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Was the ending a hallucination? - Indoctrination Theory


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#55501
Tirian Thorn

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Dwailing wrote...

SS2Dante wrote...

balance5050 wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P


MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!

I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.

On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.

In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.

In the end it just appears in your hands nonchalantly after the catalyst talk.

Probably nothing to see here, but it's still seems to stick out for me.


MAGIC GUN HIGH FIVE!!!! :wizard:


Space magic!!!! :wizard::wizard::wizard::wizard: (BTW, someone needs to make a version of the picture of the weird alien guy from the History Channel captioned "Space Magic". ;)


Posted Image

#55502
Daryslash

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balance5050 wrote...

Daryslash wrote...

balance5050 wrote...

Daryslash wrote...

I would like a sequence about Garrus flushing the toilet lol

Actually, there are a lot of these you call  "unnecessary" sequences in the game. Think about it...


examples please, cause i've thought about it.


The crewmate that salutes Shepard and just walks around. He could be a reaper agent, because there is no other reason for him to do that, right? xD

Also, I could point out basically every sequence in the game and call it unnecessary. It could be unnecessary for me and not for you. Someone could say the romance sequences are unnecessary. Someone could say the small talk aboard the Normandy is unnecessary.

For me the "hum" sequence was "necessary", because it was funny.


A. The crew mate was saluting because you're the commanding officer, that's the meaning.

B. I must have missed the joke, why is hearing a strange buzzing funny again? Why are the symptoms of indoctrination funny to you?


A. Garrus flush the toilet because that is the thing you do after using it.

B. The joke is it being a normal sound and James wonders about it, asking if he is the only one who hear it. I find it funny, whatever you think about it. And who said this is a symptom of indoctrination? And why would it be found only in the shuttle deck, not the engine room or anywhere else?

Why would someone ask about the cheering in a baseball game? That's exactly the funny part about the sequence. The sound is a normal engine sound, but James for some reason wonders about it. And it is not something as obvious as people cheering. James can be an Alliance officer and still don't fully understand about the engine of his ship.  
I find it funny that James is concerned about some engine noise while in a mission to stop galactic extintion.

I'm not saying it couldn't be something else, a reaper tech and stuff, I just wonder why exactly you guys find this with a high possibility. I find this very unlikely.

#55503
balance5050

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Tirian Thorn wrote...

Posted Image


Boom, you did it, you have won the internet for me today.

#55504
balance5050

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Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

Posted Image 

#55505
EpyonX3

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SS2Dante wrote...

MaximizedAction wrote...

balance5050 wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P


MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!

I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.

On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.

In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.

In the end it just appears in your hands nonchalantly after the catalyst talk.

Probably nothing to see here, but it's still seems to stick out for me.


It sticks out just like all the other cases where your squad randomly uses the default assault rifle or default Carnifex.


No, you misunderstand. You can fire the gun. In the cutscene. Before Shep has picked it up.


I just tried it and it didn't work. Maybe a glitch? Have you updated your copy?

#55506
TSA_383

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[quote]Salient Archer wrote...

[quote]EpyonX3 wrote...

[quote]Salient Archer wrote...

[quote]EpyonX3 wrote...

[quote]Salient Archer wrote...

 
Supernovas
produces the same destructive power of 10^162 Gigaton of TNT
They full strength of the blast has a range of 10au depending on the size of the sun, but the remnant shockwave and radiation has a travel distance of around 50au with dissipating intensity over distance.

The Sol System Relay
For Relay orbiting distance the Sol Relay was approximately sitting 39au from our star.

The Mu Relay
It was estimated that the Mu Relay was much closer to the star that went supernova (possibly as close at 13au based on in-game start charts) but just to be lenient lets say it was still 39au from the blast center.

Due to It’s distance from the blast center it was hit with approximately only 10 Gigaton of TNT and as a result was not damaged but was flung out of it’s orbit. Although it could have been as high as 10^6 Gigaton.

