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Was the ending a hallucination? - Indoctrination Theory


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#56126
Rosewind

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SS2Dante wrote...

Rosewind wrote...

Fine I am not arguing, I know what I see and it looks like the start system is at the tip of the bottom milky way arm.

Edit: I knew I seen it on here before this is what I was talking about social.bioware.com/forum/1/topic/355/index/9727423/792  LadyVakarian post at the bottom.


Fair enough. I agre that the point does look like Lady Vakarians position but since it doesn't connect to the other relays in the way shown I think the other pics are right, but *shrug*


Lets agree to disagree, it dosent come from the Sol system lol

#56127
Stigweird85

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JasonSic wrote...

ShepnTali wrote...

DJBare wrote...

It's occurred to me the relays are the reaper off button, but not so much off as scupper their plans, the relays are essential to their plan, it's how they get civilizations to move along a predictable path in technology, and here's the biggy, I think Harbinger is the lynch pin of the reapers and the relays are how he has direct access to them all.

Okay it's crazy, but think about this, reapers are made from what?, okay now lets assume the essence of each race is stored in reaper form, now unless those races are indoctrinated then would it not follow that they would not accept their new form and rebel, DNA maps everything, including the brain, yeah it's a crazy idea, but what if the reapers themselves are indoctrinate servants with Harbinger being the controller, perhaps the destruction of the relays in Shepards illusion is a message, defeat the reapers by cutting their link.


This is an interesting and creative thought, and goes to show creativity can realistically overcome the seemingly invincible Reaper threat, despite those that say the ending we got was the only way to end it.


And! AND!! AND!! Harbinger wanted to make another set of reapers out of humans! That's why you found the human reaper in the Collector base!


interesting theory, but still leaves the Mass Effect universe in the technological stone age, for me some relays need to survive in order for thier to me a Mass Effect 4 and I want a Mass Effect 4.

#56128
SS2Dante

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Rosewind wrote...

SS2Dante wrote...

Rosewind wrote...

Fine I am not arguing, I know what I see and it looks like the start system is at the tip of the bottom milky way arm.

Edit: I knew I seen it on here before this is what I was talking about social.bioware.com/forum/1/topic/355/index/9727423/792  LadyVakarian post at the bottom.


Fair enough. I agre that the point does look like Lady Vakarians position but since it doesn't connect to the other relays in the way shown I think the other pics are right, but *shrug*


Lets agree to disagree, it dosent come from the Sol system lol


Definitely.

EDIT -wait, sorry, one thing I just noticed then I'll drop it.

Look. Here's the pic you were talking about. Notice the system is near the edge of the arm.

http://images.euroga...1/resize/600x-1

But here. The beam fires along that same arm, towards the end, and hits another system. But there isn't another system there, if that's the Viper Nebula.

Posted Image

Modifié par SS2Dante, 12 mai 2012 - 04:09 .


#56129
MegumiAzusa

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HellishFiend wrote...

bigstig wrote...

HellishFiend wrote...

pirate1802 wrote...


They said no postending DLC, but not anything about a bigass expansion XD There is so many unfinished business ( TIM, Citadel, ending the reaper war most of all); I doubt whether a cutscene-only DLC would be enough to wrap it all up.


Where did they say that there will definitively be no post-ending DLC? I dont recall them saying that.


In case this hasn't been answered link to Bioware blog

BiowareBlog wrote...

Are there going to be more/different endings or ending DLCs in the future?

  • No. BioWare strongly believes in the team’s artistic vision for the end of this arc of the Mass Effect franchise. The extended cut DLC will expand on the existing endings, but no further ending DLC is planned.
Key thing is that is says no further ending DLC is planned, 



That doesnt answer my question, though. "Post-ending" DLC is not the same as "ending" DLC. I was asking if they ever said they will not do post-ending DLC.

An interesting note is that there are DLC hooks for adding additional endings.

#56130
paxxton

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MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

Modifié par paxxton, 12 mai 2012 - 04:08 .


#56131
Nauks

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paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

The Space Hamster is the only pet who can't die.
Coincidence? hardly, he'll have some significance yet, just you wait.

#56132
Rosewind

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SS2Dante wrote...

Rosewind wrote...

SS2Dante wrote...

Rosewind wrote...

