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Was the ending a hallucination? - Indoctrination Theory


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#55901
Blue Liara

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EpyonX3 wrote...

Blue Liara wrote...

Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 



Yes it was. It's in all of his dreams.


Damn that sucks. Anyone know of any aspects from the CleverNoob video that is not disproven?

But if the foliage is used in the dreams. Why also put it in the Synthesis ending under "DREAM foliage"

Modifié par Blue Liara, 12 mai 2012 - 03:08 .


#55902
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....


They did similar stuf throughout the game, like changing your assult rifles to Avengers when you were using a vindicator, or giving you a pistol when you run out of heavy ammo when you never had a pistol equipped for the mission.

#55903
EpyonX3

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Blue Liara wrote...

EpyonX3 wrote...

Blue Liara wrote...

Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 


Yes it was. It's in all of his dreams.


Damn that sucks. Anyone know of any aspects from the CleverNoob video that is not disproven?


Haven't watched all of the video so I can't say for sure.

#55904
Ytook

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EpyonX3 wrote...

Blue Liara wrote...

Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 


Yes it was. It's in all of his dreams.


Actually the dream foliage file contains assets that are only found in the Normandy crash scene, the jungle like light green foliage is not in his dreams, it's also in the file relating to the ending and nothing else.

#55905
EpyonX3

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Ytook wrote...

EpyonX3 wrote...

Blue Liara wrote...

Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 


Yes it was. It's in all of his dreams.


Actually the dream foliage file contains assets that are only found in the Normandy crash scene, the jungle like light green foliage is not in his dreams, it's also in the file relating to the ending and nothing else.


Ok thanks for bringing that up. I'll take another look.

#55906
HellishFiend

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EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....


They did similar stuf throughout the game, like changing your assult rifles to Avengers when you were using a vindicator, or giving you a pistol when you run out of heavy ammo when you never had a pistol equipped for the mission.


In the words of Shepard, Changing a weapon is a lot different from changing a set of armor. 

One is an unintentional and/or unfortuante design flaw/limitation that has little substantial impact on the suspension of disbelief. The other is deliberate, destroys suspension of disbelief, which makes no sense unless IT is true, because destroying the suspension of disbelief is part of the plan to help you try and figure it out. 

#55907
Blue Liara

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Yea the guy making the doc said that it was not in the dream sequences. Guy seemed quite thorough so I think he is right.

The piled up bodies of Ashley and Kaiden and then seeing them inside the citadel one body on each side seems odd to me.

Also the CHILD is ALWAYS seen standing by a sign that says CAUTION. WTF is up with that.The odds of that happening by coincidence seem VERY unlikely to me. Anyone know if that has been explained?

#55908
EpyonX3

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HellishFiend wrote...

EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....


They did similar stuf throughout the game, like changing your assult rifles to Avengers when you were using a vindicator, or giving you a pistol when you run out of heavy ammo when you never had a pistol equipped for the mission.


In the words of Shepard, Changing a weapon is a lot different from changing a set of armor. 

One is an unintentional and/or unfortuante design flaw/limitation that has little substantial impact on the suspension of disbelief. The other is deliberate, destroys suspension of disbelief, which makes no sense unless IT is true, because destroying the suspension of disbelief is part of the plan to help you try and figure it out. 


That's entirely possible. I'm not saying it isn't. I just think it's less probable.

#55909
Blue Liara

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If this IT turns out to be a plan by Casey Hudson to get extra content and a better ending into ME3 because EA tried to cut the game down...then I take back all the things I said about him with regard to Artistic Integrity.

HE would also be a massive genius. ME3 remembered forever for the massive controversy and the IT and a great ending.

If it wasn't a plan, which I'm beginning to believe it was....then well that would suck.

#55910
HellishFiend

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EpyonX3 wrote...

HellishFiend wrote...



In the words of Shepard, Changing a weapon is a lot different from changing a set of armor. 

One is an unintentional and/or unfortuante design flaw/limitation that has little substantial impact on the suspension of disbelief. The other is deliberate, destroys suspension of disbelief, which makes no sense unless IT is true, because destroying the suspension of disbelief is part of the plan to help you try and figure it out. 


That's entirely possible. I'm not saying it isn't. I just think it's less probable.


Then we'll just have to disagree on that. 

#55911
gunslinger_ruiz

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LazyTechGuy wrote...

Gunslinger, thanks for those screen caps. I'm trying to follow your explanation though. Near as I can tell, it looks like the Normandy is getting mangled on the port side but the fuselage is intact. And we can't see the port side post-crash, so can't really compare that.


From what I'm seeing the body of the Normandy does a complete 180 and points up, while its engines appear to remain in place, suggesting the body is being ripped from the engines.

#55912
Blue Liara

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The dead bodies of Kaiden and Ashley not being there before you reach the beam and then are there after does't make sense.

Also when you enter the Citadel and get to the part that looks like the Shadow Broker looking section you are presented with a body on each side of you, one that looks like Kaiden on one side and Ashley on the other. Very explicitly there clear for you to see. WHy would they bother with that?

#55913
MegumiAzusa

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gunslinger_ruiz wrote...

HellishFiend wrote...

EpyonX3 wrote...

SS2Dante wrote...

EpyonX3 wrote...

Anyone consider that Joker wasn't in the middle of a jump and instead was going FTL? I noticed that when in FTL, there is a pinkish glow around the normany. This same glow was present at the end.


It is a possibility. I guessed he was in the middle of the jump because of the shape of the beam he was running from - it was too round to be a massive explosion. But yeah he could have come out of the jump and be in FTL, possibility


Only reason I think so is because the Relay collapse would have happened much quick than that, like we see in the the galaxy clip. If that were happening to joker, I think the ship would have been torn apart much more than what it was.

Also the smoldering parts look like thermal shots as opposed to crash damage. Those same thermal shots are seen around the Citadel after the Cerberus attack. This suggests that the normandy was badly damaged before the made the escape.


That's a moot point anyway since there is literally no chance that the Normandy would "crash land" in such a fashion without disturbing any of the foliage around it while remaining intact. 


Speaking of that crash here's some screenshots of the red ending (good + breath scene). I saw this in the scene the very first time but didn't think to snap a shot until recently.

Posted Image

Posted Image

See how twisted the Normandy is? How's it go from that to this:

Posted Image

The engines hsould be out of alignment and the hull just looks so wrong in the explosion, wrong in a sense that nothing could survive inside. Poor Normandy.

NOTE: Images reduced from 1920x1080 to something smaller due to photobucket.

NOTE 2: I think you only get that mangled Normandy in the good red ending, other endings cut out before you see too much of the girl torn apart.

Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.

#55914
HellishFiend

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MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

#55915
MegumiAzusa

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EpyonX3 wrote...

Blue Liara wrote...

Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.

In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.

Why call it DREAM foliage why not just call it Foliage? 


Yes it was. It's in all of his dreams.

It's also used in Grissom Academy

#55916
MegumiAzusa

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HellishFiend wrote...

MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

Not the blackish corners, the spots that look like rain drops on the lense.

#55917
gunslinger_ruiz

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MegumiAzusa wrote...

HellishFiend wrote...

MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

Not the blackish corners, the spots that look like rain drops on the lense.


You mean the cinematic lighting effect? The octagonal like shapes? Wouldn't put it past cinematic effect.

No one else sees how strange the Normandy's hull twisting around backwards is? I missed this discussion a few hundred pages ago didn't I <.<

#55918
Big Bad

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gunslinger_ruiz wrote...

MegumiAzusa wrote...

HellishFiend wrote...

MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

Not the blackish corners, the spots that look like rain drops on the lense.


You mean the cinematic lighting effect? The octagonal like shapes? Wouldn't put it past cinematic effect.

No one else sees how strange the Normandy's hull twisting around backwards is? I missed this discussion a few hundred pages ago didn't I <.<


Something tells me you're not the only person to miss a discussion or two.  :D

#55919
MegumiAzusa

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gunslinger_ruiz wrote...

MegumiAzusa wrote...

HellishFiend wrote...

MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

Not the blackish corners, the spots that look like rain drops on the lense.


You mean the cinematic lighting effect? The octagonal like shapes? Wouldn't put it past cinematic effect.

No one else sees how strange the Normandy's hull twisting around backwards is? I missed this discussion a few hundred pages ago didn't I <.<

So why does that cinematic effect vary in strength?

#55920
HellishFiend

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MegumiAzusa wrote...

HellishFiend wrote...

MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

Not the blackish corners, the spots that look like rain drops on the lense.


Oh yeah, I see it. I hadnt noticed that before. Do you think it has significance?

#55921
MegumiAzusa

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HellishFiend wrote...

MegumiAzusa wrote...

HellishFiend wrote...

MegumiAzusa wrote...


Btw notice the dreamy spots on these images? All of the videos that take place in space have them, but the interesting thing is if you compare the videos you can see:
They are nearly completely invisible at prologue Earth and landing on Mars
Then become apparent at leaving Mars, right before your first dream.
The Citadel and Palaven scenes they are pretty much invisible again.
Grissom Academy videos are also pretty much invisible.
The next thing is afaik the Device Reveal video where they are pretty good visible when you can see the Crucible from space.
Pre Rannoch is pretty steady with medium visibility.
Post Rannoch is a mix between medium and very good visibility.
From that point on until the end the visibility is steadily increasing.


