Aller au contenu

Photo

Was the ending a hallucination? - Indoctrination Theory


57139 réponses à ce sujet

#55801
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

MegumiAzusa wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...


At what point is that video taken? (like, is it a video of the before scene or after scene?) Just ask cos it's weird. You can see the outline of all the stuff that WILL appear, and indeed the turbine does, but the others don't? Why is it just the new stuff that is marked by shadows? Also, the gunship isn't there...so either that was before, or it's removed after....arg my head.

Not doubting you or anything just when/what state that level is in at that point interests me. 


Before you get hit as Harbinger is playing target practice with Hammer.

Yes the outlines are there because they're baked into the level as opposed to making the engine procude the shadows.


EDIT: Even the blood stains where you crew mates lie dead are there.


Wait, so are all the things there, but you need to get close to load them? Or are the Mako's not there at all but the positioning is noted by the shadow. And does the rest of the level have this kind of pop-in?

You can clearly see the stains from relatively far away:
Posted Image
(see the three lines that are 1-3 pixels in height above Sheps head and a small bit to the left)


'greed. 

#55802
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...


At what point is that video taken? (like, is it a video of the before scene or after scene?) Just ask cos it's weird. You can see the outline of all the stuff that WILL appear, and indeed the turbine does, but the others don't? Why is it just the new stuff that is marked by shadows? Also, the gunship isn't there...so either that was before, or it's removed after....arg my head.

Not doubting you or anything just when/what state that level is in at that point interests me. 


Before you get hit as Harbinger is playing target practice with Hammer.

Yes the outlines are there because they're baked into the level as opposed to making the engine procude the shadows.


EDIT: Even the blood stains where you crew mates lie dead are there.


Wait, so are all the things there, but you need to get close to load them? Or are the Mako's not there at all but the positioning is noted by the shadow. And does the rest of the level have this kind of pop-in?


Haven't really looked into it. This is at the very beginning of the push before anything else happened. The shadows being there are baked into the level because they happen regardless. The game already knows you're squadmates are going to die so it loaded textures for their blood pools before everything happens. Whether it pops in or not I don't know but I wouldn't be surprised.


Can I ask what stuff you use to check? new to the whole pc game thing :P

#55803
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

paxxton wrote...

The Keepers in the hallway on the Citadel aren't waving their hands in the air. They segregate the bodies.


Actually they're typing at invisible consoles.

#55804
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages

SS2Dante wrote...

MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

MegumiAzusa wrote...

SS2Dante wrote...

Huh. Did anyone else pick up on Shepard whispering "No" twice in the first few seconds of waking up?

Except it sounds wrong...different from the breathing...can anyone check the sound files for this part?

Yes they are "no"s, but imo they fit quite nicely. Also it seems just to be an expression of how she struggles not to collapse.

Another thing: when hit by Harbingers beam and the white fades to black, did you notice the footsteps?


Ok, weirdest thing. The "no" seems to happen between once and 4 times, seemingly at random. One of them is when your hand first twitches to get  your gun, the next is when you sit up, once again when you stand and one other just before you gain control. Some of them definitely happens at the same time as you gasping, which is what caught my attention. Bizarre.

Footsteps? Nope, I'll listen ou. i wa more interested in the music being the same choir sound as in the dreams and the magic elevator.

What music? In the entire scene after being hit there is none?


When the beam hits you, sorry. As it fades to black. According to your save you had music disabled, so perhaps you've forgotten that part :P

No, settings should be global, bound to your installation of ME3, and unaffected by savegames. But yeah, I know what you mean.

Modifié par MegumiAzusa, 11 mai 2012 - 10:53 .


#55805
MaximizedAction

MaximizedAction
  • Members
  • 3 293 messages

MegumiAzusa wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...


At what point is that video taken? (like, is it a video of the before scene or after scene?) Just ask cos it's weird. You can see the outline of all the stuff that WILL appear, and indeed the turbine does, but the others don't? Why is it just the new stuff that is marked by shadows? Also, the gunship isn't there...so either that was before, or it's removed after....arg my head.

Not doubting you or anything just when/what state that level is in at that point interests me. 


Before you get hit as Harbinger is playing target practice with Hammer.

