Rosewind wrote...
Doesnt the engine make a pulsating noise not a continues hum?
Well, my point exactly. "Pulsating" is the word I've been looking for.
Rosewind wrote...
Doesnt the engine make a pulsating noise not a continues hum?
balance5050 wrote...
Daryslash wrote...
Yeah, then why would you be surprised that James asks about some hum?
Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?
Right, so it makes no sense for him to say "Do you hear that hum? Must be me" unless it was an "abnormal" hum.
SolidisusSnake1 wrote...
Dwailing wrote...
SolidisusSnake1 wrote...
I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.
So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.
That is interesting. And at least you didn't come in here and start bashing us randomly like certain others. <_< Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.
Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.
As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.
The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene
SolidisusSnake1 wrote...
Dwailing wrote...
SolidisusSnake1 wrote...
I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.
So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.
That is interesting. And at least you didn't come in here and start bashing us randomly like certain others. <_< Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.
Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.
As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.
The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene
Modifié par balance5050, 11 mai 2012 - 06:49 .
Tirian Thorn wrote...
Just saw this and had to LOL then show you all.
Unschuld wrote...
So... I just read the past ~20 pages that have cropped up since I left around 12 hours ago, and this is what I saw.
EpyonX3 wrote...
SS2Dante wrote...
EpyonX3 wrote...
SS2Dante wrote...
MaximizedAction wrote...
balance5050 wrote...
SS2Dante wrote...
Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking
MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!
I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.
On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.
In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.
In the end it just appears in your hands nonchalantly after the catalyst talk.
Probably nothing to see here, but it's still seems to stick out for me.
It sticks out just like all the other cases where your squad randomly uses the default assault rifle or default Carnifex.
No, you misunderstand. You can fire the gun. In the cutscene. Before Shep has picked it up.
I just tried it and it didn't work. Maybe a glitch? Have you updated your copy?
:S done it on both 360 and PC. I think balance did it too?
I'll double check in a moment, currently checking to see if shooting TIM alters my ending dialogue at all.
HAHAHA I did it wrong. I just got it to work. But come one that's an obvious glitch.
To be honest, I personally think that's a QA issue, the choice area was originally referred to in the beta as "Guardian's Garden" (child being guardian) so it's possible there were originally supposed to be trees up there.SS2Dante wrote...
SolidisusSnake1 wrote...
Dwailing wrote...
SolidisusSnake1 wrote...
I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.
So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.
That is interesting. And at least you didn't come in here and start bashing us randomly like certain others. <_< Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.
Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.
As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.
The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene
As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.
What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.
The trees in the crucible reflections not do anything for ya?
It's not Shepard's pistol though, it's Anderson's. Doesn't shepard's have "N7" on it? Anderson's pistol is this one with "1M1".HyperGlass wrote...
I never concidered the gun to be much
of a big deal as Shepard's weapon always changes like assult rifles. I
think the pistol was just a developing oversight nothing to bother
about.
Modifié par TSA_383, 11 mai 2012 - 06:54 .
ExtendedCut wrote...
balance5050 wrote...
Daryslash wrote...
Yeah, then why would you be surprised that James asks about some hum?
Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?
Right, so it makes no sense for him to say "Do you hear that hum? Must be me" unless it was an "abnormal" hum.
Yeah, that's an excellent way to word it.
HyperGlass wrote...
I never concidered the gun to be much of a big deal as Shepard's weapon always changes like assult rifles. I think the pistol was just a developing oversight nothing to bother about.
Daryslash wrote...
ExtendedCut wrote...
balance5050 wrote...
Daryslash wrote...
Yeah, then why would you be surprised that James asks about some hum?
Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?
Right, so it makes no sense for him to say "Do you hear that hum? Must be me" unless it was an "abnormal" hum.
Yeah, that's an excellent way to word it.
Assuming he is perfectly familiar to engine sounds, which is opposite to what I'm saying.
Daryslash wrote...
SS2Dante wrote...
It absolutely did give you that information. Buzzing and humming are hardly worlds apart. http://thesaurus.com/browse/buzz?s=t
This isn't only about the meaning of words, it's about context.
Like I said, the Normandy sound is an infinitely repeated, spaced and grave "hum" that comes from the background, while the codex simply talks about a buzzing or ringing (which implies similarity to these two and also that this indoctrination sound is more acute, because of the "ringing") that sounds right in your ears.
This is not as simple as dictionary definitions.SS2Dante wrote...
Daryslash wrote...
SS2Dante wrote...
You're assuming that the engine hum is the hum he's hearing.
Hmm, maybe, but why wouldn't it be?
Why woult they make James mention a hum and then make an engine sound exactly like hum? That's messed up.
Like I said, yeah, the hum in James head could be some reaper indoctrination going on, but while I find the indoctrination theory a good one in general, I find it very unlikely that the "hum" is involved, with this lack of evidence.
...if you can think of an engine noise that DOESN'T sound like a hum be my guest.
Yeah, then why would you be surprised that James asks about some hum?
Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?
SS2Dante wrote...
How did you do it wrong?
It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?
EpyonX3 wrote...
SS2Dante wrote...
How did you do it wrong?
It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?
