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Was the ending a hallucination? - Indoctrination Theory


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#55876
Auralius Carolus

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Blue Liara wrote...

Seriously Watch this video. It goes into every detail. Anyone ever heard of the "DREAM FOLIAGE" file that can be found in the files of the ME3 pc version?

Why call it dream foliage?! It doesn't occur in any of the dream sequences. in fact the only place where it is seen is on the planet the Normandy Crash lands onto. 

Anyway just watch the video. Really convinced me.

Quote:
 Probably this has already been posted. But has anyone seen the latest IT video.

VERY VERY GOOD. Before this I was skeptical on IT. I'd seen all the videos and it all seemed like wishful thinking to me. However, this documentary completey convinced me that the IT is true. 

It is about an hour and a half long and analyses every aspect of the IT in great detail. It is truly amazing some of the nuances and coincidences, too many to be accidental in my opinion.

Give it a look. It's amazing. 

This has already been posted but alwasys good to post again.

www.youtube.com/watch


Saw it when it first came out. It isn't really a documentary, nor does it hit on every aspect. Some of the arguments are either poorly presented or false, based on my opinion and observation.

While I appreciate the time taken by the author to make it, it does not strike me as comprehensive.

#55877
balance5050

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Auralius Carolus wrote...

KevShep wrote...

Auralius Carolus wrote...

KevShep wrote...
This has been posted before but Iam just going to leave it here....

snip
snip

The whole joker running away part was an illusion!


Hmm, yes... the Sol system is in the Orion-Cygnus Arm, which is mid-rim. The origin of the first explosion appears on, (what looks to be), the Outer Arm.

While it's not the same sector as the Viper Nebula, it is in the outer rim.


It is the Viper Nebula...look at the galaxy!


If you lay one galaxy on top of the other, you'll find them matching up fairly nicely. The Viper Nebula is to the 3 O'Clock of the first explosion. Sol is at 12 O'Clock.

Anyway you shake it, the origin isn't the Solar System.


There's not any known relays even remotely to the viper relay is there?

Modifié par balance5050, 12 mai 2012 - 02:36 .


#55878
HellishFiend

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EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

Anyone consider that Joker wasn't in the middle of a jump and instead was going FTL? I noticed that when in FTL, there is a pinkish glow around the normany. This same glow was present at the end.


It is a possibility. I guessed he was in the middle of the jump because of the shape of the beam he was running from - it was too round to be a massive explosion. But yeah he could have come out of the jump and be in FTL, possibility


Only reason I think so is because the Relay collapse would have happened much quick than that, like we see in the the galaxy clip. If that were happening to joker, I think the ship would have been torn apart much more than what it was.

Also the smoldering parts look like thermal shots as opposed to crash damage. Those same thermal shots are seen around the Citadel after the Cerberus attack. This suggests that the normandy was badly damaged before the made the escape.


That's a moot point anyway since there is literally no chance that the Normandy would "crash land" in such a fashion without disturbing any of the foliage around it while remaining intact. 

#55879
Auralius Carolus

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balance5050 wrote...

Auralius Carolus wrote...

KevShep wrote...

Auralius Carolus wrote...

KevShep wrote...
This has been posted before but Iam just going to leave it here....

snip
snip

The whole joker running away part was an illusion!


Hmm, yes... the Sol system is in the Orion-Cygnus Arm, which is mid-rim. The origin of the first explosion appears on, (what looks to be), the Outer Arm.

While it's not the same sector as the Viper Nebula, it is in the outer rim.


It is the Viper Nebula...look at the galaxy!


If you lay one galaxy on top of the other, you'll find them matching up fairly nicely. The Viper Nebula is to the 3 O'Clock of the first explosion. Sol is at 12 O'Clock.

Anyway you shake it, the origin isn't the Solar System.


There's not any known relays even remotely to the viper relay is there?


I would have to check. But it isn't the Solar Relay, that's for sure.

#55880
balance5050

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Auralius Carolus wrote...

balance5050 wrote...

Auralius Carolus wrote...

KevShep wrote...

Auralius Carolus wrote...

KevShep wrote...
This has been posted before but Iam just going to leave it here....

snip
snip

The whole joker running away part was an illusion!


Hmm, yes... the Sol system is in the Orion-Cygnus Arm, which is mid-rim. The origin of the first explosion appears on, (what looks to be), the Outer Arm.