The Citadel
As stated in Mass Effect Revelation The Citadel is made from the same materials as the Mass Relays. The presidium and each arm also contains pods that produce mass effect fields the protect the wards by keeping the outer skin separate from the rest of the structures, which protects it from intense external damage. It stands to reason the Citadel (with it’s arms closed) could also sustain external hits of a Gigaton or greater.

In essence; the Citadel would have to incur a massive internalized explosion, where it is most vulnerable. To be lenient lets place the explosion at no greater than 1 Gigaton (although could be as great as 10 Gigaton).

The Human Body
At 537 degrees celsius (1000 Fahrenheit) the human skin catches fire.
At 982 degrees celsius (1800 Fahrenheit) human bones can turn to ash
The blast that would have destroyed the Citadel would have produced temperatures in excess of 8,000,000 degrees celsius (14,400,032 Fahrenheit) vaporizing anyone inside the blast zone.

So what am I trying to say, well....
*Snip*
[/quote]


That's a fair assesment. Can you try calculating the effects of reentering a planet's atmosphere and imacting the ground wearing just a space suit?

Also, knowing how difficult it is for sarcasm to be confused on forums in general, let me be clear and say that this is a serious question and no offense or sarcasm was intended.

[/quote]
Well, if the Citadel was parked about 238,855 miles (384,000km) from Earth (using the moons orbital distance as a frame of reference) it would take Shepard at least 13+ hours to reach earths outer atmosphere if he was able to propel himself at a direct vector and at the safe orbital re-entry speed of 17,500 mph (28,163 kph). This could become problematic without an envirosuit as the human respiratory system can only last up to 90 seconds within a vacuum.

Now assuming he can survive temps of up to 11,726 degrees Celsius (21,138 fahrenheit) during the re-entry period his next obstacle would be the 200 mile drop to the ground, during this stage he should reach his max terminal velocity speed of 125mph (200kph) once he enters atmo, making his fall last around around 1.6 hours before he comes to a perfect, gentle stop conveniently in the rubble of london.

[/quote]

Sorry. I was referring to Mass Effect 2, when shepard fell from the Normandy to the surface but was in tact enough to be rebuilt.



[/quote]

Sweet, well to be honest the same principals wouldn't apply like they do with Earth, as Alchera not only has less Atmospher but it's kind of hard to say what temp re-entry would reach. As for it's much lower gravity, terminal velocity would be around 100mph (160kph) at a guess.

It's still fast enough to mess you up, but it would be like a highway car crash with more singed bits.

Most bones in your body would shatter and your blood would still decide to exit through every orifice available ... need I emphasize EVERY orifice!

[/quote]

I think you were a bit pessimistic on distance - I doubt the citadel's much beyond geostationary orbit altitude based on how it looks.

But still, from that altitude, and being propelled by something as random as an explosion, shepard's chances of hitting continental europe, let alone london, would be absolutely miniscule.
He would, in all honesty, probably have a greater chance of ending up in low-earth orbit.

To give some context, at uni I was testing a sim for atmospheric re-entry. Getting it wrong from re-entry altitudes (which are substantially lower) by 1 degree can cause you to land in the wrong country...

And also, shep was reduced to "meat and bones" by his last non-explosion-related re-entry.
I don't really see the "he fell to earth" line as worth pursuing...

[quote]HyperGlass wrote...

Can I assume everyone heard ringing
after being hit by Harbinger's beam? I just want to know if I'm not the
one only hearing that.
Also why would Shepard's mind interpertate Harby leaving even if being indoctrinated? I still don't get it.[/quote]

What you hear is the vocal synth orchestra tune which is used heavily in the dream sequences and also in the choice sequence, but nowhere else in the game.
not suspicious at all :lol:

[quote]Meatus wrote...

Has anyone heard any news about a more
specific release date for the DLC? Something more specific than just
"summer", anyway? I wish the Bioware camp weren't so eerily silent.