Fine I am not arguing, I know what I see and it looks like the start system is at the tip of the bottom milky way arm.

Edit: I knew I seen it on here before this is what I was talking about social.bioware.com/forum/1/topic/355/index/9727423/792  LadyVakarian post at the bottom.


Fair enough. I agre that the point does look like Lady Vakarians position but since it doesn't connect to the other relays in the way shown I think the other pics are right, but *shrug*


Lets agree to disagree, it dosent come from the Sol system lol


Definitely.

EDIT -wait, sorry, one thing I just noticed then I'll drop it.

Look. Here's the pic you were talking about. Notice the system is near the edge of the arm.

http://images.euroga...1/resize/600x-1

But here. The beam fires along that same arm, towards the end, and hits another system. But there isn't another system there, if that's the Viper Nebula.

Posted Image



Yeah but either one but neither of them is Apien crest or Aethon Cluster , think that was the point of our convo I think I forgotten now.lol

#56133
dreamgazer

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I figured that since this pertains to the catalyst and his truthfulness, asking this question might be relevant here:

Have we figured out what the in-game trigger is that makes the catalyst mention "including most technology" in his roster of things that disappear in the destroy option? Does it have to do with whether you saved the collector base in ME2?

#56134
DJBare

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bigstig wrote...

JasonSic wrote...

ShepnTali wrote...

DJBare wrote...

It's occurred to me the relays are the reaper off button, but not so much off as scupper their plans, the relays are essential to their plan, it's how they get civilizations to move along a predictable path in technology, and here's the biggy, I think Harbinger is the lynch pin of the reapers and the relays are how he has direct access to them all.

Okay it's crazy, but think about this, reapers are made from what?, okay now lets assume the essence of each race is stored in reaper form, now unless those races are indoctrinated then would it not follow that they would not accept their new form and rebel, DNA maps everything, including the brain, yeah it's a crazy idea, but what if the reapers themselves are indoctrinate servants with Harbinger being the controller, perhaps the destruction of the relays in Shepards illusion is a message, defeat the reapers by cutting their link.


This is an interesting and creative thought, and goes to show creativity can realistically overcome the seemingly invincible Reaper threat, despite those that say the ending we got was the only way to end it.


And! AND!! AND!! Harbinger wanted to make another set of reapers out of humans! That's why you found the human reaper in the Collector base!


interesting theory, but still leaves the Mass Effect universe in the technological stone age, for me some relays need to survive in order for thier to me a Mass Effect 4 and I want a Mass Effect 4.

It's actually a deserved fate, we did not build the relays the only effort we put in was finding and using them, the relays were never ours, we just used them without question, the "need" is what drives us to create, invent and find better ways, if we had not discovered the relays we would have found our own method of interstella travel, it would have taken longer but it means we got their by our own efforts and reapers would not be so much of a problem because their plan to guide us will have failed.

#56135
MegumiAzusa

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paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P

#56136
MaximizedAction

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MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P


That is truly unfortunate. How did you know whether it was a fake or not?

Modifié par MaximizedAction, 12 mai 2012 - 04:19 .


#56137
Rosewind

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DJBare wrote...

bigstig wrote...

JasonSic wrote...

ShepnTali wrote...

DJBare wrote...

It's occurred to me the relays are the reaper off button, but not so much off as scupper their plans, the relays are essential to their plan, it's how they get civilizations to move along a predictable path in technology, and here's the biggy, I think Harbinger is the lynch pin of the reapers and the relays are how he has direct access to them all.

Okay it's crazy, but think about this, reapers are made from what?, okay now lets assume the essence of each race is stored in reaper form, now unless those races are indoctrinated then would it not follow that they would not accept their new form and rebel, DNA maps everything, including the brain, yeah it's a crazy idea, but what if the reapers themselves are indoctrinate servants with Harbinger being the controller, perhaps the destruction of the relays in Shepards illusion is a message, defeat the reapers by cutting their link.


This is an interesting and creative thought, and goes to show creativity can realistically overcome the seemingly invincible Reaper threat, despite those that say the ending we got was the only way to end it.


And! AND!! AND!! Harbinger wanted to make another set of reapers out of humans! That's why you found the human reaper in the Collector base!


interesting theory, but still leaves the Mass Effect universe in the technological stone age, for me some relays need to survive in order for thier to me a Mass Effect 4 and I want a Mass Effect 4.