While it's not the same sector as the Viper Nebula, it is in the outer rim.


It is the Viper Nebula...look at the galaxy!


If you lay one galaxy on top of the other, you'll find them matching up fairly nicely. The Viper Nebula is to the 3 O'Clock of the first explosion. Sol is at 12 O'Clock.

Anyway you shake it, the origin isn't the Solar System.


There's not any known relays even remotely to the viper relay is there?


I would have to check. But it isn't the Solar Relay, that's for sure.


Definitley not Sol.... Probably Viper IMO.

#55881
HellishFiend

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EpyonX3 wrote...

Someone here, I forgot who sry, mentioned that they hear footsteps when waking up at the beam.

Well I did some digging and found this guy:

Posted Image


He's underground, just standing there. The steps most likely came from him. How do I know? If you flycam in Shepard's cabin, you'll reach a spot where you hear footsteps. If you go under the floor, you'll see severe rendered crew members and one walking about.



What is this... I dont even....

#55882
MegumiAzusa

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gunslinger_ruiz wrote...

Setmaster wrote...

Chris Priestly wrote...

Ok, stepping in here a second

1 - Duane is entitled to his opinion, just like you all are entitled to yours
2 - So is the writer of the article
3 - Duane is likely referencing that the person who wrote the article viewed the entire game of ME3 as an ending, which it is. This is what the team intended, which is the "gets it". Yes, you can discuss how successful we were or whatever, but this was the goal.
4 - Some people like the ending and they are welcome to express that here the same way that those who didn't like it express their opinions.
5 - Just because Duane does or doesn't feel a certain way doesn't mean anything about the Extended Cut.

The Lords of BSN spoke? Then let it be! We are all entitled to our opinion.

And he does make a good point, viewing ME3 in its entirety as an ending instead of just the last 10 minutes is the perfect way to game.

I said so from the start, but IT is still possible as the fifth point implies.

#55883
EpyonX3

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One more observation while in flycam.

Shepard's armor is a clue to how he survived the hit from Harbinger.

Posted Image


Judging by the rips in the leg portions of the armor, you can tell the angle of the hit. The left arm being completely exposed and bloody indicated that Shepard didn't get hit by the entire beam and was merely swiped by it.

Posted Image


His right arm is hurt but the armor is mostly there. Now what't the point?


If we take the events after the beam literally, then this suggests that Shepard wasn't hit by the beam directly and wouldn't have been tossed into an urecognizable area. It also explains why he hold his abdomen before he gets to tim or shoots anderson. It also explains his bleeding slowly getting worse up until he meets the catalyst.


Also looking at the debris, it looks like the push continued after Shepard got hit, since there's more wreckage than there was before.

#55884
HellishFiend

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EpyonX3 wrote...

One more observation while in flycam.

Shepard's armor is a clue to how he survived the hit from Harbinger.



Judging by the rips in the leg portions of the armor, you can tell the angle of the hit. The left arm being completely exposed and bloody indicated that Shepard didn't get hit by the entire beam and was merely swiped by it.



His right arm is hurt but the armor is mostly there. Now what't the point?


If we take the events after the beam literally, then this suggests that Shepard wasn't hit by the beam directly and wouldn't have been tossed into an urecognizable area. It also explains why he hold his abdomen before he gets to tim or shoots anderson. It also explains his bleeding slowly getting worse up until he meets the catalyst.


Also looking at the debris, it looks like the push continued after Shepard got hit, since there's more wreckage than there was before.


I follow your logic, mostly, but that raises an impossible question: If the beam only grazed him, why does it CHANGE his armor into a whole different set? I wore the Dragon Age armor, for example. Why is it suddenly the N7 armor? Was I wearing the N7 armor underneath the Dragon Age armor? That implies then, that I did take the full brunt of the beam's impact. 

#55885
EpyonX3

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Auralius Carolus wrote...

Blue Liara wrote...

Seriously Watch this video. It goes into every detail. Anyone ever heard of the "DREAM FOLIAGE" file that can be found in the files of the ME3 pc version?

Why call it dream foliage?! It doesn't occur in any of the dream sequences. in fact the only place where it is seen is on the planet the Normandy Crash lands onto. 

Anyway just watch the video. Really convinced me.

Quote:
 Probably this has already been posted. But has anyone seen the latest IT video.

