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Was the ending a hallucination? - Indoctrination Theory


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#55976
Guest_magnetite_*

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gunslinger_ruiz wrote...
....That's can't be what acutally happens :P the marauder saying "hold the line" that must've been put together by a fan. The pistol didn't have heat exhaust either. Although It's porbably possible to go under 800 EMS, if you do the minimum and have only 50% readiness.


I guess so. Probably was. If the game files say the gun has infinite ammo, then it must have been edited. Still funny to watch.

#55977
gunslinger_ruiz

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magnetite wrote...

gunslinger_ruiz wrote...
....That's can't be what acutally happens :P the marauder saying "hold the line" that must've been put together by a fan. The pistol didn't have heat exhaust either. Although It's porbably possible to go under 800 EMS, if you do the minimum and have only 50% readiness.


I guess so. Probably was. If the game files say the gun has infinite ammo, then it must have been edited. Still funny to watch.


Like Hellish said, it's still very well done.

#55978
Icinix

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Has anyone seen an ending where thanks to ME2 deaths the only surviving squad members when you go to the end of ME3 are Liara, James and EDI?

- then you take Liara and James with you and choose Destroy?

Be interested in seeing who comes out of the ship at the end.

#55979
gunslinger_ruiz

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Icinix wrote...

Has anyone seen an ending where thanks to ME2 deaths the only surviving squad members when you go to the end of ME3 are Liara, James and EDI?

- then you take Liara and James with you and choose Destroy?

Be interested in seeing who comes out of the ship at the end.


Don't forget your friendly neighborhood Prothean, Javik...assuming you have the DLC.

#55980
DirtyPhoenix

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HellishFiend wrote...

magnetite wrote...

gunslinger_ruiz wrote...

The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.


There is an outcome where the infamous Marauder Shields stops you from getting to the beam. It's based off of EMS I think. Your gun does not have any ammo in it whatsoever, so you can't get past him.

Low EMS outcome


Holy crap, is that legit? Wow. lol....


lol It actually says hold the line hahha

#55981
Bill Casey

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The minimum EMS is 907...

Modifié par Bill Casey, 12 mai 2012 - 08:55 .


#55982
KevShep

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I think that I found another clue by Bioware of indoctrination...

after doing the geth/quarian missions you see another "mission" highlighted on the galaxy map in the Minos Wasteland, a planet called Aequitas . You CANT activate it for some unknown reason. Then I looked up and there is a mission in ME2 called "N7:Abandoned Mine" where you have to stop a reaper artifact guarded by husks! The scientist there were indoctrinated!

There are clues throughout the game and this looks like one of them to me.

Modifié par KevShep, 12 mai 2012 - 09:01 .


#55983
Hawk227

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HellishFiend wrote...

Oh, I disagree. You can reload the gun manually, using the wrong animation, even. If they added the game mechanic of being able to reload, why not actually make you reload? You have unlimited ammo in the prologue too (until you get to the scripted point where you run out of ammo), but you still have to reload when you exhaust a clip. Why not just do that for the ending too?

Instead, we're supposed to believe that the ending sequence gives you an unlimited ammo gun that can still be reloaded manually, using the wrong animation for that gun, for gameplay related reasons? Nu-uh.... It's a big honkin' clue, if you ask me. 


The Carnifex at the end can't be reloaded. I just played that segment, and tried repeatedly. No reload animation.


gunslinger_ruiz wrote....

Anyway, I know you were talking about ME2 Shepard's body surviving
re-entry in mostly one piece. I'd like to say it's impossible this time
around because he/she is ground zero for this:

Posted Image

Boom.
That is a way bigger explosion than the Normandy SR-1, and with no
kinetic barriers/fangled armor.... It's a bad day to be caught in an
explosion bigger than the Destiny Ascension.


