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Was the ending a hallucination? - Indoctrination Theory


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#54376
TSA_383

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DJBare wrote...

paxxton wrote...

There's a theory circulating on BSN that states the more war assets you have, the worse. It's because the forces of the galaxy are stranded around Earth and other regions are falling. That's why you only get the Destroy option with low EMS.

Heh, now that's a strategy I never considered, the reapers attract the bulk of the forces away from the different home worlds leaving those home worlds to be easier pickings.

It would, however, kind of void the entire principle of the game, which is bringing civilisations together with a common purpose.
Indoctrination doesn't, it just adds a hell of a twist :lol:

#54377
MegumiAzusa

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Sammuthegreat wrote...

Tirian Thorn wrote...That is only thing I enjoy about Multiplayer - is the variety in the races/classes.
A Drell adept is a lot of fun in MP. 


The only thing? I've seen the multiplayer getting quite a bit of stick, and I don't really get it. I think it's awesome and horribly addictive, myself. All the fun gunplay of the single-player, plus the added incentive of playing all the different classes and - even better - all the different races.

I can understand people not liking the Store lottery system, but I find it kinda compelling.

The drell Adept is great fun, I agree. I tried the asari Justicar last night though, and I was sorely unimpressed.

EDIT: Something very weird just happened with bullet points. Edited to get rid of them.

Asari and Krogan Vanguard are the most fun imo.

#54378
Tirian Thorn

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Uncle Jo wrote...

TSA_383 wrote...



A quick thought, and probably not true, but an interesting one nonetheless:

What if the intention in Arrival was to disrupt galactic unity to make it easier for the reapers to invade?
It seemed awfully convenient at the time that shepard wakes up just in time to blow up the mass relay, and it seems like the kind of thing the reapers would do to use one of their agents to start a war to prevent species cooperating during their invasion.

I mean, on whos authority did we have it that the reapers were going to be coming at the time given in Arrival? Kenson? Object Rho?
If it was so easy to work out, why were we taken totally by surprise in ME3?

And as a result, Shepard is taken out of commission until the reaper invasion and the various species are unprepared for a reaper strike.


An intersting thougt but imo unlikely. I don't think the Reapers would delay on purpose their invasion one more time (which was already because of Sovereign's failure) and give the galaxy more time to prepare itself.

It's still suspicious that no race took (I think espacially of the Council) any serious initiative to prepare themselves to an eventual invasion which couldn't be ignored anymore with Arrival... That's why I think among others ones, that the Citadel is a slow indoctrination device and that the Reapers had some high-ranked, indoctrinated, sleeper-agents in every significant government... The crucible is also the last trap, used if the harvest isn't going easy....



We don't know if the reapers or reaper artifacts are selective about who to indoctrinate. 

It seems to me that those that are indoctrinated are useless for harvesting though - so I don't think they want mass indoctrination.  Otherwise, why not just indoctrinate everyone? 

#54379
UrgedDuke

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xHarrison23 wrote...

Urged Duke likes men.


F*** you seth get back to school

#54380
MaximizedAction

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ExtendedCut wrote...

Morning, guys!

Anything new?  It sounds like there's some news from BW, but I couldn't find anything specific.

BTW, I'm 100% on-board for Grunt as the first Krogan Spectre!


Here's some possible news: maybe a hint towards the rumored Rebellion pack:
blog.bioware.com/2012/05/09/operation-silencer/: "The vorcha want in, and as soon as they complete combined-arms training
with our technically-skilled personnel, we will let them loose."

#54381
Tirian Thorn

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UrgedDuke wrote...

xHarrison23 wrote...

Urged Duke likes men.


F*** you seth get back to school


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#54382
paxxton

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TSA_383 wrote...

DJBare wrote...

paxxton wrote...

There's a theory circulating on BSN that states the more war assets you have, the worse. It's because the forces of the galaxy are stranded around Earth and other regions are falling. That's why you only get the Destroy option with low EMS.

