Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#55426
balance5050

balance5050
  • Members
  • 5 245 messages

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But he's heard drive cores before, if it was the drive core buzzing then it's because there is something different about the Normandys drive core, it's not just useless text. I'll give James some credit that when you get to know him he's not a complete meat head, he doesn't usually say things without some meaning behind it.

Edit: and what's said below me.

Edit 2: lol yeah but you still brought up a point that I didn't.

Modifié par balance5050, 11 mai 2012 - 04:47 .


#55427
Rosewind

Rosewind
  • Members
  • 1 801 messages

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


Think you missed his point, he saying James should be familiar with the noises the Normandy makes by now so it must be a new noise for him to notice it and even if it wasn't why would it be mentioned?

Edit: Dam it Balance got to it before me.

Modifié par Rosewind, 11 mai 2012 - 04:46 .


#55428
Daryslash

Daryslash
  • Members
  • 89 messages

balance5050 wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But he's heard drive cores before, if it was the crive core buzzin gthen it's because there is something different about it, it's not just useless text. I'll give James some credit that when you get to know him he's not a complete meat head, he doesn't say usually things without some meaning behind it.



Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.

#55429
Rifneno

Rifneno
  • Members
  • 12 076 messages

waldstr18 wrote...

balance5050 wrote...

 Alright folks, I have to clean my house now.

@Waldstr
With respect, would you kindly give this 90 minute IT video a viewing so you can come back to us with a clearer understanding of what we're talking about?
Otherwise you are in the wrong thread.... stop lurking here, because the reason this thread is still going is because it's conducive to intellectual analysis of one of the greatest games of all time.


Otherwise you just come off as a self-hating, closeted I.T. supporter. 


90 minutes? are you kidding me. but to avoid being closeted, ill watch it, sure.


Guys, guys!  I just had the best idea ever!

...  Wait.  ****.  The Neverending Story was just a title.  Nevermind.  As you were.

#55430
balance5050

balance5050
  • Members
  • 5 245 messages

Daryslash wrote...

Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.


It could be the reaper IFF, and I don't think anyone knows for sure if they used reaper tech when Cerberus rebuilt the Normandy.

Modifié par balance5050, 11 mai 2012 - 04:50 .


#55431
Rifneno

Rifneno
  • Members
  • 12 076 messages

balance5050 wrote...

Daryslash wrote...

Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.


It could be the reaper IFF, and I don't think anyone knows for sure if they used reaper tech when Cerberus rebuilt the Normandy.


I'm more wondering if they used Reaper tech when they rebuilt Shepard. :unsure:

#55432
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

Rifneno wrote...

waldstr18 wrote...

balance5050 wrote...

 Alright folks, I have to clean my house now.

@Waldstr
With respect, would you kindly give this 90 minute IT video a viewing so you can come back to us with a clearer understanding of what we're talking about?
Otherwise you are in the wrong thread.... stop lurking here, because the reason this thread is still going is because it's conducive to intellectual analysis of one of the greatest games of all time.


Otherwise you just come off as a self-hating, closeted I.T. supporter. 


90 minutes? are you kidding me. but to avoid being closeted, ill watch it, sure.


Guys, guys!  I just had the best idea ever!

...  Wait.  ****.  The Neverending Story was just a title.  Nevermind.  As you were.

Why link him that video which is full of faults he can use?

Modifié par MegumiAzusa, 11 mai 2012 - 04:51 .


#55433
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

Jade8aby88 wrote...

DJBare wrote...

Anderson: woah, the walls, they are shifting changing.
Moments later Shepard sees these walls move as s/he approaches them.
Posted Image
This one keeps bugging, I keep getting the feeling there is a clue in those walls, specifically in the pattern.
Btw, if that were the walls Anderson spoke of, then he definitely took the same route as Shepard, again, how was Anderson ahead of Shepard when he specifically states "I followed you up"


Yes! That line from Anderson was the VERY first sign that led me to believe in IDT.

ALSO, if you have studied that wall then I also assume you have studied the rest of the area. It is literally impossible for Anderson to have taken a different route, there is only one walkway leading into the control room and the control room itself is surrounded by walls full of electricity. there is no getting in there ANY other way. Period. Anderson can't really be there.