The
major VAs only started recording this week; how long does it normally
take to release a game after recording is complete?[/quote]
VA recording doesn't really tell us much as it can really happen at any stage in development.
At a guess though? August.

[quote]Raistlin Majare 1992 wrote...

My brother is at the ending
now, knows nothing of this thread or its ideas. I am smiling evily as I
wait for his choice. [/quote]
that's eeevilll :P
Did he do the right thing?

[quote]HellishFiend wrote...

[quote]Salient Archer wrote...


So
I guess what I mean is that in the eyes of the fans who don't believe
in IT BioWare has made a terrible ending, but in the eyes of those who
believe in IT, BioWare have made the deepest ending in gaming history
... just too deep for some (until the EC that is)

[/quote]

Someone
said a while back that this thread is Bioware's crown achievement, or
something like that. I kind of agree with that, as its great that they
put enough clues in there to piece together and figure it out. But I'd
say that both sides of the coin are equally victories for Bioware.
Because their intent is ostensibly to attempt to indoctrinate the
player, in that regard, the topics that say things like "Synthesis is
just beautiful" are just as much an accomplishment for Bioware as this
one. 

[/quote]
I have a :blink: moment whenever I see someone being criticised for choosing to destroy the reapers...
It's like... didn't we ALL want to destroy them 5 minutes before starchild?

[quote]HyperGlass wrote...

I find it a shame how Sarren didn't
show up as the embodiment of the Synthisis choice because after all it
is along the lines of what he wanted. Speaking of Sarren why was TIM
confontation so much like it? I'd accept just being inputted for the
sake of story and nostalgia but it's to darn mind-bogglling putting it
lightly.[/quote]
What about first-time ME players? "Who the hell is this guy?"
Also it'd be way too obvious :lol:

[quote]Salient Archer wrote...

[quote]HellishFiend wrote...

[quote]Salient Archer wrote...

[quote]HellishFiend wrote...

[quote]Salient Archer wrote...


The
keeper tunnels, where they travel to maintain the station. The pods are
mass-effect field generators. These keep the skins of the wards from
the outer skin of the arms, essentially working as a baffle to soften
even the most intense external impacts.[/quote]

Where did you find that? I've wondered what the keeper tunnels looked like. 

[/quote]

This
shot is from the updated Art of Mass Effect universe... The Mass Effect
3 portion is also in the N7 collectors edition of the game too.

[/quote]

Cool.
I think its great that they developed bits of the lore that dont really
even get used in the games/novels. It shows great attention to detail.
It also gives me confidence that they wont let it end the face-value
way....

[/quote]

I have to say Hellish that when I first
finished ME3, I just thought BioWare had fobbed the ending but couldn't
get it out of my head and just felt depressed.

I had read too
many comics, too many books,  looked at too much of the artwork, played
the games way too much and just felt something didn't add up, I invested
myself too much in this universe and just I couldn't let it go. So I
played through the game a few more times and pieces started to fall into
place, really obvious pieces, but I thought I was just trying to make
something out of nothing, but than of course I found this forum, started
reading what all you guys thought and all the pieces started to click
together, not only that but I realised that I wasn't the only one to
think these things.

What I've noticed is that most ITers know the
lore and invested into the lore and every new bit of information just
fits perfectly. I'm yet to discover a new piece of the ME lore that
doesn't indicate that BioWare has made something intelligent and thought
provoking and maybe unfortunatly screwed themselves (for now) becaues
it was too in-depth for some.

I feel like BioWare made two games
when they made ME3 - a game for the hardcore fans, who could find and
expose all these tiny details hidden away in places that others fear to
tread, The gamer that loves delving into the deeper mystery and the
other game is this game for everyone which just happens to be a solid
performing shooter with a bizarre ending.
[/quote]
I can't explain it for me. Something in the dreams made me incredibly uneasy, and when I had the music, and the plants and the movement from the dreams at the end I assumed something very strange was going on.
Then at the point of Shepard's line "So the illusive man was right after all" the illusion slipped and I decided there was no way I was going to trust that I was in the real world.