That's A LOT bigger than the destiny ascension. The Presidium has a diameter of about 7km. That explosion more than engulfs it. The diameter of the explosion is 8-10km wide. Taken in two dimensions, it would engulf an area of between 50-78 square km (268-523 cubic km in 3D). For reference, the area of Manhattan is 87 59 square km, The fireball generated by the nuke dropped on Hiroshima was only 370m wide. Thats 0.370km. Within a radius of about a mile, nearly everyone died from thermal and radiation burns. This explosion is at least 20x more powerful than the Hiroshima nuke. Words cannot convey how much more realistic I think it is that Shepard's body survived the reentry in ME2 than I think it is that Shepard survived (minus armor, already badly injured) the explosion above.

Finally, I mentioned earlier some dialogue Samara had telling me not to waver, and to show the Reapers no mercy. Javik just said "Do not waver, victory is not won with out difficult decisions". Now, consider the ending as is, every choice is a "win", so where is the difficult decision (besides which value you betray). I think these are both examples of comrades warning you not to lose sight of the objective once you get there (and thus not get indoctrinated).

Modifié par Hawk227, 12 mai 2012 - 09:02 .


#55984
TSA_383

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KevShep wrote...

I think that I found another clue by Bioware of indoctrination...

after doing the geth/quarian missions you see another "mission" highlighted on the galaxy map in the Minos Wasteland, a planet called Aequitas . You CANT activate it for some unknown reason. Then I looked up and there is a mission in ME2 called "N7:Abandoned Mine" where you have to stop a reaper artifact guarded by husks! The scientist there were indoctrinated!

There are clues throughout the game and this looks like one of them to me.

I'm going to go and just call "coincidence" on this one unless we get more evidence, but it's curious that there might be a game mission that was supposed to be there...

Hawk227 wrote...

HellishFiend wrote...

Oh, I
disagree. You can reload the gun manually, using the wrong animation,
even. If they added the game mechanic of being able to reload, why not
actually make you reload? You have unlimited ammo in the prologue too
(until you get to the scripted point where you run out of ammo), but you
still have to reload when you exhaust a clip. Why not just do that for
the ending too?

Instead, we're supposed to believe that the
ending sequence gives you an unlimited ammo gun that can still be
reloaded manually, using the wrong animation for that gun, for gameplay
related reasons? Nu-uh.... It's a big honkin' clue, if you ask me. 


The Carnifex at the end can't be reloaded. I just played that segment, and tried repeatedly. No reload animation.


gunslinger_ruiz wrote....

Anyway, I know you were talking about ME2 Shepard's body surviving
re-entry in mostly one piece. I'd like to say it's impossible this time
around because he/she is ground zero for this:

Posted Image

Boom.
That is a way bigger explosion than the Normandy SR-1, and with no
kinetic barriers/fangled armor.... It's a bad day to be caught in an
explosion bigger than the Destiny Ascension.


That's
A LOT bigger than the destiny ascension. The Presidium has a diameter
of about 7km. That explosion more than engulfs it. The diameter of the
explosion is 8-10km wide. Taken in two dimensions, it would engulf an
area of between 50-78 square km (268-523 cubic km in 3D). For reference,
the area of Manhattan is 87 59 square km, The fireball generated
by the nuke dropped on Hiroshima was only 370m wide. Thats 0.370km.
Within a radius of about a mile, nearly everyone died from thermal and
radiation burns. This explosion is at least 20x more powerful than the
Hiroshima nuke. Words cannot convey how much more realistic I think it
is that Shepard's body survived the reentry in ME2 than I think it is
that Shepard survived (minus armor, already badly injured) the explosion
above.

Finally, I mentioned earlier some dialogue Samara had
telling me not to waver, and to show the Reapers no mercy. Javik just
said "Do not waver, victory is not won with out difficult decisions".
Now, consider the ending as is, every choice is a "win", so where is the
difficult decision (besides which value you betray). I think these are
both examples of comrades warning you not to lose sight of the objective
once you get there (and thus not get indoctrinated).


Exactly, I think every squadmate (possibly with the exception of james?) has a line reminding you not to change your mind at the last minute...

