SolidisusSnake1 wrote...
I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.
So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.
Interesting...
This lends a little more authority to what I was saying the other day:
http://social.biowar.../index/11929257The fact that he says he was inspired by "Brave New World" and "The Matrix" certainly shows you that he was thinking about the possibilities of control and suggestion...
ghostz82 wrote...First off that breathe could be one last breathe
doesnt mean hes alive and as far as the explosion he could have fell
down to earth when he destroyed the reaper console and console and it
explodes right towards him before the citadel fully explodes showing
that bigger explosion that you are showing. By the way he isnt fully
human he is synthetic also remember the little boy mentions that to you
when he explains the sythensis choice to you. So he would be able to
survive or maybe like i said take a last breath. Also about the mass
relays being destroyed and not killing everyone not making sense
rememeber the reapers did invent the mass relays so if anyone would know
how to destroy them without taking out a whole galaxy it would be the
reapers or their creator dont you think.
We covered this already. Check out the last page, it's simply not possible, even with mass effect logic, to survive a fall like that.
Whereas indoctrination is a central theme of much of the series.....
ArthurVon wrote...
Can someone answer to my question?
If
the IT is true, if Shepard was "fighting" with his will to win
indoctrination, well, what really happened in the real world? That is
the question to understand how the game ends, even if it says:
"Commander Shepard has become a legend by ending the reaper...blabla"
yeah but how? if all the "end video" was just a "mind fight" in
Shepard's head??
Anyway every game I did buy already had an end in it.
We don't know. Presumably he was unconscious since being hit by the beam, and we'll find out how the fight ends later...
MaximizedAction wrote...
TSA_383 wrote...
balance5050 wrote...
Daryslash wrote...
And who said this is a symptom of indoctrination?
The codex for indoctrination.
http://i.imgur.com/DkXPT.jpg
*snip*
By
the by, when I analysed the normandy's background noise, there's a bass
peak at ~45Hz, and two more at ~15Hz and ~5Hz (Using a hanning window).
ie,
there's two major peaks of infrasonic. I doubt this would be something
bioware would put in as a clue, but I thought I'd mention it on the
off-chance.
At this point we've found so much stuff,
that one simply won't notice ingame and if so wouldn't have the chance
to analyze it to a sufficient extend.
And as much as we've had
(possible) visual clues, there still might be just as much hidden in the
sound. After all, ME3 is known to have a very extensive sound design.
I
also have wondered whether there might be some peaks at certain
frequencies, maybe even at frequencies outside of the human hearing
range. Is it possible for you to figure out the exact frequency of where
the peaks are at?
I ask, because I just figured out yesterday that the Reaper growl is a clear E note.
As
a sidenote: Leaving Earth is in the key of E minor, just as the Mass
Effect theme from ME1 (it's hinted during And End Once...).
Yes, I can lock down exact frequencies more or less, but I can't pitch shift it to an audible frequency without screwing up the sound entirely.
I only mention it because there's no reason to include infrasonic noise on a track like that and it's considered poor practice to do so. But indoctrination is supposed to use ultrasonic (which you couldn't put into the noise due to the 32Khz sampling rate although the noise goes as high as the sample rate allows) and infrasonic noise.
And yes, ME3's sound design is rather epic.
For example:
-That angelic choir vocal synth I mentioned, it appears:
*very lightly amongst the background noise of the dream sequences
*when you approach the child in the dream (moreso in each successive dream)
*when you get hit by Harbinger's laser
*when you're making the final choice
Modifié par TSA_383, 11 mai 2012 - 06:46 .