[quote]Arian Dynas wrote...

[quote]waldstr18 wrote...

so im stupid now? interesting.[/quote]

Not at all Wald, you were stupid to begin with.

[/quote]
Best line in the damn thread :D

[quote]HyperGlass wrote...

[quote]Arian Dynas wrote...

[quote]HyperGlass wrote...

So
if I'm reading this right: The Conduit run was basicly a trap by
Harbinger to knock out Shepard and try to indoctrinate him/her via all
that crazy stuff in hopes that they will wake up indoctrinated, go to
the Conduit and disable the Crucible (most likely being killed in the
process).
Rather odd trap but I do see him not leaving in a hurry and
actully staying to fend of remaining fighters while Shep is fighting
indoctrination. Also explains why he left the beam on in the
end.[/quote]

Amongst MAAAAAAAAAAAANY other things, come and sit a while, my friend.

[/quote]
I feel welcomed as this is my first time here[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
So
according to the Twitter post by Jessica? I think. She says Shep is on
the Citadel and did not go through re-entry. The dream ended? Dying in
dreams does wake you up into the matrix....Oh boy.

[/quote]
Jessica's posted a lot of crap :lol: I'm not sure what I believe from her anymore.

Although she did confirm that it'll be possible for shep to be reunited with their crew/LI in the extended cut, and that it was possible to survive only with the destroy ending.
Then at some point it appears she was told "stop giving things away" and she started answering everything with "WELL MY INTERPRETATIONS VARY BUT" <_<

#55507
Stigweird85

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Dwailing wrote...

Dwailing wrote...

 OK, I'm going to ask an OT question, but I figure someone here has to know.  I know that if you "romanced" Kelly in ME2 there's a scene were she asks you if you have someone special and you can tell her that it's her, but does this scene appear even if you didn't "romance" her in ME2?


I'm going to repost this just because I really want to know the answer if any of you know it.

Wish I could answer but I could never get the Kelly romance to work:(

#55508
SS2Dante

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MaximizedAction wrote...

balance5050 wrote...


MaximizedAction wrote...

balance5050 wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P


MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!

I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.

On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.

In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.

In the end it just appears in your hands nonchalantly after the catalyst talk.

Probably nothing to see here, but it's still seems to stick out for me.


It sticks out just like all the other cases where your squad randomly uses the default assault rifle or default Carnifex.


Right after Harbys laser hits, keep pulling the trigger and it actually fires the gun before you even pick it up.


Oh, ok. Sorry for misunderstanding. I'll try it during my current playthrough.

Honestly, something like this makes it hard to draw a line between odd programming and intentional mindf*cks. If someone comes up with a rational  interpretation I'll gladyl accept it ^_^. But at this point...why would Shepard hallucinate something like this; and while it's just as odd as the tree reflections on the Citadel, I feel it way more difficult to not take it as 'face-value' programming bug.


The gun is the symbol of rebellion in the dreams. You use it to activate destroy, while in the others (or definitely control at least) you toss it away. This is probably why it's Andersons gun - to link it to the part of you still fighting. You can fire the gun before you pick it up because it's a part of you.

...is my guess.

#55509
ExtendedCut

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MaximizedAction wrote...



Oh, ok. Sorry for misunderstanding. I'll try it during my current playthrough.

Honestly, something like this makes it hard to draw a line between odd programming and intentional mindf*cks. If someone comes up with a rational  interpretation I'll gladyl accept it ^_^. But at this point...why would Shepard hallucinate something like this; and while it's just as odd as the tree reflections on the Citadel, I feel it way more difficult to not take it as 'face-value' programming bug.


I completely agree.  Personally, I like to discuss any and all the points about this game, simply because I think it is an excellent game - but I think that there is most definitely a "sliding-scale" of clues and their relavance to IT.

