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Was the ending a hallucination? - Indoctrination Theory


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#54051
TheConstantOne

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HellishFiend wrote...

Actually if you believe that story about only the top 2 guys having creative control over the ending, and keeping it secret, then you could go so far as to say that the majority of the game designers were being indoctrinated while causing the players to get indoctrinated while playing Shepard getting indoctrinated in a dream sequence where he think's he's being indoctrinated.

I think I just confused myself. 


Hahaha, well played.

On the note of the EC, I've been thinking about what they mean by the phrase "extra scenes."  I think they may be more scenes where we play as an injured Shepard.  This wouldn't be the usual ME gameplay, afterall.  Rather it would be more of an interactive scene.

I've also been wondering about what, exactly, the Crucible will do when it is actually fired.  It's been mentioned by Hackett that the Crucible is believed to manipulate dark energy through the mass effect relays.  Perhaps it can send out a signal to destroy the dark energy cores inside every Reaper?

#54052
MegumiAzusa

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TheConstantOne wrote...

HellishFiend wrote...

Actually if you believe that story about only the top 2 guys having creative control over the ending, and keeping it secret, then you could go so far as to say that the majority of the game designers were being indoctrinated while causing the players to get indoctrinated while playing Shepard getting indoctrinated in a dream sequence where he think's he's being indoctrinated.

I think I just confused myself. 


Hahaha, well played.

On the note of the EC, I've been thinking about what they mean by the phrase "extra scenes."  I think they may be more scenes where we play as an injured Shepard.  This wouldn't be the usual ME gameplay, afterall.  Rather it would be more of an interactive scene.

I've also been wondering about what, exactly, the Crucible will do when it is actually fired.  It's been mentioned by Hackett that the Crucible is believed to manipulate dark energy through the mass effect relays.  Perhaps it can send out a signal to destroy the dark energy cores inside every Reaper?

Nono it creates a wave that inverts dark energy, creating light energy and you control the Reapers... oh wait...

#54053
SS2Dante

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By the way I double checked and Anderson becomes Admiral Anderson when he's explaining the Hammer attack plan in London HQ.So...yeah.

#54054
DirtyPhoenix

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Uncle Jo wrote...

MegumiAzusa wrote...

I think they did, when I first finished ME3 it was 7 or 8 am everything the guardian said made sense :D
(though I wanted to do destroy but I didn't see the ramps coming up so I walked wondering when I get to choose until autopilot kicked in)

:D I wanted to see first how the beam look like at the bottom (bad idea) and I also didn't even see the ramps... To think that Shep died because he was tired and/or too curious...


Lol a friend of mine, after finishing the game told me he didn't get any choices, his shep just ran straight into the beam. He didn't see the ramps too xD

#54055
MegumiAzusa

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SS2Dante wrote...

By the way I double checked and Anderson becomes Admiral Anderson when he's explaining the Hammer attack plan in London HQ.So...yeah.

Maybe that is the point where Coates stings Anderson with his indoctrination tubes he got from his new Husk buddies.

#54056
SS2Dante

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MegumiAzusa wrote...

SS2Dante wrote...

By the way I double checked and Anderson becomes Admiral Anderson when he's explaining the Hammer attack plan in London HQ.So...yeah.

Maybe that is the point where Coates stings Anderson with his indoctrination tubes he got from his new Husk buddies.


:P

I mean, I can actually see them changing the name for effect here, so that's fine for me. Bit sloppy forgetting which name they use afterwards but *shrug*

#54057
byne

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SS2Dante wrote...

By the way I double checked and Anderson becomes Admiral Anderson when he's explaining the Hammer attack plan in London HQ.So...yeah.


I really wouldnt put much stock in what the subtitles call characters.

When Legion first sees you on the Derelict Reaper in ME2, and says "Shepard-Commander.", the subtitles call him Legion.

After that, while talking to him on the Normandy, he is just called Geth until EDI gives him his name.

#54058
DirtyPhoenix

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I'm still hoping Anderson would be a squadmate is some DLC :D

#54059
Big Bad

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Hi all! Anything interesting happen today?

#54060
byne

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pirate1802 wrote...

I'm still hoping Anderson would be a squadmate is some DLC :D


Well, he randomly had a skill tree for no reason. I mean, you could say they had to give him one because he was in your squad at the beginning, but Wilson didnt have one in ME2, and you couldnt even put points into any skills until you were off Lazarus Station. Coulda just made Earth like that.

#54061
HellishFiend

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I've said it before and I'll say it again, I firmly believe the Crucible is a reaper trap. I think it is a backup plan or contingency the Reapers have in place for just this type of scenario, where the organics have their **** together enough to the point where they can build it. Once they do, they wind up sabotaging themselves because Admiral Ackbar. Granted, that raises the question, well how the heck do we get a happy ending? But I have confidence in Bioware's ability to handle that.