VERY VERY GOOD. Before this I was skeptical on IT. I'd seen all the videos and it all seemed like wishful thinking to me. However, this documentary completey convinced me that the IT is true. 

It is about an hour and a half long and analyses every aspect of the IT in great detail. It is truly amazing some of the nuances and coincidences, too many to be accidental in my opinion.

Give it a look. It's amazing. 

This has already been posted but alwasys good to post again.

www.youtube.com/watch


Saw it when it first came out. It isn't really a documentary, nor does it hit on every aspect. Some of the arguments are either poorly presented or false, based on my opinion and observation.

While I appreciate the time taken by the author to make it, it does not strike me as comprehensive.


especially since dream foliage is actually in the dream sequences, and are reused in the final sequence on the planet. Much like a lot of things in the game.

I think a lot of people are learning how games are developed by examining ME3's ending. It's good for them to understand the process.

#55886
Blue Liara

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Why does the Star child when talking to Shepard say,
"I know you've thought about destroying US?"
Why does he say US. He is not supposed to be a reaper, he talks about the reapers as separate things. that he controls.
Why would he phrase the question as "US" then straight away after talking about them as separate. Seems like  a massive oversight from Bioware if this is just a dialogue mistake.
The movie says SO SO SO much more please watch and be convinced as I was.
www.youtube.com/watch

#55887
gunslinger_ruiz

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HellishFiend wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

Anyone consider that Joker wasn't in the middle of a jump and instead was going FTL? I noticed that when in FTL, there is a pinkish glow around the normany. This same glow was present at the end.


It is a possibility. I guessed he was in the middle of the jump because of the shape of the beam he was running from - it was too round to be a massive explosion. But yeah he could have come out of the jump and be in FTL, possibility


Only reason I think so is because the Relay collapse would have happened much quick than that, like we see in the the galaxy clip. If that were happening to joker, I think the ship would have been torn apart much more than what it was.

Also the smoldering parts look like thermal shots as opposed to crash damage. Those same thermal shots are seen around the Citadel after the Cerberus attack. This suggests that the normandy was badly damaged before the made the escape.


That's a moot point anyway since there is literally no chance that the Normandy would "crash land" in such a fashion without disturbing any of the foliage around it while remaining intact. 


Speaking of that crash here's some screenshots of the red ending (good + breath scene). I saw this in the scene the very first time but didn't think to snap a shot until recently.

Posted Image

Posted Image

See how twisted the Normandy is? How's it go from that to this:

Posted Image

The engines hsould be out of alignment and the hull just looks so wrong in the explosion, wrong in a sense that nothing could survive inside. Poor Normandy.

NOTE: Images reduced from 1920x1080 to something smaller due to photobucket.

NOTE 2: I think you only get that mangled Normandy in the good red ending, other endings cut out before you see too much of the girl torn apart.

Modifié par gunslinger_ruiz, 12 mai 2012 - 02:52 .


#55888
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

One more observation while in flycam.

Shepard's armor is a clue to how he survived the hit from Harbinger.



Judging by the rips in the leg portions of the armor, you can tell the angle of the hit. The left arm being completely exposed and bloody indicated that Shepard didn't get hit by the entire beam and was merely swiped by it.



His right arm is hurt but the armor is mostly there. Now what't the point?


If we take the events after the beam literally, then this suggests that Shepard wasn't hit by the beam directly and wouldn't have been tossed into an urecognizable area. It also explains why he hold his abdomen before he gets to tim or shoots anderson. It also explains his bleeding slowly getting worse up until he meets the catalyst.


Also looking at the debris, it looks like the push continued after Shepard got hit, since there's more wreckage than there was before.


I follow your logic, mostly, but that raises an impossible question: If the beam only grazed him, why does it CHANGE his armor into a whole different set? I wore the Dragon Age armor, for example. Why is it suddenly the N7 armor? Was I wearing the N7 armor underneath the Dragon Age armor? That implies then, that I did take the full brunt of the beam's impact. 


You could go further and say that you probably weren't wearing that shirt either. But I think this is bioware not having enough time to program every possible armor in the set and then have it match the final breathe scene. It works better for the breathe scene if the armor doesn't change.

#55889
gunslinger_ruiz

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Blue Liara wrote...

