HellishFiend wrote...
I've said it before and I'll say it again, I firmly believe the Crucible is a reaper trap. I think it is a backup plan or contingency the Reapers have in place for just this type of scenario, where the organics have their **** together enough to the point where they can build it. Once they do, they wind up sabotaging themselves because Admiral Ackbar. Granted, that raises the question, well how the heck do we get a happy ending? But I have confidence in Bioware's ability to handle that.
Needless to say, I'll be disappointed if the Crucible is actually the Reaper Destroying Omega BFG that it's made out to be.
Yes.
Can't see any other way this'd play out frankly, given how many cycles this thing has survived, the reapers would have been told about it by one of their indoctrinated agents - they would have found out somehow, or the plans would have somehow been destroyed.
What I hope is that doesn't mean Liara's indoctrinated, what with her fascination with old prothean (possibly reaper) tech and the fact that she's the major driving force behind finding and developing the crucible. She's even the one who makes sure it gets passed on to the next cycle.

Also, what first led you all to IT? I posted this explaining it for me in another thread:
TSA_383 wrote...
duranii wrote...
I don't
see IT believers as delusional, imaginative people. I think the strong
conviction for the theory, despite all the facts against it, is just a
natural reaction to a really crappy ending. People WANT to believe that
there's more to it. Sometimes the truth sucks. In this case, the
ending was rushed (thanks EA) and it forced them into a very crappy
position.
The problem with the ending is that it IS true AND it
makes no freaking sense. If the ending at least made sense, the
Indoctrination Theory would not be as widely believed and discussed as
it is now.
Any of you remember the series finale to Battlestar
Galactica in 2008? How big of a let down it was? The writing for the
show was absolutely brilliant...until the end. It just comes to show
that even the best writing teams can still screw up, especially when
budget and deadlines become too tight to ignore. When you build up so
many questions, so much tension leading up to a big epic struggle
between the protagonists and antagonists, it is EXTREMELY difficult to
end it well. It is almost inevitable to end up with things that don't
make sense and glaring plotholes.
We're all just human. Perhaps
we're just giving Bioware too much credit? Dragon Age 2 proved that
Bioware isn't the infallible storyteller we thought it was.
Not
sure about you, but I knew something was up before I even got to the
TIM/Anderson convo. Once Starchild had been through all its options I
made this decision:
-I've been trying to DESTROY the reapers for three whole games.
-I
have killed a major proponent of control and a major proponent of
synthesis (saren primarily the latter whilst TIM falls a little into
both camps - wants to control the reapers and sees reaperised humans as
"improved")
-I just saw anderson shoot the red tube, and TIM go for
control, so there's something really ****ed up about the colours in this
paragon/renegade scenario.
-This "Catalyst" thing claims to control
the reapers, and reaper indoctrination is a theme that's been around
since very early in ME1. It's the major supporting part of much of the
plot.
-I don't believe a word this thing sa-
And then of course, I'd been on the platform too long and the thing blew up giving me a game over screen.
but
once I'd reloaded I went for destroy, and my shep lived. Came online
after to find out what the **** was up with that ending, and discovered
I'd stumbled upon the only way to survive, by being a total skeptic.
Gold star for me.
It
makes a lot of sense when you look at the writers early notes for the
endings - the two inspirations are "Brave new world" (an absolutely
famous novel with a central theme of subconscious suggestion where
people are unwittingly manipulated into obeying a malevolent
controller), and "The Matrix" (famous for its strong grounding in
everything always being totally as it seems...).
So yeah, it's
not "grasping at straws because of a crap ending", it's "understanding
that something was very off the first time around and then trying to
break it down and understand what that was".