Heh, now that's a strategy I never considered, the reapers attract the bulk of the forces away from the different home worlds leaving those home worlds to be easier pickings.

It would, however, kind of void the entire principle of the game, which is bringing civilisations together with a common purpose.
Indoctrination doesn't, it just adds a hell of a twist :lol:


I disagree. This makes the game design even cleverer. Using Shepard's will to destroy the Reapers against him. Shepard did exactly what the Reapers wanted him to do.

The more the player is engaged in completing the game with the stated objective (gather strength), the closer he is to failing. That's a ingeniously twisted game design.

Modifié par paxxton, 10 mai 2012 - 04:04 .


#54383
DJBare

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TSA_383 wrote...

DJBare wrote...

paxxton wrote...

There's a theory circulating on BSN that states the more war assets you have, the worse. It's because the forces of the galaxy are stranded around Earth and other regions are falling. That's why you only get the Destroy option with low EMS.

Heh, now that's a strategy I never considered, the reapers attract the bulk of the forces away from the different home worlds leaving those home worlds to be easier pickings.

It would, however, kind of void the entire principle of the game, which is bringing civilisations together with a common purpose.

Not really, if we consider this to be the reaper plan, they moved the citadel to earth in order to lure the crucible and the fleet, from the players perspecive it's Shepards plan, so everything Shepard does to amass the fleet and bring it to earth the correct strategy, it's just not Shepards strategy, it's Hacketts, and I for one already believe Hackett is under the influence of the reapers, he is in the pefect position, to paraphrase the codex, if a reaper were to influence top level people then whole governments can collapse.

#54384
ExtendedCut

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MaximizedAction wrote...

ExtendedCut wrote...

Morning, guys!

Anything new?  It sounds like there's some news from BW, but I couldn't find anything specific.

BTW, I'm 100% on-board for Grunt as the first Krogan Spectre!


Here's some possible news: maybe a hint towards the rumored Rebellion pack:
blog.bioware.com/2012/05/09/operation-silencer/: "The vorcha want in, and as soon as they complete combined-arms training
with our technically-skilled personnel, we will let them loose."


Thanks a lot for the info, Max! 

You have any new ideas about IT?  Always interested in your opinions.

#54385
paxxton

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DJBare wrote...

TSA_383 wrote...

DJBare wrote...

paxxton wrote...

There's a theory circulating on BSN that states the more war assets you have, the worse. It's because the forces of the galaxy are stranded around Earth and other regions are falling. That's why you only get the Destroy option with low EMS.

Heh, now that's a strategy I never considered, the reapers attract the bulk of the forces away from the different home worlds leaving those home worlds to be easier pickings.

It would, however, kind of void the entire principle of the game, which is bringing civilisations together with a common purpose.

Not really, if we consider this to be the reaper plan, they moved the citadel to earth in order to lure the crucible and the fleet, from the players perspecive it's Shepards plan, so everything Shepard does to amass the fleet and bring it to earth the correct strategy, it's just not Shepards strategy, it's Hacketts, and I for one already believe Hackett is under the influence of the reapers, he is in the pefect position, to paraphrase the codex, if a reaper were to influence top level people then whole governments can collapse.


LOL. If a government collapses, it can be replaced with a new one. The bigger problem is that top-level people "can bring down a nation" which basically means they'd purposefully make wrong decisions in a way that no one could blame them for doing so.

Modifié par paxxton, 10 mai 2012 - 04:20 .


#54386
DJBare

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paxxton wrote...

DJBare wrote...

TSA_383 wrote...

DJBare wrote...

paxxton wrote...

There's a theory circulating on BSN that states the more war assets you have, the worse. It's because the forces of the galaxy are stranded around Earth and other regions are falling. That's why you only get the Destroy option with low EMS.

Heh, now that's a strategy I never considered, the reapers attract the bulk of the forces away from the different home worlds leaving those home worlds to be easier pickings.

