Troll much?paxxton wrote...
bigstig wrote...
elecmanexe001 wrote...
] I always end up being forced to shoot him and make TIM kill himself but never have I had an interrupt... what conditions create this? I've always had a very high GR as well enough to ensure with red that I am alive. I believe I usually hover around 7000 or more but I can't be certain, definintly over 6000.
Its a renegade interrupt I believe, and to get it you need to take the renegade options in all previous conversations with Tim.
The key is to make sure all dialogue options with Tim are either paragon or renegade this should allow Anderson to live long enough to give his dying monologue.
AFAIK Anderson dies everytime but it's when he dies the changes
I got 10000 EMS and Reaper tentacles came from Anderson's head!!! And TIM stood up undead!!!
Was the ending a hallucination? - Indoctrination Theory
#56326
Posté 12 mai 2012 - 10:30
#56327
Posté 12 mai 2012 - 10:32
Renegade, Paragon, Renegade, Paragon/Renegade is imo the best, they are in my opinion the strongest options. Playing mostly paragon myself.elecmanexe001 wrote...
Going renagade on the option before or on all options would make sense. I am maxed out and could choose either but i play a more paragon Shepard, especially for conversations like that.bigstig wrote...
elecmanexe001 wrote...
] I always end up being forced to shoot him and make TIM kill himself but never have I had an interrupt... what conditions create this? I've always had a very high GR as well enough to ensure with red that I am alive. I believe I usually hover around 7000 or more but I can't be certain, definintly over 6000.
Its a renegade interrupt I believe, and to get it you need to take the renegade options in all previous conversations with Tim.
The key is to make sure all dialogue options with Tim are either paragon or renegade this should allow Anderson to live long enough to give his dying monologue.
AFAIK Anderson dies everytime but it's when he dies the changes
#56328
Posté 12 mai 2012 - 10:33
#56329
Posté 12 mai 2012 - 10:34
Simon_Says wrote...
balance5050 wrote...
Just because Shepard isn't there, doesn't mean the war won't go on, I've always said that an ME MMO would be the only MMO I would ever play. You'd have an indocrination meter, your own ship, etc. it. would. be. AWESOME!
No. No it wouldn't. You never, ever bind a well established verse into an MMO world. Too much will be sacrificed in the process. Just look at WoW and you'll see what I mean.
Making a ME MMO is basically like converting ME into a Reaper. Harvest useful material to create a form that is huge, menacing, and a complete dead-end for what it's based on.
As I agree that an MMO sacrifices some points of the previous history of the game, I disagree when you use WoW as an example. For me, it's quite the opposite, the universe lore was improved after WoW, much more detailed and concrete.
I don't like, for example, MMOs based on universes that already have a huge amount of lore, like Star Wars or The Lord of the Rings.
For me, MMOs only works when the whole universe began in MMO or if you make an MMO after the last point the previous game stopped. WoW, for example, continued the history and, for that, didn't have to confront the previous history in most cases.
#56330
Posté 12 mai 2012 - 10:35
1 the IT leaves the game without an ending and BW have said that there will be no post ending DLC other than the EC and that won't have any gameplaay in it so how do you think they can end the game with the EC without gameplay and still stay within the IT?
2 a lot of the IT hinges on the destroy choice and the fact that Shepherd CAN live through it however this all depends on EMS being 4000+ (something that you can't do without MP) so my question is what do men and ships have to do with a battle in shepherds mind? if IT was true then the only thing that should matter is the choice that you make at the end and you should get the shepherd breath cut scene regardless of you EMS score.
on the thesia mission why didn't vendetta detect the mark of indoctrination on Shepherd?
I have asked and searched for answer the the questions but non have been found that I am happy with.
anyway thanks in advance
#56331
Posté 12 mai 2012 - 10:36
Yes and it's also used in your dreams and Grissom Academy.HyperGlass wrote...
Has anyone seen that new peice of evidence known as the "Dream follage" it's basicly the picture of the un-godly trees in the end sequence with that given file name. Strange eh? I saw it on that documentry viedo on youtube.
#56332
Posté 12 mai 2012 - 10:38
MegumiAzusa wrote...
Yes and it's also used in your dreams and Grissom Academy.HyperGlass wrote...
Has anyone seen that new peice of evidence known as the "Dream follage" it's basicly the picture of the un-godly trees in the end sequence with that given file name. Strange eh? I saw it on that documentry viedo on youtube.
I suppose also on Sur'kesh??
#56333
Posté 12 mai 2012 - 10:39
HyperGlass wrote...
Has anyone seen that new peice of evidence known as the "Dream follage" it's basicly the picture of the un-godly trees in the end sequence with that given file name. Strange eh? I saw it on that documentry viedo on youtube.