Yes the outlines are there because they're baked into the level as opposed to making the engine procude the shadows.


EDIT: Even the blood stains where you crew mates lie dead are there.


Wait, so are all the things there, but you need to get close to load them? Or are the Mako's not there at all but the positioning is noted by the shadow. And does the rest of the level have this kind of pop-in?

You can clearly see the stains from relatively far away:
Posted Image
(see the three lines that are 1-3 pixels in height above Sheps head and a small bit to the left)


So the piles of VS's are already there. But dem trees...I don't know...

Bioware probably didn't hire a botanic expert for ME3, but:

On the one hand: the ground doesn't seem to be soil, thus a tree should never be able to grow there in the first place. On the other, the tree IS dead after all. But how long does it take a tree to die? Probably longer than the time that passed from the start of the invasion to the beam run, right?

So that leaves only: the tree must've already been there, dead. But a dead tree in London...England...the homeland of all grass-cutting nit-pickers?

Modifié par MaximizedAction, 11 mai 2012 - 10:54 .


#55806
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

SS2Dante wrote...

MegumiAzusa wrote...

MegumiAzusa wrote...

SS2Dante wrote...

Huh. Did anyone else pick up on Shepard whispering "No" twice in the first few seconds of waking up?

Except it sounds wrong...different from the breathing...can anyone check the sound files for this part?

Yes they are "no"s, but imo they fit quite nicely. Also it seems just to be an expression of how she struggles not to collapse.

Another thing: when hit by Harbingers beam and the white fades to black, did you notice the footsteps?


Ok, weirdest thing. The "no" seems to happen between once and 4 times, seemingly at random. One of them is when your hand first twitches to get  your gun, the next is when you sit up, once again when you stand and one other just before you gain control. Some of them definitely happens at the same time as you gasping, which is what caught my attention. Bizarre.

Footsteps? Nope, I'll listen ou. i wa more interested in the music being the same choir sound as in the dreams and the magic elevator.

What music? In the entire scene after being hit there is none?


When the beam hits you, sorry. As it fades to black. According to your save you had music disabled, so perhaps you've forgotten that part :P

No, settings should be global, bound to your installation of ME3, and unaffected by savegames.


And here's me, switching between career files all day and typed a stupid thing like that. Dumb me :P

Anyway, double checked, when the beam hits you it does the choir hum thing. Most striking if you do the run without anything but music.

#55807
SS2Dante

SS2Dante
  • Members
  • 1 263 messages
And for the lolz

Posted Image

#55808
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages
Btw there are 3 Makos, there is a third one behind the one on the left.

#55809
TSA_383

TSA_383
  • Members
  • 2 013 messages

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...


At what point is that video taken? (like, is it a video of the before scene or after scene?) Just ask cos it's weird. You can see the outline of all the stuff that WILL appear, and indeed the turbine does, but the others don't? Why is it just the new stuff that is marked by shadows? Also, the gunship isn't there...so either that was before, or it's removed after....arg my head.

Not doubting you or anything just when/what state that level is in at that point interests me. 


Before you get hit as Harbinger is playing target practice with Hammer.

Yes the outlines are there because they're baked into the level as opposed to making the engine procude the shadows.


EDIT: Even the blood stains where you crew mates lie dead are there.


Wait, so are all the things there, but you need to get close to load them? Or are the Mako's not there at all but the positioning is noted by the shadow. And does the rest of the level have this kind of pop-in?


Haven't really looked into it. This is at the very beginning of the push before anything else happened. The shadows being there are baked into the level because they happen regardless. The game already knows you're squadmates are going to die so it loaded textures for their blood pools before everything happens. Whether it pops in or not I don't know but I wouldn't be surprised.


Can I ask what stuff you use to check? new to the whole pc game thing :P

http://www.sendspace.com/file/rkpyyc
^Here's a little bundle of tools ^_^
Launch umodel with umodelgui if you want to use it.
Also, grab a copy of audacity off sourceforge for when you want to listen to stuff in detail, you can highlight sections and use Effects -> Compression to apply a compressor to the sound and bump up all the quiet stuff a bit.