For example, on a scale of 1 to 10 as to likelihood of really hinting at IT:

1) The fact that Starkid looks exactly like the Vancouver-vent-kid - 10

2) TIM's weird body-control of Shep and Anderson - 9

3) Vega's comments about the "hum" - 4

4) Shooting the Carnifex before you actually bring your arm up - 1

Just IMO... :bandit:

#55510
maxloef

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Possible PROOF!, i went through the game and i decided to extract the sound files, and there is a .pcc file called BioD_End002_600Epilogue, which is placed after files like BioD_End002_520Red, and this file is FILLED with reaper babble and reaper growls, now funny thing is? we dont hear those sounds ANYwhere after we make a choise?

#55511
Dwailing

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balance5050 wrote...

Tirian Thorn wrote...

Posted Image


Boom, you did it, you have won the internet for me today.


OK, this is perfect.  This is, simply put, the greatest thing I've seen all day.  The internet has been won today, by this man.

#55512
Tirian Thorn

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balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

Posted Image 


That is definately the codex. 

*Devil's Advocate here

Keep in mind that the codex is written from the point of view of the species of the galaxy.  It is not written from the POV of Bioward and is not the end-all.  The codex says that the relays & the citadel were believed to be prothean creations - which we know to be untrue; they were all built by the reapers. 

#55513
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

MaximizedAction wrote...

balance5050 wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P


MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!

I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.

On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.

In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.

In the end it just appears in your hands nonchalantly after the catalyst talk.

Probably nothing to see here, but it's still seems to stick out for me.


It sticks out just like all the other cases where your squad randomly uses the default assault rifle or default Carnifex.


No, you misunderstand. You can fire the gun. In the cutscene. Before Shep has picked it up.


I just tried it and it didn't work. Maybe a glitch? Have you updated your copy?


:S done it on both 360 and PC. I think balance did it too?

I'll double check in a moment, currently checking to see if shooting TIM alters my ending dialogue at all.

#55514
TSA_383

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Tirian Thorn wrote...

balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

Posted Image 


That is definately the codex. 

*Devil's Advocate here

Keep in mind that the codex is written from the point of view of the species of the galaxy.  It is not written from the POV of Bioward and is not the end-all.  The codex says that the relays & the citadel were believed to be prothean creations - which we know to be untrue; they were all built by the reapers. 

It gives you a lot of accurate reaper info in ME1 though just to set up the story.
And besides, don't the cerberus scientists on the derelict reaper mention the hum? Amongst other things...

#55515
Daryslash

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balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

Posted Image 




The codex talks about buzzing or ringing, not clear and spaced engine-like noises that sound exactly as "hum", a grave sound, that repeats infinitely and sounds like coming from some place far, in the background, not instantaneously in your ears.

Also, there was never headache involved.

#55516
balance5050

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SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

MaximizedAction wrote...

balance5050 wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P


MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!

I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.

On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.

In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.

In the end it just appears in your hands nonchalantly after the catalyst talk.

Probably nothing to see here, but it's still seems to stick out for me.


It sticks out just like all the other cases where your squad randomly uses the default assault rifle or default Carnifex.


No, you misunderstand. You can fire the gun. In the cutscene. Before Shep has picked it up.


I just tried it and it didn't work. Maybe a glitch? Have you updated your copy?


:S done it on both 360 and PC. I think balance did it too?

I'll double check in a moment, currently checking to see if shooting TIM alters my ending dialogue at all.


I've played the ending A LOT and I do it everytime.

#55517
TSA_383

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maxloef wrote...

Possible PROOF!, i went through the game and i decided to extract the sound files, and there is a .pcc file called BioD_End002_600Epilogue, which is placed after files like BioD_End002_520Red, and this file is FILLED with reaper babble and reaper growls, now funny thing is? we dont hear those sounds ANYwhere after we make a choise?

Upload much?