Why does the Star child when talking to Shepard say,
"I know you've thought about destroying US?"
Why does he say US. He is not supposed to be a reaper, he talks about the reapers as separate things. that he controls.
Why would he phrase the question as "US" then straight away after talking about them as separate. Seems like  a massive oversight from Bioware if this is just a dialogue mistake.
The movie says SO SO SO much more please watch and be convinced as I was.
www.youtube.com/watch


"US" as in Synthetics, he explains that "you can wipe out all Synthetic life if you want." He also says he controls the Reapers so "US" could already mean "Reapers" himself included.

And you don't have to keep posting the  vid we've all seen it posted at least 10 times the past 50 pages, at most we only need one reminder every 10 pages for newcomers. Maybe just toss the link in your Sig?

#55890
EpyonX3

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Blue Liara wrote...

Why does the Star child when talking to Shepard say,
"I know you've thought about destroying US?"
Why does he say US. He is not supposed to be a reaper, he talks about the reapers as separate things. that he controls.
Why would he phrase the question as "US" then straight away after talking about them as separate. Seems like  a massive oversight from Bioware if this is just a dialogue mistake.
The movie says SO SO SO much more please watch and be convinced as I was.
www.youtube.com/watch


He controls them, therefore gets updated on the progress. I'm sure Shepard's name came up a few times after some reapers went dark and the collectors were killed.

If you destroy the reapers, you destroy the Citadel, which is also part of the Catalyst.

#55891
HellishFiend

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EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...

One more observation while in flycam.

Shepard's armor is a clue to how he survived the hit from Harbinger.



Judging by the rips in the leg portions of the armor, you can tell the angle of the hit. The left arm being completely exposed and bloody indicated that Shepard didn't get hit by the entire beam and was merely swiped by it.



His right arm is hurt but the armor is mostly there. Now what't the point?


If we take the events after the beam literally, then this suggests that Shepard wasn't hit by the beam directly and wouldn't have been tossed into an urecognizable area. It also explains why he hold his abdomen before he gets to tim or shoots anderson. It also explains his bleeding slowly getting worse up until he meets the catalyst.


Also looking at the debris, it looks like the push continued after Shepard got hit, since there's more wreckage than there was before.


I follow your logic, mostly, but that raises an impossible question: If the beam only grazed him, why does it CHANGE his armor into a whole different set? I wore the Dragon Age armor, for example. Why is it suddenly the N7 armor? Was I wearing the N7 armor underneath the Dragon Age armor? That implies then, that I did take the full brunt of the beam's impact. 


You could go further and say that you probably weren't wearing that shirt either. But I think this is bioware not having enough time to program every possible armor in the set and then have it match the final breathe scene. It works better for the breathe scene if the armor doesn't change.



I dont buy it. It stands to reason that with how much time Bioware spent on the the level design for the end sequence, that that could have easily done simple texture remaps for the various armor pieces and then done an active rendering of the breath scene instead of the pre-render. If the ending was meant to be taken face-value, there is not even any reason to pre-render the breath scene since they wouldnt care if anyone flycammed it. 

It's too much of a leap in the suspension of disbelief to change his armor set for the ending because of one cutscene, unless IT is true. 

#55892
HellishFiend

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Plus, your logic when saying "It works better for the breathe scene if the armor doesn't change. " is off. 

By that logic, it would be "better for the entire end sequence" if your armor isnt suddenly completely different from what you were just wearing.

Which scene is more important? Which one needs to "work better"?

The face value context states that the breath scene is primarily an Easter Egg or an easy-out for Bioware if they wanted to continue Shepard's story. So why try and reason that they changed his armor set specifically because it works better for an easter egg clip that isnt important to the story and doesnt need to be pre-rendered anyway?

The change in armor, and Shepard surviving harbingers attack both make no sense in face value context without falling back on LBT (Lazy Bioware Theory). Inevitably, face value always falls back on that.

Modifié par HellishFiend, 12 mai 2012 - 02:58 .


#55893
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...

One more observation while in flycam.

Shepard's armor is a clue to how he survived the hit from Harbinger.



Judging by the rips in the leg portions of the armor, you can tell the angle of the hit. The left arm being completely exposed and bloody indicated that Shepard didn't get hit by the entire beam and was merely swiped by it.



His right arm is hurt but the armor is mostly there. Now what't the point?


If we take the events after the beam literally, then this suggests that Shepard wasn't hit by the beam directly and wouldn't have been tossed into an urecognizable area. It also explains why he hold his abdomen before he gets to tim or shoots anderson. It also explains his bleeding slowly getting worse up until he meets the catalyst.


