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Was the ending a hallucination? - Indoctrination Theory


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#55451
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


Shoot it. Then you'll see.


Shoot them. There are 3 or 4. 

Oh, no collision seems to be on. You can certainly walk on them, and shoot them. But the weird thing is that it seems to dip down in between each platform...ah, here. 

Posted Image

Probably best you see it for yourself in the game.

EDIT - it seems you have :D :P

Modifié par SS2Dante, 11 mai 2012 - 05:09 .


#55452
Dwailing

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ExtendedCut wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.



And that's the strange bit.  Remember, since it is a game, there is nothing in here that the devs didn't WANT us to see or hear. 

#55453
CavemanLog

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So is everyone thinking they are going to announce their EC plans, and maybe a final answer to IT at E3? (Pretty sure I just used the max acronyms allowed on this forum)

#55454
Dwailing

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Dwailing wrote...

 OK, I'm going to ask an OT question, but I figure someone here has to know.  I know that if you "romanced" Kelly in ME2 there's a scene were she asks you if you have someone special and you can tell her that it's her, but does this scene appear even if you didn't "romance" her in ME2?


I'm going to repost this just because I really want to know the answer if any of you know it.

#55455
ExtendedCut

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balance5050 wrote...


It's always at least been explained: medigel, shields, Lazerus, etc. if the EC is to attempt to explain this scene without IT, then it would show him either

A. Show him flying miles to one of the wing of the citadel, through space, and NOT being zapped when he goes through the kinetic barriers that holds the atmosphere in. We'll assume that the cement did happen to be there from an explosion on the wing though this still seems unlikely.

B. The previous explosion not vaporizing him and the Citadel fell to Earth, with him on or in it.

C. He fell through the Earths atmosphere, won't even touchit considering it would be a harder impact than the first time he did that.

IMO, it would be a lot easier to do the IT end than attempt to show anything as ridiculous as any of the previously stated things.

Bioware has always strived for that "believeablity" factor and I don't see why this would be different. If I wanted that anime style stuff I would play Asura's Wrath, which has the "true end" DLC in like 2 weeks;)


Agree 100%.  I think the point is that, even if things like the Lazarus project are BIG stretches of reality - ME (often through the codex) has always attempted to explain and rationalize how these things work in a scientific way.  That is, of course, until the Space Magic of the last five mintues.

#55456
Rifneno

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EpyonX3 wrote...

Then the Prothean VI would have called him out on it for sure. Regarldess if he was under the process or not.


No one knows how that works.

#55457
Daryslash

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ExtendedCut wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.



I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...

#55458
balance5050

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EpyonX3 wrote...

balance5050 wrote...

EpyonX3 wrote...

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


Shoot it. Then you'll see.


The bullet goes into the hole, I've tested it. You don't fall in but the bullets actually go into the hole.


That's really odd because when I shoot the empty spaces I get a bullet impact decal that looks like glass.


I can post a vid, i get good angles, but it will take awhile.

#55459
balance5050

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Daryslash wrote...

ExtendedCut wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.



I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...


examples please, cause i've thought about it.

#55460
DJBare

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CavemanLog wrote...

So is everyone thinking they are going to announce their EC plans, and maybe a final answer to IT at E3? (Pretty sure I just used the max acronyms allowed on this forum)

No, if IT is their game, then it would be a major spoiler to announce it before the release of the EC.

#55461
ExtendedCut

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


Shoot it. Then you'll see.


Shoot them. There are 3 or 4. 

Oh, no collision seems to be on. You can certainly walk on them, and shoot them. But the weird thing is that it seems to dip down in between each platform...ah, here. 

Posted Image

Probably best you see it for yourself in the game.

EDIT - it seems you have :D :P


I think this was discussed about 500 pages back ^_^.  Someone explained this in some kind of programmer-language (that I don't understand) about how it is solid and merely looks that way for design purposes.  Doesn't mean that person was right, but it made sense at the time.

#55462
SS2Dante

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Daryslash wrote...

Rosewind wrote...

Think you missed his point, he saying James should be familiar with the noises the Normandy makes by now so it must be a new noise for him to notice it and even if it wasn't why would it be mentioned?

Edit: Dam it Balance got to it before me.


It would be mentioned because you can hear it, and it is fun that James is wondering about it.

As for the "so it must be a new noise": it's just an assumption. You can't know for sure it wasn't there before and that James couldn't have heard it and/or never noticing it/never wondering about it.

The fact he was in the Normandy's shuttle deck before doesn't necessarily mean he got familiar to this sound and/or wondered or not about it.

Plus, if he's served in the Normandy before, the Reaper tech would be already installed anyway and he would already be familiar with it anyway. Why would he wonder about it just now?

You could say "because Shepard wasn't there before" or something, but I think that is just going too far...


What? That makes no sense. You don't waste time commenting on normal noise. Geese, imagine if people kept asking you if they could hear "bangs" in a gunfight.

