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Was the ending a hallucination? - Indoctrination Theory


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#53976
byne

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lex0r11 wrote...

byne wrote...

Damn you xbox! Got to disarming the last bomb on Eden Prime and I get a disk unreadable error.

I dont even know what disk it thinks its reading, I downloaded ME1 off of Games on Demand.


How many times did you throw the grenades by accident until the bombs?

Or is that a mapping thing only PC people have? We had it on R like reload for the other two games.


Grenades on xbox are on the back button.

Reload is X.

Posted Image

They're nowhere near eachother so it isnt a problem.

Although, B is melee in ME2 and ME3, and in ME1, B holsters your gun. I accidentally holstered my gun a few times.

#53977
TSA_383

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BleedingUranium wrote...

Reeeee-post

Below I have absolutely irrefutable evidence that Starchild was lying. I wouldn't use terms that strong if I didn't mean it. We should assume he is lying because if IT is true, he is Harbinger, and if IT is false, he created and controls the Reapers. Either way, he's the main villain, and shouldn't be trusted. But that's not proof. This is.

Catalyst

1. Chemistry . a substance that causes or accelerates a chemical reaction without itself being affected.

2. Something that causes activity between two or more persons or forces without itself being affected.

3. A person or thing that precipitates an event or change.

4. A person whose talk, enthusiasm, or energy causes others to be more friendly, enthusiastic, or energetic.


The Crusible changed me, created new possibilites.


Ergo, Starchild is not the Catalyst. Period. IT or Face-Value endings. Either way, he is lying.

This also proves that in the Face-Value endings the Citadel is not the Catalyst, as it explodes. On top of that, it also proves, in the Face-Value endings, that Shepard is not the Catalyst. Some from both sides though s/he might be.

Face-Value
-Starchild is not The Catalyst
-The Citadel is not The Catalyst
-Shepard is not The Catalyst

IT
-The Catalyst is irrelevant because the setting not real, but it does prove Starchild lied.
-Citadel could still be The Catalyst (and is still thought to be in reality)
-Shepard could be The Catalyst, as he is already a kind of catalyst by bringing together the galaxy.


Also, point number 4 seems familiar, maybe, I dunno, Shepard?

In the original script the Catalyst was known as "The Guardian" and Javik was the Catalyst.
Then they made Javik DLC-only.

Sorry, this doesn't really work - there are much bigger reasons for thinking the two-faced little ****'s lieing though <_<

#53978
MegumiAzusa

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I still don't know how people play shooters with a gamepad ^^

#53979
TSA_383

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Salient Archer wrote...

Sound thoughts:

Shepalive:

#1: Sounds like either shifting, creaking metal or possibly movement from a reaper. The rest mostly sounds like wind. (Can't be space in that case)

#2: As above with an interesting phasic sound at the start.

#3: Definitely more concentration of the wind sound confirming it can't be space, Shep moving in the final moments.

#4: As before but with more white noise in the background


I think the big deal from that is the wind - also I thought some of the stuff in those sounded a lot like the beam, but I can't remember where I put the beam sound file :lol:

There's more interesting reaperish and deeply sinister stuff in shepdead :P

#53980
spotlessvoid

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Simon_Says wrote...

spotlessvoid wrote...

Uncle Jo wrote...

spotlessvoid wrote...

Anyone who hasn't played Arrival is irrelevant. Either they aren't hardcore ME fans, or they don't have internet access like normal human beings

I never was a fan of DLC and I had long time a problem to have access to internet, but I'm still a fan of the ME universe and consider myself as normal human being...


The human being part was a joke, but regarding not playing dlc..common. If you LOVE Mass Effect You are going to play major narrative dlc. Plus, if you aren't the type to play dlc then they aren't concerned about getting your money post launch right? Also, if you don't have internet connection then you aren't downloading post launch dlc.

Therefore, you are irrelevant to Biowares decision maKing regarding the endings impact on future dlc sales.


How very, very arrogant of you. I personally think practically all of Bioware's DLC is far too overpriced, hence I don't have most of it. Loving something doesn't mean you'd pay anything for more of it. <_<


First- my point was about Biowares view of business risk regarding the arrival being canon and how it relates to the narrative suggesting idt, and the potential lost sales from people who evidently aren't willing to pay $7 for major (MAJOR!) dlc. If someone isn't willing to pay that for gameplay/narrative content, what's the likelihood that they would buy ME3 dlc but change their minds because an essential clue for idt wasn't in their story?

Don't like buying dlc? Fine. But Bioware isn't thinking of you as the target audience for additional post launch purchases, so I doubt if they are too worried if Arrival isn't part of your narrative and IDT then "doesn't make sense."

