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Was the ending a hallucination? - Indoctrination Theory


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#55551
Daryslash

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Rosewind wrote...

Doesnt  the engine make a pulsating noise not a continues hum?


Well, my point exactly. "Pulsating" is the word I've been looking for.

#55552
Unschuld

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 So... I just read the past ~20 pages that have cropped up since I left around 12 hours ago, and this is what I saw.

#55553
HyperGlass

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I never concidered the gun to be much of a big deal as Shepard's weapon always changes like assult rifles. I think the pistol was just a developing oversight nothing to bother about.

#55554
ExtendedCut

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balance5050 wrote...

Daryslash wrote...

Yeah, then why would you be surprised that James asks about some hum?

Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?




Right, so it makes no sense for him to say "Do you hear that hum? Must be me" unless it was an "abnormal" hum.


Yeah, that's an excellent way to word it.

#55555
SS2Dante

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SolidisusSnake1 wrote...

Dwailing wrote...

SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.


That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. <_<  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.


Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.

As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.

The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene


As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.

What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.

The trees in the crucible reflections not do anything for ya? ;)

#55556
balance5050

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SolidisusSnake1 wrote...

Dwailing wrote...

SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.


That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. <_<  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.


Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.

As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.

The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene


Casey Hudson ---

"What we’re doing with Mass Effect 3 that’s a little bit different than what we’ve done before is exploring the idea of getting the player to understand and feel what Commander Shepard is experiencing versus just reacting to other characters." 


"We end up exploring some spaces that maybe have never been done before. Because interactive storytelling is still kind of new, there are neat things to try. One of the things we’re trying in Mass Effect 3 is the idea that we can let you feel something that is part of that character’s experience versus strictly getting you to react to things that you see and experience. We’re trying to tell a little bit of the story Shepard would feel and seeing if the player feels that as well." 



http://www.gameinfor...PostPageIndex=1 

Modifié par balance5050, 11 mai 2012 - 06:49 .


#55557
ArthurVon

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Thanks for the answers, hope they will do something, and hope it will not take months.

#55558
Unschuld

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Tirian Thorn wrote...

Just saw this and had to LOL then show you all. 


Posted Image


I.... I think I love you! :o

#55559
EpyonX3

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Unschuld wrote...

 So... I just read the past ~20 pages that have cropped up since I left around 12 hours ago, and this is what I saw.


I'll never look at a salad the same way again.

#55560
SS2Dante

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EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

MaximizedAction wrote...

balance5050 wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P


MAGIC GUN THAT YOU SHOOT WITH MIND POWERS BEFORE YOU EVEN PICK IT UP!!!!!!

I like how when you go farther up the citadel (deeper in the hallucination) the focus on your gun is diminished.

On Earth they focus the camera in on your gun before you get control, and you magic shoot it BEFORE you get control.

In the collector halls, they show you picking it up again and Shepard looks at it strangly, then continues on.

In the end it just appears in your hands nonchalantly after the catalyst talk.

Probably nothing to see here, but it's still seems to stick out for me.


It sticks out just like all the other cases where your squad randomly uses the default assault rifle or default Carnifex.


No, you misunderstand. You can fire the gun. In the cutscene. Before Shep has picked it up.


I just tried it and it didn't work. Maybe a glitch? Have you updated your copy?


:S done it on both 360 and PC. I think balance did it too?

I'll double check in a moment, currently checking to see if shooting TIM alters my ending dialogue at all.


HAHAHA I did it wrong. I just got it to work. But come one that's an obvious glitch.


:P How did you do it wrong? :P

It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?

#55561
TSA_383

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SS2Dante wrote...

SolidisusSnake1 wrote...

Dwailing wrote...

SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.


That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. <_<  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.


Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.

As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.

The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene


As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.

What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.

The trees in the crucible reflections not do anything for ya? ;)

To be honest, I personally think that's a QA issue, the choice area was originally referred to in the beta as "Guardian's Garden" (child being guardian) so it's possible there were originally supposed to be trees up there.
Given how difficult it is to notice in normal gameplay, I can see how they'd have missed it.

HyperGlass wrote...

I never concidered the gun to be much
of a big deal as Shepard's weapon always changes like assult rifles. I
think the pistol was just a developing oversight nothing to bother
about.

It's not Shepard's pistol though, it's Anderson's. Doesn't shepard's have "N7" on it? Anderson's pistol is this one with "1M1".