It's actually a deserved fate, we did not build the relays the only effort we put in was finding and using them, the relays were never ours, we just used them without question, the "need" is what drives us to create, invent and find better ways, if we had not discovered the relays we would have found our own method of interstella travel, it would have taken longer but it means we got their by our own efforts and reapers would not be so much of a problem because their plan to guide us will have failed.


Even if we have no more relays, people still know how to build stuff. You never know might take a few years but they might be able to make their own relays.

#56138
balance5050

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dreamgazer wrote...

I figured that since this pertains to the catalyst and his truthfulness, asking this question might be relevant here:

Have we figured out what the in-game trigger is that makes the catalyst mention "including most technology" in his roster of things that disappear in the destroy option? Does it have to do with whether you saved the collector base in ME2?


I want to know what causes hm to say this as well.

#56139
SS2Dante

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Rosewind wrote...

SS2Dante wrote...

Rosewind wrote...

SS2Dante wrote...

Rosewind wrote...

Fine I am not arguing, I know what I see and it looks like the start system is at the tip of the bottom milky way arm.

Edit: I knew I seen it on here before this is what I was talking about social.bioware.com/forum/1/topic/355/index/9727423/792  LadyVakarian post at the bottom.


Fair enough. I agre that the point does look like Lady Vakarians position but since it doesn't connect to the other relays in the way shown I think the other pics are right, but *shrug*


Lets agree to disagree, it dosent come from the Sol system lol


Definitely.

EDIT -wait, sorry, one thing I just noticed then I'll drop it.

Look. Here's the pic you were talking about. Notice the system is near the edge of the arm.

http://images.euroga...1/resize/600x-1

But here. The beam fires along that same arm, towards the end, and hits another system. But there isn't another system there, if that's the Viper Nebula.

Posted Image



Yeah but either one but neither of them is Apien crest or Aethon Cluster , think that was the point of our convo I think I forgotten now.lol


Well yeah, but that's assuming the galaxy map and the cutscene galaxy are exactly the same, which they aren't, as far as I can see.

Anyhoo, actually, right, that would settle it. i don't suppose anyone in the thread can get the texture used for the galaxy map? That way we can rotate and see if it fits in at all. Would certainly make comparison easier.

#56140
SS2Dante

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balance5050 wrote...

dreamgazer wrote...

I figured that since this pertains to the catalyst and his truthfulness, asking this question might be relevant here:

Have we figured out what the in-game trigger is that makes the catalyst mention "including most technology" in his roster of things that disappear in the destroy option? Does it have to do with whether you saved the collector base in ME2?


I want to know what causes hm to say this as well.


I plan on finding that out, once I've learned to use the SG editor without breaking stuff :P

I've checked and it's in BOTH non synthesis and synthesis endings. But it wasn't in MY synthesis. Either it's in a narrow bandwidth of EMS, or it depends on other factors.

To the lab!

#56141
TheConstantOne

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Rosewind wrote...

DJBare wrote...

bigstig wrote...

JasonSic wrote...

ShepnTali wrote...

DJBare wrote...

It's occurred to me the relays are the reaper off button, but not so much off as scupper their plans, the relays are essential to their plan, it's how they get civilizations to move along a predictable path in technology, and here's the biggy, I think Harbinger is the lynch pin of the reapers and the relays are how he has direct access to them all.

Okay it's crazy, but think about this, reapers are made from what?, okay now lets assume the essence of each race is stored in reaper form, now unless those races are indoctrinated then would it not follow that they would not accept their new form and rebel, DNA maps everything, including the brain, yeah it's a crazy idea, but what if the reapers themselves are indoctrinate servants with Harbinger being the controller, perhaps the destruction of the relays in Shepards illusion is a message, defeat the reapers by cutting their link.


This is an interesting and creative thought, and goes to show creativity can realistically overcome the seemingly invincible Reaper threat, despite those that say the ending we got was the only way to end it.


And! AND!! AND!! Harbinger wanted to make another set of reapers out of humans! That's why you found the human reaper in the Collector base!


interesting theory, but still leaves the Mass Effect universe in the technological stone age, for me some relays need to survive in order for thier to me a Mass Effect 4 and I want a Mass Effect 4.