Actually I agree about the new noise bit. I don't think that's the issue. i think the issue is that James aks you about it, as if he's not sure it's there. Preeeetty sure if you're in the engine room of a ship you don't ask people if they can hear the engine, cos it's noticable. It's just a very odd comment to make.

#55463
Rosewind

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Dwailing wrote...

Dwailing wrote...

 OK, I'm going to ask an OT question, but I figure someone here has to know.  I know that if you "romanced" Kelly in ME2 there's a scene were she asks you if you have someone special and you can tell her that it's her, but does this scene appear even if you didn't "romance" her in ME2?


I'm going to repost this just because I really want to know the answer if any of you know it.


No, you only see Kelly if you have had dinner with her.

#55464
SS2Dante

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MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

Jade8aby88 wrote...

DJBare wrote...

Anderson: woah, the walls, they are shifting changing.
Moments later Shepard sees these walls move as s/he approaches them.
Posted Image
This one keeps bugging, I keep getting the feeling there is a clue in those walls, specifically in the pattern.
Btw, if that were the walls Anderson spoke of, then he definitely took the same route as Shepard, again, how was Anderson ahead of Shepard when he specifically states "I followed you up"


Yes! That line from Anderson was the VERY first sign that led me to believe in IDT.

ALSO, if you have studied that wall then I also assume you have studied the rest of the area. It is literally impossible for Anderson to have taken a different route, there is only one walkway leading into the control room and the control room itself is surrounded by walls full of electricity. there is no getting in there ANY other way. Period. Anderson can't really be there.

Not quite, you hear some sound of moving stuff when Anderson says "one of the walls just realigned itself." The sound is very different from the sound when the walls and panels are moved. It is more likely that the wall on the far side can be moved to connect different areas if needed and the bridge extended. The second movement would be more in line with a second action that always follows the first (sliding the wallparts and panels in place after the right alignment is secured)

For what Anderson says: it somehow looks as if the triggers were misplaced, you step on the upper part of the bridge to cross over while Anderson just thinks he found a way to cross over, but you still say "don't get too far ahead of me". Not only what Anderson says doesn't make much sense, but what you are saying doesn't make much sense either.


Lol yeah, literally just played that part and if you just keep walking forward from when you wake up you're standing in the gap when Anderson mentions it.

I still can't figure out the weird lighting thing that happens when you approach the doors of the first room though :S

What do you mean exactly by "weird lighting"?


Easiest to see if you go on the ghost keeper and turn to face where you came from. Everything dims significantly. It happens near the door. Don't know if it's for effect or what. 

That effect should occur when the door is opening/closing to accentuate the lighting. It uses the position of the camera to change it thus triggering even if Shep is standing still.


Hmm then it triggers wrong, cos it happens (before the door opens) when you stand in certain spots. But yeah I can totally see it just being for effect, was just bugging me.

#55465
Daryslash

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balance5050 wrote...

Daryslash wrote...

ExtendedCut wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.



I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...


examples please, cause i've thought about it.


The crewmate that salutes Shepard and just walks around. He could be a reaper agent, because there is no other reason for him to do that, right? xD

Also, I could point out basically every sequence in the game and call it unnecessary. It could be unnecessary for me and not for you. Someone could say the romance sequences are unnecessary. Someone could say the small talk aboard the Normandy is unnecessary.

For me the "hum" sequence was "necessary", because it was funny.

#55466
balance5050

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SS2Dante wrote...

Daryslash wrote...

Rosewind wrote...

Think you missed his point, he saying James should be familiar with the noises the Normandy makes by now so it must be a new noise for him to notice it and even if it wasn't why would it be mentioned?

Edit: Dam it Balance got to it before me.


It would be mentioned because you can hear it, and it is fun that James is wondering about it.

As for the "so it must be a new noise": it's just an assumption. You can't know for sure it wasn't there before and that James couldn't have heard it and/or never noticing it/never wondering about it.

The fact he was in the Normandy's shuttle deck before doesn't necessarily mean he got familiar to this sound and/or wondered or not about it.

Plus, if he's served in the Normandy before, the Reaper tech would be already installed anyway and he would already be familiar with it anyway. Why would he wonder about it just now?

You could say "because Shepard wasn't there before" or something, but I think that is just going too far...


What? That makes no sense. You don't waste time commenting on normal noise. Geese, imagine if people kept asking you if they could hear "bangs" in a gunfight.

Actually I agree about the new noise bit. I don't think that's the issue. i think the issue is that James aks you about it, as if he's not sure it's there. Preeeetty sure if you're in the engine room of a ship you don't ask people if they can hear the engine, cos it's noticable. It's just a very odd comment to make.


You know he only says two things in that sequence no matter how many time you click on him right?

"Do you hearr that buzzing?"

and

"Must be me..."

#55467
Tirian Thorn

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Just saw this and had to LOL then show you all. 


Posted Image

#55468
ExtendedCut

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SS2Dante wrote...

Daryslash wrote...

Rosewind wrote...

Think you missed his point, he saying James should be familiar with the noises the Normandy makes by now so it must be a new noise for him to notice it and even if it wasn't why would it be mentioned?

