been torn off. This fits in more with your measurements as well I take it?
Requoted for Salient Archer.
Oh, THAT RUBBLE! .. Yeah, that I can agree with
#53962
Posté 10 mai 2012 - 01:16
Nice tease. At least give the .pcc file name.TSA_383 wrote...
There's a mesh asset, by the way, called:
End_ConduitCraterNEW
Can't emphasise enough how much you should all get UModel
#53963
Posté 10 mai 2012 - 01:16
TSA_383 wrote...
The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).SS2Dante wrote...
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly
http://www.sendspace.com/file/l73dd0
Here's the .wav files
Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?
2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud
A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O
www.instantrimshot.com
Modifié par HellishFiend, 10 mai 2012 - 01:52 .
#53964
Posté 10 mai 2012 - 01:19
HellishFiend wrote...
TSA_383 wrote...
The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).SS2Dante wrote...
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly
http://www.sendspace.com/file/l73dd0
Here's the .wav files
Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?
2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud
A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O
www.instantrimshot.com
Hellish, first wav file of the shep dead scene. 35/36 seconds in. Synthy/reapery noise. Yay or nay?
#53965
Posté 10 mai 2012 - 01:19
Bioware had an internal challenge after ME1 came out, to see how fast you could run it, think it the "winner" clocked something like 3 hours iirc.byne wrote...
So, how long do you think a speed run of all three ME games, doing the least I can possibly do and skipping all dialogue each game would take me?
I kinda wanna try it.
Friend of mine had messed up his Xbox save files and did a speed run of 2 pre-ME3, claims it took 11 hours (I weep for his ME3 import). he didn't skip everything however.
ME3? around the same? shorter?
A rough 20 hours perhaps for all 3?
Modifié par Nauks, 10 mai 2012 - 01:21 .
#53966
Posté 10 mai 2012 - 01:20
HellishFiend wrote...
TSA_383 wrote...
The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).SS2Dante wrote...
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly
http://www.sendspace.com/file/l73dd0
Here's the .wav files
Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?
2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud
A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O
www.instantrimshot.com
I was teaching 'the day that never comes' to a student just the other day, and good lawd is that album compressed, I'm pretty sure DM is the winner of the loudness war.
#53967
Posté 10 mai 2012 - 01:21
HellishFiend wrote...
TSA_383 wrote...
The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).SS2Dante wrote...
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly
http://www.sendspace.com/file/l73dd0
Here's the .wav files
Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?
2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud
A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O
www.instantrimshot.com
And did you know that Sovereign's horn is a slowed-down sound of a trashcan lid?
Modifié par paxxton, 10 mai 2012 - 01:22 .
#53968
Posté 10 mai 2012 - 01:24
HellishFiend wrote...
TSA_383 wrote...
The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).SS2Dante wrote...
TSA_383 wrote...
Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).
I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless
How do you know they're reaper noises then? :S
(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)
YAY we both should be revising but suck
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly
http://www.sendspace.com/file/l73dd0
Here's the .wav files
Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?
2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud
A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O
www.instantrimshot.com
Any thoughts on the rest of the sounds?
Cyberfrog81 wrote...
Nice tease. At least give the .pcc file name.TSA_383 wrote...
There's a mesh asset, by the way, called:
End_ConduitCraterNEW
Can't emphasise enough how much you should all get UModel
BioA_End001_900.pcc
Also appears in:
BioA_End001_920Beam.pcc
#53969
Posté 10 mai 2012 - 01:24
I dont even know what disk it thinks its reading, I downloaded ME1 off of Games on Demand.
#53970
Posté 10 mai 2012 - 01:25
Salient Archer wrote...
SS2Dante wrote...
TheConstantOne wrote...
Salient Archer wrote...
Updated my EMS system again, added more theories on Synthesis:
*snip*
2800 - 3999
Shepard by this stage has proven how valuable he really is as an asset to the Reapers, not only this but by this stage the Reapers realize how powerful Shepard’s will is becoming and hence they fear he might break free of the indoctrination process.
Fearful of loosing their best potential asset, the Reapers pull out their big guns and present another tempting choice: The synthesis of Organics and Synthetics. This choice is not only the moral high-ground but also seems incredibly amazing due to implications it has of galactic peace for both Synthetics and Organics for all eternity and essentialy ends the cycle and removes the need of the Reapers. It represents the hope of a permanent end to the cycle of destruction and the dawn of the next evolutionary step for galactic life. To bad it’s a big fat lie.
Pause and think about what Synthesis and final evolution is to the Reapers; well to be honest it's more Reapers. Think about Sovereign’s conversation with Shepard or any of the taunts Harbinger gives you in ME2, both reapers state that "they are our destiny, they are the final evolution". Also take note that during the suicide mission EDI points out that the human reaper was both made from organic and non-organic materials, which would be the very definition of Synthesis from a Reaper's perspective.
