[quote]Salient Archer wrote...
[quote]EpyonX3 wrote...
[quote]Salient Archer wrote...
[quote]EpyonX3 wrote...
[quote]Salient Archer wrote...
Supernovasproduces the same destructive power of 10^162 Gigaton of TNT
They full strength of the blast has a range of 10au depending on the size of the sun, but the remnant shockwave and radiation has a travel distance of around 50au with dissipating intensity over distance.
The Sol System RelayFor Relay orbiting distance the Sol Relay was approximately sitting 39au from our star.
The Mu RelayIt was estimated that the Mu Relay was much closer to the star that went supernova (possibly as close at 13au based on in-game start charts) but just to be lenient lets say it was still 39au from the blast center.
Due to It’s distance from the blast center it was hit with approximately only 10 Gigaton of TNT and as a result was not damaged but was flung out of it’s orbit. Although it could have been as high as 10^6 Gigaton.
The CitadelAs stated in Mass Effect Revelation The Citadel is made from the same materials as the Mass Relays. The presidium and each arm also contains pods that produce mass effect fields the protect the wards by keeping the outer skin separate from the rest of the structures, which protects it from intense external damage. It stands to reason the Citadel (with it’s arms closed) could also sustain external hits of a Gigaton or greater.
In essence; the Citadel would have to incur a massive internalized explosion, where it is most vulnerable. To be lenient lets place the explosion at no greater than 1 Gigaton (although could be as great as 10 Gigaton).
The Human BodyAt 537 degrees celsius (1000 Fahrenheit) the human skin catches fire.
At 982 degrees celsius (1800 Fahrenheit) human bones can turn to ash
The blast that would have destroyed the Citadel would have produced temperatures in excess of 8,000,000 degrees celsius (14,400,032 Fahrenheit) vaporizing anyone inside the blast zone.
So what am I trying to say, well....
*Snip*
[/quote]
That's a fair assesment. Can you try calculating the effects of reentering a planet's atmosphere and imacting the ground wearing just a space suit?
Also, knowing how difficult it is for sarcasm to be confused on forums in general, let me be clear and say that this is a serious question and no offense or sarcasm was intended.
[/quote]
Well, if the Citadel was parked about 238,855 miles (384,000km) from Earth (using the moons orbital distance as a frame of reference) it would take Shepard at least 13+ hours to reach earths outer atmosphere if he was able to propel himself at a direct vector and at the safe orbital re-entry speed of 17,500 mph (28,163 kph). This could become problematic without an envirosuit as the human respiratory system can only last up to 90 seconds within a vacuum.
Now assuming he can survive temps of up to 11,726 degrees Celsius (21,138 fahrenheit) during the re-entry period his next obstacle would be the 200 mile drop to the ground, during this stage he should reach his max terminal velocity speed of 125mph (200kph) once he enters atmo, making his fall last around around 1.6 hours before he comes to a perfect, gentle stop conveniently in the rubble of london.
[/quote]
Sorry. I was referring to Mass Effect 2, when shepard fell from the Normandy to the surface but was in tact enough to be rebuilt.
[/quote]
Sweet, well to be honest the same principals wouldn't apply like they do with Earth, as Alchera not only has less Atmospher but it's kind of hard to say what temp re-entry would reach. As for it's much lower gravity, terminal velocity would be around 100mph (160kph) at a guess.
It's still fast enough to mess you up, but it would be like a highway car crash with more singed bits.
Most bones in your body would shatter and your blood would still decide to exit through every orifice available ... need I emphasize EVERY orifice!
[/quote]
I think you were a bit pessimistic on distance - I doubt the citadel's much beyond geostationary orbit altitude based on how it looks.
But still, from that altitude, and being propelled by something as random as an explosion, shepard's chances of hitting continental europe, let alone london, would be absolutely miniscule.
He would, in all honesty, probably have a greater chance of ending up in low-earth orbit.
To give some context, at uni I was testing a sim for atmospheric re-entry. Getting it wrong from re-entry altitudes (which are substantially lower) by 1 degree can cause you to land in the wrong country...
And also, shep was reduced to "meat and bones" by his last non-explosion-related re-entry.
I don't really see the "he fell to earth" line as worth pursuing...
[quote]HyperGlass wrote...
Can I assume everyone heard ringing
after being hit by Harbinger's beam? I just want to know if I'm not the
one only hearing that.
Also why would Shepard's mind interpertate Harby leaving even if being indoctrinated? I still don't get it.[/quote]
What you hear is the vocal synth orchestra tune which is used heavily in the dream sequences and also in the choice sequence, but nowhere else in the game.
not suspicious at all

[quote]Meatus wrote...
Has anyone heard any news about a more
specific release date for the DLC? Something more specific than just
"summer", anyway? I wish the Bioware camp weren't so eerily silent.
The
major VAs only started recording this week; how long does it normally
take to release a game after recording is complete?[/quote]
VA recording doesn't really tell us much as it can really happen at any stage in development.
At a guess though? August.
[quote]Raistlin Majare 1992 wrote...
My brother is at the ending
now, knows nothing of this thread or its ideas. I am smiling evily as I
wait for his choice. [/quote]
that's eeevilll

