RE: The Player indoctrination Theory of the OP. Sort of rambling on, but here we go:
Indoctrination is suppose to dominate one's free will. Both Saren and TIM were shown to have very powerful wills, enough to resist the indoctrination process for a time, but ultimately succumb.
Shepard is different though, Shepard actually has NO free will. Shepard is *our* avatar, his will is our will. Bioware could write up a whole bunch of different stuff to do to Shepard to convey Reapers attempts at indoctrinating him, but Reaper indoctrination simply does not work for Shepard because ultimately Shepard will is bound to the whims of the player.
Thus, with the "crucible" being a test, indoctrination being the domination of one's free will, and with the players being the source of Shepard's "free" will, it makes sense to me that the Reaper God Child's sudden appearence serves as a test of wills, the Reapers versus the Player. Shepard appears to be on the cusp of entering the Citadel and defeating the Reapers when he is hit with a laser. Could it be that this attempt at indoctrinating Shepard/The Player serves as the Reapers last gasp at avoiding their own extinction? At this point, the only real thing that could prevent Shepard from not destroying the Reapers is, well, you. So, like the Player Indoctrination Theory states, these last few minutes of the game perhaps serve as a way for the player to expierence just what it is like to come under the influence of indoctrination. That Shepard only "wakes up" in the destroy ending seems very telling right there, to me.
Yeah, it's a huge stretch, but what the hell, it makes more sense than taking the endings at face value, imo.
Modifié par BadlyBrowned, 13 mars 2012 - 01:00 .