#55810
Arian Dynas

Arian Dynas
  • Members
  • 3 799 messages

balance5050 wrote...

Daryslash wrote...


SS2Dante wrote...

The mystery is that James is an Alliance officer and has actually served on the Normandy before. He knows what the engine noise sounds like.


Not necessarily, no.

Also, even if the sound is familiar to him, that doesn't mean he understands it in a sense of knowing where it comes from in the engine. He is not an engineer, he is a soldier.
 



But he's heard drive cores before, if it was the drive core buzzing then it's because there is something different about the Normandys drive core, it's not just useless text. I'll give James some credit that when you get to know him he's not a complete meat head, he doesn't usually say things without some meaning behind it.

Edit: and what's said below me.

Edit 2: lol yeah but you still brought up a point that I didn't.


Actually, he HAS served on the Normandy before, as Shepard's bodyguard when the commander was being "escorted" to Earth (in chains) 

Modifié par Arian Dynas, 11 mai 2012 - 11:10 .


#55811
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

TSA_383 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...


At what point is that video taken? (like, is it a video of the before scene or after scene?) Just ask cos it's weird. You can see the outline of all the stuff that WILL appear, and indeed the turbine does, but the others don't? Why is it just the new stuff that is marked by shadows? Also, the gunship isn't there...so either that was before, or it's removed after....arg my head.

Not doubting you or anything just when/what state that level is in at that point interests me. 


Before you get hit as Harbinger is playing target practice with Hammer.

Yes the outlines are there because they're baked into the level as opposed to making the engine procude the shadows.


EDIT: Even the blood stains where you crew mates lie dead are there.


Wait, so are all the things there, but you need to get close to load them? Or are the Mako's not there at all but the positioning is noted by the shadow. And does the rest of the level have this kind of pop-in?


Haven't really looked into it. This is at the very beginning of the push before anything else happened. The shadows being there are baked into the level because they happen regardless. The game already knows you're squadmates are going to die so it loaded textures for their blood pools before everything happens. Whether it pops in or not I don't know but I wouldn't be surprised.


Can I ask what stuff you use to check? new to the whole pc game thing :P

http://www.sendspace.com/file/rkpyyc
^Here's a little bundle of tools ^_^
Launch umodel with umodelgui if you want to use it.
Also, grab a copy of audacity off sourceforge for when you want to listen to stuff in detail, you can highlight sections and use Effects -> Compression to apply a compressor to the sound and bump up all the quiet stuff a bit.


Whythankyoo

#55812
DJBare

DJBare
  • Members
  • 6 510 messages

ExtendedCut wrote...

DJBare wrote...

ExtendedCut wrote...
But that would only make sense if the entire ending was IT, correct?  If the Anderson/TIM scene before you encounter Starkid is literal, then how could the Starkid possibly know how to project the appropriate "morality-image" into Shepard's mind?  As far as we know, assuming the ending it literal - the Reapers and/or Starkid can't read minds, can they?  Is this more Space Magic?



Reapers can read minds, at least that's what it indicates in the book Retribution, it's how they manipulate victims, by twisting their own thoughts.

Saren was twisted in the same way, as a spectre he wants to bring order to chaos, Sovereign uses this to manipulate Saren, their goals are not too disimilar, indocrtrination works best if the goals match.


I will readily admit that I never read the book, so I'm probably mis-interpreting your post, but it seems to me that the indoctrination "suggestions" that Reapers clearly exhibit is a lot different than actually reading thier minds.

Saren and Sovereign's goals were similar, and Sovereign took advantage of that, but that doesn't mean he read Saren's mind - they did hang out a lot...

My appologies for not explaining, in the book Retribution Grayson can hear the whispers of the reapers, he was pumped with reaper nanites, initially they are unable to tap into thought processes but after a while they do
, it was Graysons thoughts of Kahlee Sanders that gave the reapers something to manipulate him with, Grayson knew he had been indoctrinated and vowed to stay clear of Kahlee because he knew he would be a danger to her, but the reapers took these thoughts and his friendship with Kahlee and the fact she was a scientist and manipulated Graysons by suggesting she could help and understand what he was going through, by this time Grayson could barely seperate his own thoughts from the reapers suggestions.