Needless to say, I'll be disappointed if the Crucible is actually the Reaper Destroying Omega BFG that it's made out to be.

#54062
HellishFiend

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byne wrote...

pirate1802 wrote...

I'm still hoping Anderson would be a squadmate is some DLC :D


Well, he randomly had a skill tree for no reason. I mean, you could say they had to give him one because he was in your squad at the beginning, but Wilson didnt have one in ME2, and you couldnt even put points into any skills until you were off Lazarus Station. Coulda just made Earth like that.


It's weird how he doesnt move in the squad screen though. Every single pixel of his body is completely still except for his eyes. Kinda freaky. 

#54063
byne

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HellishFiend wrote...


It's weird how he doesnt move in the squad screen though. Every single pixel of his body is completely still except for his eyes. Kinda freaky. 


I was wondering why when reading about just an eye moving and no other part of the head the phrase "Constant vigilance!" sprung to mind.

I looked it up, and it's what Mad-Eye Moody always said in Harry Potter.

I guess that makes some sense. :blink:

#54064
shepskisaac

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byne wrote...

pirate1802 wrote...

I'm still hoping Anderson would be a squadmate is some DLC :D


Well, he randomly had a skill tree for no reason. I mean, you could say they had to give him one because he was in your squad at the beginning, but Wilson didnt have one in ME2, and you couldnt even put points into any skills until you were off Lazarus Station. Coulda just made Earth like that.

Hmmm, good point. I don't support IT, but I do think it's possible they planned Anderson to be a squadmate for longer than just in the tutorial. Most likely DLC with a bonus Earth mission?

Although, I don't remember, was there any tutorial for squad powers usage/skill trees in the Earth mission? Any reason why they would specifically want Anderson to have skill tree even if just for that one level?

#54065
byne

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IsaacShep wrote...

byne wrote...

pirate1802 wrote...

I'm still hoping Anderson would be a squadmate is some DLC :D


Well, he randomly had a skill tree for no reason. I mean, you could say they had to give him one because he was in your squad at the beginning, but Wilson didnt have one in ME2, and you couldnt even put points into any skills until you were off Lazarus Station. Coulda just made Earth like that.

Hmmm, good point. I don't support IT, but I do think it's possible they planned Anderson to be a squadmate for longer than just in the tutorial. Most likely DLC with a bonus Earth mission?

Although, I don't remember, was there any tutorial for squad powers usage/skill trees in the Earth mission? Any reason why they would specifically want Anderson to have skill tree even if just for that one level?


Not that I remember. Earth was just shooting husks and cannibals nonstop.

#54066
TSA_383

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HellishFiend wrote...

I've said it before and I'll say it again, I firmly believe the Crucible is a reaper trap. I think it is a backup plan or contingency the Reapers have in place for just this type of scenario, where the organics have their **** together enough to the point where they can build it. Once they do, they wind up sabotaging themselves because Admiral Ackbar. Granted, that raises the question, well how the heck do we get a happy ending? But I have confidence in Bioware's ability to handle that.

Needless to say, I'll be disappointed if the Crucible is actually the Reaper Destroying Omega BFG that it's made out to be.

Yes.
Can't see any other way this'd play out frankly, given how many cycles this thing has survived, the reapers would have been told about it by one of their indoctrinated agents - they would have found out somehow, or the plans would have somehow been destroyed.

What I hope is that doesn't mean Liara's indoctrinated, what with her fascination with old prothean (possibly reaper) tech and the fact that she's the major driving force behind finding and developing the crucible. She's even the one who makes sure it gets passed on to the next cycle. :blink:


Also, what first led you all to IT? I posted this explaining it for me in another thread:

TSA_383 wrote...

duranii wrote...

I don't
see IT believers as delusional, imaginative people. I think the strong
conviction for the theory, despite all the facts against it, is just a
natural reaction to a really crappy ending. People WANT to believe that
there's more to it. Sometimes the truth sucks. In this case, the
ending was rushed (thanks EA) and it forced them into a very crappy
position.

The problem with the ending is that it IS true AND it
makes no freaking sense. If the ending at least made sense, the
Indoctrination Theory would not be as widely believed and discussed as
it is now.

Any of you remember the series finale to Battlestar
Galactica in 2008? How big of a let down it was? The writing for the
show was absolutely brilliant...until the end. It just comes to show
that even the best writing teams can still screw up, especially when
budget and deadlines become too tight to ignore. When you build up so
many questions, so much tension leading up to a big epic struggle
between the protagonists and antagonists, it is EXTREMELY difficult to
end it well. It is almost inevitable to end up with things that don't
make sense and glaring plotholes.