It's actually a deserved fate, we did not build the relays the only effort we put in was finding and using them, the relays were never ours, we just used them without question, the "need" is what drives us to create, invent and find better ways, if we had not discovered the relays we would have found our own method of interstella travel, it would have taken longer but it means we got their by our own efforts and reapers would not be so much of a problem because their plan to guide us will have failed.


Even if we have no more relays, people still know how to build stuff. You never know might take a few years but they might be able to make their own relays.


Very cool idea.  Would this perhaps explain why we see Reapers fighting each other in the Arrival bad ending scene? That they were freed from indoctrination and thus their opinions about the harvest split?

Also, this idea fits with what little we do know about the Crucible: it affects the energy of the mass relays. So in this scenario it would act like a counter indoc device to free the Reapers.  Powerful though they might be, if they are thoroughly divided, we could defeat them conventionally

#56142
SS2Dante

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MaximizedAction wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P


That is truly unfortunate. How did you know whether it was a fake or not?


In a dream. A beautiful beautiful dream...

:P

#56143
DJBare

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SS2Dante wrote...
Well yeah, but that's assuming the galaxy map and the cutscene galaxy are exactly the same, which they aren't, as far as I can see.

Anyhoo, actually, right, that would settle it. i don't suppose anyone in the thread can get the texture used for the galaxy map? That way we can rotate and see if it fits in at all. Would certainly make comparison easier.

It also assumes it actually happened, if Shepard is unconscious and hallucinating, then nothing you see actually happened.

#56144
MegumiAzusa

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MaximizedAction wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P


That is truly unfortunate. How did you know whether it was a fake or not?

It was pretty much in correspondence with the other pre release leaks, it's a guess but I would categorize it as very plausible. If we consider the shipped game files were compiled at 1/31/2012 and localization was done at 2/14/2012 plus the twitter of some engineer that stated he already implemented something after the game went gold that is used now for the EC it is reason to believe these two things correspond.

#56145
MaximizedAction

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SS2Dante wrote...

Rosewind wrote...

SS2Dante wrote...

Rosewind wrote...

SS2Dante wrote...

Rosewind wrote...

Fine I am not arguing, I know what I see and it looks like the start system is at the tip of the bottom milky way arm.

Edit: I knew I seen it on here before this is what I was talking about social.bioware.com/forum/1/topic/355/index/9727423/792  LadyVakarian post at the bottom.


Fair enough. I agre that the point does look like Lady Vakarians position but since it doesn't connect to the other relays in the way shown I think the other pics are right, but *shrug*


Lets agree to disagree, it dosent come from the Sol system lol


Definitely.

EDIT -wait, sorry, one thing I just noticed then I'll drop it.

Look. Here's the pic you were talking about. Notice the system is near the edge of the arm.

http://images.euroga...1/resize/600x-1

But here. The beam fires along that same arm, towards the end, and hits another system. But there isn't another system there, if that's the Viper Nebula.

Posted Image



Yeah but either one but neither of them is Apien crest or Aethon Cluster , think that was the point of our convo I think I forgotten now.lol


Well yeah, but that's assuming the galaxy map and the cutscene galaxy are exactly the same, which they aren't, as far as I can see.

Anyhoo, actually, right, that would settle it. i don't suppose anyone in the thread can get the texture used for the galaxy map? That way we can rotate and see if it fits in at all. Would certainly make comparison easier.


No, they are approx. the same. The in-game map version is just rotated by approx. 35°-40°.

#56146
SS2Dante

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DJBare wrote...

SS2Dante wrote...
Well yeah, but that's assuming the galaxy map and the cutscene galaxy are exactly the same, which they aren't, as far as I can see.

Anyhoo, actually, right, that would settle it. i don't suppose anyone in the thread can get the texture used for the galaxy map? That way we can rotate and see if it fits in at all. Would certainly make comparison easier.

It also assumes it actually happened, if Shepard is unconscious and hallucinating, then nothing you see actually happened.


That's what i'm pointing out. According to the picture I uploaded, the beam actually begins in a different system from Sol, then travels THROUGH SOL again later. It doesn't make sense twice. Sol should be the start point and even if not, the relay blew up so the beam can't travel to or from SOL again.

...unless it wasn't meant to make sense...

#56147
SS2Dante

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MaximizedAction wrote...