#55813
SS2Dante

SS2Dante
  • Members
  • 1 263 messages
 Another reuse of an asset that really should not be on the crucible.
Marked TX 08

Posted Image

And on the Normandy engineering deck and cockpit...TX08

Posted Image

Modifié par SS2Dante, 11 mai 2012 - 11:28 .


#55814
MegumiAzusa

MegumiAzusa
  • Members
  • 4 238 messages
btw note the sides for the background cube at the Guardians are called
Boss_B
Boss_F
Boss_L
Boss_R
Boss_T
(B, F, L, R, T = Back, Front, Left, Right, Top)

So he is the final boss :P

#55815
Auralius Carolus

Auralius Carolus
  • Members
  • 1 424 messages

SS2Dante wrote...

 Another reuse of an asset that really should not be on the crucible.
Marked TX 08

Posted Image

And on the Normandy engineering deck and cockpit...TX08

Posted Image


You're not on the Crucible during the "Star Child" moment; you're at the base of the Citadel Tower. The Crucible is right above you.

#55816
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages
So I see we're going over reused assets again. And posting screens! Alright.

Bump: links below in my sig to comparsion shots of london rubble/reaper cable etc

#55817
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

Auralius Carolus wrote...

SS2Dante wrote...

 Another reuse of an asset that really should not be on the crucible.
Marked TX 08

Posted Image

And on the Normandy engineering deck and cockpit...TX08

Posted Image


You're not on the Crucible during the "Star Child" moment; you're at the base of the Citadel Tower. The Crucible is right above you.


Sorry, I use "the crucible" to describe that part, and "the citadel" to describe the TIM part. Usually keeps things clearer :P

EDIT - I suppose in this case woops should have made that clearer, the object in question could very easily be on the crucible, but not the citadel :P

Modifié par SS2Dante, 11 mai 2012 - 11:42 .


#55818
Auralius Carolus

Auralius Carolus
  • Members
  • 1 424 messages

MaximizedAction wrote...

MegumiAzusa wrote...

SS2Dante wrote...

EpyonX3 wrote...

SS2Dante wrote...


At what point is that video taken? (like, is it a video of the before scene or after scene?) Just ask cos it's weird. You can see the outline of all the stuff that WILL appear, and indeed the turbine does, but the others don't? Why is it just the new stuff that is marked by shadows? Also, the gunship isn't there...so either that was before, or it's removed after....arg my head.

Not doubting you or anything just when/what state that level is in at that point interests me. 


Before you get hit as Harbinger is playing target practice with Hammer.

Yes the outlines are there because they're baked into the level as opposed to making the engine procude the shadows.


EDIT: Even the blood stains where you crew mates lie dead are there.


Wait, so are all the things there, but you need to get close to load them? Or are the Mako's not there at all but the positioning is noted by the shadow. And does the rest of the level have this kind of pop-in?

You can clearly see the stains from relatively far away:
Posted Image
(see the three lines that are 1-3 pixels in height above Sheps head and a small bit to the left)


So the piles of VS's are already there. But dem trees...I don't know...

Bioware probably didn't hire a botanic expert for ME3, but:

On the one hand: the ground doesn't seem to be soil, thus a tree should never be able to grow there in the first place. On the other, the tree IS dead after all. But how long does it take a tree to die? Probably longer than the time that passed from the start of the invasion to the beam run, right?

So that leaves only: the tree must've already been there, dead. But a dead tree in London...England...the homeland of all grass-cutting nit-pickers?


My theory is that Shepard's beginning to lose touch with what is and isn't real. It's already been established by the IT that the Child wasn't likely real, yet was visible during waking moments. His likeness is also visible on the missing person's board on the Citadel. If Shepard's mental state is deteriorating, it's possible that his hallucinations are advancing.

If he was hit by flying debris by Harbinger's beam, his subconscious- which was already leaching through- would be left in control after the knock out.

In RL comparison, have you ever fallen in and out of sleep repeatedly, only to have a previous dream to continue immediately after sleep returns, sometimes with changes? On occasion the weave between consciousness and subconsciousness can leave a person confused and upset for the rest of the day; ever experienced that? If you fell into a slump at the ending of ME3, you may have and not even known it. In spite of trying to shake it off as "just a game" your mind has been immersed in it and can't shake the attachment. Reality and fantasy become intertwined and certain parts of the brain are left in flux.