Also,
if you're right on the explosion, that'd make it roughly the size of the Tsar
Bomb (google it) the largest nuclear weapon ever detonated.
Yeah, not buying that a helmetless shep could survive somehow [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

#55985
DirtyPhoenix

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Icinix wrote...

Has anyone seen an ending where thanks to ME2 deaths the only surviving squad members when you go to the end of ME3 are Liara, James and EDI?

- then you take Liara and James with you and choose Destroy?

Be interested in seeing who comes out of the ship at the end.


It doesnt work that way, the ones you take with you in the final mission arn't the ones who come out of the ship. The first person is your LI and the second person is the one whom you took with you the most. In my first plathrough, Garrus (LI) and James came out; James was not there in the final mission. In the 2nd Garrus and Javik came out, Javik was the one I took the most with me. In the 3rd playthrough I took EDI with me on almost all the mission to make her come outta the ship; but Traynor and Javik came out -.-

Modifié par pirate1802, 12 mai 2012 - 09:22 .


#55986
Icinix

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pirate1802 wrote...

Icinix wrote...

Has anyone seen an ending where thanks to ME2 deaths the only surviving squad members when you go to the end of ME3 are Liara, James and EDI?

- then you take Liara and James with you and choose Destroy?

Be interested in seeing who comes out of the ship at the end.


It doesnt work that way, the ones you take with you arn't the ones who come out of the ship. The first person is your LI and the second person is the one whom you took with you the most. In my first plathrough, Garrus (LI) and James came out; James was not there in the final mission. In the 2nd Garrus and Javik came out, Javik was the one I took the most with me. In the 3rd playthrough I took EDI with me on almost all the mission to make her come outta the ship; but Traynor and Javik came out -.-


Didn't suggest there was anyway it worked, was just wondering which 2 would come out after Joker when there weren't anyone left to bring out.

#55987
DirtyPhoenix

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Icinix wrote...

pirate1802 wrote...

Icinix wrote...

Has anyone seen an ending where thanks to ME2 deaths the only surviving squad members when you go to the end of ME3 are Liara, James and EDI?

- then you take Liara and James with you and choose Destroy?

Be interested in seeing who comes out of the ship at the end.


It doesnt work that way, the ones you take with you arn't the ones who come out of the ship. The first person is your LI and the second person is the one whom you took with you the most. In my first plathrough, Garrus (LI) and James came out; James was not there in the final mission. In the 2nd Garrus and Javik came out, Javik was the one I took the most with me. In the 3rd playthrough I took EDI with me on almost all the mission to make her come outta the ship; but Traynor and Javik came out -.-


Didn't suggest there was anyway it worked, was just wondering which 2 would come out after Joker when there weren't anyone left to bring out.


Liara and James would come out, I suppose in that case.

#55988
HellishFiend

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Hawk227 wrote...


The Carnifex at the end can't be reloaded. I just played that segment, and tried repeatedly. No reload animation.


:? I'll just let this speak for itself.

http://www.youtube.c...CMVQP0I4#t=315s

Modifié par HellishFiend, 12 mai 2012 - 09:26 .


#55989
DirtyPhoenix

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KevShep wrote...

I think that I found another clue by Bioware of indoctrination...

after doing the geth/quarian missions you see another "mission" highlighted on the galaxy map in the Minos Wasteland, a planet called Aequitas . You CANT activate it for some unknown reason. Then I looked up and there is a mission in ME2 called "N7:Abandoned Mine" where you have to stop a reaper artifact guarded by husks! The scientist there were indoctrinated!

There are clues throughout the game and this looks like one of them to me.


I noticed a weird blinking in Minos Wasteland too :o Nice find!!

#55990
gunslinger_ruiz

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Well everyone it's been a fun night of posting more screens and speculating, maybe I'll come back again tomorrow for more. Night all. /salute

#55991
Hawk227

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HellishFiend wrote...

Hawk227 wrote...