SS2Dante wrote...

Well yeah, but that's assuming the galaxy map and the cutscene galaxy are exactly the same, which they aren't, as far as I can see.

Anyhoo, actually, right, that would settle it. i don't suppose anyone in the thread can get the texture used for the galaxy map? That way we can rotate and see if it fits in at all. Would certainly make comparison easier.


No, they are approx. the same. The in-game map version is just rotated by approx. 35°-40°.


I agree, they are aproximately the same, but not exactly. Look


Posted Image

The top red circle indicates a split and, one part of that split continues on, very visible in the galaxy map. But in the cutscene, it dims and quickly fades into nothing. NOTE - to align, notice the "spokes" of the galactic centre is pointing directly at the initial explosion. Then compare to the galaxy map.

Posted Image


Posted Image

The spokes are pointing directly at the system the guyy calulated to be the initial explosion.

Modifié par SS2Dante, 12 mai 2012 - 04:41 .


#56148
MegumiAzusa

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SS2Dante wrote...

MaximizedAction wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P


That is truly unfortunate. How did you know whether it was a fake or not?


In a dream. A beautiful beautiful dream...

:P

I would call it an educated guess :P
There are many things you can see just by the way it is structured what is planned. As an example in the Command and Conquer community I created the mod tools for Kane's Wrath, first just by having the game files and being able to compare them with the main game there were many assumptions that got confirmed as I got some code and other internal stuff. Later I found general rules to be in many things like the UDK for example, or Guild Wars.
With some experience I would say you have a 80 to 90 percent chance to estimate if something is self-contained or was created to be easily expandable. But again, it's only an educated guess and I could be wrong.

#56149
TSA_383

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MegumiAzusa wrote...

MaximizedAction wrote...

MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P


That is truly unfortunate. How did you know whether it was a fake or not?

It was pretty much in correspondence with the other pre release leaks, it's a guess but I would categorize it as very plausible. If we consider the shipped game files were compiled at 1/31/2012 and localization was done at 2/14/2012 plus the twitter of some engineer that stated he already implemented something after the game went gold that is used now for the EC it is reason to believe these two things correspond.


*waves hands*
Well hellooooo
That was me :lol:

The very first thing the game does after the "Shepard alive" ending is do a check for DLC.
It's probably like a hundred pages back now but I'll see if I can dig it out again.

NightWolfPT wrote...

Hey guys! Been following the
indoctrination theory for quite some time now.. and it's really
fascinating. I would love to see Bioware pick up on this theory and give
us that absolutely mind-blowing epic final to the series that we all
want..
BUT, if in any case the 'real' ending is nothing like IT, I
will always be mind-blowed also by EVERYONE who stood up and keeps
giving ideias, passion, and keeps threads like this alive. I don't
comment often (in fact, this is my first post here), but I just couldn't
resist to give a pat in the back to everyone here. Despite what Bioware
thinks is the real ending, the coherense and overall enthusiasm
regarding this theory will make me believe that this is, and always be,
MY real ending.
Thanks everyone for giving me closure on one of my most beloved series of all time! :D

Thankyou, it's nice to see someone not being a dick to us for a change :lol:

Modifié par TSA_383, 12 mai 2012 - 04:38 .


#56150
DJBare

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MegumiAzusa wrote...

paxxton wrote...

MegumiAzusa wrote...

An interesting note is that there are DLC hooks for adding additional endings.

Could you elaborate?

They might have kicked it out in the release, but somewhere someone uploaded an old configuration file that seems to display some sort of how the ending should be structured. There was an entry for each scene, the run to the conduit, Anderson and TIM, then the elevator to the Guardians garden (note the word garden and remember the trees), and then a list of endings and something about DLC endings...
Just have no idea where I saw that file :P

The only leak that ever happened was to the console, the script was embedded in the beta, which makes me highly suspicious of the leak, software has to go through weeks of certification process for security and quality reasons before it's placed on the microsoft servers to be released to the consoles, in my opinion the beta was leaked deliberately.

I still remember them saying they would have to rewrite the ending because of the leak, I don't think so, it would be way too costly to bring back the development team and VA's just to amend an ending that's already done, in my opinion, the leak was part of the player indoctrination process.
My opinion of course, but the microsoft certification process is definitely not opinion.