#55819
MetioricTest

MetioricTest
  • Members
  • 1 275 messages
Been said before I know but IMO if the Indoctrination theory is to be accepted it still sucks.

Ending is the Reapers are killing everyone and Shepard is taking a nap on the floor? That's not an ending.

#55820
SS2Dante

SS2Dante
  • Members
  • 1 263 messages

MetioricTest wrote...

Been said before I know but IMO if the Indoctrination theory is to be accepted it still sucks.

Ending is the Reapers are killing everyone and Shepard is taking a nap on the floor? That's not an ending.


Yes. That is not an ending (assuming you chose destroy. it IS an ending if you chose control or synthesis). Hence our belief the EC will continue the fight.

#55821
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

SS2Dante wrote...

MegumiAzusa wrote...

SS2Dante
I still can't figure out the weird lighting thing that happens when you approach the doors of the first room though :S

What do you mean exactly by "weird lighting"?


Easiest to see if you go on the ghost keeper and turn to face where you came from. Everything dims significantly. It happens near the door. Don't know if it's for effect or what. 


I wish I could believe that its a clue for IT, but I suspect that its just a transition in the game's lighting/color engine that has to take place before you get to the "chasm" area. If whatever color/filter/lighting effects they have active for that red corridor were still in effect for the chasm, it would look totally wrong....


SS2Dante wrote...

 Aha. Aha. Ahahaha. Oh, Bioware, you.

So, playing through the end and I noticed something while on the bridge. A big hole in the floor. I thought it was just my computer messing up but as it turns out it's in the xbox version too.

Here. This is you looking at the bridge from a long view...

Posted Image

See the grey stripes? They're walkable panels. This is what the black bits (which you can walk over no problem) look like, from a side view.

Posted Image


...so. Weird, huh? ;)


EDIT - remember to open them up in a new tab to actually see what I'm referring to. Also, damn. Forgot to cut the white bit off in Paint :P My bad.


Yep. It's a big hole. Surprised you hadnt noticed it before. The only thing that would really seal it for me is if you could shoot bullets through it, but the bullets seem to impact along the "invisible floor" surface that you can walk over. It could just be a limitation of the game engine though, meaning they cant actually make a walkable invisible surface that you can still shoot through.  

balance5050 wrote...

The bullet goes into the hole, I've tested it. You don't fall in but the bullets actually go into the hole.

 

I could have sworn that when I've tested it, the bullets impact on the invisible surface. Maybe I'm just seeing it wrong? But it doesnt look to me like the bullets are going through. 

MegumiAzusa wrote...

SS2Dante wrote...

Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking :P

lol but I guess it's the same category like triggering skills per Kinect in the whole thing.

 

I also want to believe that being able to shoot the pistol before you get up is a clue for IT, but I cant discount the possibility that it's a glitch in the game design for that section, because they obviously had to retool that part for the "Shepard is injured" mechanics. I wont discount the possibility that they left the "glitch" in there on purpose, though...  

What happens if you issue Kinect commands?

SS2Dante wrote...


The gun is the symbol of rebellion in the dreams. You use it to activate destroy, while in the others (or definitely control at least) you toss it away. This is probably why it's Andersons gun - to link it to the part of you still fighting. You can fire the gun before you pick it up because it's a part of you.

...is my guess.

 

Hmm, I like that. Looking at it that way actually does make it seem more plausible that it could be a clue from Bioware. 

SS2Dante wrote...

Someone said this like 10 mins ago, but I wanna expand.

The gun. I've said it stand for rebelling in the game as it is used to destroy the crucible while in BOTH control and synthesis Shepard tosses it away. It's implied to be Andersons. 

However, as someone said, it loses it's focus the deeper you go. When you first wake up it's the gun you see, inches from your hand. (and you can fire it but we'll ignore that for now).

THEN when you wake up in the citadel you don't have it on you. Shep has to limp forward to find it, apparently on the path. Finally, when you wake up in the Crucible, it's INVISIBLE. I thought you just didn't have it but you can see on closer inspection Shepard is holding the gun in his/her right hand (trigger finger is in position) but it's invisible. It only becomes visible again when you've to make your choice.