It would, however, kind of void the entire principle of the game, which is bringing civilisations together with a common purpose.

Not really, if we consider this to be the reaper plan, they moved the citadel to earth in order to lure the crucible and the fleet, from the players perspecive it's Shepards plan, so everything Shepard does to amass the fleet and bring it to earth the correct strategy, it's just not Shepards strategy, it's Hacketts, and I for one already believe Hackett is under the influence of the reapers, he is in the pefect position, to paraphrase the codex, if a reaper were to influence top level people then whole governments can collapse.


LOL. If a government collapses, it can be replaced with a new one. The bigger problem is that "it can bring down a nation".

Point missed, Hackett is in charge of the whole operation.

#54387
MaximizedAction

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ExtendedCut wrote...

MaximizedAction wrote...

ExtendedCut wrote...

Morning, guys!

Anything new?  It sounds like there's some news from BW, but I couldn't find anything specific.

BTW, I'm 100% on-board for Grunt as the first Krogan Spectre!


Here's some possible news: maybe a hint towards the rumored Rebellion pack:
blog.bioware.com/2012/05/09/operation-silencer/: "The vorcha want in, and as soon as they complete combined-arms training
with our technically-skilled personnel, we will let them loose."


Thanks a lot for the info, Max! 

You have any new ideas about IT?  Always interested in your opinions.


Still love the sound files posted by @TSA_383 from the shepdead Jungle scene and shepalive breath scene. Imo some interesting background going on. Seems to fit with what @DJBare suggested about the electric discharge sound at the Citadel console.

#54388
Uncle Jo

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Tirian Thorn wrote...


We don't know if the reapers or reaper artifacts are selective about who to indoctrinate. 

It seems to me that those that are indoctrinated are useless for harvesting though - so I don't think they want mass indoctrination.  Otherwise, why not just indoctrinate everyone? 


Very true. But having the biggest galaxy leaders hesitating and divided, unable to unite themselves to face a common enemy is quite odd (and very useful for the Reapers) ?

I agree with you, they don't want a mass indoctrination but we also don't know what the Crucible can actually do and it can't fire/work without the Catalyst...

Someone righlty pointed out a few pages ago that moving the Citadel to Earth instead of hiding it somewhere else was a stupid move.
Or a clever trick to lead the bulk of the allied forces guided by the humans to one place and wipe them out in one go. They were relying on the Crucible, persuaded that there is no other way to defeat the Reapers, consuming a huge amount of resources to build it and risking everything to protect it.
Yet they found out conveniently (Chronos Station) that the Catalyst is the Citadel thus move to Earth, throwing themselves in the lion's den... Just my opinion though and a bit stretched...

Modifié par Uncle Jo, 10 mai 2012 - 04:22 .


#54389
SS2Dante

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SS2Dante wrote...

SS2Dante wrote...

TSA_383 wrote...

SS2Dante wrote...

By the way, people, the seemingly random changes in phrasing that the godchild uses interests me. Like him saying "and most of the technology you rely on" when describing Destroy during SOME synthesis-enabled endings (I know he didn't say it on mine). Can anyone check the phrasing of the child for increments of like, 500 EMS or something? I'd be interested to know if it's just EMS that effects that scene or not (given gun_slingers friends crazy endings :S)

He just says "You can wipe out synthetics if you want"
Doesn't mention anything else.


A quick thought, and probably not true, but an interesting one nonetheless:

What if the intention in Arrival was to disrupt galactic unity to make it easier for the reapers to invade?
It seemed awfully convenient at the time that shepard wakes up just in time to blow up the mass relay, and it seems like the kind of thing the reapers would do to use one of their agents to start a war to prevent species cooperating during their invasion.

I mean, on whos authority did we have it that the reapers were going to be coming at the time given in Arrival? Kenson? Object Rho?