Why take away shepard's own weapon and give him Anderson's? That's more effort for no reason :lol:

Modifié par TSA_383, 11 mai 2012 - 06:54 .


#55562
Daryslash

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ExtendedCut wrote...

balance5050 wrote...

Daryslash wrote...

Yeah, then why would you be surprised that James asks about some hum?

Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?


Right, so it makes no sense for him to say "Do you hear that hum? Must be me" unless it was an "abnormal" hum.


Yeah, that's an excellent way to word it.


Assuming he is perfectly familiar to engine sounds, which is opposite to what I'm saying.

#55563
balance5050

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HyperGlass wrote...

I never concidered the gun to be much of a big deal as Shepard's weapon always changes like assult rifles. I think the pistol was just a developing oversight nothing to bother about.


Till you see that this model gun (carnifex) has meaning behind it, Mordin gives it to you as a gift in ME2, the same one you throw away in disgust if you shoot him in his back, Anderson has this model gun right before the conduit run.

Now ON the citadal we see TIM actually pull a predetor off of Anderson and not a Carnifex, which is the gun he normally uses. You know who else shot themself with a predetor? Saren.

#55564
balance5050

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Daryslash wrote...

ExtendedCut wrote...

balance5050 wrote...

Daryslash wrote...

Yeah, then why would you be surprised that James asks about some hum?

Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?


Right, so it makes no sense for him to say "Do you hear that hum? Must be me" unless it was an "abnormal" hum.


Yeah, that's an excellent way to word it.


Assuming he is perfectly familiar to engine sounds, which is opposite to what I'm saying.


If you know Vega's history you'd know that he is.

#55565
SS2Dante

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Daryslash wrote...

SS2Dante wrote...

It absolutely did give you that information. Buzzing and humming are hardly worlds apart. http://thesaurus.com/browse/buzz?s=t 


This isn't only about the meaning of words, it's about context.

Like I said, the Normandy sound is an infinitely repeated, spaced and grave "hum" that comes from the background, while the codex simply talks about a buzzing or ringing (which implies similarity to these two and also that this indoctrination sound is more acute, because of the "ringing") that sounds right in your ears.

This is not as simple as dictionary definitions.


SS2Dante wrote...

Daryslash wrote...

SS2Dante wrote...

You're assuming that the engine hum is the hum he's hearing.


Hmm, maybe, but why wouldn't it be?

Why woult they make James mention a hum and then make an engine sound exactly like hum? That's messed up.

Like I said, yeah, the hum in James head could be some reaper indoctrination going on, but while I find the indoctrination theory a good one in general, I find it very unlikely that the "hum" is involved, with this lack of evidence.


...if you can think of an engine noise that DOESN'T sound like a hum be my guest.


Yeah, then why would you be surprised that James asks about some hum?

Plus, if every engine noise sound like hum, there is less reason for James to think the hum he is hearing is something abnormal, since he is supposedly familiar to engine sounds, therefore familiar to "hums", right?




Wha...we've already answered that. Because he KNOWS what he should be hearing. He's been on the Normandy for ages by this point, not to mention he's been on it, and many other alliance vessels, before. You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head ("must just be me", or whatever he says).

#55566
EpyonX3

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SS2Dante wrote...

:P How did you do it wrong? :P

It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?


Forgot that it had to be loaded from the autosave.

That I felt was intended. Which is weird but I guess since they did away with holstering your gun they couldn't really put it anywhere, so they mad the gun go bye bye for a bit.

#55567
balance5050

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EpyonX3 wrote...

SS2Dante wrote...

:P How did you do it wrong? :P

It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?


Forgot that it had to be loaded from the autosave.

That I felt was intended. Which is weird but I guess since they did away with holstering your gun they couldn't really put it anywhere, so they mad the gun go bye bye for a bit.


But in the previous scene they make an explicit point to show him finding his gun again and picking it up, he even looks at it like it looks wierd to him or something. Why focus on his gun so hard for two scenes just to forget about it in the 3rd?

It could just be an oversight but it sticks out to me for some reason.

Modifié par balance5050, 11 mai 2012 - 07:00 .


#55568
Rosewind

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Anyone else notice that idle c-sec Taurin officers scratch their arses every now and then?

#55569
HyperGlass

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balance5050 wrote...

HyperGlass wrote...

