[quote]HellishFiend wrote...
[quote]MegumiAzusa wrote...
[quote]SS2Dante wrote...
Ok, another hahahah moment. Guys, load up your citadel return restart file. And start pulling the trigger while the woman/coats is talking

[/quote]
lol but I guess it's the same category like triggering skills per Kinect in the whole thing.[/quote]
I also want to believe that being able to shoot the pistol before you get up is a clue for IT, but I cant discount the possibility that it's a glitch in the game design for that section, because they obviously had to retool that part for the "Shepard is injured" mechanics. I wont discount the possibility that they left the "glitch" in there on purpose, though...
What happens if you issue Kinect commands?[/quote]
If you want to use one of the skills you have equipped, like Warp, through the Kinect voice thingy it really triggers.
[quote]SS2Dante wrote...
The gun is the symbol of rebellion in the dreams. You use it to activate destroy, while in the others (or definitely control at least) you toss it away. This is probably why it's Andersons gun - to link it to the part of you still fighting. You can fire the gun before you pick it up because it's a part of you.
...is my guess.[/quote]
Hmm, I like that. Looking at it that way actually does make it seem more plausible that it could be a clue from Bioware.[/quote]
No, this is only possible if you reload. Not when you transition from the run.