I saw it in that documentary as well; it was an extremely well-made video. I'm not sure when the "dream_foliage" file was found, but what an incredible find! I do wonder though, could it have been referring to all the plants used in the forest dreams? Then again, some of the plants looked too tropical to fit in the forest scenes as well. I'm not really familiar with how these kinds of files are utilized exactly, but it's pretty hard to dispute it! That's for sure.
#56334
Posté 12 mai 2012 - 10:39
marcelo_sdk wrote...
Simon_Says wrote...
balance5050 wrote...
Just because Shepard isn't there, doesn't mean the war won't go on, I've always said that an ME MMO would be the only MMO I would ever play. You'd have an indocrination meter, your own ship, etc. it. would. be. AWESOME!
No. No it wouldn't. You never, ever bind a well established verse into an MMO world. Too much will be sacrificed in the process. Just look at WoW and you'll see what I mean.
Making a ME MMO is basically like converting ME into a Reaper. Harvest useful material to create a form that is huge, menacing, and a complete dead-end for what it's based on.
As I agree that an MMO sacrifices some points of the previous history of the game, I disagree when you use WoW as an example. For me, it's quite the opposite, the universe lore was improved after WoW, much more detailed and concrete.
I don't like, for example, MMOs based on universes that already have a huge amount of lore, like Star Wars or The Lord of the Rings.
For me, MMOs only works when the whole universe began in MMO or if you make an MMO after the last point the previous game stopped. WoW, for example, continued the history and, for that, didn't have to confront the previous history in most cases.
well if you wnt an ME without a soul the by all means make it an mmo cos that is what will happen all you will get is a husk of it's former glory I think an MMO will kill ME far more than the bad ending that we already have has done.
#56335
Posté 12 mai 2012 - 10:39
#56336
Posté 12 mai 2012 - 10:40
There is also the reflection trees in the citidel at the end when you are making your choice. Trees that don't exist being reflected.MegumiAzusa wrote...
Yes and it's also used in your dreams and Grissom Academy.HyperGlass wrote...
Has anyone seen that new peice of evidence known as the "Dream follage" it's basicly the picture of the un-godly trees in the end sequence with that given file name. Strange eh? I saw it on that documentry viedo on youtube.
#56337
Posté 12 mai 2012 - 10:41
Guys, I've noticed something very interesting about the legend save.MegumiAzusa wrote...
No, after you finished the game the first time it creates:bigstig wrote...
As for the legend save isn't that just so you don't need to start a whole new game to play DLC?
AutoSave: setting you back on the Normandy so you could play DLCs and go after Cerberus again.
NewGamePlusSave: (if not created by importing from ME2/ME3) so you can start a New Game Plus.
LegendSave: purpose unknown.
It saves on your first playthrough, but it appears if you do the ending again with the same character it doesn't overwrite?
I've been through the ending sequence two more times on my first character before abandoning playing ME3 for a bit since I have degree exams coming up, but my legend save is still on the date I first finished the game.
Can someone else confirm?
Oh you [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie] (that was meMeatus wrote...
HyperGlass wrote...
Has
anyone seen that new peice of evidence known as the "Dream follage" it's
basicly the picture of the un-godly trees in the end sequence with that
given file name. Strange eh? I saw it on that documentry viedo on
youtube.
I saw it in that documentary as well; it was an extremely well-made video. I'm not sure when the "dream_foliage" file was found, but what an incredible find!
I do wonder though, could it have been referring to all the plants used
in the forest dreams? Then again, some of the plants looked too
tropical to fit in the forest scenes as well. I'm not really familiar
with how these kinds of files are utilized exactly, but it's pretty hard
to dispute it! That's for sure.
It DOES show up in the forest dreams, I think. It's in that folder as well and it appears in the locations where the kid stops.
It appears in three places so far that I've noticed:
1-The
very first scene, when shepard is looking down at the child, he's
playing in a rooftop garden surrounded by the dream_foliage plants.
2-They also appear in the dreams.
3-They appear on the planet in the endgame sequence.
I think there's a couple of other locations in the game they pop up but I can't remember where exactly...
Modifié par TSA_383, 12 mai 2012 - 10:45 .
#56338
Posté 12 mai 2012 - 10:42
1. The whole game is an ending and it is unknown if the EC contains gameplay or not.christrek1982 wrote...
ok I have a question I would really like to bealeve in IT but there are three things that bother me about it.
1 the IT leaves the game without an ending and BW have said that there will be no post ending DLC other than the EC and that won't have any gameplaay in it so how do you think they can end the game with the EC without gameplay and still stay within the IT?
2 a lot of the IT hinges on the destroy choice and the fact that Shepherd CAN live through it however this all depends on EMS being 4000+ (something that you can't do without MP) so my question is what do men and ships have to do with a battle in shepherds mind? if IT was true then the only thing that should matter is the choice that you make at the end and you should get the shepherd breath cut scene regardless of you EMS score.
on the thesia mission why didn't vendetta detect the mark of indoctrination on Shepherd?