I never concidered the gun to be much of a big deal as Shepard's weapon always changes like assult rifles. I think the pistol was just a developing oversight nothing to bother about.


Till you see that this model gun (carnifex) has meaning behind it, Mordin gives it to you as a gift in ME2, the same one you throw away in disgust if you shoot him in his back, Anderson has this model gun right before the conduit run.

Now ON the citadal we see TIM actually pull a predetor off of Anderson and not a Carnifex, which is the gun he normally uses. You know who else shot themself with a predetor? Saren.

I was refering to the "graphical bugs" of the gun not the actual model you know like firing before gaining control etc. I think those were just oversights not much else.

#55570
Daryslash

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SS2Dante wrote...

Wha...we've already answered that. Because he KNOWS what he should be hearing. He's been on the Normandy for ages by this point, not to mention he's been on it, and many other alliance vessels, before. You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head ("must just be me", or whatever he says).



" Because he KNOWS what he should be hearing"


Does he, now? It's just an assumption.

 "He's been on the Normandy for ages by this point,"

Then he would be hearing the reaper tech for ages. Therefore think it is normal. Why would he ask when Shepard is aboard, only?

You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head

That's the funny part. 

Modifié par Daryslash, 11 mai 2012 - 07:04 .


#55571
SS2Dante

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TSA_383 wrote...

SS2Dante wrote...

SolidisusSnake1 wrote...

Dwailing wrote...

SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.


That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. <_<  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.


Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.

As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.

The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene


As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.

What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.

The trees in the crucible reflections not do anything for ya? ;)

To be honest, I personally think that's a QA issue, the choice area was originally referred to in the beta as "Guardian's Garden" (child being guardian) so it's possible there were originally supposed to be trees up there.
Given how difficult it is to notice in normal gameplay, I can see how they'd have missed it.

HyperGlass wrote...

I never concidered the gun to be much
of a big deal as Shepard's weapon always changes like assult rifles. I
think the pistol was just a developing oversight nothing to bother
about.

It's not Shepard's pistol though, it's Anderson's. Doesn't shepard's have "N7" on it? Anderson's pistol is this one with "1M1".

Why take away shepard's own weapon and give him Anderson's? That's more effort for no reason :lol:


On your first point - then we have to wonder why it was a garden. Again, it's all thematically linked. First time you see child? Roof garden. Building with the vent in it? Ringed by  (roof :P ) shrubs (the only shrubs in that whole rooftop sequence). The dreams? Another garden. Final scene in the game if you're indoctrinated? Garden planet.

Besides, you can see the stages of development in the cubemaps, so apparently the ENTIRE room was finished before they decided to remove the trees. (also, you can see they tweak the visibility of the trees in each stage. Another odd choice).

Ah, I didn't notice that. Can anyone confirm?

By the way, just for those people who like the caution sign idea - during the whole TIM convo you can see the caution sign prominantly displayed on the gun. Could be nothing, of course.

#55572
SS2Dante

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Daryslash wrote...

SS2Dante wrote...

Wha...we've already answered that. Because he KNOWS what he should be hearing. He's been on the Normandy for ages by this point, not to mention he's been on it, and many other alliance vessels, before. You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head ("must just be me", or whatever he says).



" Because he KNOWS what he should be hearing"


Does he, now? It's just an assumption.

 "He's been on the Normandy for ages by this point,"

Then he would be hearing the reaper tech for ages. Why wouls he ask when Shepard is aboard, only?

You don't comment on noises that are normal or expected. Therefore this noise is unusual, and he clearly think's it's in his head

That's the funny part. 


...no, that's common sense. Have you ever been on a ship, or aeroplane?

I don't understand your second point.

It's not phrased as funny, and I'd never in a million years have considered that it ws a joke. Nor would most people. Honestly I find "it was an accident" a more likely explanation than "it's a joke".

#55573
EpyonX3

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balance5050 wrote...

EpyonX3 wrote...

SS2Dante wrote...

:P How did you do it wrong? :P

It could be, but that's ANOTHER odd glitch in the ending sequence. What about the gun being invisible in the Crucible cutscenes? Glitch too?


Forgot that it had to be loaded from the autosave.

That I felt was intended. Which is weird but I guess since they did away with holstering your gun they couldn't really put it anywhere, so they mad the gun go bye bye for a bit.