Just a few more odd coincidences :P

 

This is a good point, and I wouldnt be surprised if you're right, but it loses a bit of credibility being that there are tons of points in the game where guns conveniently pop into existence during/after cutscenes.

DJBare wrote...


While I'm here, does anyone else get this in their game?, Hackett seems to forget the word "citadel"
www.youtube.com/watch

 

Yeah, that's happened for me every time. 

#55822
HellishFiend

HellishFiend
  • Members
  • 5 546 messages

SS2Dante wrote...

MetioricTest wrote...

Been said before I know but IMO if the Indoctrination theory is to be accepted it still sucks.

Ending is the Reapers are killing everyone and Shepard is taking a nap on the floor? That's not an ending.


Yes. That is not an ending (assuming you chose destroy. it IS an ending if you chose control or synthesis). Hence our belief the EC will continue the fight.




Oh I disagree. It's not an ending if you pick Control or Synth. I want to know what happens if Shep becomes indoctrinated! Especially since I originally failed and picked Control (Not coincidentally, I also saved the collector base... Bioware sure is smart at predicting player habits....).

#55823
paxxton

paxxton
  • Members
  • 8 445 messages

MegumiAzusa wrote...

Btw there are 3 Makos, there is a third one behind the one on the left.


I confirm that.

#55824
Salient Archer

Salient Archer
  • Members
  • 660 messages

EpyonX3 wrote...

Salient Archer wrote...

Sweet, well to be honest the same principals wouldn't apply like they do with Earth, as Alchera not only has less Atmospher but it's kind of hard to say what temp re-entry would reach. As for it's much lower gravity, terminal velocity would be around 100mph (160kph) at a guess.

It's still fast enough to mess you up, but it would be like a highway car crash with more singed bits.

Most bones in your body would shatter and your blood would still decide to exit through every orifice available ... need I emphasize EVERY orifice!


I think the planet has 13% less atmosphere and gravity of earth. Assuming he survives reentry, would the impact keep his brain in tact?

His brain would be mostly, if not entirely intact. Fighter pilots have fallen from 10km, failed to open their chute and still had most of their organs intact. Regardless of not falling from as high an altitude as Shep, the pilots still hit terminal velocity within the first kilometer of falling.

But as Shepard has combat Armor which is designed to withstand pellets the size of sand being fired at over 4392kph it stands to reason that his combat armor would withstand the impact of hitting the ground at around 160kph. This also depends on how well his kinetic barriers held out during re-entry.

I’d say that most of the damage to his body was done during re-entry, which would have drained his kinetic barriers but to which extent I couldn’t say, but I'd say they were trained pretty quickly (within 27 seconds or so) which means shep would have been cooking in his armor. Also, when hitting the ground, if Barriers were completely drained than after that point it would have been up to the armor to protect him.

Having said that, it’s hard to say what temp Shep would have reached during re-entry as we have no idea what gases make up that planets atmosphere. Obviously it doesn’t have our planets Nitrogen and Oxygen levels due him wearing a breather during the Normandy Crash Site mission.

Modifié par Salient Archer, 12 mai 2012 - 12:21 .


#55825
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages

HellishFiend wrote...

SS2Dante wrote...

MetioricTest wrote...

Been said before I know but IMO if the Indoctrination theory is to be accepted it still sucks.

Ending is the Reapers are killing everyone and Shepard is taking a nap on the floor? That's not an ending.


Yes. That is not an ending (assuming you chose destroy. it IS an ending if you chose control or synthesis). Hence our belief the EC will continue the fight.




Oh I disagree. It's not an ending if you pick Control or Synth. I want to know what happens if Shep becomes indoctrinated! Especially since I originally failed and picked Control (Not coincidentally, I also saved the collector base... Bioware sure is smart at predicting player habits....).


I picked Control first too, since it was blue...and I was on my paragon. It was 6am, hadn't slept yet cuz I wanted to finish it and knew I was close after the station mission [/excuses]

I didn't really notice the "dream" like quality of it all since I was already half alseep.