Edit: Dam it Balance got to it before me.


It would be mentioned because you can hear it, and it is fun that James is wondering about it.

As for the "so it must be a new noise": it's just an assumption. You can't know for sure it wasn't there before and that James couldn't have heard it and/or never noticing it/never wondering about it.

The fact he was in the Normandy's shuttle deck before doesn't necessarily mean he got familiar to this sound and/or wondered or not about it.

Plus, if he's served in the Normandy before, the Reaper tech would be already installed anyway and he would already be familiar with it anyway. Why would he wonder about it just now?

You could say "because Shepard wasn't there before" or something, but I think that is just going too far...


What? That makes no sense. You don't waste time commenting on normal noise. Geese, imagine if people kept asking you if they could hear "bangs" in a gunfight.

Actually I agree about the new noise bit. I don't think that's the issue. i think the issue is that James aks you about it, as if he's not sure it's there. Preeeetty sure if you're in the engine room of a ship you don't ask people if they can hear the engine, cos it's noticable. It's just a very odd comment to make.


Agreed.  If you're at a Major League baseball game, and someone on your team just hits a home run, you probably wouldn't turn to the guy in the bleacher-seat next to you and ask "Do you hear that cheering?"

#55469
SS2Dante

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ExtendedCut wrote...

I think this was discussed about 500 pages back ^_^.  Someone explained this in some kind of programmer-language (that I don't understand) about how it is solid and merely looks that way for design purposes.  Doesn't mean that person was right, but it made sense at the time.



Wasn't everything?  ;) :P

I'm just confused why they've included the dips all the way across/at all. I mean, surely just...not...having them is simpler?

#55470
balance5050

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Daryslash wrote...

balance5050 wrote...

Daryslash wrote...

I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...


examples please, cause i've thought about it.


The crewmate that salutes Shepard and just walks around. He could be a reaper agent, because there is no other reason for him to do that, right? xD

Also, I could point out basically every sequence in the game and call it unnecessary. It could be unnecessary for me and not for you. Someone could say the romance sequences are unnecessary. Someone could say the small talk aboard the Normandy is unnecessary.

For me the "hum" sequence was "necessary", because it was funny.


A. The crew mate was saluting because you're the commanding officer, that's the meaning.

B. I must have missed the joke, why is hearing a strange buzzing funny again? Why are the symptoms of indoctrination funny to you?

Modifié par balance5050, 11 mai 2012 - 05:22 .


#55471
Dwailing

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Rosewind wrote...

Dwailing wrote...

Dwailing wrote...

 OK, I'm going to ask an OT question, but I figure someone here has to know.  I know that if you "romanced" Kelly in ME2 there's a scene were she asks you if you have someone special and you can tell her that it's her, but does this scene appear even if you didn't "romance" her in ME2?


I'm going to repost this just because I really want to know the answer if any of you know it.


No, you only see Kelly if you have had dinner with her.


I did have dinner with her.  And I did save her life and see her again.  What I'm asking about is if you see something resembling this scene if you are romancing someone else. 
  I guess I should have made this clearer.

#55472
SS2Dante

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Daryslash wrote...

balance5050 wrote...

Daryslash wrote...

ExtendedCut wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.



I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...


examples please, cause i've thought about it.


The crewmate that salutes Shepard and just walks around. He could be a reaper agent, because there is no other reason for him to do that, right? xD

Also, I could point out basically every sequence in the game and call it unnecessary. It could be unnecessary for me and not for you. Someone could say the romance sequences are unnecessary. Someone could say the small talk aboard the Normandy is unnecessary.

For me the "hum" sequence was "necessary", because it was funny.


...other than Shepard being his Commander? :S

...what was funny about it? i don't understand that point at all :S  

#55473
arc_gabriel_

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Tirian Thorn wrote...

Just saw this and had to LOL then show you all. 


Posted Image


:o is he alive?!

#55474
spotlessvoid

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Mmmmmmm, blue label.
Well it's been real, but I'm off to fight crime.
See ya.

#55475
MegumiAzusa

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SS2Dante wrote...

Daryslash wrote...

balance5050 wrote...

Daryslash wrote...

ExtendedCut wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 


But I think the point is - why would the writers of this game put in a line like that about the hum if it's simply a mechanical hum from the ship?  That seems like extra effort for no reason - it would be like putting in a sequence about Garrus flushing the toilet.



I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...


examples please, cause i've thought about it.


The crewmate that salutes Shepard and just walks around. He could be a reaper agent, because there is no other reason for him to do that, right? xD

Also, I could point out basically every sequence in the game and call it unnecessary. It could be unnecessary for me and not for you. Someone could say the romance sequences are unnecessary. Someone could say the small talk aboard the Normandy is unnecessary.

For me the "hum" sequence was "necessary", because it was funny.


...other than Shepard being his Commander? :S

...what was funny about it? i don't understand that point at all :S  

Maybe there is only humming when Shep is around...
Posted Image