This added choice is also the Reapers attempt to get Shepard to see things their way, just as they did with Jack Harper and Saren. Indoctrination isn't about being told what to do or being controlled, it's more subtle than that, it's design is more like inception in that it makes the individual full heartedly believe that the Reapers are to be revered, and that the individual came to this conclusion themselves, this creates the distinction of the control they have of the husks and the conviction of their indoctrinated mouth pieces such as Saren. Indoctrination is to truly believe that whatever thought they've planted in your head is your own.
What about Synthesis being the last additional choice as far as being a game mechanic?, aren’t ‘we’ as players expected to be rewarded for more work and accomplishments? Well, yes we are!, We’ve been conditioned time and time again for this to be the case! So wouldn’t it stand to reason that if BioWare wanted to indoctrinate “us the player” that they would use a game mechanic and typical reward system as their last best chance to throw us off the right path?
Notes: When picking this option Shepard seems to morph into an almost husk like appearance complete with glowing blue eyes which also share the same iris pattern as the Illusive man.
*snip*
If synthesis is anything other than what Star Bieber leads you to believe, it does seem to be an unequivocally bad thing. The biggest question that remains is which will have the worst effect: Shepard succumbing to Reaper indoctrination for synthesis or Shepard giving in for control?
Think synthesis is worse. Control just means you're deluded, Synthesis means you agree with the Reaper aim.
I agree with SS2Dante on that, to me Control is like being missguided, deceived, or even apathetic, where as Synthesis shows total obedience to their cause and very nature.
To be honest, it's a case of which is the better of the two evils, but considering one is the opinion of a raving, xenophobic, indoctrinated, psychopathic man-man and the other is the opinion of a raving, xenophobic, indoctrinated, psychopathic Turian ... well you can see where I'm going with this.
I agree with both of you on this. My opinions on synthesis have been gradually involving as I notice more about indoc theory and how that would relate to the endings. As far as how the ending would play out in EC, the control scenario might give Shep more opportunities to resist as he's not completely taken in by the Reaper dream yet
#53971
Posté 10 mai 2012 - 01:30
This image still disregards that Sheps upper body is rotated and leaned towards the camera therefor it also disregards perspective.Salient Archer wrote...
If you watch the video you can see that the bloody blob in the other picture is the continuation of Sheps leg that you can see there.
Also you disregard the armor making the leg bigger.
#53972
Posté 10 mai 2012 - 01:31
byne wrote...
Damn you xbox! Got to disarming the last bomb on Eden Prime and I get a disk unreadable error.
I dont even know what disk it thinks its reading, I downloaded ME1 off of Games on Demand.
How many times did you throw the grenades by accident until the bombs?
Or is that a mapping thing only PC people have? We had it on R like reload for the other two games.
Modifié par lex0r11, 10 mai 2012 - 01:32 .
#53973
Posté 10 mai 2012 - 01:33
lex0r11 wrote...
byne wrote...
Damn you xbox! Got to disarming the last bomb on Eden Prime and I get a disk unreadable error.
I dont even know what disk it thinks its reading, I downloaded ME1 off of Games on Demand.
How many times did you throw the grenades by accident until the bombs?
Or is that a mapping thing only PC people have? We had it on R like reload for the other two games.
Xbox it's select, so nah, not the same problem
#53974
Posté 10 mai 2012 - 01:34
Below I have absolutely irrefutable evidence that Starchild was lying. I wouldn't use terms that strong if I didn't mean it. We should assume he is lying because if IT is true, he is Harbinger, and if IT is false, he created and controls the Reapers. Either way, he's the main villain, and shouldn't be trusted. But that's not proof. This is.
Catalyst
1. Chemistry . a substance that causes or accelerates a chemical reaction without itself being affected.
2. Something that causes activity between two or more persons or forces without itself being affected.
3. A person or thing that precipitates an event or change.
4. A person whose talk, enthusiasm, or energy causes others to be more friendly, enthusiastic, or energetic.
The Crusible changed me, created new possibilites.
Ergo, Starchild is not the Catalyst. Period. IT or Face-Value endings. Either way, he is lying.
This also proves that in the Face-Value endings the Citadel is not the Catalyst, as it explodes. On top of that, it also proves, in the Face-Value endings, that Shepard is not the Catalyst. Some from both sides though s/he might be.
Face-Value
-Starchild is not The Catalyst
-The Citadel is not The Catalyst
-Shepard is not The Catalyst
IT
-The Catalyst is irrelevant because the setting not real, but it does prove Starchild lied.
-Citadel could still be The Catalyst (and is still thought to be in reality)
-Shepard could be The Catalyst, as he is already a kind of catalyst by bringing together the galaxy.
Also, point number 4 seems familiar, maybe, I dunno, Shepard?
#53975
Posté 10 mai 2012 - 01:34
Shepalive:
#1: Sounds like either shifting, creaking metal or possibly movement from a reaper. The rest mostly sounds like wind. (Can't be space in that case)
#2: As above with an interesting phasic sound at the start.
#3: Definitely more concentration of the wind sound confirming it can't be space, Shep moving in the final moments.
#4: As before but with more white noise in the background




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