Not quite, you hear some sound of moving stuff when Anderson says "one of the walls just realigned itself." The sound is very different from the sound when the walls and panels are moved. It is more likely that the wall on the far side can be moved to connect different areas if needed and the bridge extended. The second movement would be more in line with a second action that always follows the first (sliding the wallparts and panels in place after the right alignment is secured)

For what Anderson says: it somehow looks as if the triggers were misplaced, you step on the upper part of the bridge to cross over while Anderson just thinks he found a way to cross over, but you still say "don't get too far ahead of me". Not only what Anderson says doesn't make much sense, but what you are saying doesn't make much sense either.


Lol yeah, literally just played that part and if you just keep walking forward from when you wake up you're standing in the gap when Anderson mentions it.

I still can't figure out the weird lighting thing that happens when you approach the doors of the first room though :S

What do you mean exactly by "weird lighting"?


Easiest to see if you go on the ghost keeper and turn to face where you came from. Everything dims significantly. It happens near the door. Don't know if it's for effect or what. 

#55434
Rifneno

Rifneno
  • Members
  • 12 076 messages

MegumiAzusa wrote...

Rifneno wrote...

waldstr18 wrote...

balance5050 wrote...

 Alright folks, I have to clean my house now.

@Waldstr
With respect, would you kindly give this 90 minute IT video a viewing so you can come back to us with a clearer understanding of what we're talking about?
Otherwise you are in the wrong thread.... stop lurking here, because the reason this thread is still going is because it's conducive to intellectual analysis of one of the greatest games of all time.


Otherwise you just come off as a self-hating, closeted I.T. supporter. 


90 minutes? are you kidding me. but to avoid being closeted, ill watch it, sure.


Guys, guys!  I just had the best idea ever!

...  Wait.  ****.  The Neverending Story was just a title.  Nevermind.  As you were.

Why link him that video which is full of faults he can use?


If he was good at deductive reasoning, he wouldn't be on that side of the fence to begin with. ;)

#55435
balance5050

balance5050
  • Members
  • 5 245 messages

MegumiAzusa wrote...

Rifneno wrote...

waldstr18 wrote...

balance5050 wrote...

 Alright folks, I have to clean my house now.

@Waldstr
With respect, would you kindly give this 90 minute IT video a viewing so you can come back to us with a clearer understanding of what we're talking about?
Otherwise you are in the wrong thread.... stop lurking here, because the reason this thread is still going is because it's conducive to intellectual analysis of one of the greatest games of all time.


Otherwise you just come off as a self-hating, closeted I.T. supporter. 


90 minutes? are you kidding me. but to avoid being closeted, ill watch it, sure.


Guys, guys!  I just had the best idea ever!

...  Wait.  ****.  The Neverending Story was just a title.  Nevermind.  As you were.

Why link him that video which is full of faults he can use?


It's not like he ever actually brings up any part of the I.T. EVER. He just comes in and is all antagonistic, he NEVER addresses the story anyway, so I'll be happy if he engages the video.

It has a few faults, it's like 80 percent right IMO, not including everything he left out.

Modifié par balance5050, 11 mai 2012 - 04:55 .


#55436
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

Rifneno wrote...

balance5050 wrote...

Daryslash wrote...

Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.


It could be the reaper IFF, and I don't think anyone knows for sure if they used reaper tech when Cerberus rebuilt the Normandy.


I'm more wondering if they used Reaper tech when they rebuilt Shepard. :unsure:


Then the Prothean VI would have called him out on it for sure. Regarldess if he was under the process or not.

#55437
SS2Dante

SS2Dante
  • Members
  • 1 263 messages
 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


EDIT - remember to open them up in a new tab to actually see what I'm referring to. Also, damn. Forgot to cut the white bit off in Paint :P My bad.

Modifié par SS2Dante, 11 mai 2012 - 05:00 .


#55438
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

balance5050 wrote...

It's always at least been explained: medigel, shields, Lazerus, etc. if the EC is to attempt to explain this scene without IT, then it would show him either

A. Show him flying miles to one of the wing of the citadel, through space, and NOT being zapped when he goes through the kinetic barriers that holds the atmosphere in. We'll assume that the cement did happen to be there from an explosion on the wing though this still seems unlikely.

B. The previous explosion not vaporizing him and the Citadel fell to Earth, with him on or in it.

C. He fell through the Earths atmosphere, won't even touchit considering it would be a harder impact than the first time he did that.

IMO, it would be a lot easier to do the IT end than attempt to show anything as ridiculous as any of the previously stated things.

Bioware has always strived for that "believeablity" factor and I don't see why this would be different. If I wanted that anime style stuff I would play Asura's Wrath, which has the "true end" DLC in like 2 weeks;)


Or the explosion we see didn't originate from the crucible and it was actually an explosion around the rigns instead. Meaning that whatever was keeping shepard alive in the decision chamber could have protected him from the explosion, the vacuum of space.