We're all just human. Perhaps
we're just giving Bioware too much credit? Dragon Age 2 proved that
Bioware isn't the infallible storyteller we thought it was.


Not
sure about you, but I knew something was up before I even got to the
TIM/Anderson convo. Once Starchild had been through all its options I
made this decision:
-I've been trying to DESTROY the reapers for three whole games.
-I
have killed a major proponent of control and a major proponent of
synthesis (saren primarily the latter whilst TIM falls a little into
both camps - wants to control the reapers and sees reaperised humans as
"improved")
-I just saw anderson shoot the red tube, and TIM go for
control, so there's something really ****ed up about the colours in this
paragon/renegade scenario.
-This "Catalyst" thing claims to control
the reapers, and reaper indoctrination is a theme that's been around
since very early in ME1. It's the major supporting part of much of the
plot.
-I don't believe a word this thing sa-

And then of course, I'd been on the platform too long and the thing blew up giving me a game over screen.

but
once I'd reloaded I went for destroy, and my shep lived. Came online
after to find out what the **** was up with that ending, and discovered
I'd stumbled upon the only way to survive, by being a total skeptic.
Gold star for me.


It
makes a lot of sense when you look at the writers early notes for the
endings - the two inspirations are "Brave new world" (an absolutely
famous novel with a central theme of subconscious suggestion where
people are unwittingly manipulated into obeying a malevolent
controller), and "The Matrix" (famous for its strong grounding in
everything always being totally as it seems...).

So yeah, it's
not "grasping at straws because of a crap ending", it's "understanding
that something was very off the first time around and then trying to
break it down and understand what that was".



#54067
TheConstantOne

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HellishFiend wrote...

I've said it before and I'll say it again, I firmly believe the Crucible is a reaper trap. I think it is a backup plan or contingency the Reapers have in place for just this type of scenario, where the organics have their **** together enough to the point where they can build it. Once they do, they wind up sabotaging themselves because Admiral Ackbar. Granted, that raises the question, well how the heck do we get a happy ending? But I have confidence in Bioware's ability to handle that.

Needless to say, I'll be disappointed if the Crucible is actually the Reaper Destroying Omega BFG that it's made out to be.


I wrote a thread recently with a bunch of evidense about this very topic.  See this page if you're interested:

http://social.biowar.../index/11927029 

There is *a lot* of supporting in-game things that suggest the Crucible is more sinister than it appears.

Even if this is the case (which seems likely) it seems like we should be able to use it against the Reapers somehow...it isn't like we have many options at this point

#54068
HellishFiend

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byne wrote...

IsaacShep wrote...


Although, I don't remember, was there any tutorial for squad powers usage/skill trees in the Earth mission? Any reason why they would specifically want Anderson to have skill tree even if just for that one level?


Not that I remember. Earth was just shooting husks and cannibals nonstop.


I'd call it an interactive cinematic with a built in tutorial on basic controls. Featuring the only invincible alliance dreadnaught in the fleet whose Achilles Heel just so happens to be Shepard taking too many steps in it's general direction. Pity, that. 

#54069
TheConstantOne

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MegumiAzusa wrote...

TheConstantOne wrote...

HellishFiend wrote...

Actually if you believe that story about only the top 2 guys having creative control over the ending, and keeping it secret, then you could go so far as to say that the majority of the game designers were being indoctrinated while causing the players to get indoctrinated while playing Shepard getting indoctrinated in a dream sequence where he think's he's being indoctrinated.

I think I just confused myself. 


Hahaha, well played.

On the note of the EC, I've been thinking about what they mean by the phrase "extra scenes."  I think they may be more scenes where we play as an injured Shepard.  This wouldn't be the usual ME gameplay, afterall.  Rather it would be more of an interactive scene.

I've also been wondering about what, exactly, the Crucible will do when it is actually fired.  It's been mentioned by Hackett that the Crucible is believed to manipulate dark energy through the mass effect relays.  Perhaps it can send out a signal to destroy the dark energy cores inside every Reaper?

Nono it creates a wave that inverts dark energy, creating light energy and you control the Reapers... oh wait...


+1

#54070
HellishFiend

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TheConstantOne wrote...

HellishFiend wrote...

I've said it before and I'll say it again, I firmly believe the Crucible is a reaper trap. I think it is a backup plan or contingency the Reapers have in place for just this type of scenario, where the organics have their **** together enough to the point where they can build it. Once they do, they wind up sabotaging themselves because Admiral Ackbar. Granted, that raises the question, well how the heck do we get a happy ending? But I have confidence in Bioware's ability to handle that.

Needless to say, I'll be disappointed if the Crucible is actually the Reaper Destroying Omega BFG that it's made out to be.