Also looking at the debris, it looks like the push continued after Shepard got hit, since there's more wreckage than there was before.


I follow your logic, mostly, but that raises an impossible question: If the beam only grazed him, why does it CHANGE his armor into a whole different set? I wore the Dragon Age armor, for example. Why is it suddenly the N7 armor? Was I wearing the N7 armor underneath the Dragon Age armor? That implies then, that I did take the full brunt of the beam's impact. 


You could go further and say that you probably weren't wearing that shirt either. But I think this is bioware not having enough time to program every possible armor in the set and then have it match the final breathe scene. It works better for the breathe scene if the armor doesn't change.



I dont buy it. It stands to reason that with how much time Bioware spent on the the level design for the end sequence, that that could have easily done simple texture remaps for the various armor pieces and then done an active rendering of the breath scene instead of the pre-render. If the ending was meant to be taken face-value, there is not even any reason to pre-render the breath scene since they wouldnt care if anyone flycammed it. 

It's too much of a leap in the suspension of disbelief to change his armor set for the ending because of one cutscene, unless IT is true. 


I would agree that the prerendered scene should have been in game, but I'm sure they had wanted to add that nice Shiney N7 dogtag that probably wouldn't have looked right in game. That and it was cheaper to make one video than make textures for each type of charred armor and then programming the maps. Remember they had to rework their mechanics half way through the development and do it across three platforms.

#55894
HellishFiend

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EpyonX3 wrote...

I would agree that the prerendered scene should have been in game, but I'm sure they had wanted to add that nice Shiney N7 dogtag that probably wouldn't have looked right in game. That and it was cheaper to make one video than make textures for each type of charred armor and then programming the maps. Remember they had to rework their mechanics half way through the development and do it across three platforms.


You can believe that if you want, but I'm still not buying it. IT makes far more sense. 

#55895
Blue Liara

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gunslinger_ruiz wrote...

Blue Liara wrote...

Why does the Star child when talking to Shepard say,
"I know you've thought about destroying US?"
Why does he say US. He is not supposed to be a reaper, he talks about the reapers as separate things. that he controls.
Why would he phrase the question as "US" then straight away after talking about them as separate. Seems like  a massive oversight from Bioware if this is just a dialogue mistake.
The movie says SO SO SO much more please watch and be convinced as I was.
www.youtube.com/watch


"US" as in Synthetics, he explains that "you can wipe out all Synthetic life if you want." He also says he controls the Reapers so "US" could already mean "Reapers" himself included.

And you don't have to keep posting the  vid we've all seen it posted at least 10 times the past 50 pages, at most we only need one reminder every 10 pages for newcomers. Maybe just toss the link in your Sig?


Before he says "I know you've thought about destroying us" he says to shepard "I am the Catalyst". It doesn't seem to make sense to me that he would say that he is one thing the Catalyst then claim that he is the Reapers. The way he speaks about the reapers in the rest of the dialogue is as if they are seperate. I agree with the claim in the video, that the "US" is the producers subtly telling us that the Star Child is a Reaper, probably harbringer. 

#55896
EpyonX3

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HellishFiend wrote...

Plus, your logic when saying "It works better for the breathe scene if the armor doesn't change. "

By that logic, it would be "better for the entire end sequence" if your armor isnt suddenly completely different from what you were just wearing. The face value context states that the breath scene is primarily an Easter Egg or an easy-out for Bioware if they wanted to continue Shepard's story. So why try and reason that they changed his armor set specifically because it works better for an easter egg clip that isnt important to the story and doesnt need to be pre-rendered anyway?

The change in armor, and Shepard surviving harbingers attack both make no sense in face value context without falling back on LBT (Lazy Bioware Theory). Inevitably, face value always falls back on that.


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.

#55897
LazyTechGuy

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Gunslinger, thanks for those screen caps. I'm trying to follow your explanation though. Near as I can tell, it looks like the Normandy is getting mangled on the port side but the fuselage is intact. And we can't see the port side post-crash, so can't really compare that.

#55898
Blue Liara

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Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 

Modifié par Blue Liara, 12 mai 2012 - 03:04 .


#55899
EpyonX3

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Blue Liara wrote...

Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 


Yes it was. It's in all of his dreams.

#55900
HellishFiend

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EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....