#55518
balance5050

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Daryslash wrote...

balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

*snip* 




The codex talks about buzzing or ringing, not clear and spaced engine-like noises that sound exactly as "hum", a grave sound, that repeats infinitely and sounds like coming from some place far, in the background, not instantaneously in your ears.

Also, there was never headache involved.


Headaches aren't always involved, look it's clear that you haven't been here very long if you didn't know humming was a symptom, read the OP or something.

BYNE, you seriously need to update that BTW.

Modifié par balance5050, 11 mai 2012 - 06:07 .


#55519
TSA_383

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balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

Posted Image 

By the by, when I analysed the normandy's background noise, there's a bass peak at ~45Hz, and two more at ~15Hz and ~5Hz (Using a hanning window).
ie, there's two major peaks of infrasonic. I doubt this would be something bioware would put in as a clue, but I thought I'd mention it on the off-chance.

#55520
SolidisusSnake1

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I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.

#55521
SS2Dante

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balance5050 wrote...

Daryslash wrote...

balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

*snip* 




The codex talks about buzzing or ringing, not clear and spaced engine-like noises that sound exactly as "hum", a grave sound, that repeats infinitely and sounds like coming from some place far, in the background, not instantaneously in your ears.

Also, there was never headache involved.


Headaches aren't always involved, look it's clear that you haven't been here very long if you didn't know humming was a symptom, read the OP or something.

BYNE, you seriously need to update that BTW.


You're assuming that the engine hum is the hum he's hearing.

#55522
Daryslash

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balance5050 wrote...

Daryslash wrote...

balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

Posted Image 




The codex talks about buzzing or ringing, not clear and spaced engine-like noises that sound exactly as "hum", a grave sound, that repeats infinitely and sounds like coming from some place far, in the background, not instantaneously in your ears.

Also, there was never headache involved.


Headaches aren't always involved, look it's clear that you haven't been here very long if you didn't know humming was a symptom, read the OP or something.

BYNE, you seriously need to update that BTW.


Why, I know headaches aren't always involved, it's just something else to consider. And I read the OP.

I just asked you where it was mentioned the "hum" was a symptom, in the game. The screenshot you provided failed to give that information.

#55523
Dwailing

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SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.


That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. <_<  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.

#55524
Rosewind

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SS2Dante wrote...

balance5050 wrote...

Daryslash wrote...

balance5050 wrote...

Daryslash wrote...
 And who said this is a symptom of indoctrination? 


The codex for indoctrination.

http://i.imgur.com/DkXPT.jpg 

*snip* 




The codex talks about buzzing or ringing, not clear and spaced engine-like noises that sound exactly as "hum", a grave sound, that repeats infinitely and sounds like coming from some place far, in the background, not instantaneously in your ears.

Also, there was never headache involved.


Headaches aren't always involved, look it's clear that you haven't been here very long if you didn't know humming was a symptom, read the OP or something.

BYNE, you seriously need to update that BTW.


You're assuming that the engine hum is the hum he's hearing.


Exactly  no one every said the Hum was coming from the engine.

Edit: he he page 2222

Modifié par Rosewind, 11 mai 2012 - 06:19 .


#55525
SS2Dante

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Someone said this like 10 mins ago, but I wanna expand.

The gun. I've said it stand for rebelling in the game as it is used to destroy the crucible while in BOTH control and synthesis Shepard tosses it away. It's implied to be Andersons.

However, as someone said, it loses it's focus the deeper you go. When you first wake up it's the gun you see, inches from your hand. (and you can fire it but we'll ignore that for now).

THEN when you wake up in the citadel you don't have it on you. Shep has to limp forward to find it, apparently on the path. Finally, when you wake up in the Crucible, it's INVISIBLE. I thought you just didn't have it but you can see on closer inspection Shepard is holding the gun in his/her right hand (trigger finger is in position) but it's invisible. It only becomes visible again when you've to make your choice.

Just a few more odd coincidences :P