The Carnifex at the end can't be reloaded. I just played that segment, and tried repeatedly. No reload animation.


:? I'll just let this speak for itself.

http://www.youtube.com/watch?feature=player_detailpage&v=R35CMVQP0I4#t=315s


Weird. I can't remember if I tried it at the beam. I tried it repeatedly with the catalyst to no avail.

EDIT: I just loaded up my beam save, and sure enough.... I still can't reload. Definitely no reloading. Maybe it's an XBox thing.

TSA_383 wrote....

Also,
if you're right on the explosion, that'd make it roughly the size of the Tsar
Bomb (google it) the largest nuclear weapon ever detonated.
Yeah, not buying that a helmetless shep could survive somehow [img]http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/socialhttp://social.bioware.com/images/forum/emoticons/lol.png[/img]


Byne found some website long long ago that estimated explosive yield. Using that we estimated it at about 400kt (much smaller than Tsar bomb 50mt). Looking at the details of the Tsar bomb, it's kind of hard to tell where this would fit. The mushroom cloud had a base of 40km, but the fireball was apparently only 8km wide. So, I guess we were wrong with the 400kt thing? Either way the Citadel blast was really effing big.

EDIT: What I mean to say is our 400kt estimate we made before is probably on the small side. On the really small side. Making it even more implausible for Shep to survive.

Modifié par Hawk227, 12 mai 2012 - 10:08 .


#55992
Salient Archer

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In regards to a post made earlier, I'm assuming a few "terminal velocity experts" here haven't actually taken as many physics classes as they think (or maybe slept through a few)... check your facts about terminal velocity before you make assumptions ... you would think an ex-raaf pilot might know a few more things about it than you seem to believe.

Just to be clear: Although people have survived falls from terminal velocity (although it's a very limited number) they usually don't need to travel through the several layers of atmosphere that Shepard would have.

Hitting an object at 200kph vertically isn't any more terminal than hitting an object at 200kph horizontally, (considering a 200kph car accident with a stationary object is just as severe as free-fall) But lets face it, both are going to mess you up but still leave enough of you to be scooped up at the end.

#55993
Salient Archer

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Hawk227 wrote...

HellishFiend wrote...

Hawk227 wrote...


The Carnifex at the end can't be reloaded. I just played that segment, and tried repeatedly. No reload animation.


:? I'll just let this speak for itself.

http://www.youtube.com/watch?feature=player_detailpage&v=R35CMVQP0I4#t=315s


Weird. I can't remember if I tried it at the beam. I tried it repeatedly with the catalyst to no avail.

EDIT: I just loaded up my beam save, and sure enough.... I still can't reload. Definitely no reloading. Maybe it's an XBox thing.

TSA_383 wrote....

Also,
if you're right on the explosion, that'd make it roughly the size of the Tsar
Bomb (google it) the largest nuclear weapon ever detonated.
Yeah, not buying that a helmetless shep could survive somehow [img]http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/socialhttp://social.bioware.com/images/forum/emoticons/lol.png[/img]


Byne found some website long long ago that estimated explosive yield. Using that we estimated it at about 400kt (much smaller than Tsar bomb 50mt). Looking at the details of the Tsar bomb, it's kind of hard to tell where this would fit. The mushroom cloud had a base of 40km, but the fireball was apparently only 8km wide. So, I guess we were wrong with the 400kt thing? Either way the Citadel blast was really effing big.


Try 1:162 of a Super Nova big. (thats still effing big btw)

Modifié par Salient Archer, 12 mai 2012 - 10:00 .


#55994
BleedingUranium

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HellishFiend wrote...

gunslinger_ruiz wrote...

magnetite wrote...

The gun that Shepard has during the final mission does have unlimited ammo. It also has a clip size of 999. Found that in the Coalesced.bin file. Also if you walk away from the beam far enough (turn around and walk towards the hill where you first saw Harbinger), you will die. Not via a bullet or anything. You'll just run into some invisible wall, and die.


