EpyonX3 wrote...
Here's another issue I have with what you said, but I'll get to that later.
To address your question, how do we know for sure that that tech wasn't observed on the citadel and repurposed slighlty to fit the goals of the shadow broker base? Reverse engineering has that effect, where the end result is similar to the original, but has a twist to fit the needs of the current user. Not to mention that the panels on the ship are squarer and much smaller than the ones on the Citadel.
Because no one had ever set foot in that area of the citadel before, from what I recall.
We see why it would be needed on the Citadel. If Shepard and Anderson's assumption are correct, then the Citadel is a giant reaper factory. It would make sense that these panels are there to transfer large amounts of energy to and from the processing hallways.
This is a fair assumption. But why would we need to know that? They must have put them there for a reason right?
Now the second problem I have is this. What happens if a player never played the shadow broker DLC? Or the Arrival?
Then they would obviously miss the clue, but as Salient Archer stated, this game can be seen in two different lights depending on how much of a ME fan you are.
This means that Shepard never came in contact with the panels or Object Rho. Yet these two things are used in the theory regardless.
Object Rho obviously being the contested point of indoctrination for Shepard, could easily be solved by a simple line of dialogue, if the flag isn't checked that the player completed Arrival then the dialogue gets switched to "contact with the Human Reaper."