I wouldn't be surprised if they show that whole peice braking off of the Citadel during the explosion just as it explodes and that small peice is self sustaining and kept shepard alive until he could be rescued.

#55439
Rosewind

Rosewind
  • Members
  • 1 801 messages

Daryslash wrote...

balance5050 wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But he's heard drive cores before, if it was the crive core buzzin gthen it's because there is something different about it, it's not just useless text. I'll give James some credit that when you get to know him he's not a complete meat head, he doesn't say usually things without some meaning behind it.



Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.


Yes but I mentioned the Normandy it's self, Balance makes a similar point but no one says it comes from the drive core.

#55440
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


Shoot it. Then you'll see.

#55441
Daryslash

Daryslash
  • Members
  • 89 messages

Rosewind wrote...

Think you missed his point, he saying James should be familiar with the noises the Normandy makes by now so it must be a new noise for him to notice it and even if it wasn't why would it be mentioned?

Edit: Dam it Balance got to it before me.


It would be mentioned because you can hear it, and it is fun that James is wondering about it.

As for the "so it must be a new noise": it's just an assumption. You can't know for sure it wasn't there before and that James couldn't have heard it and/or never noticing it/never wondering about it.

The fact he was in the Normandy's shuttle deck before doesn't necessarily mean he got familiar to this sound and/or wondered or not about it.

Plus, if he's served in the Normandy before, the Reaper tech would be already installed anyway and he would already be familiar with it anyway. Why would he wonder about it just now?

You could say "because Shepard wasn't there before" or something, but I think that is just going too far...

#55442
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

SS2Dante wrote...

MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

Jade8aby88 wrote...

DJBare wrote...

Anderson: woah, the walls, they are shifting changing.
Moments later Shepard sees these walls move as s/he approaches them.
Posted Image
This one keeps bugging, I keep getting the feeling there is a clue in those walls, specifically in the pattern.
Btw, if that were the walls Anderson spoke of, then he definitely took the same route as Shepard, again, how was Anderson ahead of Shepard when he specifically states "I followed you up"


Yes! That line from Anderson was the VERY first sign that led me to believe in IDT.

ALSO, if you have studied that wall then I also assume you have studied the rest of the area. It is literally impossible for Anderson to have taken a different route, there is only one walkway leading into the control room and the control room itself is surrounded by walls full of electricity. there is no getting in there ANY other way. Period. Anderson can't really be there.

Not quite, you hear some sound of moving stuff when Anderson says "one of the walls just realigned itself." The sound is very different from the sound when the walls and panels are moved. It is more likely that the wall on the far side can be moved to connect different areas if needed and the bridge extended. The second movement would be more in line with a second action that always follows the first (sliding the wallparts and panels in place after the right alignment is secured)

For what Anderson says: it somehow looks as if the triggers were misplaced, you step on the upper part of the bridge to cross over while Anderson just thinks he found a way to cross over, but you still say "don't get too far ahead of me". Not only what Anderson says doesn't make much sense, but what you are saying doesn't make much sense either.


Lol yeah, literally just played that part and if you just keep walking forward from when you wake up you're standing in the gap when Anderson mentions it.

I still can't figure out the weird lighting thing that happens when you approach the doors of the first room though :S

What do you mean exactly by "weird lighting"?


Easiest to see if you go on the ghost keeper and turn to face where you came from. Everything dims significantly. It happens near the door. Don't know if it's for effect or what. 

That effect should occur when the door is opening/closing to accentuate the lighting. It uses the position of the camera to change it thus triggering even if Shep is standing still.

#55443
balance5050

balance5050
  • Members
  • 5 245 messages

EpyonX3 wrote...

Rifneno wrote...

balance5050 wrote...

Daryslash wrote...

Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.


It could be the reaper IFF, and I don't think anyone knows for sure if they used reaper tech when Cerberus rebuilt the Normandy.


I'm more wondering if they used Reaper tech when they rebuilt Shepard. :unsure:


Then the Prothean VI would have called him out on it for sure. Regarldess if he was under the process or not.


I'm pretty sure Shepard is clean of all reaper tech. This TIM's Heroic side coming out for probably the last time, he knew that Shepard, is more than a man, he's a symbol for hope, freedom, humanity, etc. and he knew installing reaper tech would have changed that.