And as a result, Shepard is taken out of commission until the reaper invasion and the various species are unprepared for a reaper strike.


Nah, here

http://www.youtube.c...zhHtqgY#t=1005s

Although it looks like I was wrong, it's not just in synthesis (though I'm 95% sure I've seen a video with synthesis where he says the same line).


Hmm I'm, watching two very similar playthroughs (without synthesis). We've know for a while that the starchild says "you have choice. More than you deserve" at this level instead of "more than you know". But if you choose the other option about hope, he says "You don't need hope", instead of (at high EMS) "You have hope. More than you know".

I compared a bad and synthesis ending.

Just after the hope/choice bit (without synthesis)

Shep "So now what?"

child "That depends on you."

Shep "What do you mean?"

child "The Crucible changed me. Created new...possibilities. But I can't make them happen. And I won't"

shep "Make what happen?"

child "What you came here to do. You want to destroy us."



With synthesis

Shep "So now what?"

child "We find a new solution" 

Shep "Yeah, but how?"

child "The Crucible changed me. Created new...possibilities. But I can't make them happen. I know you've thought about destroying us"


Hmm, on the low EMS the starchild, when talking about synthetics rebelling, says harshly "You bring it on yourselves".

Aside from the obvious "Wake up" and "Why are you here" first lines I think that's all the differences I can see in the two youtube vids I have open. Alas it has no info about what EMS etc they had so I can't say for sure when/why the starchild's attitude changes.

#54390
Boradam

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SS2Dante wrote...
Aside from the obvious "Wake up" and "Why are you here" first lines I think that's all the differences I can see in the two youtube vids I have open. Alas it has no info about what EMS etc they had so I can't say for sure when/why the starchild's attitude changes.


It could be because Shepard didn't create a big enough distraction and diversion for the United Fleets as having Low War Assets means that Shepard didn't get many -- if any fleets to leave their homeworlds and territories to unite at Earth. If they didn't leave Earth then the Reaper's can't take the homeworlds with one push with ease; assuming all the Reaper's weren't at Earth with the Citadel.

But I don't believe that, personally.

#54391
SS2Dante

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Boradam wrote...

SS2Dante wrote...
Aside from the obvious "Wake up" and "Why are you here" first lines I think that's all the differences I can see in the two youtube vids I have open. Alas it has no info about what EMS etc they had so I can't say for sure when/why the starchild's attitude changes.


It could be because Shepard didn't create a big enough distraction and diversion for the United Fleets as having Low War Assets means that Shepard didn't get many -- if any fleets to leave their homeworlds and territories to unite at Earth. If they didn't leave Earth then the Reaper's can't take the homeworlds with one push with ease; assuming all the Reaper's weren't at Earth with the Citadel.

But I don't believe that, personally.


Personally I suspect it's that at lower EMS's they aren't actievly trying to indoctrinate you so the starchild comes off as if he doesn't care about convincing you, but I don't have the pc version of the game otherwise I'd be checking the endings at various levels of EMS and collector base status.

#54392
TSA_383

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SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...
Aside from the obvious "Wake up" and "Why are you here" first lines I think that's all the differences I can see in the two youtube vids I have open. Alas it has no info about what EMS etc they had so I can't say for sure when/why the starchild's attitude changes.


It could be because Shepard didn't create a big enough distraction and diversion for the United Fleets as having Low War Assets means that Shepard didn't get many -- if any fleets to leave their homeworlds and territories to unite at Earth. If they didn't leave Earth then the Reaper's can't take the homeworlds with one push with ease; assuming all the Reaper's weren't at Earth with the Citadel.

But I don't believe that, personally.


Personally I suspect it's that at lower EMS's they aren't actievly trying to indoctrinate you so the starchild comes off as if he doesn't care about convincing you, but I don't have the pc version of the game otherwise I'd be checking the endings at various levels of EMS and collector base status.



Sounds like you need a gaming PC ;)

#54393
SS2Dante

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TSA_383 wrote...

SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...
Aside from the obvious "Wake up" and "Why are you here" first lines I think that's all the differences I can see in the two youtube vids I have open. Alas it has no info about what EMS etc they had so I can't say for sure when/why the starchild's attitude changes.


It could be because Shepard didn't create a big enough distraction and diversion for the United Fleets as having Low War Assets means that Shepard didn't get many -- if any fleets to leave their homeworlds and territories to unite at Earth. If they didn't leave Earth then the Reaper's can't take the homeworlds with one push with ease; assuming all the Reaper's weren't at Earth with the Citadel.

But I don't believe that, personally.


Personally I suspect it's that at lower EMS's they aren't actievly trying to indoctrinate you so the starchild comes off as if he doesn't care about convincing you, but I don't have the pc version of the game otherwise I'd be checking the endings at various levels of EMS and collector base status.



Sounds like you need a gaming PC ;)


Nah, don't really use PC for anything but RTS's. Keyboard is too clunky for me :P

I'd totally just get it to check all this but ah...money :P

#54394
TSA_383

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MaximizedAction wrote...

ExtendedCut wrote...

MaximizedAction wrote...

ExtendedCut wrote...

Morning, guys!

Anything new?  It sounds like there's some news from BW, but I couldn't find anything specific.

BTW, I'm 100% on-board for Grunt as the first Krogan Spectre!


Here's some possible news: maybe a hint towards the rumored Rebellion pack:
blog.bioware.com/2012/05/09/operation-silencer/: "The vorcha want in, and as soon as they complete combined-arms training
with our technically-skilled personnel, we will let them loose."


Thanks a lot for the info, Max! 

You have any new ideas about IT?  Always interested in your opinions.


Still love the sound files posted by @TSA_383 from the shepdead Jungle scene and shepalive breath scene. Imo some interesting background going on. Seems to fit with what @DJBare suggested about the electric discharge sound at the Citadel console.


I still think my youtube video was cooler :whistle:


SS2Dante wrote...

TSA_383 wrote...

SS2Dante wrote...

Boradam wrote...

SS2Dante wrote...
Aside
from the obvious "Wake up" and "Why are you here" first lines I think
that's all the differences I can see in the two youtube vids I have
open. Alas it has no info about what EMS etc they had so I can't say for
sure when/why the starchild's attitude changes.


It
could be because Shepard didn't create a big enough distraction and
diversion for the United Fleets as having Low War Assets means that
Shepard didn't get many -- if any fleets to leave their
homeworlds and territories to unite at Earth. If they didn't leave Earth
then the Reaper's can't take the homeworlds with one push with ease;
assuming all the Reaper's weren't at Earth with the Citadel.

But I don't believe that, personally.


Personally
I suspect it's that at lower EMS's they aren't actievly trying to
indoctrinate you so the starchild comes off as if he doesn't care about
convincing you, but I don't have the pc version of the game otherwise
I'd be checking the endings at various levels of EMS and collector base
status.



Sounds like you need a gaming PC [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


Nah, don't really use PC for anything but RTS's. Keyboard is too clunky for me :P

I'd totally just get it to check all this but ah...money :P

Don't say that, you'll find me trying to sell you all my old i7 gear :P

Modifié par TSA_383, 10 mai 2012 - 04:39 .


#54395
Ytook

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Just out of interest does anybody have a theory as to why at lower EMS you get fewer options (destroy with the collector base destroyed, control with it intact) under IT?

Just as a disclaimer I really like the IT and hope beyond hope it's true, so I'm not trying to be annoying with this auestion as I've seen some do, I'm just wondering.

#54396
MaximizedAction

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TSA_383 wrote...

MaximizedAction wrote...

ExtendedCut wrote...

MaximizedAction wrote...

ExtendedCut wrote...

Morning, guys!

Anything new?  It sounds like there's some news from BW, but I couldn't find anything specific.

