TheConstantOne wrote...
I agree with both of you on this. My opinions on synthesis have been gradually involving as I notice more about indoc theory and how that would relate to the endings. As far as how the ending would play out in EC, the control scenario might give Shep more opportunities to resist as he's not completely taken in by the Reaper dream yet
And I agree with you all. Synthesis might seem to be stupid at the second guess but it's really the trickiest one, Bioware should make a survey to know how many players have chosen it in their first playthrough. I jumped into the beam in my first playthrough cause I didn't know that there was an auto-pilot for Shep and I was too stunned from the explanations of the Starbrat (a little bit tired too, also in perfect condition to be indoctrinated).
I'm asking myself if BW didn't intentionally count on the tiredness of the player to recreate partly, in real time, the state of exhaustion of Shep, thus making the experience more realistic ...
@Salient Archer
Kudos to you good Sir. I've always almost instinctively distrusted the brat. Since you pointed out the definition of the catalyst (accelerate a reaction without being itself changed), I have now a scientifcal reason to hate him (and his pile of crap) from the bottom of my heart.
Your explanation of the relation between EMS and choices was also very well made. Always a pleasure to read you.
Modifié par Uncle Jo, 10 mai 2012 - 01:53 .