Forgot that it had to be loaded from the autosave.
That I felt was intended. Which is weird but I guess since they did away with holstering your gun they couldn't really put it anywhere, so they mad the gun go bye bye for a bit.
Modifié par balance5050, 11 mai 2012 - 07:00 .
I was refering to the "graphical bugs" of the gun not the actual model you know like firing before gaining control etc. I think those were just oversights not much else.balance5050 wrote...
HyperGlass wrote...
I never concidered the gun to be much of a big deal as Shepard's weapon always changes like assult rifles. I think the pistol was just a developing oversight nothing to bother about.
Till you see that this model gun (carnifex) has meaning behind it, Mordin gives it to you as a gift in ME2, the same one you throw away in disgust if you shoot him in his back, Anderson has this model gun right before the conduit run.
Now ON the citadal we see TIM actually pull a predetor off of Anderson and not a Carnifex, which is the gun he normally uses. You know who else shot themself with a predetor? Saren.
SS2Dante wrote...
Wha...we've already answered that. Because he KNOWS what he should be hearing. He's been on the Normandy for ages by this point, not to mention he's been on it, and many other alliance vessels, before. You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head ("must just be me", or whatever he says).
Modifié par Daryslash, 11 mai 2012 - 07:04 .
TSA_383 wrote...
To be honest, I personally think that's a QA issue, the choice area was originally referred to in the beta as "Guardian's Garden" (child being guardian) so it's possible there were originally supposed to be trees up there.SS2Dante wrote...
SolidisusSnake1 wrote...
Dwailing wrote...
SolidisusSnake1 wrote...
I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.
So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.
That is interesting. And at least you didn't come in here and start bashing us randomly like certain others. <_< Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.
Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.
As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.
The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene
As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.
What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.
The trees in the crucible reflections not do anything for ya?
Given how difficult it is to notice in normal gameplay, I can see how they'd have missed it.It's not Shepard's pistol though, it's Anderson's. Doesn't shepard's have "N7" on it? Anderson's pistol is this one with "1M1".HyperGlass wrote...
I never concidered the gun to be much
of a big deal as Shepard's weapon always changes like assult rifles. I
think the pistol was just a developing oversight nothing to bother
about.
Why take away shepard's own weapon and give him Anderson's? That's more effort for no reason
Daryslash wrote...
SS2Dante wrote...
Wha...we've already answered that. Because he KNOWS what he should be hearing. He's been on the Normandy for ages by this point, not to mention he's been on it, and many other alliance vessels, before. You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head ("must just be me", or whatever he says).
" Because he KNOWS what he should be hearing"
Does he, now? It's just an assumption.
"He's been on the Normandy for ages by this point,"
Then he would be hearing the reaper tech for ages. Why wouls he ask when Shepard is aboard, only?
You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head
That's the funny part.
balance5050 wrote...
EpyonX3 wrote...
SS2Dante wrote...
How did you do it wrong?
It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?
Forgot that it had to be loaded from the autosave.
That I felt was intended. Which is weird but I guess since they did away with holstering your gun they couldn't really put it anywhere, so they mad the gun go bye bye for a bit.
But in the previous scene they make an explicit point to show him finding his gun again and picking it up, he even looks at it like it looks wierd to him or something. Why focus on his gun so hard for two scenes just to forget about it in the 3rd.
Also, the first time you see the child he's playing in a garden full of plants that match those from the dream sequences. It's all a part of Shepard's memories...SS2Dante wrote...
TSA_383 wrote...
To be honest, I personally think that's a QA issue, the choice area was originally referred to in the beta as "Guardian's Garden" (child being guardian) so it's possible there were originally supposed to be trees up there.SS2Dante wrote...
SolidisusSnake1 wrote...
Dwailing wrote...
SolidisusSnake1 wrote...
I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.
So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.
That is interesting. And at least you didn't come in here and start bashing us randomly like certain others. <_< Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.
Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.
As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.
The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene
As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.
What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.
The trees in the crucible reflections not do anything for ya?
Given how difficult it is to notice in normal gameplay, I can see how they'd have missed it.It's not Shepard's pistol though, it's Anderson's. Doesn't shepard's have "N7" on it? Anderson's pistol is this one with "1M1".HyperGlass wrote...
I never concidered the gun to be much
of a big deal as Shepard's weapon always changes like assult rifles. I
think the pistol was just a developing oversight nothing to bother
about.
Why take away shepard's own weapon and give him Anderson's? That's more effort for no reason
On your first point - then we have to wonder why it was a garden. Again, it's all thematically linked. First time you see child? Roof garden. Building with the vent in it? Ringed by (roof) shrubs (the only shrubs in that whole rooftop sequence). The dreams? Another garden. Final scene in the game if you're indoctrinated? Garden planet.
Besides, you can see the stages of development in the cubemaps, so apparently the ENTIRE room was finished before they decided to remove the trees. (also, you can see they tweak the visibility of the trees in each stage. Another odd choice).
Ah, I didn't notice that. Can anyone confirm?
By the way, just for those people who like the caution sign idea - during the whole TIM convo you can see the caution sign prominantly displayed on the gun. Could be nothing, of course.