I have asked and searched for answer the the questions but non have been found that I am happy with.
anyway thanks in advance
2. EMS can be seen as Shepards resolve as she was able to gather a strong army. Also if taken in a more literal sense that she can be found in time after resisting indoctrination.
3. Why didn't Prothean VIs detect the mark of indoctrination of sleeper agents?
#56339
Posté 12 mai 2012 - 10:42
christrek1982 wrote...
ok I have a question I would really like to bealeve in IT but there are three things that bother me about it.
1 the IT leaves the game without an ending and BW have said that there will be no post ending DLC other than the EC and that won't have any gameplaay in it so how do you think they can end the game with the EC without gameplay and still stay within the IT?
2 a lot of the IT hinges on the destroy choice and the fact that Shepherd CAN live through it however this all depends on EMS being 4000+ (something that you can't do without MP) so my question is what do men and ships have to do with a battle in shepherds mind? if IT was true then the only thing that should matter is the choice that you make at the end and you should get the shepherd breath cut scene regardless of you EMS score.
on the thesia mission why didn't vendetta detect the mark of indoctrination on Shepherd?
I have asked and searched for answer the the questions but non have been found that I am happy with.
anyway thanks in advance
1: Any DLC dealing with IT wouldnt be post-end DLC. It would be DLC that expands on the ending.
2: What do men and ships have to do with how well the Crucible works? Why does saving Anderson reduce the EMS needed to survive by 1000 points? Lots of stuff about EMS makes no damned sense.
As for Vendetta, I refuse to believe you searched very hard for the answer to that, since we end up answering that like every 5 pages, and the most recent time was on the page right before this one.
Modifié par byne, 12 mai 2012 - 10:43 .
#56340
Posté 12 mai 2012 - 10:43
2. Um...If you're refering to the ships in the background on the chamber then it's just another repesentation of conflict against Shep and the Reapers. Also, if EMS is low then you don't get othe options because you get indoctrinated regardless if you pick Destroy (I assume guilt is why because you screwed up?)
3. Indoctrination happens over time and Kai Leng was FULLY indoctrinated so it would be more obvious to the VI but Shepard would be in more of the early stages. Javik stated their empire was brought down by sleeper agents. And VI cannot self learn.
#56341
Posté 12 mai 2012 - 10:45
Well made, but sadly still full of flaws.Meatus wrote...
HyperGlass wrote...
Has anyone seen that new peice of evidence known as the "Dream follage" it's basicly the picture of the un-godly trees in the end sequence with that given file name. Strange eh? I saw it on that documentry viedo on youtube.
I saw it in that documentary as well; it was an extremely well-made video. I'm not sure when the "dream_foliage" file was found, but what an incredible find! I do wonder though, could it have been referring to all the plants used in the forest dreams? Then again, some of the plants looked too tropical to fit in the forest scenes as well. I'm not really familiar with how these kinds of files are utilized exactly, but it's pretty hard to dispute it! That's for sure.
But if you indulge that trail of thought: why do the dreams include the bench you land on when thrown by the Reaper blast in the Prolog?
#56342
Posté 12 mai 2012 - 10:45
balance5050 wrote...
For reference:
http://i.imgur.com/1PpZ2.png![]()
has anyone thought that it is named that way as a reference to a dream idyllic land IE Eden
?
#56343
Posté 12 mai 2012 - 10:45
christrek1982 wrote...
ok I have a question I would really like to bealeve in IT but there are three things that bother me about it.
1 the IT leaves the game without an ending and BW have said that there will be no post ending DLC other than the EC and that won't have any gameplaay in it so how do you think they can end the game with the EC without gameplay and still stay within the IT?
2 a lot of the IT hinges on the destroy choice and the fact that Shepherd CAN live through it however this all depends on EMS being 4000+ (something that you can't do without MP) so my question is what do men and ships have to do with a battle in shepherds mind? if IT was true then the only thing that should matter is the choice that you make at the end and you should get the shepherd breath cut scene regardless of you EMS score.
on the thesia mission why didn't vendetta detect the mark of indoctrination on Shepherd?
I have asked and searched for answer the the questions but non have been found that I am happy with.
anyway thanks in advance
1 - Basically, I work with the possibility that they are lying, wich is nothing absurd.
2 - Despite IT, a great battleforce is needed to defeat the Reapers. So, means nothing if Shepard get off of Indoctrination but the battle is lost.
3 - He wasn't indoctrinated during the game, just in the end the Reapers tried to indoctrinate him because of Shpeard poor health condition.
#56344
Posté 12 mai 2012 - 10:46
#56345
Posté 12 mai 2012 - 10:48
No, my latest LegendSave of my first playthrough is created well after my last save, because I looked at the endings again and not having finished my second playthrough at that time.TSA_383 wrote...