I wrote a thread recently with a bunch of evidense about this very topic.  See this page if you're interested:

http://social.biowar.../index/11927029 

There is *a lot* of supporting in-game things that suggest the Crucible is more sinister than it appears.

Even if this is the case (which seems likely) it seems like we should be able to use it against the Reapers somehow...it isn't like we have many options at this point


Cool thread, I'll check it out. And yeah, it's possible the Crucible could still be the key to victory even if it's actually a reaper trap, but I have a feeling that wherever Bioware goes with this, it's unlikely we'll see it coming. 

#54071
byne

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HellishFiend wrote...

byne wrote...

IsaacShep wrote...


Although, I don't remember, was there any tutorial for squad powers usage/skill trees in the Earth mission? Any reason why they would specifically want Anderson to have skill tree even if just for that one level?


Not that I remember. Earth was just shooting husks and cannibals nonstop.


I'd call it an interactive cinematic with a built in tutorial on basic controls. Featuring the only invincible alliance dreadnaught in the fleet whose Achilles Heel just so happens to be Shepard taking too many steps in it's general direction. Pity, that. 


Also the only dreadnought that could go in-atmosphere.

I like how they even pointed that out during the Emily Wong live-tweeting thing.

#54072
TheConstantOne

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HellishFiend wrote...

TheConstantOne wrote...

HellishFiend wrote...

I've said it before and I'll say it again, I firmly believe the Crucible is a reaper trap. I think it is a backup plan or contingency the Reapers have in place for just this type of scenario, where the organics have their **** together enough to the point where they can build it. Once they do, they wind up sabotaging themselves because Admiral Ackbar. Granted, that raises the question, well how the heck do we get a happy ending? But I have confidence in Bioware's ability to handle that.

Needless to say, I'll be disappointed if the Crucible is actually the Reaper Destroying Omega BFG that it's made out to be.


I wrote a thread recently with a bunch of evidense about this very topic.  See this page if you're interested:

http://social.biowar.../index/11927029 

There is *a lot* of supporting in-game things that suggest the Crucible is more sinister than it appears.

Even if this is the case (which seems likely) it seems like we should be able to use it against the Reapers somehow...it isn't like we have many options at this point


Cool thread, I'll check it out. And yeah, it's possible the Crucible could still be the key to victory even if it's actually a reaper trap, but I have a feeling that wherever Bioware goes with this, it's unlikely we'll see it coming. 


That's my hope.  They've managed to throw us a curveball with practically every one of their games so far, I would be slightly disappointed if the EC didn't find a way to make fools out of all of us

#54073
shepskisaac

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byne wrote...

IsaacShep wrote...

byne wrote...

pirate1802 wrote...

I'm still hoping Anderson would be a squadmate is some DLC :D


Well, he randomly had a skill tree for no reason. I mean, you could say they had to give him one because he was in your squad at the beginning, but Wilson didnt have one in ME2, and you couldnt even put points into any skills until you were off Lazarus Station. Coulda just made Earth like that.

Hmmm, good point. I don't support IT, but I do think it's possible they planned Anderson to be a squadmate for longer than just in the tutorial. Most likely DLC with a bonus Earth mission?

Although, I don't remember, was there any tutorial for squad powers usage/skill trees in the Earth mission? Any reason why they would specifically want Anderson to have skill tree even if just for that one level?


Not that I remember. Earth was just shooting husks and cannibals nonstop.

Did Kenson in Arrival had skill tree?

#54074
Arashi08

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SS2Dante wrote...

lex0r11 wrote...

byne wrote...

Damn you xbox! Got to disarming the last bomb on Eden Prime and I get a disk unreadable error.

I dont even know what disk it thinks its reading, I downloaded ME1 off of Games on Demand.


How many times did you throw the grenades by accident until the bombs?

Or is that a mapping thing only PC people have? We had it on R like reload for the other two games.


Xbox it's select, so nah, not the same problem :P

  Ah i hate that, it did that to me on one of the boss fights in ME3, got so mad I can't even remember which one now lol.
Right now im just finished on the ME1 Paragon mission, with the biotic terrorists and the hostages.  wanted to do a perfect runthough of that on veteran difficulty.  took me 20 tries before I got through it without killing a single hostage...Posted Image

  Still, the pain and frustration was worth it to hear one of my favorite lines in ME1

"Bubbles...BUBBLES, but when i touch them, I pop!.  Too much spinning..."

Best. Line. Ever. (By a nameless npc Posted Image)

#54075
Rifneno

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HellishFiend wrote...

MegumiAzusa wrote...

TSA_383 wrote...

Where'd you get that armour set?

Savegame editor.


That armor set needs a buff. It has no stats. Fail. 


Are you kidding?  It grants infinite ammo! :lol: