They said no postending DLC, but not anything about a bigass expansion XD There is so many unfinished business ( TIM, Citadel, ending the reaper war most of all); I doubt whether a cutscene-only DLC would be enough to wrap it all up.
Where did they say that there will definitively be no post-ending DLC? I dont recall them saying that.
Alright since the threads moving kinda slow and I had extra time on my hands and I could use some fresh eyes for the breath scene, here are some screens of some of the unidentified objects. If anything it should give you a clealer look at their shapes. I'll try and line some up side by side just so they fit together better if that doesn't work out I'll edit the post properly.
Let's start simple, the "Reaper plates" aren't as oval/sphereical once you get a good angle on them, they have a rather flat base:
Let's call this one "Object 1" behind Shepard and to the right. From what I can tell it could be a shelf you see several of in London or a distance building. Or I don't know what:
Next, "Object 2" behind Shepard and to the left. I reall have no clue what this is, a wall segment from the Citadel maybe or some Reaper tech never before seen:
GOOD MORNING WALL OF TEXT [quote]HellishFiend wrote...
I'll help. =P
Bioware said Mass Effect 3 is the end of Shepard's story, but that doesnt imply that Mass Effect 3 DLC wont continue it beyond the ending, since it is still technically Mass Effect 3.
Also, "No further ending DLC is planned" could simply mean that there will be no further DLC directly related to the ending itself, but that further DLC could happen after the ending.
I'm curious to see how they could pull that off though without everyone crying foul that the game was shipped without it's true ending. [/quote]
The way I see it, we'll probably get an "ending" DLC, an "omega" DLC and probably another one like LOTSB.
[quote]Salient Archer wrote...
[quote]EpyonX3 wrote...
[quote]Salient Archer wrote...
Sweet, well to be honest the same principals wouldn't apply like they do with Earth, as Alchera not only has less Atmospher but it's kind of hard to say what temp re-entry would reach. As for it's much lower gravity, terminal velocity would be around 100mph (160kph) at a guess.
It's still fast enough to mess you up, but it would be like a highway car crash with more singed bits.
Most bones in your body would shatter and your blood would still decide to exit through every orifice available ... need I emphasize EVERY orifice!
[/quote]
I think the planet has 13% less atmosphere and gravity of earth. Assuming he survives reentry, would the impact keep his brain in tact?
[/quote] His brain would be mostly, if not entirely intact. Fighter pilots have fallen from 10km, failed to open their chute and still had most of their organs intact. Regardless of not falling from as high an altitude as Shep, the pilots still hit terminal velocity within the first kilometer of falling.
But as Shepard has combat Armor which is designed to withstand pellets the size of sand being fired at over 4392kph it stands to reason that his combat armor would withstand the impact of hitting the ground at around 160kph. This also depends on how well his kinetic barriers held out during re-entry.
I’d say that most of the damage to his body was done during re-entry, which would have drained his kinetic barriers but to which extent I couldn’t say, but I'd say they were trained pretty quickly (within 27 seconds or so) which means shep would have been cooking in his armor. Also, when hitting the ground, if Barriers were completely drained than after that point it would have been up to the armor to protect him.
Having said that, it’s hard to say what temp Shep would have reached during re-entry as we have no idea what gases make up that planets atmosphere. Obviously it doesn’t have our planets Nitrogen and Oxygen levels due him wearing a breather during the Normandy Crash Site mission.
[/quote] Aeronautics student jumping back into the fray here The specific heat ratio isn't that different for different gases, really stagnation temp is all dependent on mach number. But having attempted to design shielding that promptly failed a simulator test, I can tell you that things get ****ing toasty pretty damn quickly http://en.wikipedia....ion_temperature ^You can get a rough guess by using that if you have way too much free time
[quote]Auralius Carolus wrote...
[quote]Salient Archer wrote...
[quote]EpyonX3 wrote...
[quote]Salient Archer wrote...
Sweet, well to be honest the same principals wouldn't apply like they do with Earth, as Alchera not only has less Atmospher but it's kind of hard to say what temp re-entry would reach. As for it's much lower gravity, terminal velocity would be around 100mph (160kph) at a guess.
It's still fast enough to mess you up, but it would be like a highway car crash with more singed bits.
Most bones in your body would shatter and your blood would still decide to exit through every orifice available ... need I emphasize EVERY orifice!
[/quote]
I think the planet has 13% less atmosphere and gravity of earth. Assuming he survives reentry, would the impact keep his brain in tact?
[/quote] His brain would be mostly, if not entirely intact. Fighter pilots have fallen from 10km, failed to open their chute and still had most of their organs intact. Regardless of not falling from as high an altitude as Shep, the pilots still hit terminal velocity within the first kilometer of falling.
But as Shepard has combat Armor which is designed to withstand pellets the size of sand being fired at over 4392kph it stands to reason that his combat armor would withstand the impact of hitting the ground at around 160kph. This also depends on how well his kinetic barriers held out during re-entry.
I’d say that most of the damage to his body was done during re-entry, which would have drained his kinetic barriers but to which extent I couldn’t say, but I'd say they were trained pretty quickly (within 27 seconds or so) which means shep would have been cooking in his armor. Also, when hitting the ground, if Barriers were completely drained than after that point it would have been up to the armor to protect him.
Having said that, it’s hard to say what temp Shep would have reached during re-entry as we have no idea what gases make up that planets atmosphere. Obviously it doesn’t have our planets Nitrogen and Oxygen levels due him wearing a breather during the Normandy Crash Site mission.
[/quote]
A lot of the issue is related, not to the energy itself, but its dispersal. For instance, a hollow point bullet with project far more energy onto armor than a knife stab from an average sized man, yet the knife will be more likely to penetrate. Alternatively, the energy released on the armor from the bullet can still transfer into the tissue and lead to trauma.
In the case of human body impacting another solid object, the armor itself may provide protection to corresponding systems from foreign objects, but the trauma can still flow into and through the tissue. Other potential threats are posed to parts of the body that will act as tension points during velocity shifts, such as the neck and major joints.[/quote]
Oh yeah totally, the impact trauma would be fatal, but in sci-fi it's easier to believe that someone can survive a terminal-velocity impact than re-entry. That said, being exposed to a large explosion in outer space then falling back to earth from orbit isn't exactly a survivable event
[quote]Blue Liara wrote...
Probably this has already been posted. But has anyone seen the latest IT video.
VERY VERY GOOD. Before this I was skeptical on IT. I'd seen all the videos and it all seemed like wishful thinking to me. However, this documentary completey convinced me that the IT is true.
It is about an hour and a half long and analyses every aspect of the IT in great detail. It is truly amazing some of the nuances and coincidences, too many to be accidental in my opinion.
Give it a look. It's amazing.
This has already been posted but alwasys good to post again.
www.youtube.com/watch [/quote] Welcome to the thread! There's a lot of stuff he didn't quite get right or hasn't added, but to be honest if you'd made a video a week ago you'd have missed all the awesome stuff I've posted so Much of it's too recent for the video, such as: To be honest much of his evidence has come from the people in this thread - I was the one who posted up the "Dream Foliage" thing to an ME3 group on facebook before I was ever a BSN member.
By the by, if you have a PC copy and want to be able to take this stuff apart, I posted a tool back on page 2233.
[quote]EpyonX3 wrote...
[quote]gunslinger_ruiz wrote...
[quote]EpyonX3 wrote...
Someone here, I forgot who sry, mentioned that they hear footsteps when waking up at the beam.
Well I did some digging and found this guy:
He's underground, just standing there. The steps most likely came from him. How do I know? If you flycam in Shepard's cabin, you'll reach a spot where you hear footsteps. If you go under the floor, you'll see severe rendered crew members and one walking about.
On a side note, I went under the beam and saw this:
That's just plain wierd of bioware to put those bodies there, knowing that people will never see it when playing through.
[/quote]
What else is under the beam? Did you find any reaper cables cuz that would help with this Breath scene takes place on Earth or the Citadel but can't because of rubble or reaper cables headache I've gotten myself into.
[/quote]
I've looked before and found none but I figured I'd look again. Unfortunately, no reaper cables or blocks that resemble the ones in earlier parts of london that happen to be in the breathe scene.
[/quote] It'd make sense that they wouldn't bother having those blocks there, since I think the intention in making it a pre-rendered scene is that people like us would have dissected every damn texture if not That said, I really want to know what floor-marine does, and why on earth there are footsteps
[quote]Blue Liara wrote...
Why does the Star child when talking to Shepard say, "I know you've thought about destroying US?" Why does he say US. He is not supposed to be a reaper, he talks about the reapers as separate things. that he controls. Why would he phrase the question as "US" then straight away after talking about them as separate. Seems like a massive oversight from Bioware if this is just a dialogue mistake. The movie says SO SO SO much more please watch and be convinced as I was. www.youtube.com/watch
[/quote] Indeed, seems like a very intentional bit of dialogue - I don't get why so many people trust what "the Catalyst" tells you at face value.
[quote]Blue Liara wrote...
[quote]EpyonX3 wrote...
[quote]Blue Liara wrote...
Has anyone addressed the Issue of the dream foliage file being on the PC version of ME3.
In the section containing the files for the synthesis choice, there is a file which contains a bunch of plant foliage and it is in a folder called DREAM FOLIAGE. The foliage in the file was not included in any of the dreams that shepard experienced. The foliage is seen in the Normandy on the planet though.
Why call it DREAM foliage why not just call it Foliage?
[/quote]
Yes it was. It's in all of his dreams.
[/quote]
Damn that sucks. Anyone know of any aspects from the CleverNoob video that is not disproven?
But if the foliage is used in the dreams. Why also put it in the Synthesis ending under "DREAM foliage" [/quote] It's in all of the endings when you get to the jungle world. Also, since I do think the plants are a clue, here is my slowly growing list of places the dream plants can be found:
-The very first time you see starchild, it's on a rooftop garden, that's the very first time you see the dream plants. -You do get them in the dream sequences I think, but the lighting makes them difficult to notice immediately. -You get the infamous dream tree at the beam, which uses the same textures as the trees from the dream (texture named dreamtree ) -The planet at the end before shep wakes up (assuming you're awesome...)
The bigger deal to me is the sounds. We've spent a lot of time looking at random textures but relatively little time on the sounds, and like I was saying earlier, the vocal synth used for those "choir" type bits in the dream sequences (which are played constantly at a very low level in the dream noise) is used in five scenes in the whole game:
Dream 1 Dream 2 Dream 3 When you get hit by Harbinger's laser At the choice sequence
Does anyone else get those paragraph format errors on their screen sometimes within the /quotes? Do you read them like a poem?
Anyway, I know you were talking about ME2 Shepard's body surviving re-entry in mostly one piece. I'd like to say it's impossible this time around because he/she is ground zero for this:
Boom. That is a way bigger explosion than the Normandy SR-1, and with no kinetic barriers/fangled armor.... It's a bad day to be caught in an explosion bigger than the Destiny Ascension.
Does anyone else get those paragraph format errors on their screen sometimes within the /quotes? Do you read them like a poem?
Anyway, I know you were talking about ME2 Shepard's body surviving re-entry in mostly one piece. I'd like to say it's impossible this time around because he/she is ground zero for this:
Boom. That is a way bigger explosion than the Normandy SR-1, and with no kinetic barriers/fangled armor.... It's a bad day to be caught in an explosion bigger than the Destiny Ascension.
Oh yeah totally, also space + broken armour and no helmet =/= survival.
The gun that Shepard has during the final mission does have unlimited ammo. It also has a clip size of 999. Found that in the Coalesced.bin file. Also if you walk away from the beam far enough (turn around and walk towards the hill where you first saw Harbinger), you will die. Not via a bullet or anything. You'll just run into some invisible wall, and die.
The gun that Shepard has during the final mission does have unlimited ammo. It also has a clip size of 999. Found that in the Coalesced.bin file. Also if you walk away from the beam far enough (turn around and walk towards the hill where you first saw Harbinger), you will die. Not via a bullet or anything. You'll just run into some invisible wall, and die.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
Modifié par gunslinger_ruiz, 12 mai 2012 - 07:42 .
The gun that Shepard has during the final mission does have unlimited ammo. It also has a clip size of 999. Found that in the Coalesced.bin file. Also if you walk away from the beam far enough (turn around and walk towards the hill where you first saw Harbinger), you will die. Not via a bullet or anything. You'll just run into some invisible wall, and die.
The unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
Intresting why have clip size of 999 if it has unlimted ammo?
Well in the Coalesced file the infinite ammo setting is set to true.The gun is called "endgamecarnifex". The gun has a clip size of 999, however, once you fire that 999th shot, you don't need to find a thermal clip, it'll just go back to 999 ammo. That's how the infinite ammo setting works.
The gun that Shepard has during the final mission does have unlimited ammo. It also has a clip size of 999. Found that in the Coalesced.bin file. Also if you walk away from the beam far enough (turn around and walk towards the hill where you first saw Harbinger), you will die. Not via a bullet or anything. You'll just run into some invisible wall, and die.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
Intresting why have clip size of 999 if it has unlimted ammo?
Fixed with edit. Maybe they didn't see a point in making you reload often. At most you'll have to fire 5-10 shots.
The breath scene object seems to pop out in an almost octagonal shape on both of its sides, while a shelf would have a square shape on one side and nothing on the other at that angle.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
There is an outcome where the infamous Marauder Shields stops you from getting to the beam. It's based off of EMS I think. Your gun does not have any ammo in it whatsoever, so you can't get past him.
The gun that Shepard has during the final mission does have unlimited ammo. It also has a clip size of 999. Found that in the Coalesced.bin file. Also if you walk away from the beam far enough (turn around and walk towards the hill where you first saw Harbinger), you will die. Not via a bullet or anything. You'll just run into some invisible wall, and die.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
Oh, I disagree. You can reload the gun manually, using the wrong animation, even. If they added the game mechanic of being able to reload, why not actually make you reload? You have unlimited ammo in the prologue too (until you get to the scripted point where you run out of ammo), but you still have to reload when you exhaust a clip. Why not just do that for the ending too?
Instead, we're supposed to believe that the ending sequence gives you an unlimited ammo gun that can still be reloaded manually, using the wrong animation for that gun, for gameplay related reasons? Nu-uh.... It's a big honkin' clue, if you ask me.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
There is an outcome where the infamous Marauder Shields stops you from getting to the beam. It's based off of EMS I think. Your gun does not have any ammo in it whatsoever, so you can't get past him.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
There is an outcome where the infamous Marauder Shields stops you from getting to the beam. It's based off of EMS I think. Your gun does not have any ammo in it whatsoever, so you can't get past him.
....That's can't be what acutally happens the marauder saying "hold the line" that must've been put together by a fan. The pistol didn't have heat exhaust either. Although It's porbably possible to go under 800 EMS, if you do the minimum and have only 50% readiness.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
There is an outcome where the infamous Marauder Shields stops you from getting to the beam. It's based off of EMS I think. Your gun does not have any ammo in it whatsoever, so you can't get past him.
The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.
There is an outcome where the infamous Marauder Shields stops you from getting to the beam. It's based off of EMS I think. Your gun does not have any ammo in it whatsoever, so you can't get past him.
....That's can't be what acutally happens the marauder saying "hold the line" that must've been put together by a fan. The pistol didn't have heat exhaust either. Although It's porbably possible to go under 800 EMS, if you do the minimum and have only 50% readiness.
Yeah, I'd lean towards it being fake, but if it is, its a very good one. Even the subtitles look authentic.
Just noticed that the subtitles actually say "Marauder Shields".....