The near-unlimited ammo seems more of a game mechanic than anything, imagine trying to pick the Destroy option with no ammo because you fired it all.


Oh, I disagree. You can reload the gun manually, using the wrong animation, even. If they added the game mechanic of being able to reload, why not actually make you reload? You have unlimited ammo in the prologue too (until you get to the scripted point where you run out of ammo), but you still have to reload when you exhaust a clip. Why not just do that for the ending too?

Instead, we're supposed to believe that the ending sequence gives you an unlimited ammo gun that can still be reloaded manually, using the wrong animation for that gun, for gameplay related reasons? Nu-uh.... It's a big honkin' clue, if you ask me. 


Also, you know, the fact that's it's a Carnifex? ME has always been bad with sometimes showing default guns, and guns some characters can't use, in cut scenes, but never in ME otherwise has the game forced you to use a certain gun. Why not a Predator, is a specific gun was neccesary? The standard, default pistol. Because, the Carnifex it the ME equivelent of a .44 Magnum revolver. It looks like a revolver, and even has six rounds.

If you had any other pistol, a lot of people would probably have never noticed it had unlimited ammo, but with the Carnifex it's really, really obvious.

#55995
Hawk227

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Salient Archer wrote...

Hitting an object at 200kph vertically isn't any more terminal than hitting an object at 200kph horizontally, (considering a 200kph car accident with a stationary object is just as severe as free-fall) But lets face it, both are going to mess you up but still leave enough of you to be scooped up at the end.


Exactly.

I always bought Jacob's "just meat and tubes'' description you get at the very beginning of ME2. I absolutely think that scenario is more plausible than surviving the Citadel explosion.

#55996
Salient Archer

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Hawk227 wrote...

Salient Archer wrote...

Hitting an object at 200kph vertically isn't any more terminal than hitting an object at 200kph horizontally, (considering a 200kph car accident with a stationary object is just as severe as free-fall) But lets face it, both are going to mess you up but still leave enough of you to be scooped up at the end.


Exactly.

I always bought Jacob's "just meat and tubes'' description you get at the very beginning of ME2. I absolutely think that scenario is more plausible than surviving the Citadel explosion.


Meat and tubes is actually pretty damn accurate, I’ve seen my own fair-share of coffin liners to verify. Hence why I gave up on my previous career options and am now a teacher.

#55997
TSA_383

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Salient Archer wrote...

In regards to a post made earlier, I'm assuming a few "terminal velocity experts" here haven't actually taken as many physics classes as they think (or maybe slept through a few)... check your facts about terminal velocity before you make assumptions ... you would think an ex-raaf pilot might know a few more things about it than you seem to believe.

Just to be clear: Although people have survived falls from terminal velocity (although it's a very limited number) they usually don't need to travel through the several layers of atmosphere that Shepard would have.

Hitting an object at 200kph vertically isn't any more terminal than hitting an object at 200kph horizontally, (considering a 200kph car accident with a stationary object is just as severe as free-fall) But lets face it, both are going to mess you up but still leave enough of you to be scooped up at the end.


Precisely.
I do (well, did really) a bit of motorsports - did some karting when I was a kid and then did a half-dozen formula ford races.
Then, had a crash whilst testing out a new car in wales, and basically took a wheel to the head at some speed. Obviously I survived, would have killed me had my head not already been back against the back of the cockpit and I hadn't had a proper neck brace as it'd have broken my neck on impact but I was out of hospital the same week.

Now, modern helmets are even better than that. If Felipe Massa had been wearing a helmet like mine he'd have been killed back in '09 when he took a 1kg spring to the face at 160mph.

What I'm trying to say here is, with sci-fi logic and 160 years of materials research it's believeable that a brain could be kept relatively intact during a terminal velocity impact (although I don't buy re-entry), but NOT a 10km-fireball explosion :P

By the by if you ever saw Jeb Corliss's recent crash, he clipped a mountain at probably ~190kph and he's walking without crutches again now :lol:


#55998
HellishFiend

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BleedingUranium wrote...