TIM is a strong willed person, at first he knew that Shepard was the best hope against the reapers, he kept that hope alive and we will alwaysowe him for that. I don't know exactly when it happened, but TIM has long since lost his way.

#55444
balance5050

balance5050
  • Members
  • 5 245 messages

EpyonX3 wrote...

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


Shoot it. Then you'll see.


The bullet goes into the hole, I've tested it. You don't fall in but the bullets actually go into the hole.

#55445
Dwailing

Dwailing
  • Members
  • 4 566 messages
 OK, I'm going to ask an OT question, but I figure someone here has to know.  I know that if you "romanced" Kelly in ME2 there's a scene were she asks you if you have someone special and you can tell her that it's her, but does this scene appear even if you didn't "romance" her in ME2?

#55446
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


EDIT - remember to open them up in a new tab to actually see what I'm referring to. Also, damn. Forgot to cut the white bit off in Paint :P My bad.

I don't know what you try to tell us ^^
but if you mean the 2 or 3 holes in the bridge: adding additional collision there would just mess with the scene in a sense of being annoying.

#55447
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

balance5050 wrote...

EpyonX3 wrote...

Rifneno wrote...

balance5050 wrote...

Daryslash wrote...

Yeah, the meaning being you can actually hear a "hum, hum" and just like you he doesn't know where it comes from.
He's heard drive cores before, sure, but the "hum" doesn't even come from the drive core, because you can't hear it in the engine room, even standing right beside it.


It could be the reaper IFF, and I don't think anyone knows for sure if they used reaper tech when Cerberus rebuilt the Normandy.


I'm more wondering if they used Reaper tech when they rebuilt Shepard. :unsure:


Then the Prothean VI would have called him out on it for sure. Regarldess if he was under the process or not.


I'm pretty sure Shepard is clean of all reaper tech. This TIM's Heroic side coming out for probably the last time, he knew that Shepard, is more than a man, he's a symbol for hope, freedom, humanity, etc. and he knew installing reaper tech would have changed that.

TIM is a strong willed person, at first he knew that Shepard was the best hope against the reapers, he kept that hope alive and we will alwaysowe him for that. I don't know exactly when it happened, but TIM has long since lost his way.


I remember saying something similar about TIM being strong willed and I got demonized. Hopefully, people opinion of me has changed enough so that this notion would be considered.

The ability to fight off the reapers this long with direct influence from them is pretty tough. I think TIM always had the same agenda. it's just that we didn't think too much into it because of his actions in ME2. The logs confirm his intentions.

#55448
balance5050

balance5050
  • Members
  • 5 245 messages

EpyonX3 wrote...

balance5050 wrote...

It's always at least been explained: medigel, shields, Lazerus, etc. if the EC is to attempt to explain this scene without IT, then it would show him either

A. Show him flying miles to one of the wing of the citadel, through space, and NOT being zapped when he goes through the kinetic barriers that holds the atmosphere in. We'll assume that the cement did happen to be there from an explosion on the wing though this still seems unlikely.

B. The previous explosion not vaporizing him and the Citadel fell to Earth, with him on or in it.

C. He fell through the Earths atmosphere, won't even touchit considering it would be a harder impact than the first time he did that.

IMO, it would be a lot easier to do the IT end than attempt to show anything as ridiculous as any of the previously stated things.

Bioware has always strived for that "believeablity" factor and I don't see why this would be different. If I wanted that anime style stuff I would play Asura's Wrath, which has the "true end" DLC in like 2 weeks;)


Or the explosion we see didn't originate from the crucible and it was actually an explosion around the rigns instead. Meaning that whatever was keeping shepard alive in the decision chamber could have protected him from the explosion, the vacuum of space.

I wouldn't be surprised if they show that whole peice braking off of the Citadel during the explosion just as it explodes and that small peice is self sustaining and kept shepard alive until he could be rescued.


I don't think yuou want to challenge that final explosion we see is the crucible man. You can see the debris fly from it, I've looked at zoomed in 1080p footage and I'm sure megumi would be willing to pitch in evidence.

#55449
ExtendedCut

ExtendedCut
  • Members
  • 206 messages

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.

#55450
EpyonX3

EpyonX3
  • Members
  • 2 374 messages

balance5050 wrote...

EpyonX3 wrote...

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


Shoot it. Then you'll see.


The bullet goes into the hole, I've tested it. You don't fall in but the bullets actually go into the hole.


That's really odd because when I shoot the empty spaces I get a bullet impact decal that looks like glass.