Guys, I've noticed something very interesting about the legend save.MegumiAzusa wrote...
No, after you finished the game the first time it creates:bigstig wrote...
As for the legend save isn't that just so you don't need to start a whole new game to play DLC?
AutoSave: setting you back on the Normandy so you could play DLCs and go after Cerberus again.
NewGamePlusSave: (if not created by importing from ME2/ME3) so you can start a New Game Plus.
LegendSave: purpose unknown.
It saves on your first playthrough, but it appears if you do the ending again with the same character it doesn't overwrite?
I've been through the ending sequence two more times on my first character before abandoning playing ME3 for a bit since I have degree exams coming up, but my legend save is still on the date I first finished the game.
Can someone else confirm?
#56346
Posté 12 mai 2012 - 10:48
And then a terrifying black wind rushed over the scene and nothing could resist it. Everyone was indoctrinated. Hihihi! The Catalyst no more needed.MegumiAzusa wrote...
Troll much?paxxton wrote...
bigstig wrote...
elecmanexe001 wrote...
] I always end up being forced to shoot him and make TIM kill himself but never have I had an interrupt... what conditions create this? I've always had a very high GR as well enough to ensure with red that I am alive. I believe I usually hover around 7000 or more but I can't be certain, definintly over 6000.
Its a renegade interrupt I believe, and to get it you need to take the renegade options in all previous conversations with Tim.
The key is to make sure all dialogue options with Tim are either paragon or renegade this should allow Anderson to live long enough to give his dying monologue.
AFAIK Anderson dies everytime but it's when he dies the changes
I got 10000 EMS and Reaper tentacles came from Anderson's head!!! And TIM stood up undead!!!
#56347
Posté 12 mai 2012 - 10:49
Saving Anderson doesnt reduce the EMS needed for Synthesis, does it? It purely affects Destroy, right?
If the -1000 EMS requirement thing for saving Anderson was just a reward for doing a good job, shouldnt it also effect whether you can get Synthesis?
Unless IT is correct, I really see no reason saving Anderson (in IT representative of the part of your mind that is resisting) would make the best destroy (representative of breaking free) easier to get.
Also, if it isnt IT, it's odd that saving Anderson gets you any sort of EMS requirement reduction at all.
#56348
Posté 12 mai 2012 - 10:49
Interesting so.no going back on your decision? I wonder if it one legend save per Shepard or if they somehow lock it down to 1 legend save per origin account?TSA_383 wrote...
Guys, I've noticed something very interesting about the legend save.MegumiAzusa wrote...
No, after you finished the game the first time it creates:bigstig wrote...
As for the legend save isn't that just so you don't need to start a whole new game to play DLC?
AutoSave: setting you back on the Normandy so you could play DLCs and go after Cerberus again.
NewGamePlusSave: (if not created by importing from ME2/ME3) so you can start a New Game Plus.
LegendSave: purpose unknown.
It saves on your first playthrough, but it appears if you do the ending again with the same character it doesn't overwrite?
I've been through the ending sequence two more times on my first character before abandoning playing ME3 for a bit since I have degree exams coming up, but my legend save is still on the date I first finished the game.
Can someone else confirm
#56349
Posté 12 mai 2012 - 10:50
byne wrote...
2: What do men and ships have to do with how well the Crucible works? Why does saving Anderson reduce the EMS needed to survive by 1000 points? Lots of stuff about EMS makes no damned sense.
There are War assets that go directly to the crucible. One of the assets is the peice of reaper found on TIM's Base. This is what i believe makes the game allow you to control or destroy when you have low EMS.
Not because the catalyst read sheps mind or anything like that.
You EMS lowering when Anderson gets gunned down would make more sense in IT than in the literal version. However, Anderson dies in both in any case so I don't see the point.
#56350
Posté 12 mai 2012 - 10:51
You mean the great wind, caused by the biotic god?paxxton wrote...
And then a terrifying black wind rushed over the scene and nothing could resist it. Everyone was indoctrinated. Hihihi! The Catalyst no more needed.MegumiAzusa wrote...
Troll much?paxxton wrote...
bigstig wrote...
elecmanexe001 wrote...
] I always end up being forced to shoot him and make TIM kill himself but never have I had an interrupt... what conditions create this? I've always had a very high GR as well enough to ensure with red that I am alive. I believe I usually hover around 7000 or more but I can't be certain, definintly over 6000.
Its a renegade interrupt I believe, and to get it you need to take the renegade options in all previous conversations with Tim.
The key is to make sure all dialogue options with Tim are either paragon or renegade this should allow Anderson to live long enough to give his dying monologue.
AFAIK Anderson dies everytime but it's when he dies the changes
I got 10000 EMS and Reaper tentacles came from Anderson's head!!! And TIM stood up undead!!!




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