Also, you know, the fact that's it's a Carnifex? ME has always been bad with sometimes showing default guns, and guns some characters can't use, in cut scenes, but never in ME otherwise has the game forced you to use a certain gun. Why not a Predator, is a specific gun was neccesary? The standard, default pistol. Because, the Carnifex it the ME equivelent of a .44 Magnum revolver. It looks like a revolver, and even has six rounds.

If you had any other pistol, a lot of people would probably have never noticed it had unlimited ammo, but with the Carnifex it's really, really obvious.


In addition to that, the Carnifex rears its head the scenes where Shepard kills Wrex and Mordin. Almost makes it seem as if the gun is deliberately being associated with negative experiences. 

Posted Image

Posted Image

#55999
Salient Archer

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TSA_383 wrote...

Salient Archer wrote...

In regards to a post made earlier, I'm assuming a few "terminal velocity experts" here haven't actually taken as many physics classes as they think (or maybe slept through a few)... check your facts about terminal velocity before you make assumptions ... you would think an ex-raaf pilot might know a few more things about it than you seem to believe.

Just to be clear: Although people have survived falls from terminal velocity (although it's a very limited number) they usually don't need to travel through the several layers of atmosphere that Shepard would have.

Hitting an object at 200kph vertically isn't any more terminal than hitting an object at 200kph horizontally, (considering a 200kph car accident with a stationary object is just as severe as free-fall) But lets face it, both are going to mess you up but still leave enough of you to be scooped up at the end.


Precisely.
I do (well, did really) a bit of motorsports - did some karting when I was a kid and then did a half-dozen formula ford races.
Then, had a crash whilst testing out a new car in wales, and basically took a wheel to the head at some speed. Obviously I survived, would have killed me had my head not already been back against the back of the cockpit and I hadn't had a proper neck brace as it'd have broken my neck on impact but I was out of hospital the same week.

Now, modern helmets are even better than that. If Felipe Massa had been wearing a helmet like mine he'd have been killed back in '09 when he took a 1kg spring to the face at 160mph.

What I'm trying to say here is, with sci-fi logic and 160 years of materials research it's believeable that a brain could be kept relatively intact during a terminal velocity impact (although I don't buy re-entry), but NOT a 10km-fireball explosion :P

By the by if you ever saw Jeb Corliss's recent crash, he clipped a mountain at probably ~190kph and he's walking without crutches again now :lol:


Far out, you were pretty damn lucky to survive it, but I'm glad you did. Funny you should mention Jeb Corliss' crash as my father-in law was only talking about it today, Jeb is one lucky SOB but shows how possible it is with "todays" tech to survive these kind of speeds, fast forward 171 years and include advancement via prothean tech and you have armor we couldn't comprehend yet.

So the big difference between ME2 and ME3.


1) Alchera only has 85% the gravity of earth and a completely different makeup of atmospheric gasses.

2) Shepard was wearing his Onyx battle armor during his Alchera fall, where as in ME3 he was basically wearing a t-shirt and pants.

3) unless he’s Superman (or Chuck Norris) there’s no way he was going to survive a 1Gt explosion or the thermal aftershock waves. 

4) He doesn’t have a jetpack or let alone a face mask so how did he survive the 384,000+km self-propelled trip back
to earth?

5) He never did survive his decent down to Alchera and was dead before he even entered it’s atmosphere as the human respiratory system stops after 90 seconds in a vacuum anyway.

6) Anyone who thinks that Alchera is an example of how Shepard could survive a fall from the citadel back down to earth is a deluded monkey considering Shepard NEVER SURVIVED ALCHERA!!

Modifié par Salient Archer, 12 mai 2012 - 10:36 .


#56000
HellishFiend

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More images for comparison, these are the shots of the interrupts themselves. All Carnifex...

Posted Image
Posted Image
Posted Image

Modifié par HellishFiend, 12 mai 2012 - 10:38 .