BTW, I'm 100% on-board for Grunt as the first Krogan Spectre!


Here's some possible news: maybe a hint towards the rumored Rebellion pack:
blog.bioware.com/2012/05/09/operation-silencer/: "The vorcha want in, and as soon as they complete combined-arms training
with our technically-skilled personnel, we will let them loose."


Thanks a lot for the info, Max! 

You have any new ideas about IT?  Always interested in your opinions.


Still love the sound files posted by @TSA_383 from the shepdead Jungle scene and shepalive breath scene. Imo some interesting background going on. Seems to fit with what @DJBare suggested about the electric discharge sound at the Citadel console.


I still think my youtube video was cooler :whistle:



No, it's cool, but for the squadmate lines, I like the "Never ending nightmare" video somewhat better, the background music creates the proper atmosphere for the lines. I think they were intended to be heard with emotion.
But for objective analysis purpose, it's better.

Yvonna delivered Miranda's lines LIKE A BOSS!

Kudos for you're little "Shepard" sequences.

EDIT:
What do YOU hear it say?

Modifié par MaximizedAction, 10 mai 2012 - 04:50 .


#54397
SS2Dante

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Ytook wrote...

Just out of interest does anybody have a theory as to why at lower EMS you get fewer options (destroy with the collector base destroyed, control with it intact) under IT?

Just as a disclaimer I really like the IT and hope beyond hope it's true, so I'm not trying to be annoying with this auestion as I've seen some do, I'm just wondering.


Shep has a weaker army so they aren't pushing as hard to indoctrinate (if you watch scenes with low EMS the child is markedly ruder, and his first words, instead of "wake up" are "why are you here?"). Since they aren't pushing as hard you never see Synthesis on low EMS. This also means that when you're at your weakest EMS they aren't trying at all, so the choice defaults to whether or not you've already begun to fall (saved or destroyed the collector base).

EDIT - ....this is my interpretation, of course.

Modifié par SS2Dante, 10 mai 2012 - 04:52 .


#54398
SS2Dante

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MaximizedAction wrote...

TSA_383 wrote...

MaximizedAction wrote...

ExtendedCut wrote...

MaximizedAction wrote...

ExtendedCut wrote...

Morning, guys!

Anything new?  It sounds like there's some news from BW, but I couldn't find anything specific.

BTW, I'm 100% on-board for Grunt as the first Krogan Spectre!


Here's some possible news: maybe a hint towards the rumored Rebellion pack:
blog.bioware.com/2012/05/09/operation-silencer/: "The vorcha want in, and as soon as they complete combined-arms training
with our technically-skilled personnel, we will let them loose."


Thanks a lot for the info, Max! 

You have any new ideas about IT?  Always interested in your opinions.


Still love the sound files posted by @TSA_383 from the shepdead Jungle scene and shepalive breath scene. Imo some interesting background going on. Seems to fit with what @DJBare suggested about the electric discharge sound at the Citadel console.


I still think my youtube video was cooler :whistle:



No, it's cool, but for the squadmate lines, I like the "Never ending nightmare" video somewhat better, the background music creates the proper atmosphere for the lines. I think they were intended to be heard with emotion.
But for objective analysis purpose, it's better.

Yvonna delivered Miranda's lines LIKE A BOSS!

Kudos for you're little "Shepard" sequences.

EDIT:
What do YOU hear it say?


Definitely hear both "Harbinger" and the child saying "Please come home" (brilliant find TSA).

#54399
ExtendedCut

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MaximizedAction wrote...



EDIT:
What do YOU hear it say?


Thanks for the info, guys.  Sorry for coming in late, but what scene are those Reaper noises from again?  Is that from the last dream sequence?  Thanks! :huh:

Modifié par ExtendedCut, 10 mai 2012 - 04:55 .


#54400
Boradam

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In case I miss 2183; someone quote this and BRING ME TO THAT PAGE.