And yes, if you can't be bothered to buy lotsb or arrival for example, then you are either not invested enough in the story, too cheap, or have some weird moral objection to post launch content.

#53981
lex0r11

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byne wrote...



*snip*

They're nowhere near eachother so it isnt a problem.

Although, B is melee in ME2 and ME3, and in ME1, B holsters your gun. I accidentally holstered my gun a few times.



Holster your gun? Why would anyone wanna do that?
Preposterous!

#53982
byne

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Ugh, fourth disk read error in an hour. I'm deleting ME1 and redownloading it. I will do my speedrun tomorrow.

Also, right before my disk read error, I was with Garrus saving Dr Michel, and Shep was all "What were you thinking?! You could have hit the hostage!"

On a scale of 1 to 10 how offended do you think Garrus was by this uppity human questioning his aim?

I say 10.

#53983
Salient Archer

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MegumiAzusa wrote...

Salient Archer wrote...

Posted Image
Posted Image

This image still disregards that Sheps upper body is rotated and leaned towards the camera therefor it also disregards perspective.
If you watch the video you can see that the bloody blob in the other picture is the continuation of Sheps leg that you can see there.
Also you disregard the armor making the leg bigger.


Watch the final scene again? Oh you must mean another 100 times or so, because I've already watched it 112 times according to my video editor. Unlike most, I've actually been watching it with the contrast, shaprness and brightness setting's optimized, so I've probably seen more than most (excluding Gunslinger_reiz) and although Shepard is slumped at aproximatly a curve angle of 13'0 this would still make he distance required to be 60.9cm which is still 20cm short for this frame. For us to see his leg in this shot he would have to be almost facing NE to the camera which doesn't work with the perspective or size of the cable or "rebar"

#53984
SS2Dante

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TSA_383 wrote...

Salient Archer wrote...

Sound thoughts:

Shepalive:

#1: Sounds like either shifting, creaking metal or possibly movement from a reaper. The rest mostly sounds like wind. (Can't be space in that case)

#2: As above with an interesting phasic sound at the start.

#3: Definitely more concentration of the wind sound confirming it can't be space, Shep moving in the final moments.

#4: As before but with more white noise in the background


I think the big deal from that is the wind - also I thought some of the stuff in those sounded a lot like the beam, but I can't remember where I put the beam sound file :lol:

There's more interesting reaperish and deeply sinister stuff in shepdead :P


Yeah, all the creakery and stuff in the Shepdead bit sounds similar to the shepalive. But it only cuts in like halfway through? Not really sure what it's meant to be, unless it's like the normandys engines or something

#53985
lex0r11

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byne wrote...

Ugh, fourth disk read error in an hour. I'm deleting ME1 and redownloading it. I will do my speedrun tomorrow.

Also, right before my disk read error, I was with Garrus saving Dr Michel, and Shep was all "What were you thinking?! You could have hit the hostage!"

On a scale of 1 to 10 how offended do you think Garrus was by this uppity human questioning his aim?

I say 10.



Ahh, yes. Garrus before the Shepard pep talk.


Posted Image

#53986
Uncle Jo

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TheConstantOne wrote...



I agree with both of you on this.  My opinions on synthesis have been gradually involving as I notice more about indoc theory and how that would relate to the endings.  As far as how the ending would play out in EC, the control scenario might give Shep more opportunities to resist as he's not completely taken in by the Reaper dream yet


And I agree with you all. Synthesis might seem to be stupid at the second guess but it's really the trickiest one, Bioware should make a survey to know how many players have chosen it in their first playthrough. I jumped into the beam in my first playthrough cause I didn't know that there was an auto-pilot for Shep and I was too stunned from the explanations of the Starbrat (a little bit tired too, also in perfect condition to be indoctrinated).

I'm asking myself if BW didn't intentionally count on the tiredness of the player to recreate partly, in real time, the state of exhaustion of Shep, thus making the experience more realistic ...

@Salient Archer

Kudos to you good Sir. I've always almost instinctively distrusted the brat. Since you pointed out the definition of the catalyst (accelerate a reaction without being itself changed), I have now a scientifcal reason to hate him (and his pile of crap) from the bottom of my heart.
Your explanation of the relation between EMS and choices was also very well made. Always a pleasure to read you.

Modifié par Uncle Jo, 10 mai 2012 - 01:53 .


#53987
HellishFiend

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SS2Dante wrote...

HellishFiend wrote...

TSA_383 wrote...

SS2Dante wrote...

TSA_383 wrote...