I thought it was determined that the blackish corners were a known cinematic/theatric effect that remained constant throughout the game?

Not the blackish corners, the spots that look like rain drops on the lense.


Oh yeah, I see it. I hadnt noticed that before. Do you think it has significance?

Idk, but it seems to increase overall, and is stronger whenever you have a dream, could be nice if someone would confirm that it changes according to the dreams etc, or if I am only imagining things :P
But it does vary in strength.

#55922
DirtyPhoenix

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HellishFiend wrote...

EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....


They did similar stuf throughout the game, like changing your assult rifles to Avengers when you were using a vindicator, or giving you a pistol when you run out of heavy ammo when you never had a pistol equipped for the mission.


In the words of Shepard, Changing a weapon is a lot different from changing a set of armor. 

One is an unintentional and/or unfortuante design flaw/limitation that has little substantial impact on the suspension of disbelief. The other is deliberate, destroys suspension of disbelief, which makes no sense unless IT is true, because destroying the suspension of disbelief is part of the plan to help you try and figure it out. 


What are we discussing?

#55923
MegumiAzusa

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pirate1802 wrote...

HellishFiend wrote...

EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....


They did similar stuf throughout the game, like changing your assult rifles to Avengers when you were using a vindicator, or giving you a pistol when you run out of heavy ammo when you never had a pistol equipped for the mission.


In the words of Shepard, Changing a weapon is a lot different from changing a set of armor. 

One is an unintentional and/or unfortuante design flaw/limitation that has little substantial impact on the suspension of disbelief. The other is deliberate, destroys suspension of disbelief, which makes no sense unless IT is true, because destroying the suspension of disbelief is part of the plan to help you try and figure it out. 


What are we discussing?

Any armor sets changing to N7 armor set. As it has a bigger impact, though I don't care as I don't like armor sets anyway :P

Btw if any armor set had a charred version just one additional armor set through DLC would mean a new charred version and a new prerendered scene for male and female shep. Also just for the ones already present that would be quite a few prerendered scenes.

Modifié par MegumiAzusa, 12 mai 2012 - 04:14 .


#55924
Meatus

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 I'm sure this has been posted in here somewhere, but could someone please confirm that this is real, before I start flipping out and showing all of my ME fandom friends? If it is real, this has to be the most substantial find YET.



balance5050 wrote...
You think that's wierd? Reflections of trees in outer space:
The trees get bigger and brighter when you have more choices.

http://i.imgur.com/RIIzj.jpg 
Posted Image 
In game:
http://img72.imagesh...5148/treees.png 

Posted Image 
http://i.imgur.com/bK9Vv.jpg 
Posted Image


Modifié par Meatus, 12 mai 2012 - 04:30 .


#55925
DirtyPhoenix

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MegumiAzusa wrote...

pirate1802 wrote...

HellishFiend wrote...

EpyonX3 wrote...

HellishFiend wrote...

EpyonX3 wrote...


What I meant by work was that it would be less time consuming and efficient to make your armor a certain type. Especially if you're pressed for time. Don't get me wrong I don't thnk bioware is lazy. A lazy dev's game would show many glitches and serious mechanics issues.

The game is very well designed from a functional standpoint.


So what you're saying is Bioware was so exceedingly pressed for time as to not be able to properly "art" that sequence and wound up destroying the suspension of disbelief in the process? Still not buying it....


They did similar stuf throughout the game, like changing your assult rifles to Avengers when you were using a vindicator, or giving you a pistol when you run out of heavy ammo when you never had a pistol equipped for the mission.


In the words of Shepard, Changing a weapon is a lot different from changing a set of armor. 

One is an unintentional and/or unfortuante design flaw/limitation that has little substantial impact on the suspension of disbelief. The other is deliberate, destroys suspension of disbelief, which makes no sense unless IT is true, because destroying the suspension of disbelief is part of the plan to help you try and figure it out. 


What are we discussing?

Any armor sets changing to N7 armor set. As it has a bigger impact, though I don't care as I don't like armor sets anyway :P

Btw if any armor set had a charred version just one additional armor set through DLC would mean a new charred version and a new prerendered scene for male and female shep. Also just for the ones already present that would be quite a few prerendered scenes.


I think they did that just to save time. Not calling Bioware Lazy.. lazy is the word of choice these days to describe anything and everything you don't like. There are a multitude of armour combinations, making charred versions for each of them and then making seperate prerendered scenes is just... Someone suggested they could have done it the same way as they did with custom faces: add a damaged layer; but with armour it isn't so easy, you have to actually show broken parts, not just damaged ones, which would require a new model (dont have much experience in 3d modelling). Anyhow while playing I interpreted it as the outer layer of shep's armour being stripped away by the impact, so the inner damaged layer remains.