But in the previous scene they make an explicit point to show him finding his gun again and picking it up, he even looks at it like it looks wierd to him or something. Why focus on his gun so hard for two scenes just to forget about it in the 3rd.


Needed something for him to do while he talked to anderson? Inspecting the gun for damage?

It's like where does the gun go after TIM's conversation?

Also if you look at Shep's hand while he's talking to the kid, his hand is formed as if he's holding a gun, but there's no gun in the hand. Why did bioware remove the gun from his hand? I can see it being a glitch but some one would have noticed that during testing.

I can't really see it being intentional either since the child can't die by gun shot and you already have unlimited ammo. IT would work with or without the gun being there.

#55574
TSA_383

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SS2Dante wrote...

TSA_383 wrote...

SS2Dante wrote...

SolidisusSnake1 wrote...

Dwailing wrote...

SolidisusSnake1 wrote...

I made a thread yesterday that quickly turned ugly but I'll state it again Mac Walters (Lead Writer) has a Degree in Psychology.

So the whole Shepard is actually exploring his own mind and talking to parts of his sub-conscience does have some weight to it when you consider that one fact. I still dont believe in the theory but the fact is interesting nonetheless.


That is interesting.  And at least you didn't come in here and start bashing us randomly like certain others. <_<  Also, I think this would at least add some credence to IT since Mac would probably know about most of this stuff thanks to the aforementioned degree.


Yeah I mean its intresting to me but really just because he has the degree doesnt mean he is going to shoe horn it into the game. A lot of writers of psychology degrees or even law degrees but that doesnt mean they are going to force those concepts into their writing. But like I said it is still interesting nonetheless.

As far as I'm concerned I dont believe in IT simply because we would have heard way eariler on hints from the devs and writers that the ending was "fake", rather than taking the immense amount of heat and loss of sales, etc.

The only thing that still peaks my interest is:
-Oily Shadows
-Fear filled voices in the dreams
-Gun shot to the gut (though I have an alternate explantion for that)
-Anderson telling us not to listen to TIM (Why would we ever listen to him in the first place?)
-Shepard lives scene


As I said, psychology is very important to the games industry. interrelated fields, more so than traditional media.

What loss of sales? There's been outrage and a metric tonne of (free) publicity, but I've not seen anything that suggests the whole debacle has impacted sales at all.

The trees in the crucible reflections not do anything for ya? ;)

To be honest, I personally think that's a QA issue, the choice area was originally referred to in the beta as "Guardian's Garden" (child being guardian) so it's possible there were originally supposed to be trees up there.
Given how difficult it is to notice in normal gameplay, I can see how they'd have missed it.

HyperGlass wrote...

I never concidered the gun to be much
of a big deal as Shepard's weapon always changes like assult rifles. I
think the pistol was just a developing oversight nothing to bother
about.

It's not Shepard's pistol though, it's Anderson's. Doesn't shepard's have "N7" on it? Anderson's pistol is this one with "1M1".

Why take away shepard's own weapon and give him Anderson's? That's more effort for no reason :lol:


On your first point - then we have to wonder why it was a garden. Again, it's all thematically linked. First time you see child? Roof garden. Building with the vent in it? Ringed by  (roof :P ) shrubs (the only shrubs in that whole rooftop sequence). The dreams? Another garden. Final scene in the game if you're indoctrinated? Garden planet.

Besides, you can see the stages of development in the cubemaps, so apparently the ENTIRE room was finished before they decided to remove the trees. (also, you can see they tweak the visibility of the trees in each stage. Another odd choice).

Ah, I didn't notice that. Can anyone confirm?

By the way, just for those people who like the caution sign idea - during the whole TIM convo you can see the caution sign prominantly displayed on the gun. Could be nothing, of course.

Also, the first time you see the child he's playing in a garden full of plants that match those from the dream sequences. It's all a part of Shepard's memories...

#55575
Dwailing

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OK, I'm going to settle a point that was brought up a while ago. When SubAstris was here talking about Shepard's resurrection, one point that frequently came up was that he said that there was no way Shepard's brain survived. Well, I'm on Cronos Station, and I just found a video where one of the scientists for Project Lazarus says that Shepard's brain was protected by his helmet. So there you have it, his brain was fine, and his helmet did the work. But Shepard did not have a helmet on on the Citadel before he fell back to Earth. So, basically, score one for IT.