Not so much, had a go, the problem with reaper noises is that they occur over such a wide band that it'd be difficult.
If you assumed they were the same as other reaper noises you could filter them but that's way more time than I have right now - skipping between this forum and revising for an exam on twelve-axis rotary flight mechanics (FML).

I'll stick the wave files in a zip and upload them somewhere so you guys can see what you think, sorry if I've over-hyped it but it'll fuel speculation regardless :P


How do you know they're reaper noises then? :S

(not saying you're lying or anything, just...yeah, if you can't hear them then...how?)

YAY we both should be revising but suck :P

The reaper sounds all have a very characteristic wobble to them, because they're created with a synth called "MASSIVE" which I use occasionally (I do a bit of music production).
Entertainigly, the same synth is used to make most of the sounds in Transformers, and Skrillex uses it regularly :lol:

http://www.sendspace.com/file/l73dd0
Here's the .wav files

Couple of points to note:
1-The wind noise gets over-boosted in places because I was a little agressive with the compression... although the fact that there is wind noise at all surely tells us we're not still in space in the alive sequence?

2-The garden world ones, conversely, could use more compression to draw out the minor details, at the moment you'll want them loud ;)


A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O

www.instantrimshot.com


Hellish, first wav file of the shep dead scene. 35/36 seconds in. Synthy/reapery noise. Yay or nay?


Sorry for the late reply, went afk. 

I think I'm gonna have to go with inconclusive. I do hear what you're referring to, and it's one of those things that youd never ever suspect unless you were listening specifically for it. Compare that to the "scream" when the kids shuttle gets shot down, which is actually surprisingly audible once you know its there.

#53988
Uncle Jo

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MegumiAzusa wrote...

I still don't know how people play shooters with a gamepad ^^

Same here :lol:. I have to reconfigurate the keyboard since I'm left-handed but nothing can replace the good old combo mouse-keyboard...

#53989
Rifneno

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MegumiAzusa wrote...

I still don't know how people play shooters with a gamepad ^^


QFT.  It's horrifying to think back and remember there was a time when ME was a 360 exclusive.

#53990
HellishFiend

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Salient Archer wrote...

HellishFiend wrote...


A little aggressive with the compression you say? The first one is more compressed than Metallica's Death Magnetic. O_O
www.instantrimshot.com


I was teaching 'the day that never comes' to a student just the other day, and good lawd is that album compressed, I'm pretty sure DM is the winner of the loudness war.


Yeah, it's pretty sad, since it's otherwise a terrific album. Fortunately there are several secondhand remastered versions out there thanks to the raw, lossless version that was released for the Guitar Hero games. I am pretty sure its legal to download the remastered versions as long as you own the album.

#53991
Auralius Carolus

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Salient Archer wrote...

MegumiAzusa wrote...

Salient Archer wrote...

Posted Image
Posted Image

This image still disregards that Sheps upper body is rotated and leaned towards the camera therefor it also disregards perspective.
If you watch the video you can see that the bloody blob in the other picture is the continuation of Sheps leg that you can see there.
Also you disregard the armor making the leg bigger.


Watch the final scene again? Oh you must mean another 100 times or so, because I've already watched it 112 times according to my video editor. Unlike most, I've actually been watching it with the contrast, shaprness and brightness setting's optimized, so I've probably seen more than most (excluding Gunslinger_reiz) and although Shepard is slumped at aproximatly a curve angle of 13'0 this would still make he distance required to be 60.9cm which is still 20cm short for this frame. For us to see his leg in this shot he would have to be almost facing NE to the camera which doesn't work with the perspective or size of the cable or "rebar"


It appears that we're looking at a breast plate and abdominal segments of armor. If the dogtag was enlarged for the sake of presenting the N7 logo more clearly, all measurements would be skewed.

#53992
HellishFiend

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TSA_383 wrote...

:lol:

Any thoughts on the rest of the sounds?


Aside from still being really creeped out by the echo they put in in the Shepard dead sounds, I'm just wondering why they created 5 layers for both scenes. Do you have any guesses on that? The only thing I would imagine is that they wanted to hide something (similar to how they "hid" the kid's scream behind the music in the prologue), but nothing in those sound files is really a dead giveaway of anything, so I'm not sure. 

#53993
HellishFiend

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MegumiAzusa wrote...

I still don't know how people play shooters with a gamepad ^^


Headshots are a pain, but it's otherwise fine. I play on console for the convenience factor. 

#53994
byne

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Rifneno wrote...

MegumiAzusa wrote...