Did he do the right thing?
[quote]HellishFiend wrote...
[quote]Salient Archer wrote...
So
I guess what I mean is that in the eyes of the fans who don't believe
in IT BioWare has made a terrible ending, but in the eyes of those who
believe in IT, BioWare have made the deepest ending in gaming history
... just too deep for some (until the EC that is)
[/quote]
Someone
said a while back that this thread is Bioware's crown achievement, or
something like that. I kind of agree with that, as its great that they
put enough clues in there to piece together and figure it out. But I'd
say that both sides of the coin are equally victories for Bioware.
Because their intent is ostensibly to attempt to indoctrinate the
player, in that regard, the topics that say things like "Synthesis is
just beautiful" are just as much an accomplishment for Bioware as this
one.
[/quote]
I have a

moment whenever I see someone being criticised for choosing to destroy the reapers...
It's like... didn't we ALL want to destroy them 5 minutes before starchild?
[quote]HyperGlass wrote...
I find it a shame how Sarren didn't
show up as the embodiment of the Synthisis choice because after all it
is along the lines of what he wanted. Speaking of Sarren why was TIM
confontation so much like it? I'd accept just being inputted for the
sake of story and nostalgia but it's to darn mind-bogglling putting it
lightly.[/quote]
What about first-time ME players? "Who the hell is this guy?"
Also it'd be way too obvious

[quote]Salient Archer wrote...
[quote]HellishFiend wrote...
[quote]Salient Archer wrote...
[quote]HellishFiend wrote...
[quote]Salient Archer wrote...
The
keeper tunnels, where they travel to maintain the station. The pods are
mass-effect field generators. These keep the skins of the wards from
the outer skin of the arms, essentially working as a baffle to soften
even the most intense external impacts.[/quote]
Where did you find that? I've wondered what the keeper tunnels looked like.
[/quote]
This
shot is from the updated Art of Mass Effect universe... The Mass Effect
3 portion is also in the N7 collectors edition of the game too.
[/quote]
Cool.
I think its great that they developed bits of the lore that dont really
even get used in the games/novels. It shows great attention to detail.
It also gives me confidence that they wont let it end the face-value
way....
[/quote]
I have to say Hellish that when I first
finished ME3, I just thought BioWare had fobbed the ending but couldn't
get it out of my head and just felt depressed.
I had read too
many comics, too many books, looked at too much of the artwork, played
the games way too much and just felt something didn't add up, I invested
myself too much in this universe and just I couldn't let it go. So I
played through the game a few more times and pieces started to fall into
place, really obvious pieces, but I thought I was just trying to make
something out of nothing, but than of course I found this forum, started
reading what all you guys thought and all the pieces started to click
together, not only that but I realised that I wasn't the only one to
think these things.
What I've noticed is that most ITers know the
lore and invested into the lore and every new bit of information just
fits perfectly. I'm yet to discover a new piece of the ME lore that
doesn't indicate that BioWare has made something intelligent and thought
provoking and maybe unfortunatly screwed themselves (for now) becaues
it was too in-depth for some.
I feel like BioWare made two games
when they made ME3 - a game for the hardcore fans, who could find and
expose all these tiny details hidden away in places that others fear to
tread, The gamer that loves delving into the deeper mystery and the
other game is this game for everyone which just happens to be a solid
performing shooter with a bizarre ending.
[/quote]
I can't explain it for me. Something in the dreams made me incredibly uneasy, and when I had the music, and the plants and the movement from the dreams at the end I assumed something very strange was going on.
Then at the point of Shepard's line "So the illusive man was right after all" the illusion slipped and I decided there was no way I was going to trust that I was in the real world.
[quote]Arian Dynas wrote...
[quote]waldstr18 wrote...
so im stupid now? interesting.[/quote]
Not at all Wald, you were stupid to begin with.
[/quote]
Best line in the damn thread

[quote]HyperGlass wrote...
[quote]Arian Dynas wrote...
[quote]HyperGlass wrote...
So
if I'm reading this right: The Conduit run was basicly a trap by
Harbinger to knock out Shepard and try to indoctrinate him/her via all
that crazy stuff in hopes that they will wake up indoctrinated, go to
the Conduit and disable the Crucible (most likely being killed in the
process).
Rather odd trap but I do see him not leaving in a hurry and
actully staying to fend of remaining fighters while Shep is fighting
indoctrination. Also explains why he left the beam on in the
end.[/quote]
Amongst MAAAAAAAAAAAANY other things, come and sit a while, my friend.
[/quote]
I feel welcomed as this is my first time here[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
So
according to the Twitter post by Jessica? I think. She says Shep is on
the Citadel and did not go through re-entry. The dream ended? Dying in
dreams does wake you up into the matrix....Oh boy.
[/quote]
Jessica's posted a lot of crap

I'm not sure what I believe from her anymore.
Although she did confirm that it'll be possible for shep to be reunited with their crew/LI in the extended cut, and that it was possible to survive only with the destroy ending.
Then at some point it appears she was told "stop giving things away" and she started answering everything with "WELL MY INTERPRETATIONS VARY BUT" <_<