I still don't know how people play shooters with a gamepad ^^


QFT.  It's horrifying to think back and remember there was a time when ME was a 360 exclusive.


Why do you think I play a Vanguard, the one class that in no way requires you to aim?

#53995
TheConstantOne

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HellishFiend wrote...

TSA_383 wrote...

:lol:

Any thoughts on the rest of the sounds?


Aside from still being really creeped out by the echo they put in in the Shepard dead sounds, I'm just wondering why they created 5 layers for both scenes. Do you have any guesses on that? The only thing I would imagine is that they wanted to hide something (similar to how they "hid" the kid's scream behind the music in the prologue), but nothing in those sound files is really a dead giveaway of anything, so I'm not sure. 


The 5 layers are supposed to represent  the extent at which Shepard has gone through inception: he was being indoctrinated while being indoctrinated :D

#53996
Salient Archer

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Auralius Carolus wrote...

Salient Archer wrote...

MegumiAzusa wrote...

Salient Archer wrote...

Posted Image
Posted Image

This image still disregards that Sheps upper body is rotated and leaned towards the camera therefor it also disregards perspective.
If you watch the video you can see that the bloody blob in the other picture is the continuation of Sheps leg that you can see there.
Also you disregard the armor making the leg bigger.


Watch the final scene again? Oh you must mean another 100 times or so, because I've already watched it 112 times according to my video editor. Unlike most, I've actually been watching it with the contrast, shaprness and brightness setting's optimized, so I've probably seen more than most (excluding Gunslinger_reiz) and although Shepard is slumped at aproximatly a curve angle of 13'0 this would still make he distance required to be 60.9cm which is still 20cm short for this frame. For us to see his leg in this shot he would have to be almost facing NE to the camera which doesn't work with the perspective or size of the cable or "rebar"


It appears that we're looking at a breast plate and abdominal segments of armor. If the dogtag was enlarged for the sake of presenting the N7 logo more clearly, all measurements would be skewed.


1) you're correct, it his chest plate and abdomin, but 2) Dammit, I was so consumed with the fact it couldn't be rebar in his thigh that I didn't even consider that the dogtag might have been exaggerated. Good point, but I hate you for it (in a good way)

#53997
Emperor_Ike

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Auralius Carolus wrote...

It appears that we're looking at a breast plate and abdominal segments of armor. If the dogtag was enlarged for the sake of presenting the N7 logo more clearly, all measurements would be skewed.


BAM. That's all that needed to be said from the get-go.

It's clearly a reclining humanoid body lying amongst rubble and awakening with a sharp intake of breath.

Also evidenced by the file name of the vid in the first place. Your maths have no place in artistically-integral cinematics! Muahahaha!  :wizard:

#53998
HellishFiend

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TheConstantOne wrote...

HellishFiend wrote...

TSA_383 wrote...

:lol:

Any thoughts on the rest of the sounds?


Aside from still being really creeped out by the echo they put in in the Shepard dead sounds, I'm just wondering why they created 5 layers for both scenes. Do you have any guesses on that? The only thing I would imagine is that they wanted to hide something (similar to how they "hid" the kid's scream behind the music in the prologue), but nothing in those sound files is really a dead giveaway of anything, so I'm not sure. 


The 5 layers are supposed to represent  the extent at which Shepard has gone through inception: he was being indoctrinated while being indoctrinated :D




Actually if you believe that story about only the top 2 guys having creative control over the ending, and keeping it secret, then you could go so far as to say that the majority of the game designers were being indoctrinated while causing the players to get indoctrinated while playing Shepard getting indoctrinated in a dream sequence where he think's he's being indoctrinated.

I think I just confused myself. 

#53999
Emperor_Ike

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HellishFiend wrote...
Actually if you believe that story about only the top 2 guys having creative control over the ending, and keeping it secret, then you could go so far as to say that the majority of the game designers were being indoctrinated while causing the players to get indoctrinated while playing Shepard getting indoctrinated in a dream sequence where he think's he's being indoctrinated.

I think I just confused myself. 


So it must be a bad thing if I followed right along, isn't it?

Terrifying. =]

#54000
HellishFiend

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Emperor_Ike wrote...

HellishFiend wrote...
Actually if you believe that story about only the top 2 guys having creative control over the ending, and keeping it secret, then you could go so far as to say that the majority of the game designers were being indoctrinated while causing the players to get indoctrinated while playing Shepard getting indoctrinated in a dream sequence where he think's he's being indoctrinated.

I think I just confused myself. 


So it must be a bad thing if I followed right along, isn't it?

Terrifying. =]


There are some that say insanity is the surest sign of genius. ;)